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peter.cosgrove

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Posts posted by peter.cosgrove

  1. Just now, VonVilkee said:

    Actually aegis lines have a rule that gives models cover while close to them instead of relying on generic cover rules

    ya. it's basically "see this thing here, ok now imagine an invisible basing around it, anything on that invisible basing gets the benefit of the fortification" 

  2. 10 minutes ago, Sugarlessllama said:

    Well, I still don't think it would be pointless. Even if the terrain didn't do anything, I would rather play on a table full of terrain instead of an empty table. The games are more cinematic, and exciting. Without terrain, it would be completely dull. Sure giving bonuses is nice, but I would rather think that the "point" of terrain is to make an exciting, dynamic, and cinematic game experience for both players.

    I mean, that is why we paint models right? There are no rules buffs for a fully painted army. My Space Marines don't get bonuses of any sort for being painted and based. Rules-wise, they are the same no matter how they are painted, or even if they are bare plastic. However, I think the game is more enjoyable when both armies are fully painted. And I think a lot of people agree which is why so many people paint their armies (even if they hate painting; myself included). 

    Remember, the goal of the game is to win; the point of the game is to have fun.

    Well, if you make the comparison between a completely infantry list and a completely vehicle list, if you are maneuvering through a bunch of columns, the infantry unit has the movement advantage now because the vehicles can't blow through the columns, they have to turn and pivot around each one. This is fine and as it should be. However, those same columns not only don't give the vehicles cover, they don't give the infantry cover either. On that I have to call shenanigans. Especially since what we have so far in the rules isn't so much a bias for/against vehicles/infantry, but instead a bias for (arguably) GW terrain and against home made terrain.

    Additionally, I feel that terrain should be fair play. There shouldn't be a table that only gives cover to only 1 type of unit and no cover to anything else.

  3. 34 minutes ago, generalripphook said:

    Except you cant claim a cover save until the 5 outside of cover were dead. 

    Man this makes aegis defence lines stupid. 

    Where does it say that? It just says "player commanding the target unit allocates the wound" and you can allocate wounds anywhere in the unit now instead of from the closest model. The only restriction I know of so far is multiple wound models you have to pull the wounds from the worst wounded first. You make your saves after you allocate the wound.

    It even says "The chosen model does not have to be within range or even visible to the attacking unit"

  4. I didn't say useless, I said pointless, i/e if a piece of terrain doesn't give a cover save to ANYTHING then why is it there, what is the point of it? It has to be modified to gain better viability would be more accurate. I have never been a big fan of the "base is the terrain, not the terrain itself" school of thought. So when you look at, say, a singular baseless pillar, hill or column and the new rules it removes the ability of that singular pillar from creating a majority or all of the cover saves it used to do then as the singular pillar, hill or column as it is it is pointless. Since it doesn't have a base that defines terrain any models you put around it don't get a cover save even if they are 50% obscured. You would have to place 3 or so pillars on the table and then say the area bounded by the 3 pillars gives the terrain based cover save. Which is normal, but with the new addition of requiring the larger models to be completely inside the terrain AND a 50% obscurity it makes the placing of only 3 pillars harder to give a cover save. You would have to place enough pillars and columns around the perimeter of the baseless defined terrain to give 50% obscurity in order to be considered fair play terrain.

    • Like 1
  5. So, in the example of 5 models in and 5 models partially in. The attacks would have to go individually and the "player commanding" would then be required to remove the specific model the wound was allocated to. So if you claim a cover save for 1 of the 5 in cover you would have to remove THAT model.

    • Like 2
  6. Resolve attacks.

    1. Hit Roll

    2. Wound Roll

    Ok, first thing is, it doesn't go into wait... It does.

    Ok. so the rules are written so each attack is resolved one at a time. By having units with different toughness/saves you would have to designate a target.

    Who designates the target since you can pull wou..

    wait.

    This means you can force someone to make an attack against your higher toughness/save model (because "the player commanding the target unit allocates the wound" but remove a wound/model from a lower toughness/save model.

    Nope. Because "if the result is greater than or equal to the save characteristic of the model the wound was allocated to"

    ok. so back to normal then, nothing to see here

  7. 2 minutes ago, pretre said:

    No, you guys are missing it.

     

    I have 5 guys totally in cover and I have 5 guys totally out of cover. Do any of my models get a cover save? No.

    I have 5 guys totally in cover and I have 5 guys partially in cover. Do any of my models  get a cover save? Yes, just the ones totally in cover. The ones who are toe in do not.

    wait a minute.. you make your saves before wound allocation, and you can pull from anywhere. You would have to declare the 5 cover save bonuses and roll.. wait.

    Holdon. 

  8. Ok fine. so, still, when you are talking about a single model non-infantry unit like a Land Raider, the Land Raider still has to be completely within, not partially, but completely within a terrain AND at least 50% obscured from the LOS of the shooter in order to gain a cover save.

  9. Just now, pretre said:

    No, you guys are missing it.

     

    I have 5 guys totally in cover and I have 5 guys totally out of cover. Do any of my models get a cover save? No.

    I have 5 guys totally in cover and I have 5 guys partially in cover. Do any of my models  get a cover save? Yes, just the ones totally in cover. The ones who are toe in do not.

    Please don't take away my happy place.

     

  10. THIS..

    [Q: When determining whether a model benefits from
    cover, does the model’s entire unit need to be fully on
    or within terrain, or just the model making a particular
    saving throw?
    A: All of the models in a unit need to be at least partially
    on or within terrain if any of the models are to receive
    the +1 bonus to their saving throw.
    Note, however, that it is possible for a unit to gain the benefit
    of cover as it suffers casualties during the Shooting phase by
    removing those models that are not on, or within terrain. As
    soon as the last model that was not on or within terrain is
    slain, the rest of the unit immediately starts to receive the benefit
    of cover.]

    is COMPLETELY different than this...

    [If a unit is entirely on or within any terrain
    feature, add 1 to its models’ saving throws
    against shooting attacks to represent the
    cover received from the terrain (invulnerable
    saves are unaffected). Units gain no benefit
    from cover in the Fight phase]

    They didn't define "partially" so we are back to the "Toe in" cover of 7th edition. Good. 

    You put your tank tread in, you take your tank tread out, you put your tank tread in, and you shake it all about. 

  11. Just now, Sugarlessllama said:

    This is the weirdest conversation I have had about the new edition. I really get the feeling the OP is reaching to find negative things to say about the new edition. And it hasn't even been out a week yet.

    I don't know what the tournament scene is going to look like for you dude. However, I am pretty sure that there will be tournaments. And at these tournaments there will be terrain, and people with cheezy armies that going to going to mini/max like crazy. Just like it ever was. So don't worry.

    keep-calm-and-carry-on-17042.png

    You got this. :laugh:

    Do you come to the Ordo Fanaticus Terrain Days? Where we sit around and fix/make terrain? My point is that the vast majority of our terrain is pointless. It doesn't do anything anymore. All the hills, columns, huts, boxes, etc etc. are pretty much just eye candy now. They don't do anything. Either there has to be a long discussion about how certain things are set up in terrain formations or everything needs to be static based or whatever so it does something besides just sit there and look pretty on the table. And to give non infantry a cover save have to do something like add more visually blocking stuff, or columns and height to the stuff we have.

  12. Just now, CaptainA said:

    Terrain discussion yes, terrain setup, no.

    ya.. every time I've gone to play I have set/reset the terrain. And the only times it's gone to a floor judge for one of my games the other player was stacking the table one sided/cornered.

  13. Just now, CaptainA said:

    That's not how it works at a tournament. How many events have you played at?

    How about lowering the epeen and go with, every tournament I have been to, during the terrain set up/discussion part of the match. Mainly because I don't like bare tables it's a situation that has come up before. Commented on even.

  14. Just now, Sugarlessllama said:

    According to the rules, objectives are placed first, and then sides are picked.

    Also, why are players moving terrain? Terrain should be placed by the TO and remain stationary.

    The terrain is always placed by both players before each match. And it keeps moving until both players agree on placement/definition.

  15. Just now, CaptainA said:

    You still have to be within or at least partially within to get the cover save. I wish it was the other way.

    Not even partially. The entire unit has to be completely within. Vehicles and large base non infantry models the entire hull/base has to be inside the terrain.

  16. 1 minute ago, Lord Hanaur said:

    being ON a hill provids no cover but being obscured 50% by a hill does.

    No it doesn't. you have to be IN a piece of terrain AND 50% obscured (if you are a vehicle/monster) to gain a cover save bonus. if you aren't completely inside a piece of terrain you can't get a cover save bonus.

    Even if you are 50% obscured you can't get a cover save bonus unless your unit is wholly inside a piece of terrain.

  17. 17 minutes ago, Sugarlessllama said:

    I understand that. However, there still needs to be thought put towards deployment.

    Your comments are pretty confusing, because typically deployment is based on objective placement, which happens after side choice, which happens after deployment type choice. And who goes first while it used to be completely separate from the above, is now even more isolated because it's based on the comparison between your army list and theirs.

    Players are not required to be forced to allow the other player to stack terrain. A player that sees that will just take the pieces and put them essentially back where they belong. Any discussion will just go to the floor judge who will come along and arrange them in a mirrored 2 by 3 grid and tell the players to play on.

    In THIS edition, there is no reason to give up first turn, kind of the same as 6th edition but with extra sparkles because you can be tabled at the end of ANY player turn, not just the game turn. However, in older editions, going second with an alpha strike was part of the game and lists were built around it.

  18. 3 minutes ago, Sugarlessllama said:

    Actually, it needs to be the opposite. I ran into this a lot when organizing Warmachine tournaments. In Warmachine one person picks table side, and the other can go first. If the terrain is mirrored, than there is no reason to give up first turn to pick deployment zone. Or in the case of this new edition of 40K, there is no thought to deployment. Just pick a side. It doesn't matter, there isn't a good reason to give up first turn.

    Part of the skill to be shown in this game is the ability to not only capitalize on terrain, but to overcome it as well. Otherwise, you might as well save a ton of money and play Risk, or Chess.

    In tournaments, every decision should matter. That includes deployment, and turn order.

    This isn't warmachine. The sides and first turn aren't chosen like that. In 40k both players set up the terrain before each game. A player isn't required to let the other player deliberately stack the terrain on the table. It's not a gentle process if one player is trying to pull a fast one with terrain, because the other player doesn't have to say anything when he/she takes the terrain away and puts it back into place. And since stacking the terrain inevitably leads to an argument which means grabbing a tournament judge who will come by and place 1 piece in each 2 foot section and tell the players to play on. It would be more accurate to say that putting a terrain piece in each 2 by 2 section and mirrored is an ungentlemen's agreement.

  19. 16 minutes ago, peter.cosgrove said:

    The less you have to rely on "oh no, your LOS to my model is completely blocked" and have more available "my model is in terrain and gets a cover save" the better off things will be. Less arguing.

     

    14 minutes ago, CaptainA said:

    I disagree, most area type terrain is pretty pointless in 8th with how many devastating weapons players are bringing to bear, especially for vehicles and monsters.

    Ya, this makes no sense. Are you saying you would rather have MORE arguing?

  20. 7 minutes ago, CaptainA said:

    I disagree, most area type terrain is pretty pointless in 8th with how many devastating weapons players are bringing to bear, especially for vehicles and monsters.

    uh, you flipped when I wasn't expecting. If the LOS is blocked you can't shoot at the unit. The difficulty is determining if the LOS is actually blocked. Since that can end up being both a significant time waste and an argument, the less you have to rely on LOS blocking the better.

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