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peter.cosgrove
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Posts posted by peter.cosgrove
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The other bit is figuring out how many wounds. 3 structure points is somewhere around 26-32 wounds. The NPT has twice that amount.
If you figure that a lascannon would have a 50% chance to remove a structure point, doing 3.5 damage per. Thats around 7 damage per structure point. Baneblade at 3 structure points would be somewhere around 21 wounds, but the Stormlord is also 3 structure points with 30 wounds. The Revenant Titan has 3 structure points/32 wounds. Warhound Scout Titan has 3 structure points with 2 void shields/35 wounds with a 4+ void shield. Gauss Pylon is 2 structure points 4+ cover save/30 wounds.
I'm having a hard time finding anything with that many structure points. 6 structure points
The Warlord Battle Titan has 9 Structure points with 6 void shields/70 wounds and 3+ void shield. Stompa is 4 structure points/40 wounds.
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The transport and firing ports are kind of key to it. 30 models transportable with 10 firing ports.
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no. What they did was take a baneblade kit and sliced it apart, stuck it upright so the bottom is facing forward, cut holes in it for guns and added all the other bits on with glue, then where the kit ended they tacked tounge depressers on with more glue, added the mortar and called it good.
I'm not finding any datasheets for the mastodon
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1 hour ago, paxmiles said:
Too bad the stormlord isn't on the list traitor guard vehicles...
The Stormlord has 3 structure points/30 wounds at a 3+ save. The squiggoth has 8 wounds/36 wounds at a 4+ save. The NPT has 6 structure points and I think 4+ save/5+ daemonic with DR is appropriate, so how many wounds?
What about 32 wounds?
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so.. It's Nurgle, it's made of petrified wood. T7 or T8?
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1 hour ago, VonVilkee said:
I was under the impression you were using the storm lord chassis... didn't know you were changing the movement... also any other vehicle you looking at can't charge? Most infantry moves 6... your death guard terminators move 4" and can charge 12...
I like the stormlord because it crosses over. It's in both sets of rules and it has rules that match. The Extended Gun Platform that you can shoot out of.
I wouldn't even have looked at it if you hadn't brought it up. But I think that keeping more to the flavor of a slow moving tower of wood with diseases pus dripping out of it being powered/pushed by nurglings.
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1 hour ago, paxmiles said:
BS makes sense. With movement that slow, I really think you should look into using the building rules. Tau have rules for buildings that can move in Index xenos 2. Seems like modifying a bastion would make more sense here, than treating this as a normal vehicle.
Yeah. The tidewall stuff makes sense as well. Can't advance or charge.
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1 hour ago, VonVilkee said:
don't take away it's charge! How did those corpses get there? Crush things please.
Something odd about a tower that can only move 6" being able to jump up to 12 inches
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I was thinking for the descending modifiers do Movement 5"/4"/3" and BS 4/5/6.
oh.. and the NPT can't advance or charge.
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1 hour ago, paxmiles said:
Simple. You'd call that a melee weapon. It would have a fixed strength. I'd suggest against auto hits, since those rules are for when vehicle had no attacks of their own. I'd suggest something like titan stomp, where they get 3 attacks per attack with that weapon.
That makes sense. Keep it S3, and 3d6. What are nurglings WS?
WS4.
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1 hour ago, VonVilkee said:
The new wounding charts change a lot of the math on these weapons. Also you should be forced to take a flesh mower! The old picture called out the spikes with corpses... it will make it slightly better in combat (don't change the ws) but increase your points for the custom nature of the vehicle.
ya, I know. I haven't put that part on yet. Wanted to keep the model durable so pieces don't break off moving it around.
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How would the Nurgle Infestation work?
"Any unit assaulting the Plague Tower will be attacked by Nurglings. The enemy units suffers 3d6 S3 hits at I3.
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1 hour ago, VonVilkee said:
true enough plague spitter didn't exist... and is only on weaker things right? I'd say you could go either way, just don't change the range more likely to wound some things close but for less damage or a little less likely to wound but when it does OUCH
I was wrong on the S8. It's S7.
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The interesting bit is the Plagueburst Crawler Plaguespitter is S user, which is S7/6/5 descending modified, The pus cannon is also S7.
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1 hour ago, VonVilkee said:
hell drake cannon keeps it in faction too so another good choice.
Thing is.. it's not a flamer, it's spewing noxious plague ridden liquid that rots and diseases instead of burning.
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1 hour ago, paxmiles said:
The Banewolf Chem Cannon would probably be the most nurgle appropriate. 8" range, Heavy d6, ap-3. Wounds non-vehicles on 2+. Vehicles require a 6+.
This looks far better. What is the str on the Chem Cannon?
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1 hour ago, VonVilkee said:
I totally want to bring back the plague reaper and just use the acheron flame cannon (forge world knight variant weapon) for the pus cannon. 18" heavy 2d6 str7 AP -2 damage 3 auto hits.
I think 3 Damage is a bit too powerful for the pus cannon, The plague spitter on the Plagueburst Crawler is only 1 damage.
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yeah, the Plagueburst Crawler has exactly the same weapons except normal 9" flamer template instead of the hellstorm template. But you can mimic that by switching the 9" for 18".
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1 hour ago, paxmiles said:
You are taking existing units and giving them new weapons/factions/keywords and suggesting that this isn't making stuff up...
Counts as would be the way to adhere to current rules. Taking a collage of current rules from lots of models is making stuff up.
I haven't done anything yet. I am still looking at stuff. What I was hoping for was to look at the weapons and find the equivalent. There are no more blast templates. So what's the new thing that looks like the old thing in stats.
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1 hour ago, paxmiles said:
Just wondering, is this for that black friday apoc game? If so, I strongly suggest doing counts as. Apoc get's really bogged down with normal rules, so custom models with untested rules seems like a mistake. Could try it anyway, and might be fine. Just a suggestion.
In terms of giving it fresh rules, I suggest Adding the price of a Hellhound, 2 Vindicators, a Chaos Bastion, and a Wyvern. I'd give it the CHAOS, TITANIC, DAEMON, DAEMON ENGINE, VEHICLE and NURGLE keywords, but not Deathguard (it isn't an astates vehicle, mutated or otherwise). I'd use the Chaos Bastion for Toughness and transport capacity, fire points, and the ability to shoot while engaged. I'd give it a 4+ armor save (and 5+ Daemonic invulnerable save). For weapons, I'd take 2 Demolisher Cannons, 1 Inferno Cannon, 6 Heavy Bolters, and a Wyvern quad stormshard mortar. For wounds, I'd give it half of the total wounds for the hellhound+vindicators+bastion+wyvern, which should be around 40 wounds. BS start at 4+ and Speed at 6" but both would degrade, as would attacks and WS (WS and attacks start at the highest of any of the mentioned vehicles). I wouldn't give it disgustingly resilent, or if I did, I'd reduce the armor save to 6+. Regarding degrading, everything get's worse by 1 step at half wounds, and at 1 quarter wounds.
I don't think I am looking at making up stuff. I would like to use rules that have a direct comparison between the original apoc books I have and current rules. The weapons are exactly the same as the Plagueburst Crawler which doesn't have a direct comparison but at least the weapons are the same.
Actually.. 40 wounds at a 4+ seems better than 32 wounds at a 3+. It is petrified wood. I was thinking that 36 wounds would be better, more aligned to the Gargantuan Squiggoth but the point value is going to be higher than the squiggoth.
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Here is The Sanguinor, Mephiston, Chapter Master Seth, Ashtorath, 2 Astra Psykers and 15 Longfangs
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Here is Bjorn teh Fell Handed with 30 Ratlings
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Nurgle Plague Tower, looking for help on stats.
in Warhammer 40,000
Posted
I'm comfortable with 42 wounds. That's 7 damage a structure point. Even though the rest of the models are closer to 8-10 damage (sometimes 15 damage) per structure point there's enough variable.