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peter.cosgrove

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Posts posted by peter.cosgrove

  1. On 6/23/2017 at 3:09 PM, Sugarlessllama said:

    I know Red Castle will be hosting 8th Edition focused play on Saturdays. I usually play there, and I fully intend on fielding my 40K for the foreseeable future.

    I know GG runs stuff, but the players there tend to be tournament focused (even when they say "casual" it isn't). If this is something you are looking for, then I suggest GG. If you want things to be more lore focused and relaxed I would suggest RC or WoW.

    GG has 2 leagues on wednesday. Tournament and casual. The prizes are across the board, warlord, painting, sportsmanship, and play. There is a prize draw at the end of the month and you can only win 1 item. When you win you get 2 tickets, the other player gets 1, 5 tickets for overall wins, painting, sportsmanship. Generally there are 5-8 prizes per league each month depending on how many people in the league.

    • Like 2
  2. 4 hours ago, Lord Hanaur said:

    took me one second to point out that the cost INCLUDEs your equipment which you are then replacing at a cost.

    But it doesn't say that. It says "you add up the points values of all the models and weapons in your army". 

    If something isn't in your army, it isn't there. you don't add it's point value because it isn't in your army.

    • Like 2
  3. 1 hour ago, Lord Hanaur said:

    You paid for it TO equip it.  So that chain is still there.

    Again, its bad english if you're right.

     

     

    No.. you don't pay until after the unit is built. You build the unit, THEN you pay for the wargear it has. You don't pay, then unpay, then build, then repay, then calculate the final value. You only calculate the final value of units and current wargear after the list is complete. This is because until the match is started the list is still incomplete. Your list isn't completely built until the person you are playing reviews it and you compare list values against the agreed list points. You don't build a list and pay for it in a vacuum. Someone else has to review your list before you actually pay the list points because you are comparing your list points to theirs if you are playing them. This is how people can add/subtract stuff from their list at the beginning of the match. If a tournament sets a point limit, the list is still not complete until a tournament person reviews and approves the list. Which is after you build the list and allocate the points for the wargear, which happens after you build the list. So you only pay for the wargear the unit/list ACTUALLY has after it's built, not what it doesn't have. or what it had before it was built.

    "Simply add up the points values of all the models and weapons in your army, and make sure the total does not exceed the agreed limit for the game" pg 214 BRB

    • Like 2
  4. 4 hours ago, Lord Hanaur said:

    I'm surprised this is even coming up.  It says clearly that X comes with Y and Z.  Comes that way.  And so you pay accordingly.  

     

    It says you may then Replace Y with a Q for the points shown.  So you do that.

    This isn't complicated.  All they've done is disassembled the parts so that the base model and how it comes came change in price in a modular way.

     

    umm. no. You only pay for what the unit has after it's put together. You take the unit, give it the wargear, then pay for what wargear it has. A model that comes with a weapon, like a boltgun, that can then replace it with another weapon. You only pay when the unit is finally built. So it doesn't have a boltgun, so you don't pay for it.

    • Like 3
  5. GG has two leagues on wednesday, casual and tournament. This month is just casual for 8th edition. Someone, khan I think, mentioned starting a 40k league at last nights OF/wow. you can ask for a PUG at of/wow and people will respond. 

    Redcastle used to have a narrative league, haven't heard of it restarting. I've heard good things about Dice Age's league. The GW gamestore has been dry for play.

  6. Just now, Lord Hanaur said:

    And we haven't even talked about vertical movement yet.

    oh oh.. This is a good one. If you put an infantry model up to the 2nd story/3rd level, it can't be charged by monsters unless they can fly.

    LOL.

    Had a game Saturday against tyranids, and dropped into his backfield on 3rd turn. My sorcerer with jump pack ended up being the lone survivor and just stood up there smiting the biovores to their doom with 3 MC's on the bottom floor trying to shoot me off the wall.

  7. 1 minute ago, Lord Hanaur said:

    okay.  But understand that the unit isnt getting a save until all the models are in.  so once four are dead, the unit is in.  

    you mean a cover save bonus. Because they would still get a save unless the 7+ popped up. and you can allocate the wound to a model in terrain and eligible for a cover save bonus even with other models in the unit still partially inside the terrain and that model will gain a cover save bonus as long as all the models in the unit are wholly or partially on/in the terrain. Unless they are a unit/model type that requires a 50% obscurement in which case you would then have to check for 50% obscurement on that one model from the one shooting model. For that one attack resolution.

  8. Just now, Lord Hanaur said:

    yes the entire base isnt ruins, the ruins are ruins.  the rest is rubble which can be categorizes as Warscape oooor...not.  Again in my opinion.

    yep. but the cover save remains the same, it's the other stuff that gains modification. Stuff like, any units advancing/charging through subtract 2" from their movement/charge distance halved, etc etc.

  9. 3 minutes ago, Lord Hanaur said:

    A: All of the models in a unit need to be at least partially on or within terrain if any of the models are to receive the +1 bonus to their saving throw.

     

    I'm not misreading it.  All the models (1 in the case of a vehicle) need to be at least PARTIALLY on OR within.

    It's pretty clear.  Different terrains (like yes ruins) have their own particulars as I said.  No need to beat that dead horse.  But in the general sense the model need only be partially within.

    It goes on to explain that if 4 were out, 4 were in, you could allocate and try and save them one at a time until you got to the 5th one, at which point the 5th-8th would then gain the advantages of cover saves the other poor sods did not.

     

    Barricades are a bit different and are the easiest one to use for hills with the least amount of need to mess with the rules.

    The resolving of the attack is done one attack at a time. Before any one model that has a wound allocated to it can gain the cover save bonus for it's saving throw, first the whole unit must qualify as being wholly or partially in cover, then that specific model must be wholly in cover before the model can add the cover save bonus to it's saving throw.

  10. 1 minute ago, VonVilkee said:

    Also ruins are off limits to vehicles

    Technically true, also technically not true.

    If you take a piece of terrain and add a full 4 walls to it, then vehicles can't breach the walls they have to move around them. But if you build a piece of terrain that has walls only on 2 or 3 sides but is still on a full base that the vehicle can fully fit into and with a gap in the walls that the vehicle can move into then the terrain will then give the vehicle a cover save bonus if the walls also give 50% obscurity to the vehicle.

    • Like 1
  11. 2 minutes ago, pretre said:

    And how about we play with the rules we have for a few months before we start modifying them with the way you think they should work.

    I think the discussion is valid. That is, the discussion as a discussion has it's own validity. The rules clarifications alone have merit.

  12. I mentioned this bit in my original post. You could say that a hill isn't a hill, it's terrain and therefore gives a cover save. That's fine and viable. But when you add the 50% obscurity to it a hill, shaped like a hill, doesn't work. If you wanted the additional 50% obscurity you would have to build stuff onto it that gives something on the terrain/hill construct obscurity.

    In fact, having a bunch of hills all over the table and calling them terrainothills would be one of the easiest ways of ensuring infantry only cover, because only infantry would get cover from it. Unless you arranged some of it to block line of side big enough for vehicles/monsters.

  13. 3 minutes ago, Lord Hanaur said:

    well...  there are some easy fixes on some terrain.

    in the last edition there was rubble and there was ruins.  The base of the terrain might have a smattering of actual walls and the like and the rest is just clutter and blown up wood etc...  We just called the parts inbetween Rubble and the ruins ruins.  So you had two types of terrain but they effectively had the same effect:  4+ saves when you were in it with the advantage of not making the terrain so difficult to built or having to get so specific with the rubble.

    In 8th I think Warscape and ruins will often need to be considered on one piece of terrain.  This will solve some of it.

     

    It does not solve the hills and buildings.  Buildings will need to be "ruins" I suppose?  

    Honestly this seems super silly.  "Im behind the building but this solid building doesnt give me more cover than that ruin?".  Equally absurd is suggesting an entire hillside isnt at least the equivalent of a barricade.  You could simply rule that hills are NATURALLY OCCURRING barricades.

     

     

     

     

    It's all just a +1 to your save. If you qualify for having it. That's it. Some units if they get it get +2, but it's Scouts and the like.

    The demarcation is how it effects advancing/charging/shooting. Each one kind of has it's own thing.

    And they specifically say hills are not terrain. you have to be wholly INSIDE terrain to gain a cover save bonus. If you can use the hill to completely block line of sight, that's workable, otherwise if they can see any portion of a model they can shoot you with no cover save bonus.

  14. 3 minutes ago, pretre said:

    I think you may be missing the point of the new cover rules. Infantry is supposed to be able to get cover easily. It is meant to be very difficult for other units to get it.

    Only if the terrain is built that way. Sure, you can build it in such a manner that says "I only want infantry to get cover in this" Or you can build it "I want to make sure it's built so everything can fit inside of it."

    or you can take multiple pieces and put them into a perimeter and call the area inside the perimeter terrain.

    You can have terrain that is all completely 1" tall so no big models can get obscurement, you can even build or place them so there is no area for large models to fit into defined terrain. Or you can have a mixture of tall objects and short objects so there are places where large models could get cover

    One of my discussion points was specifically for pieces of terrain where, as built, nothing gets a cover save, nothing gets obscurement. In which case, why would they be on the table?

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