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zcaust83

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Everything posted by zcaust83

  1. Ill get a starter box and get it ready for the 23rd. Is there a saturation of any one faction? If so which one/s so i know what to stay away from.
  2. That really sucks. You did the right thing showing restraint though so all of us are thankful for that. Whoever that is should be ashamed of acting out that way at a place like that.
  3. Definitely keep it as unbound lol please dear god
  4. I was planning on zero command points for sure lol
  5. lol well dammit. I was referring to a winter warzone league game too but it's all good, I guess Team Fury is all challenged up then! we will see yous guys on Saturday.
  6. So I'm pretty sure I saw somewhere that the first round starts at 10am? Just trying to get a clarification for my teammates
  7. I have a third challenge and I shall challenge @Frowbakk !!
  8. It was your wraithwall and my grey knights smashed into them and died, lol I could of course be remembering the wrong screen name entirely tho.
  9. 80% finished. Display board stuff should be here today hopefully and then itll just be picking out smaller details on the troops and paladins
  10. Venerable dreds on loan from 1st brotherhood. Their former names remain redacted for security reasons. ...
  11. "Nyx" Assigned to the 3rd brotherhood to keep the paladin squad alive. He has received a daemonhammer and servo skull after singlehandedly banishing the remnants of a nurgle incursion on Pavonis recently.
  12. 1st brotherhood Techmarine "Crix" on a temporary station with Samus Torg to help maintain the armored assets during this crusade.
  13. 7th Brotherhood Champion and warlord of the crusade vanguard, "Samus Torg"
  14. Ok Team FURY lists are submitted to HQ and posted just above this post 🙂 Pictures will filter in throughout the coming weeks as we get our displays together. I personally am waiting on a couple things in the mail to complete mine. So here ya go @evil_bryan
  15. Ok so here are final lists for Team Fury! \ First up is Jeremiah ( @Arizenkin ) +++ OFCC (Warhammer 40,000 8th Edition) [108 PL, 1997pts] +++ ++ Outrider Detachment +1CP (Aeldari - Harlequins) [42 PL, 709pts] ++ + No Force Org Slot + Masque Form: The Dreaming Shadow: Sombre Sentinels . Categories: No Force Org Slot + HQ [7 PL, 125pts] + Shadowseer [7 PL, 125pts]: Player of the Twilight, Shuriken Pistol, Twilight Pathways, Warlord, Webway Dance + Elites [8 PL, 143pts] + Death Jester [3 PL, 45pts] Solitaire [5 PL, 98pts]: Cegorach's Rose, Harlequin's Caress [7pts], Harlequin's Kiss [7pts] + Fast Attack [27 PL, 441pts] + Skyweavers [9 PL, 147pts] . Skyweaver [45pts]: Haywire Cannon [15pts], Star Bolas . Skyweaver [51pts]: Haywire Cannon [15pts], Zephyrglaive [6pts] . Skyweaver [51pts]: Haywire Cannon [15pts], Zephyrglaive [6pts] Skyweavers [9 PL, 147pts] . Skyweaver [45pts]: Haywire Cannon [15pts], Star Bolas . Skyweaver [51pts]: Haywire Cannon [15pts], Zephyrglaive [6pts] . Skyweaver [51pts]: Haywire Cannon [15pts], Zephyrglaive [6pts] Skyweavers [9 PL, 147pts] . Skyweaver [45pts]: Haywire Cannon [15pts], Star Bolas . Skyweaver [51pts]: Haywire Cannon [15pts], Zephyrglaive [6pts] . Skyweaver [51pts]: Haywire Cannon [15pts], Zephyrglaive [6pts] ++ Battalion Detachment +5CP (Aeldari - Craftworlds) [66 PL, 1288pts] ++ + No Force Org Slot + Craftworld Attribute: Alaitoc: Fieldcraft . Categories: Faction: <Craftworld>, Faction: Asuryani, No Force Org Slot + HQ [9 PL, 180pts] + Farseer [6 PL, 115pts]: 1. Guide, 2. Doom, Shuriken Pistol, Singing Spear [5pts] Spiritseer [3 PL, 65pts]: 4. Protect/Jinx, Shuriken Pistol + Troops [15 PL, 310pts] + Guardian Defenders [9 PL, 190pts]: 20x Guardian Defender [160pts] . Guardian Heavy Weapons Platform [15pts]: Shuriken Cannon [10pts] . . Categories: Heavy Weapons Platform, Artillery . Guardian Heavy Weapons Platform [15pts]: Shuriken Cannon [10pts] . . Categories: Heavy Weapons Platform, Artillery Rangers [3 PL, 60pts]: 5x Ranger [60pts] Rangers [3 PL, 60pts]: 5x Ranger [60pts] + Fast Attack [12 PL, 162pts] + Swooping Hawks [6 PL, 81pts] . 5x Swooping Hawk [65pts]: 5x Lasblaster [35pts] . Swooping Hawk Exarch [16pts]: Hawk's Talon [10pts] Swooping Hawks [6 PL, 81pts] . 5x Swooping Hawk [65pts]: 5x Lasblaster [35pts] . Swooping Hawk Exarch [16pts]: Hawk's Talon [10pts] + Heavy Support [11 PL, 282pts] + Dark Reapers [4 PL, 107pts] . 2x Dark Reaper [68pts]: 2x Reaper Launcher [44pts] . Dark Reaper Exarch [39pts]: Tempest Launcher [27pts] Dark Reapers [7 PL, 175pts] . 4x Dark Reaper [136pts]: 4x Reaper Launcher [88pts] . Dark Reaper Exarch [39pts]: Tempest Launcher [27pts] + Flyer [10 PL, 210pts] + Hemlock Wraithfighter [10 PL, 210pts]: 4. Protect/Jinx, Spirit Stones [10pts] + Dedicated Transport [9 PL, 144pts] + Wave Serpent [9 PL, 144pts]: Shuriken Cannon [10pts], Spirit Stones [10pts], Twin Shuriken Cannon [17pts] Next up is Steven ( @Pyre Warden ) ++ Super-Heavy Detachment +3CP (Imperium - Imperial Knights) [76 PL, 1516pts] ++ + No Force Org Slot + Exalted Court: Exalted Court: 2 Extra Warlord Traits (-3CP) Heirlooms of the Household: Heirlooms of the Household: 2 Extra Heirlooms (-3CP) Household Choice: House Raven, Questor Mechanicus + Lord of War + Knight Castellan [30 PL, 604pts]: Heirloom: Cawl's Wrath, Warlord Trait: Ion Bulwark . Character: Exalted Court Member . Two Siegebreaker Cannons & Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon Knight Warden [23 PL, 456pts]: Character, Heavy stubber, Heirloom: Endless Fury, Reaper chainsword, Stormspear rocket pod . Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer Knight Warden [23 PL, 456pts]: Heavy stubber, Reaper chainsword, Stormspear rocket pod, Warlord Trait: Landstrider . Avenger Gatling Cannon w/ Heavy Flamer: Avenger gatling cannon, Heavy flamer . Character: Exalted Court Member ++ Battalion Detachment +5CP (Imperium - FW Death Korps of Krieg) [37 PL, 480pts] ++ + HQ + Death Korps Death Rider Squadron Commander [3 PL, 51pts]: Demolition Charge, Laspistol, Power fist Death Korps Field Officer [2 PL, 23pts]: Grand Strategist, Kurov's Aquila, Laspistol, Warlord + Troops + Death Korps Infantry Squad [4 PL, 50pts]: 9x Death Korps Guardsman . Death Korps Watch Master: Lasgun Death Korps Infantry Squad [4 PL, 50pts]: 9x Death Korps Guardsman . Death Korps Watch Master: Lasgun Death Korps Infantry Squad [4 PL, 50pts]: 9x Death Korps Guardsman . Death Korps Watch Master: Lasgun + Fast Attack + Death Korps Death Rider Squadron [10 PL, 128pts] . 7x Death Korps Death Riders: 7x Death Korps Hunting Lance . Death Korps Ridemaster: Death Korps Hunting Lance, Laspistol Death Korps Death Rider Squadron [10 PL, 128pts] . 7x Death Korps Death Riders: 7x Death Korps Hunting Lance . Death Korps Ridemaster: Death Korps Hunting Lance, Laspistol ++ Total: [113 PL, 1996pts] ++ Created with BattleScribe (https://battlescribe.net) Up next is Nelson ( @phyfor88 ) *+++ New Roster (Warhammer 40,000 8th Edition) [129 PL, 2000pts] +++* &nbsp; *++ Battalion Detachment +5CP (Orks) [129 PL, 2000pts] ++* &nbsp; *+ Uncategorised [129 PL, 2000pts] +* &nbsp; *Battlewagon [11 PL, 180pts]:* Deff Rolla [19pts] . *Categories:* Faction: <Clan>, Faction: Ork, Transport, Vehicle, Battlewagon, Heavy Support . *Abilities:* Explodes, Mobile Fortress, Open-Topped, *Transport Wound Track:* Wagon1, Wagon2, Wagon3, *Transport:* Battlewagon, *Unit:* Battlewagon, *Weapon:* Deff Rolla *Profiles:* . *Explodes:* Description:If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.| . *Mobile Fortress:* Description:This Model ignores the penalty for moving and firing Heavy weapons, but it does not apply to embarked models (per GW FAQ Xenos 2 ver1)| . *Open-Topped:* Description:Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on.| . *Wagon1:* Wounds:8-16+|Move:12"|Strength:8|Attacks:6| . *Wagon2:* Wounds:4-7|Move:9"|Strength:6|Attacks:D6| . *Wagon3:* Wounds:1-3|Move:6"|Strength:4|Attacks:D3| . *Battlewagon:* Capacity:20 ORK INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes the space of 2. A Battlewagon equipped with a Killkannon can only transport 12 models.| . *Battlewagon:* M:*|WS:5+|BS:5+|S:*|T:7|W:16|A:*|Ld:7|Save:4+| . *Deff Rolla:* Range:Melee|Type:Melee|S:User|AP:-2|D:1|Abilities:Add 3 to hit rolls made for this weapon| &nbsp; *Boyz [13 PL, 193pts]* . *Categories:* Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Green Tide . *Boss Nob [19pts]:* Power Klaw [13pts], Shoota . . *Unit:* Boss Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs . *29x Ork Boy W/ Slugga & Choppa [174pts]* . . *Unit:* Ork Boy, *Weapon:* Choppa, Slugga, Stikkbombs *Profiles:* . *Green Tide:* Description:If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.| . *Boss Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:7|Save:6+| . *Ork Boy:* M:5"|WS:3+|BS:5+|S:4|T:4|W:1|A:2|Ld:6|Save:6+| . *Choppa:* Range:Melee|Type:Melee|S:user|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.| . *Power Klaw:* Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll| . *Shoota:* Range:18"|Type:Assault 2|S:4|AP:0|D:1|Abilities:-| . *Slugga:* Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-| . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| &nbsp; *Boyz [13 PL, 193pts]* . *Categories:* Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Green Tide . *Boss Nob [19pts]:* Power Klaw [13pts], Shoota . . *Unit:* Boss Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs . *29x Ork Boy W/ Slugga & Choppa [174pts]* . . *Unit:* Ork Boy, *Weapon:* Choppa, Slugga, Stikkbombs *Profiles:* . *Green Tide:* Description:If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.| . *Boss Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:7|Save:6+| . *Ork Boy:* M:5"|WS:3+|BS:5+|S:4|T:4|W:1|A:2|Ld:6|Save:6+| . *Choppa:* Range:Melee|Type:Melee|S:user|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.| . *Power Klaw:* Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll| . *Shoota:* Range:18"|Type:Assault 2|S:4|AP:0|D:1|Abilities:-| . *Slugga:* Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-| . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| &nbsp; *Boyz [13 PL, 193pts]* . *Categories:* Boyz, Infantry, Faction: Ork, Faction: <Clan>, Troops . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Green Tide . *Boss Nob [19pts]:* Power Klaw [13pts], Slugga . . *Unit:* Boss Nob, *Weapon:* Power Klaw, Slugga, Stikkbombs . *29x Ork Boy W/ Shoota [174pts]* . . *Unit:* Ork Boy, *Weapon:* Shoota, Stikkbombs *Profiles:* . *Green Tide:* Description:If this unit includes 20 or more models, add 1 to the Attacks characteristic of each model in the unit.| . *Boss Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:7|Save:6+| . *Ork Boy:* M:5"|WS:3+|BS:5+|S:4|T:4|W:1|A:2|Ld:6|Save:6+| . *Power Klaw:* Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll| . *Shoota:* Range:18"|Type:Assault 2|S:4|AP:0|D:1|Abilities:-| . *Slugga:* Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-| . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| &nbsp; *Ghazghkull Thraka [11 PL, 215pts]:* 1. Legendary Fighter, Warlord . *Categories:* Character, Infantry, Warboss, HQ, Faction: <Clan>, Faction: Ork, Mega Armour, Ghazghkull Thraka, Warlord . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Great Waagh!, Legendary Fighter, Prophet of Gork and Mork, The Boss is Watchin', *Unit:* Ghazghkul Thraka, *Weapon:* Kustom Klaw, Stikkbombs, Twin Big Shoota *Profiles:* . *Great Waagh!:* Description:Friendly ORK INFANTRY units within 6" of this model at the start of the Charge phase can charge even if they Advanced this turn. Furthermore, friendly ORK INFANTRY models add 1 to their Attacks characteristic if they charged this turn and Ghaz is within 6" of their unit when they fight.| . *Legendary Fighter:* Description:If this warlord charges in the charge phase, add 1 to their attacks characteristic until the end of the ensuing fight phase.| . *Prophet of Gork and Mork:* Description:Ghazghkull Thraka has a 4+ invul save.| . *The Boss is Watchin'😗 Description:If a friendly ORK unit fails a Morale test within 6" of Ghaz, he can restore order with a brutal display of violence. If they do, the unit suffers D3 mortal wounds, but the Morale test is then considered to have been passed.| . *Ghazghkul Thraka:* M:5"|WS:2+|BS:5+|S:6|T:6|W:8|A:5|Ld:8|Save:2+/4++| . *Kustom Klaw:* Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:-| . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| . *Twin Big Shoota:* Range:36"|Type:Assault 6|S:5|AP:0|D:1|Abilities:-| &nbsp; *Nob with Waaagh! Banner [4 PL, 79pts]:* Kustom Shoota [4pts] . *Categories:* Elites, Faction: <Clan>, Faction: Ork, Infantry, Nobz, Character . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Keepin' Order, Waaagh! Banner, *Unit:* Nob with Waaagh! Banner, *Weapon:* Kustom Shoota, Stikkbombs, Waaagh! Banner *Profiles:* . *Keepin' Order:* Description:Roll a D6 for each model that flees from a <CLAN> unit that is within 3" of any friendly <CLAN> unit with this ability. On a 6, that model doesn't flee.| . *Waaagh! Banner:* Description:(Clan); units within 6" of any friendly Waaagh! banner add 1 to their hit rolls in the Fight phase.| . *Nob with Waaagh! Banner:* M:5"|WS:3+|BS:5+|S:5|T:4|W:4|A:3|Ld:6|Save:4+| . *Kustom Shoota:* Range:18"|Type:Assault 4|S:4|AP:0|D:1|Abilities:-|Xenos 2 . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| . *Waaagh! Banner:* Range:Melee|Type:Melee|S:+2|AP:0|D:2|Abilities:-| &nbsp; *Nobz [21 PL, 222pts]* . *Categories:* Elites, Faction: <Clan>, Faction: Ork, Infantry, Nobz . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Keepin' Order . *Boss Nob [30pts]:* Power Klaw [13pts], Shoota . . *Unit:* Boss Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs . *Nob [17pts]:* Choppa, Slugga . . *Unit:* Nob, *Weapon:* Choppa, Slugga, Stikkbombs . *Nob [17pts]:* Choppa, Slugga . . *Unit:* Nob, *Weapon:* Choppa, Slugga, Stikkbombs . *Nob [17pts]:* Choppa, Slugga . . *Unit:* Nob, *Weapon:* Choppa, Slugga, Stikkbombs . *Nob [17pts]:* Choppa, Slugga . . *Unit:* Nob, *Weapon:* Choppa, Slugga, Stikkbombs . *Nob [17pts]:* Choppa, Slugga . . *Unit:* Nob, *Weapon:* Choppa, Slugga, Stikkbombs . *Nob [17pts]:* Choppa, Slugga . . *Unit:* Nob, *Weapon:* Choppa, Slugga, Stikkbombs . *Nob [30pts]:* Power Klaw [13pts], Shoota . . *Unit:* Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs . *Nob [30pts]:* Power Klaw [13pts], Shoota . . *Unit:* Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs . *Nob [30pts]:* Power Klaw [13pts], Shoota . . *Unit:* Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs *Profiles:* . *Keepin' Order:* Description:Roll a D6 for each model that flees from a <CLAN> unit that is within 3" of any friendly <CLAN> unit with this ability. On a 6, that model doesn't flee.| . *Boss Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:7|Save:4+| . *Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:6|Save:4+| . *Choppa:* Range:Melee|Type:Melee|S:user|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.| . *Power Klaw:* Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll| . *Shoota:* Range:18"|Type:Assault 2|S:4|AP:0|D:1|Abilities:-| . *Slugga:* Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-| . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| &nbsp; *Nobz [21 PL, 302pts]* . *Categories:* Elites, Faction: <Clan>, Faction: Ork, Infantry, Nobz . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Keepin' Order . *Boss Nob [30pts]:* Power Klaw [13pts], Shoota . . *Unit:* Boss Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs . *Nob [17pts]:* Choppa, Slugga . . *Unit:* Nob, *Weapon:* Choppa, Slugga, Stikkbombs . *Nob [31pts]:* Choppa, Kombi-Rokkit [14pts] . . *Abilities:* Kombi-Rokkit, *Unit:* Nob, *Weapon:* Choppa, Rokkit Launcha, Shoota, Stikkbombs . *Nob [31pts]:* Choppa, Kombi-Rokkit [14pts] . . *Abilities:* Kombi-Rokkit, *Unit:* Nob, *Weapon:* Choppa, Rokkit Launcha, Shoota, Stikkbombs . *Nob [36pts]:* Choppa, Kombi-Skorcha [19pts] . . *Abilities:* Kombi-Skorcha, *Unit:* Nob, *Weapon:* Choppa, Shoota, Skorcha, Stikkbombs . *Nob [43pts]:* Big Choppa [7pts], Kombi-Skorcha [19pts] . . *Abilities:* Kombi-Skorcha, *Unit:* Nob, *Weapon:* Big Choppa, Shoota, Skorcha, Stikkbombs . *Nob [24pts]:* Big Choppa [7pts], Slugga . . *Unit:* Nob, *Weapon:* Big Choppa, Slugga, Stikkbombs . *Nob [30pts]:* Power Klaw [13pts], Shoota . . *Unit:* Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs . *Nob [30pts]:* Power Klaw [13pts], Shoota . . *Unit:* Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs . *Nob [30pts]:* Power Klaw [13pts], Shoota . . *Unit:* Nob, *Weapon:* Power Klaw, Shoota, Stikkbombs *Profiles:* . *Keepin' Order:* Description:Roll a D6 for each model that flees from a <CLAN> unit that is within 3" of any friendly <CLAN> unit with this ability. On a 6, that model doesn't flee.| . *Kombi-Rokkit:* Description:When using both profiles, -1 to hit roll.| . *Kombi-Skorcha:* Description:When using both profiles, -1 to hit roll.| . *Boss Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:7|Save:4+| . *Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:6|Save:4+| . *Big Choppa:* Range:Melee|Type:Melee|S:+2|AP:-1|D:2|Abilities:-| . *Choppa:* Range:Melee|Type:Melee|S:user|AP:0|D:1|Abilities:Each time the bearer fights, it can make 1 additional attack with this weapon.| . *Power Klaw:* Range:Melee|Type:Melee|S:x2|AP:-3|D:D3|Abilities:When attacking with this weapon, you must subtract 1 from the hit roll| . *Rokkit Launcha:* Range:24"|Type:Assault 1|S:8|AP:-2|D:3|Abilities:-| . *Shoota:* Range:18"|Type:Assault 2|S:4|AP:0|D:1|Abilities:-| . *Skorcha:* Range:8"|Type:Assault D6|S:5|AP:-1|D:1|Abilities:This weapon automatically hits its target.| . *Slugga:* Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-| . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| &nbsp; *Tankbustas [7 PL, 136pts]* . *Categories:* Elites, Faction: <Clan>, Faction: Ork, Infantry, Tankbustas . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Tank Hunters . *Boss Nob [17pts]:* Rokkit Launcha [12pts] . . *Unit:* Boss Nob, *Weapon:* Rokkit Launcha, Stikkbombs, Tankbusta Bombs . *7x Tankbusta [119pts]:* 7x Rokkit Launcha [84pts] . . *Unit:* Tankbusta, *Weapon:* Rokkit Launcha, Stikkbombs, Tankbusta Bombs *Profiles:* . *Tank Hunters:* Description:You can re-roll failed hit rolls for attacks made by this unit that target VEHICLES| . *Boss Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:7|Save:6+| . *Tankbusta:* M:5"|WS:3+|BS:5+|S:4|T:4|W:1|A:2|Ld:6|Save:6+| . *Rokkit Launcha:* Range:24"|Type:Assault 1|S:8|AP:-2|D:3|Abilities:-| . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| . *Tankbusta Bombs:* Range:6"|Type:Grenade D3|S:8|AP:-2|D:D6|Abilities:-| &nbsp; *Tankbustas [7 PL, 163pts]:* Bomb Squig [10pts] . *Categories:* Elites, Faction: <Clan>, Faction: Ork, Infantry, Tankbustas . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Tank Hunters . *Boss Nob [17pts]:* Rokkit Launcha [12pts] . . *Unit:* Boss Nob, *Weapon:* Rokkit Launcha, Stikkbombs, Tankbusta Bombs . *8x Tankbusta [136pts]:* 8x Rokkit Launcha [96pts] . . *Unit:* Tankbusta, *Weapon:* Rokkit Launcha, Stikkbombs, Tankbusta Bombs *Profiles:* . *Bomb Squig:* Description:The Death of a Bomb Squig is ignored for the purposes of morale| . *Tank Hunters:* Description:You can re-roll failed hit rolls for attacks made by this unit that target VEHICLES| . *Bomb Squig:* M:5"|WS:2+|BS:2+|S:3|T:4|W:1|A:1|Ld:4|Save:6+| . *Boss Nob:* M:5"|WS:3+|BS:5+|S:5|T:4|W:2|A:3|Ld:7|Save:6+| . *Tankbusta:* M:5"|WS:3+|BS:5+|S:4|T:4|W:1|A:2|Ld:6|Save:6+| . *Rokkit Launcha:* Range:24"|Type:Assault 1|S:8|AP:-2|D:3|Abilities:-| . *Squig Bomb:* Range:18"|Type:Assault 1|S:8|AP:-2|D:D6|Abilities:The weapon cannot target units that can FLY. Remove the bearer after making this attack.| . *Stikkbombs:* Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:-| . *Tankbusta Bombs:* Range:6"|Type:Grenade D3|S:8|AP:-2|D:D6|Abilities:-| &nbsp; *Weirdboy [4 PL, 62pts]:* 3. Da Jump . *Categories:* Character, HQ, Infantry, Psyker, Faction: Ork, Faction: <Clan>, Weirdboy . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Psyker, Waaagh! Energy, *Psychic Power:* Da Jump, Smite, *Unit:* Weirdboy, *Weapon:* Weirdboy Staff *Profiles:* . *Psyker:* Description:This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows Smite and one psychic power from the Power of the Waaagh! discipline. | . *Waaagh! Energy:* Description:Add 1 to any Psychic test rolls made for this model for every 10 friendly ORK models within 10". However, if the total result of the test is 12+, this model immediately suffers Perils of the Warp exactly as if you had rolled a double 1 or a double 6.| . *Da Jump:* Warp Charge:7|Range:6"|Details:Select a friendly ORK INFANTRY unit within 6" of the psyker. Remove this unit from the battlefield, and then set it up anywhere on the battlefield more than 9" from any enemy models. This unit counts as having moved for the purposes of any rules (e.g. firing Heavy Weapons).| . *Smite:* Warp Charge:5|Range:18"|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.| . *Weirdboy:* M:5"|WS:3+|BS:5+|S:5|T:4|W:4|A:3|Ld:6|Save:6+| . *Weirdboy Staff:* Range:Melee|Type:Melee|S:+2|AP:-1|D:D3|Abilities:-| &nbsp; *Weirdboy [4 PL, 62pts]:* 3. Da Jump . *Categories:* Character, HQ, Infantry, Psyker, Faction: Ork, Faction: <Clan>, Weirdboy . *Rules:* 'Ere We Go!, Mob Rule . *Abilities:* Psyker, Waaagh! Energy, *Psychic Power:* Da Jump, Smite, *Unit:* Weirdboy, *Weapon:* Weirdboy Staff *Profiles:* . *Psyker:* Description:This model can attempt to manifest one psychic power in each friendly Psychic phase, and attempt to deny one psychic power in each enemy Psychic phase. It knows Smite and one psychic power from the Power of the Waaagh! discipline. | . *Waaagh! Energy:* Description:Add 1 to any Psychic test rolls made for this model for every 10 friendly ORK models within 10". However, if the total result of the test is 12+, this model immediately suffers Perils of the Warp exactly as if you had rolled a double 1 or a double 6.| . *Da Jump:* Warp Charge:7|Range:6"|Details:Select a friendly ORK INFANTRY unit within 6" of the psyker. Remove this unit from the battlefield, and then set it up anywhere on the battlefield more than 9" from any enemy models. This unit counts as having moved for the purposes of any rules (e.g. firing Heavy Weapons).| . *Smite:* Warp Charge:5|Range:18"|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.| . *Weirdboy:* M:5"|WS:3+|BS:5+|S:5|T:4|W:4|A:3|Ld:6|Save:6+| . *Weirdboy Staff:* Range:Melee|Type:Melee|S:+2|AP:-1|D:D3|Abilities:-| &nbsp; Created with [BattleScribe](http://www.battlescribe And FINALLY Team FURY Captain Chris ( @zcaust83 ) ++ Battalion Detachment +5CP (Imperium - Grey Knights) [140 PL, 1986pts] ++ + No Force Org Slot + Armoury of Titan: Single (1CP) Gametype: Matched + HQ + Brotherhood Champion [6 PL, 115pts]: Curiass of Sacrifice, Sanctuary, Storm bolter Techmarine [7 PL, 136pts]: Boltgun, Gate of Infinity, Power axe, Servo Harness, Servo-arm + Troops + Strike Squad [14 PL, 128pts]: Gate of Infinity . 3x Grey Knight (Falchions): 3x Storm Bolter . Grey Knight (Psilencer): Psilencer . Grey Knight (Warding Stave): Storm Bolter . Grey Knight Justicar: Nemesis Force Halbred, Storm bolter Strike Squad [14 PL, 138pts]: Astral Aim . 3x Grey Knight (Falchions): 3x Storm Bolter . Grey Knight (Psycannon): Psycannon . Grey Knight (Warding Stave): Storm Bolter . Grey Knight Justicar: Nemesis Warding Stave, Storm bolter Strike Squad [14 PL, 128pts]: Vortex of Doom . 4x Grey Knight (Falchions): 4x Storm Bolter . Grey Knight (Psilencer): Psilencer . Grey Knight Justicar: Nemesis Warding Stave, Storm bolter + Elites + Apothecary [5 PL, 103pts]: Nemesis Daemon Hammer, Vortex of Doom Paladin Squad [32 PL, 393pts]: Sanctuary . 5x Paladin (Halberd): 5x Storm Bolter . Paladin (Psilencer): Nemesis Force Halberd, Psilencer (Terminator) . Paragon: Nemesis Warding Stave, Storm Bolter Venerable Dreadnought [9 PL, 157pts]: Assault Cannon, Missile Launcher, Astral Aim Venerable Dreadnought [9 PL, 157pts]: Assault Cannon, Missile Launcher, Astral Aim Venerable Dreadnought [9 PL, 157pts]: Assault Cannon, Missile Launcher, Astral Aim + Fast Attack + Interceptor Squad [16 PL, 252pts]: Hammerhand . Grey Knight (Psilencer): Psilencer . 8x Interceptor (Sword): 8x Storm Bolter . Interceptor Justicar: Nemesis Force Halberd, Storm bolter + Dedicated Transport + Razorback [5 PL, 122pts]: Storm Bolter, Twin lascannon ++ Total: [140 PL, 1986pts] ++ Created with BattleScribe (https://battlescribe.net)
  16. absolutely interested, i have some builds to test as well
  17. hey everyone, this thread is for Team FURY! we are all from Fate & Fury Games in Vancouver, WA this thread will be used to show our armies and lists for OFCC 2018 Captian- @zcaust83 grey knights/astra militarum @Pyre Warden Imperial knights (custom house) @Arizenkin Xenos filth *and new to ordo @phyfor88 Orks *more xenos filth
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