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Dark Trainer

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Posts posted by Dark Trainer

  1. So Fed played me a great little Necron list that I wanted to try out. Essentially he had 2 mobs of Ork shoota boys with a Big Mek and a KFF (before the FAQ limiting the KFF to actual models).

     

    That said, I'd still like to give this alliance a shot. I need a tip for a CHEAP HQ choice but decent for his points cost? I'm likely going to field 2 squads of 30 slugga boyz (told shoota boyz are better with overwatch and such, but I don't have any shooty ones), my 7 lootas, and some HQ. I don't know my Ork codex well enough yet.

     

    Need help with the HQ mainly (Warboss, weirdboy, etc), then I'll figure out what points I have left for Necrons. I was also just thinking a super cheap HQ, 30 slugga boyz, and my 7 lootas. The only issue was 60 boyz was something you HAD to deal with...

     

    Also, any wargear for the Orks? Nob +big choppa, bosspole, etc?

     

    The strategy is simple, they stand in front of the Necrons as a meat shield and assault when in range...

     

    Right now the list looks something like this:

    Necrons:

    Overlord (MSS, WS, Res Orb) - 145pts

    Destroyer Lord (MSS, WS, Weave) - 160pts

    Court (Destruction Cryptek with solar pulse) - 55pts

    5 Warriors (Night Scythe) - 165pts

    10 Immortals (Night Scythe) - 270pts

    6 Wraiths - 210

    3 Scarabs - 45pts

    3 Spyders - 150pts

    Annihilation barge - 90pts

    Annihilation barge - 90pts

    Annihilation barge - 90pts

     

    Orks:

    Warboss (Big choppa) - 65pts

    30 Slugga Boyz - 180pts

    30 Slugga Boyz - 180pts

    7 Lootas - 105pts

     

    2000 point list

     

    Thoughts? Off the bat, I don't really have a good answer for AV 14 though (shy of spyders or maybe wraiths)...

  2. Honestly there's some questions you need to ask yourself.

     

    1) Do you want OMGPWNED J00 type lists, then yeah the latest and greatest codexes are nuts (not now, until the next latest and greatest trumps it (as usual)

     

    2) Since the above is not my style, then ask yourself what type of gameplay excites you?

    - Pure shooting and dice chucking, calculating cover, and angles of shots, etc. Then Tau is not only powerful right now, but purely shooty. Even Riptide's can assault at some point, but typically you just take the charges and hide in a corner shooting all game.

    - Do you like to assault mainly with shooting as a backup? Then your orks do fine. They haven't been updated, and I hear people belly aching about power lists, but you can't deny 150+ orks in front of you are a threat and tough to deal with.

    - If you want both, decent assault and decent shooting, then Marines have always been solid in both. Not over the top, but strong enough. Chapters do matter, but this is part of the synergy of marines (personally I am leaning towards getting rid of my marines, not my style).

     

    That said, just look at how you want to play. This may just be me, but there's my 2 cents. :ph34r:

  3. So I just learned something else about initial buy in. Some ships include upgrades that others do not. I wanted push the limit, so I had to buy an a-wing to get it for example. Not a big deal, but as you get into the game more, you may find other things like shield upgrades (falcon and slave I) and such might be useful.

     

    Not a deal breaker, but just for those looking to fine tune lists.

  4. The reason I don't like y-wings. Isn't because the ion cannon is useful, it's because you can ignore the 30 point ship. Focus on killing the rest of his force, and it's pretty much game over. The y-wing isn't really going to kill anything. So to me it's like starting the game with about 20 points less points.

     

    I agree it's nice if you can use the ion cannon to setup a kill, but the y-wing fills a support only role, rather than a kill role. Just my play style. I like my ships to all be able to contribute equally.

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