If you hate it when people don't search the internet for answers before posting a question in a forum, read no further :)
These are just some things that have come to mind while looking over the "new" (to me) rulebook. Some of them are rules questions, some just general "meta game" questions for more experienced players.
1) If a unit contains multiple characters, can each of them charge out of the unit on the same turn? What about a unit consisting ONLY of characters (say 5 Paladins or whatever)? Can they ALL charge in the same turn?
2) If a Bretonnian Lord with the Virtue of Audacity drinks a Potion of Strength, does he still re-roll to hit and wound vs. an enemy with say S5? The WFB FAQ says that non-weapon effects work for other tests, unless the item says otherwise… the Virtue says, "Against enemies with a higher Strength than himself (before modifications from weapons etc), the Knight may re-roll any failed rolls to hit and to wound." So I would guess "yes", he does count as S4 even after drinking a Potion, but wanted to double check.
3) In my two whole games against Raindog, it seemed pretty common to throw a pretty big handful of casting dice. It also seems like a Feedback Scroll is an awesome way to shut that down. Is it a commonly taken item?
4) Back in the old FAQ for Bretonnia it used to clearly state that a magical lance is still used in non-charging rounds of combat, so that you get the magical effects (but of course not +2S) in subsequent rounds. This isn't in the new Bret FAQ; is it a general rule now, or what?
5) It seems like Trebuchets are pretty effective… are there a lot of units in the commonly played armies that can reach out and kill war machines (e.g. tunneling scorpions or outflanking gorgers from the days of yore)? What are some good ways to try to protect my war machines? I'm thinking perhaps of several lines of sacrificial archer units… or a big fat block of Men at Arms? Peg Knights were always awesome at it before, because they had 360 charge arc, but no more of that bonus ;) 6) If Knights are Heroic and meant to slay Dragons and evil Chaos Warlords and whatnot, how come they aren't tough enough to do so? Just kidding. I know that a pure heart and true intentions will carry the day.
I'm sure I'll have lots more, these are just a few that come to mind :) Thanks in advance for any/all replies! Nathan