Jump to content

Gunnerson

Members
  • Posts

    1,115
  • Joined

  • Last visited

Everything posted by Gunnerson

  1. BY MY BRISTLING BEARD!!!! It sounds like Mojoslayer is cavorting with all sorts of the wrong folk!!
  2. I like having a system for rating. I show up for some beer and pizza time. On that note, I do like having the opportunity to fight some tougher lists in addition to even fights. The tougher list may not always be the better general. Some unit spam is no big deal and may be legit if your army is thematic a force of all Night Goblins having 4-5 big blocks of Night Goblins really should not be an issue but I could see where some people would not like it.
  3. looks like we are up to 6 for Thursday 3-4 beginners and a couple of more experienced guys.
  4. So it looks like we have 5 people for Thursday night for some Warmahordes at Borderlands. I think we are locked in with 4 people around 500 or 530ish. Its a hand full of newbies and a couple of guys with a bit more experience.
  5. You got it, Ive been using this thing with surprising success with no pressure regulator. The only airflow control I have comes from the brush itself. Pressure to the trigger activates airflow and paint transfer pulling the trigger back increases the strength. I will have to look at the airbrush thinner as I had previously been mixing with Golden Airbrush Medium.
  6. I have never tried the Forge World or the Vallejo. I have tried Flames of war and Tamiyo. Tamiyo is okay but I refer the FoW ones. When I use these up or need a different color I plan to get either Vallejo or Secret Weapon.
  7. I am with you on this one. I tried the stuff on a couple of test pieces and hated it. I liked it more after some washes of Argax Earthshade/Devlin Mud or what ever GW calls it these days. I had an idea of using VGC dark flesh to create a rust effect on red but have not gotten around to it yet. I do like using the Flames of War rust pigment mixed with some Vallejo medium and a super thin 2:1-3:1 mix of VGC dark flesh or Heavy Orange. If you don't have VGC it is very similar to Squig Orange by Citadel. possible threadjacking in progress.... On a different note, my airbrush was good but cheap, purchased at an estate sale about 4 years ago. Pasche Dual action and a Badger air compressor. Sadly the poor thing is getting to the point that I have to completely break it down and rebuild it after every use and it still has issues with clogging and shooting a steady flow. I tried running a q-tip with alcohol through the paint feed and through the spray barrel with no real improvement to flow. I have to go nearly 1:1 or 2:1 paint to water and still getting "clumpy pulses". Paint essentially comes out as colored water(fine for a wash) unless I open it up all the way. When its open all the way I can shoot a heavy enough mix to give a "watery" but smooth base coat but it still has the "clumpy pulses". As a result I am not trying to do anything elaborate with the air brush as of late. Id like to find a new brush and compressor that has an air pressure regulator on it. I don't have a large wallet so performance to cost on the package would be an important consideration. Any suggestions would be helpful!
  8. I really like your rust effect! I have had some success using squig orange from GW and combining it with rust pigment mixed with Vallejo Medium.
  9. We will be at Borderlands playing a game or tow on Thursday.
  10. Totally forgot about healing up my dudes.
  11. So, its time for a battle report! I made one last small change to my list due to having all the minis I ordered arrive yesterday. While I was waiting for my buddy to show up I built a Thran Shaman and swapped him out for the Druid Wilder. We did an assassination mission for our first go. We only played the one game due to some slowness on my part and him not having played in some time. He takes the iniative and gets the first turn. The table layout has a small river, some forests, 2 buildings and a large impassable hill maybe 3x3 in the dead center. He deployed to the left of the hill with his mitten guys, warcaster and heavy jack. To the right of the hill he had a solo mitten dude, a solo chick with some fancy swords and a smaller jack. He pretty much just ran everything forward. I thought I could use the hill to my advantage. I think he may have underestimated me a bit being new to Hordes but Ive got about 20 years of Warhammer under my belt. I decided to deploy my Tharn, and lord of the feast to match his heavy jack and his mitten guys. Kaya toward the center and then throw all my warbeasts to his softer right side and try and over run him there where he had only the light jack and 2 solos. I ran everyone at his line and occulated the Tharn, I used them to screen Kaya and the lord of the feast(sadly I forgot about his advanced deployment). This got the ravagers to within charge range next turn(my plan was to use the Tharns hitboxes to tarpit the heavy jack if possible). The 2 Argus and the Gorax were bearing down on the solo battle mitten guy. Turn 2 He takes out one of the Tharn with a template and some shooting. His warcaster makes his battle mitten group covered preventing them from being charged. His solos manage to get a hit box off an Argus from range, and his heavy jack moves up to accept the charge I am trying to force. I activate and move Kaya first she tosses spirit fang on the battle mitten solo and moves further from the jack and closer to the flank I am about to hit like a freight train. The Tharns scored a couple of wounds on the Heavy but nothing of import.The lord of the feast gets into melee with the the unchargable mittens. He tossed his raven out and got into HtH, killing 2 of the mittens. The first Argus destroyed the Solo mitten guy. The 2nd Argus hit the light jack and rolled boxcars for damage destroying an arm while the Gorax got ready to run in on the next activation. Turn 3 The Tharn Shaman goes down to the heavy Jack. I have 2 Than left and things are getting tight...The remaing 4 battle mittens and war caster (after using his feat) take out the lord of the feast (need to protect him better next time hes too good to loose that fast). The solo with the fancy blades and the light warjack pummel an Argus and remove all of its spirit hit boxes. The Gorax fails his threshhold check and and punches the healthy Argus for another wound. The healthy Argus scores boxcars again for damage on the light warjack turning it into so much terrain. The heavily wounded Argus just can't do it against sword girl. The Tharn for all their efforts fail to wound the heavy jack. Kaya seeing an opportunity moves up and pops her feat, on the next turn she should be able to leech her full allotment of Fury from her war beasts. Turn 4 In the middle of the field the heavy Warjack manages to kill the 2 remaining Tharn and get free of the quagmire. Sword lady pummeled the wounded Argus leaving it with 3 hit boxes and the battle mittens moved to screen the warcaster. The wounded Argus managed to land the last wound on sword lady. The healthy Argus and Gorax moved straight in toward the warcaster being protected by the mittens but had not made it into fightin range. I did see an opportunity though. I activated Kera and used spirit door to teleport the Gorax into threat range of the warcaster, then used a second spirit door (expending all of my fury) to leapfrog the Argus into melee range of the warcaster(to my chagrin I chose the wrong argus amd moved the wounded one). My opponent was visibly worried by this unexpected manuver. It was risky because it left Kaya exposed and open to attack. Turn 5 He moved his heavy warjack up to threaten Kaya even more. His mitten group moved up and ticked off a couple of Kayas hitboxes. Now was make it or break it time. He activated his warcaster and stepped away letting my wounded Argus make its free attack. The crippled Argus missed(man I wish I had selected the healthy one, live and learn...). With his war caster free he laid into Kaya for everything he was worth. The result, exactly enough wounds to box Kaya out of action. Closing Thoughts... One less wound and the game could have easily gone the other way, or if I had moved the healthy Argus into melee range the free attack could have done enough damage to give his warcaster a tough time putting any wounds on Kaya. It was a fun game, and I did better than I had expected. The game took a bit longer than anticipated but I chock this up to it being my first game and my opponents first game in a long time. It is an interesting mix of resource management and pre planning. I probably could have used Kaya a bit better early on. All in all it was a fun game and I look forward to playing again. I have another game planned at Borderlands for next Wednesday and something tenetive with another new player a week from Saturday. So, anyone wanting to play a game hit me up I have my own table and terrain and Borderlands is 5 minutes by car from my house or about a 30 minute walk I good for a game most days after 5 and weekends are fairly open.
  12. My warpwolves are due to arrive this Friday. I had a card for one and it did not dawn on me that it had been converted to a Ghetorix. I don't have the mini on me so Ill be running with several light warbeasts. I will be fighting a Retrebution player I work with. So he might take me apart as he does have more experience playing. on the bright side it gives more opportunity to get in a couple of games. I think my main plain is just to try and kill his warcaster. As it is though I know pretty much nothing and plan to go to the school of hard knocks today.
  13. Oh, changed up my list as I noted it was 21pts rather than 20.Working with the minis I have at the moment the new list is Kaya Wildborn Lord of the feast Druid Wilder Argus Argus Gorax Ravagers
  14. I think the walkers are more durable but I am not a big fan of the minis. Ill get some eventually but I am shooting to trade for them.
  15. Cool Ill keep it in mind. I don't have a huge selection yet and have gotten most of my minis in trade at bartertown. The game I have scheduled for Weds is the following Kaya Wildborn Feral WW Argus Argus Tharn Ravagers Lord of the Feast
  16. Ill be at Borderlands in Salem playing a 20 point game or two on Wed after 5pm. I have 1 scheduled and if it goes fast enough Ill be up for another. Itll be my first game ever so we'll see how it pans out.
  17. So what it says above Im interested in Mordheim Carnival of Chaos minis including the coach. If you have rules for them too that would be great!
  18. Im looking to play a 15-20 point game this Saturday. I have not played at all yet and am still trying to digest the book. Id like to play at Borderlands or at my place in West Salem. Ive got an 8'x4' table set up with terrain. I don't have a hefty mini selection yet and have only picked up a few models I like. Ill check back for replays later tonight and tomorrow (saturday) morning.
  19. They usually are every month at BL and are often on 2nd or 3rd sunday.
  20. I read the title and instantly heard Harmony Gold Robotech combat music....
  21. In addition to this are the Warpwolf Extreme and the Druid Gone Wilder just alternate scuplts of the pureblood and druid wilder or do they in fact have different stats?
  22. I tend to skip MBC, wrong side of town and 100% out of my way for anything I do. I hit BL today and they had nothing from my Kruger list. The offered to order it but I would hate to have the minis come in and not like their appearance first hand and then be stuck with them or stuck leaving BL on the hook for the minis.
  23. So I looked at building a list and picked up the circle book. Based on my concept of the army list am thinking wood elves or beastmen from WHFB. Hit and run/evasion list. Bear in mind that I still have not looked at a copy of the rule book, just the circle book and the battle college to compare minis. I still like Kromac and I am feeling the Tier 4 list as giving all my dudes stealth for the first turn seems pretty strong. On the other hand I am thinking Kruegr 2 is pretty sweet with flight and the Tier4 for him is cool. I also really like the synergy between the feral and pureblood warp wolves and the fact that his tier 4 gives them a bonus vanguard type of move. I came up with a 15 point build for him that looks like the following and gives tier 4 from the get go. Krueger 2 (+5 points for warbeasts explained to that this means he gets 5 free points added to his army) Pureblood WW Feral WW Blackclad Based on my understanding of the +5 it takes this from a 20 point list to a 15 point. Is this a decent jumping off point? What should the next 10 points look like I was thinking Tharn Wolf Riders. What about Ghetorix he's not in the Circle book I have and he's kind of cool how many points is he? Second I kind of like the look of the gatormen. I could consider a Barnabus army that used the swamp horror and the spitter. Which will be more forgiving overall the Circle or the Minions? Which is more prevalent in the Salem.Pdx meta? Third and finally, WTF is the deal with finding minis? I went to the PP web store and it seems pretty worthless. I went to my LGS and they were out of every mini I wanted for my Kreuger write up. They offered to order the warp wolves but could not order the blackclad. I was on the fence because I want to see the minis before I buy them and on top of that I don't want to get stuck with part of an army due to minis being discontinued or not produced. Is PP recasting stuff in plastic or something that would make some sense as to why the shop is out of everything and why the web store seems to be dead.
  24. I think it should be 1 or 2. I think 3 is the worst version. I feel like #2 best fits the description but can see the argument for #1.
×
×
  • Create New...