taking heavy casualties in the first parts of the campaign.. elements of the 6th replace the several losses of the third. The 6th being not as campaign savey are green and egar to fight.
in short all my veterans were either wounded and lost a trait or had to set out. so in short i'm filling them in with fresh people.
I had 15 points in upgrades so i put the flamer in the armory and upgraded a missile launcher!
BA 400 pt KT (410pts)Blood Angels: Codex (2014) (Kill Team Detachment) (410pts)
· (No Category)
o Relics and Detachment-rules
Codex: Blood Angels
· Troops (235pts)
o Tactical Squad (80pts)
Heavy bolter (10pts), 4x Tactical Marine (56pts)
§ Tactical Sergeant (14pts)
Bolt Pistol, Boltgun
o Tactical Squad (85pts)
Missile launcher (15pts), 4x Tactical Marine (56pts) (FLAMER UPGRADED)
Tactical Sergeant (14pts)
Bolt Pistol, Boltgun
o Tactical Squad (70pts)
4x Tactical Marine (56pts), Tactical Sergeant (14pts)
· Fast Attack (175pts)
o Assault Squad (95pts)
4x Assault Marines (56pts), 2x Flamer (10pts), Jump Packs (15pts)
§ Assault Sergeant (14pts)
Bolt Pistol, Chainsword
o Assault Squad (80pts)
4x Assault Marines (56pts), 2x Flamer (10pts)
§ Assault Sergeant (14pts)
Bolt Pistol, Chainsword
Basically the same thing just broke up the 10 man for 2 five man and upgraded a flamer to ML.