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dataentity

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Everything posted by dataentity

  1. KHD Bandit is the main Bandit I used. It gives you extra utility and, even with below average WIP, it still scary to other hackers. It's a specialist and comes with the weapon you probably want on the bandit as I think a shotgun works better for a bandit than a combi rifle. It's also very affordable. Moran are very good, but I feel as if you don't want bandits as your only hacker if you're going to be concerned about repeaters.
  2. I'll be there, but depending on numbers I can sit out. I have a dinner to get to around 6:30.
  3. I'm assuming it's purely for the purposes of having a Silhouette 2 model on the table and that we're all going to have the same statline.
  4. Just for everyone else's information; I'm not able to make it Sunday because comic con. So good luck everyone that does go 😊
  5. Oh wow, I missed the Concilium watch. That's... a super derpy rule. And if they are going to use fluff as an excuse that O-12 get a pass because they are O-12, then, honestly, why would it work on the Combined Army or Tohaa? They actually got rid of several missions. Comms Center, Deadly Dance, Engineering Deck, Frostbyte, The Grid, Rescue, and Tic-Tac-Toe.
  6. Season XI just dropped. Army updated with new USAriadna. Changes are about as expected. TAGs, in addition to that Fatality L1 also get Tactical Awareness. It's, unfortunately, changed some prices (Anaconda is now even more expensive 🤣) Other extras (Bravery, Long Service, Landing Assistance) still there. RIP in peace, Xenotech, you will not be missed. Xenotech replaced by an O-12 Liason which is a forward observer model in non-marker state and is a non-rem. If they survive to the end of the game, you get +1 OP. I must say, this is a massive F-U to Spiral whose only forward observer is a TO infiltrator model. Also it makes total sense why the Combined Army has an O-12 Liason. Or even Tohaa. New ITS extra is Tactical Window. You cap out at 15 orders. Interesting choice, but okay. In terms of missions, only 1 change. RIP Deadly Dance, hello Countermeasures. Oh, apparently Doctor Worm is cheaper. He has a 22 point journalist profile with SMG instead of Combi. Still a doc-eng.
  7. Unable to make it tomorrow most likely. At least for gaming portion.
  8. Certainly has it's strengths and weaknesses. No regular camo, just expensive TO. Not much that are super cheap in raw points, but then they have very good value on the profiles.
  9. For those not chronically opening army, O-12 is up.
  10. Because someone asked me to poop out a Caladonia list. Caledonian Highlander Army ────────────────────────────────────────────────── GROUP 1 8 / 2 / 1 McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5) WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35) VOLUNTEER HMG / Pistol, Knife. (0.5 | 19) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6) HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34) GROUP 22 UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) CATERAN Sniper Rifle / Pistol, AP CCW. (0.5 | 21) CATERAN Sniper Rifle / Pistol, AP CCW. (0.5 | 21) VOLUNTEER (CH: Limited Camouflage, Inferior Infiltration) Rifle, D-Charges / Pistol, Knife. (0 | 11) VOLUNTEER (CH: Limited Camouflage, Inferior Infiltration) Rifle, D-Charges / Pistol, Knife. (0 | 11) SCOT (1st Battalion) (Fireteam: Duo) Missile Launcher / Assault Pistol, Knife. (1.5 | 27) S.A.S. Rifle / Pistol, AP CCW, Knife. (0 | 23) 4.5 SWC | 300 Points Open in Infinity Army
  11. https://art-of-war-studios-ltd.myshopify.com/blogs/news/field-test-infinite-fight-club?fbclid=IwAR3rfyKruBxvPmvSWbklMrJ87gBea1P-OlsoN4hAbKXv7x23S1r3Y6cgl5U Saw it on WGC Infinity and after trying TAG deathmatch last Sunday, this sounds great. Though, it'd need some balancing for the better spec-ops like the Deva naturally having NWI.
  12. If only I wasn't working. I might be able to show up and hang out for a bit, but I work until 2. I really need to get to hobbying. AGH.
  13. Definitely planning on being there.
  14. Thanks for the feedback. I have plenty of visors and sensor. Like an excessively large amount. Neema is CC, but might be worth considering trying to fit in an Igao? Or the Kerail. @Sgt. RockYeah, Spiral is weak on the high burst firepower. But, Chaksa Longarms are bad. They are more joke than useful. If you were looking at the Mk12, they're 27 points for a 1 wound, BS11, no mods. The only gun fighters worth considering, I think, would be a Draal with AP Marksman or the Rasail. but the Iago and Kerail could also work for getting in and murdering things.
  15. Talking to myself but wanting feedback? For OFCC, I'm still mostly worried about Highly Classified. If I'm taking Spiral Corps, they're just limited on good specialists. So here's the current list I'm thinking about. Spiral Corps ────────────────────────────────────────────────── GROUP 1 10 NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48) HATAIL AELIS KEESAN Viral Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0 | 30) TAAGMA (Tri-Core) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (1 | 21) TAAGMA (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24) KRIIGEL Breaker Combi Rifle + Smoke Light Grenade Launcher / Viral Pistol, Knife. (0.5 | 27) KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12) GROUP 23 / 3 CLIPSOS (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 25) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor, Fireteam: Special Triad) Heavy Flamethrower / Pistol, CCW. (0 | 10) DIPLOMATIC DELEGATE (iKohl L1, Specialist Operative) Nanopulser, Flash Pulse / Pistol, Knife. (0 | 5) HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13) HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9) 6 SWC | 300 Points Open in Infinity Army Trying to be more flexible in links. It's just lacking the redundancy I'd hope I'd have in a specialist heavy link. I'm finding the Kumotail just so expensive for only 2/20 possible scenarios just to get a doctor on the board. 22 points for a single wound model in Tohaa and no survivability seems rough. Yes, she's also an engineer, but when I can easily bring a good engineer in a Kosuil. The only other thing I was considering was trying to find space for a wardriver, just because a hacker can cover so many classifieds between Spotlight for FO replacement and hacker specific classifieds. But then a wardriver is just so SWC heavy. Not sure. Any thoughts?
  16. Negative. I'm off at a different event on Saturday in Sandy
  17. It probably would have been properly purple if I hadn't tried to cover up the pearlescent paint with it, or painted white first before putting the shyish purple over it. As it is, I don't think it's awful. I can always go back and fix it with a bit of grey or white. I guess I should clarify. That black part of the bodysuit? For the lower torso and thighs? That was the starting bit of Basilicum Grey I started using. That same Basilicum Grey is also what I used on the arms and for the bits of the lower legs and boots. So I'm fairly certain part of the problem is just that the pigment gets stuck to the tongue on the lid of the paint pot, resulting in absurdly dark paint. It's probably my inexperience with GW paint pots that caused that.
  18. Okay, so I went and got contrast paints for my Tohaa / Spiral Corps. Lesson 1 with these: you REALLY REALLY REALLY need to shake the paint pot. A lot. Like a [big bad swear word] ton. And the first bit you get out of the pot from the Citadel's little lid lifter thing? You basically want to throw it away. There's way too much pigment in that first bit I got out such that the white looked grey and the grey looks black. But DAMN if that paint doesn't go on smooth. I know there's spots I can clean up but I'm just feeling done for now. Given the mistakes I had at the start I think that actually looks pretty good. The cloak I will need to think about; I tried putting a pearlescent paint on it but the color was not anywhere near where the color I was expecting. So I tried just covering it with the shyish purple and it ended up basically black.
  19. Late, but on Sunday I ran Shasvastii, proxied of course. List: Shasvastii Expeditionary Force ────────────────────────────────────────────────── GROUP 110 SHESKIIN Red Fury, Pulzar, D-Charges / Pistol, DA CCW. (1 | 54) NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14) NOX Paramedic (MediKit) Combi Rifle, Zapper / Pistol, Knife. (0 | 16) MENTOR Lieutenant Boarding Shotgun / Pistol, Knife. (0 | 22) SEED-SOLDIER (Forward Observer) Combi Rifle, D.E.P. / Pistol, Knife. (0 | 17) SEED-SOLDIER (Forward Observer) Combi Rifle, D.E.P. / Pistol, Knife. (0 | 17) SEED-SOLDIER (Forward Observer) Combi Rifle, D.E.P. / Pistol, Knife. (0 | 17) SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39) SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0 | 24) AÏDA SWANSON 2 Submachine Gun, Viral Mines / Viral Pistol, Shock CC Weapon, Knife. (0 | 24) GROUP 21 4 4 NOCTIFER Missile Launcher / Assault Pistol, Knife. (1.5 | 32) TAIGHA Chain-colt / DA CC Weapon. (0 | 6) TAIGHA Chain-colt / DA CC Weapon. (0 | 6) TAIGHA Chain-colt / DA CC Weapon. (0 | 6) TAIGHA Chain-colt / DA CC Weapon. (0 | 6) 4 SWC | 300 Points Open in Infinity Army The table we played on was Raindog's which was extremely open. Not suited for a relatively short ranged list but what can you do? Opponent was Exile running a high order NCA list. Highlights: Deployment was unfavorable. I picked the wrong side. I should have picked Exile's side which had a column that would have made an excellent Noctifer perch. It basically saw 90% of the table. Turn 1 Exile spent orders to remove the mine watching his fireteam that, in the other direction, would have gotten his flash pulse bot and bulleteer. Then spent a couple of orders and command tokens to litter the middle of the table with sniffers. I, luckily, had almost nothing mid table mostly because there wasn't even anywhere to hide. Then most of the rest of the turn was spent dealing with my Speculo and Noctifer ML. On my active, I spent far too many orders fighting flash pulse AROs. Taighas, given the open table, mostly ran out to die resulting in a seed soldier getting caught in one of the blast templates. Sheskiin got stunned resulting in me having to try and use Aida. Aida got into a bad split burst fight against the Deva and Hexa resulting in 0 successful hits against either and Aida dying. Tied zones, so it was 1:1. Turn 2 Exile systematically took out most of my remaining orders and killing my designated target with his data tracker. Killing the Nox and basically controlling the board. By the time it was my turn again, I could get my Taigha out to chaincolt a flash pulse bot and the designated target, getting me 1 point. I tried to cautious move Sheskiin into better range to fight the 5-man missile launcher ARO piece, but she was just barely seen at the end of the movement by the Auxilia resulting in a very very dead Sheskiin. 3 orders left with basically just boarding shotguns left, it was game over. Round would have ended 5:3. Turn 3 didn't happen, but Exile could easily control more zones and finish his classified to get a major at 8:3. I didn't have any ARO presence to stop him. So, takeaways. I still think Seedsoldiers are very good. They're relatively cheap for almost infiltrating specialists that function as a 2 use mine. Just not good on an open table where the points you're paying for Forward Deployment L2 are wasted. Noctifer is, obviously, very good. Shrouded with Dazer I feel could have done a lot of work but, again, not many places to put him. I tried to roll for the extended deployment to basically catch Exile's fireteams, but rolling on a 9 didn't work. Speculo Minelayer is filthy. Didn't really get to use her, but to get mines right along a line of infantry turn 0 is very useful. Even if it didn't kill anything, it did eat orders. Sheskiin needs to be played aggressively. With BS 15, just throw dice at things. You will always be able to hit something because maxing out on a -12 still leaves you critting on 3's and 1's, and, even without the link bonus, you have ~35% chance to just crit something. If you have the 3-person link bonus, you have a ~40% chance to crit something. I thought I was pinned down by a long range ML, but just throwing dice at it would have solved the problem. Oh, and remember the Shasvastii rule. Unconscious models scoring zones is hilariously good.
  20. https://imgur.com/a/LAvIice Album of painted bases using the contrast paints. This is probably useful for anyone looking to pick up these paints. Some of these definitely do not match what the digital swatch shows.
  21. If you want to see the finished product, it's at 17:28 in the video. Took him 20 minutes to finish one of them which is damn fast.
  22. Also to remember, E/M and E/M2 weapons aren't nonlethal. So either use Total Immunity and take 1 damage if you fail your ARM or BTS save, or don't use Total Immunity and take the saves against BTS for isolated.
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