-
Posts
5,047 -
Joined
-
Last visited
-
Days Won
363
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Store
Events
Posts posted by Ish
-
-
I hereby dub the unit of peasants accompanying them as the “Yakety Saxons.”
- 2
- 1
-
-
Mostly just looking for clarification from you and feedback from the rest of the Ordo tribe.
I lean towards “you can buy stuff and you can use what you buy,” because otherwise what’s the point in being able to buy stuff?
-
Quote
Q. Can an Enforcer buy and use weapons from the Trading Post and/or Black Market?
A. Yes. Enforcers can use the Trading Post just like any other gang.However, given the more structured nature of the Enforcers upon Necromunda, some Arbitrators may wish to keep a close eye on the activities of Enforcer gangs in relation to their use of non-standard or illegal equipment – after all, too much deviation suggests the gang might be thinking for themselves a bit too much! As such, Arbitrators may wish to create a smaller list of purchasable equipment that Enforcers can purchase from the Trading Post compared to other gangs, to fit the Enforcer narrative more closely.
So the most recent Necromunda FAQ has this little tidbit for Palanite Enforcers. There seems to be a bit of controversy as to exactly what the line "Enforcers can use the Trading Post just like any other gang." actually means... Specifically, regarding whether Enforcers can actually equip the weapons they’re able to purchase from the Trading Post.
Some are arguing that given the specific wording of the answer that “use the Trading Post” will add equipment to a gang’s Stash without reservation. But when equipment is distributed in Step 6D of gang set-up, any new toys in the Stash run up against the Enforcers’ “Palanite/Subjugator Only” weapon requirements. So you can buy a Heavy Bolter, you just can't actually give it to anyone.The counter-argument focuses on the inclusion of “and use weapons” in the question and the “Yes” that begins the answer, interpreting it to mean Enforcers are no longer bound by the weapon restrictions listed in their profiles and can arm themselves with anything purchased from the Trading Post.
Then there's the last part of the answer, which basically boils down to "Game Masters can tweak these or even break these rules if they want to." but we all knew that already.
-
T9A has some weird jargon.
-
Unlike in WHFB, in T9A units have two point values; the value of taking the bare minimum models in the unit and a number of points per additional model. This isn't always equivalent. For example unit may be 100 points for 25 models but each additional model may cost 6 points each rather than 4. This is sometimes higher and sometimes lower.
- 1
-
Yaks are best pony.
(Inside joke between my kids and I. My kids don’t read this forum. I don’t care.)
- 1
-
The Order/Chaos/Unaligned allegiance mechanic will also have a pretty substantial impact on how two otherwise “same” gangs will play.
Not to mention things like members purchased, skill assignments, equipment used, territories gained and lost, injuries and deaths, et cetera.
Two players can both start a campaign with identical 1,000 Credit Orlock lists and two or three games later both have very different looking gangs.
(To whom my Enforcers will deliver summary executions honest civil service with a vengeance warm smile.)
- 1
-
-
I'm a long way off from adding the Big Honkin' Dragon and that Titan Forge one is awesome, but I'm currently leaning toward the Arcane Dragon from Warploque Miniatures:
- 1
-
Chag chanukah sameach, true belivers!
- 1
- 2
-
12 minutes ago, OreoGolem said:
(I)t's got a tool for each porpoise (my plan if facing like a 13 man knight unit is to chaff and run).
Are you cetacean about that?
-
Iota Sector House
Ego Legem.
Gang Type Enforcers Credits 10 Gang Rating: 990 Reputation 1 Wealth 1000 Allegiance Order ++ Thought for the Day: Heresy grows from Idleness. ++
Territory Precinct Fortress Territory Guilder Stronghold Territory Hab Level Territory -- Territory -- Territory -- ++ Thought for the Day: The industrious may escape death. ++
Name Characteristics Wargear, Skills & Injuries Iota Actual
Palanite Captain
Kills ❑❑❑❑❑M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 3+ 4+ 3 3 2 4+ 2 4+ 6+ 5+ 6+ 230 0 0 W:❑❑ FW: ❑❑❑ OOA:❑ Rec:❑ Wargear: Stub Gun, Armored undersuit, Flak Armor, Smoke Grenade, Shock Stave, Enforcer Boltgun
Skills: Team WorkIota-Sigma-10
Subjugator Sergeant
Kills ❑❑❑❑❑M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 4+ 4+ 3 3 2 4+ 1 5+ 6+ 6+ 7+ 205 0 0 W:❑❑ FW: ❑❑❑ OOA:❑ Rec:❑ Wargear: Stub Gun, Dum-Dum Ammo, Armored undersuit, Grenade Launcher (Subjugator), Vigilance Assault Shield, Layered Flak Armor
Skills: Got Your SixIota-Sigma-20
Subjugator Sergeant
Kills ❑❑❑❑❑M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 4+ 4+ 3 3 2 4+ 1 5+ 6+ 6+ 7+ 205 0 0 W:❑❑ FW: ❑❑❑ OOA:❑ Rec:❑ Wargear: Stub Gun, Dum-Dum Ammo, Armored undersuit, Grenade Launcher (Subjugator), Vigilance Assault Shield, Layered Flak Armor
Skills: Fast ShotIota-Phi-101
Palanite Patrolman
Kills ❑❑❑❑❑M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+ 120 0 0 FW: ❑❑❑ OOA:❑ Rec:❑ Wargear: Stub Gun, Armored undersuit, Flak Armor, Enforcer Boltgun Iota-Phi-202
Palanite Patrolman
Kills ❑❑❑❑❑M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+ 130 0 0 FW: ❑❑❑ OOA:❑ Rec:❑ Wargear: Stub Gun, Armored undersuit, Flak Armor, Enforcer Shotgun Iota-Phi-303
Palanite Patrolman
Kills ❑❑❑❑❑M WS BS S T W I A Ld Cl Wil Int Cost Adv XP 5 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+ 100 0 0 FW: ❑❑❑ OOA:❑ Rec:❑ Wargear: Stub Gun, Armored undersuit, Flak Armor, Concussion Carbine ++ Thought for the Day: Work earns salvation. ++
- 1
-
-
-
State Flag Adoption Dates
Hawaii: December 29, 1845
North Carolina: March 2, 1885
Alabama: February 16, 1895
New Jersey: January 15, 1896
Connecticut: September 9, 1897
Rhode Island: November 1, 1897
New York: April 1, 1901
Ohio: May 9, 1902
Maryland: November 25, 1904
Tennessee: February 3, 1905
Pennsylvania: April 24, 1907
Maine: June 16, 1909
California: February 3, 1911
Michigan: June 26, 1911
Colorado: December 4, 1911
Delaware: July 24, 1913
Missouri: September 4, 1913
Arizona: January 25, 1917
Indiana: May 31, 1917
Wyoming: March 4, 1917
Kentucky: March 26, 1918
New Mexico: September 18, 1920
Iowa: March 12, 1921
Vermont: April 17, 1923
Washington: August 25, 1923
Arkansas: March 16, 1924
Oregon: April 15, 1925
Alaska: July 6, 1927
West Virginia: November 6, 1929
New Hampshire: November 30, 1931
Texas: August 31, 1933
North Dakota: November 9, 1943
Virginia: February 1, 1950
Idaho: November 2, 1957
Kansas: September 22, 1961
Nebraska: July 16, 1963
Illinois: June 27, 1969
Massachusetts: March 21, 1971
Wisconsin: May 1, 1981
Montana: December 17, 1981
Minnesota: August 2, 1983
Florida: May 21, 1985
Nevada: July 25, 1991
South Dakota: November 9, 1992
Mississippi: February 7, 2001
Georgia: February 19, 2003
Oklahoma: November 1, 2006
Louisiana: November 22, 2010
Utah: February 16, 2011C'mon, don't pretend you are surprised I would have a list of exactly that.
- 1
- 1
-
Meanwhile, in the Matrix...
"I know Kung Moo."- 1
- 1
-
Of course, Slovenia and Slovakia both only adopted these flags about 25 years ago (give or take). Before that they were both still part of Czechoslovakia and used that flag... Most of the Slavic nations all share the red, white, and blue colors and a similar design lineage. I don't object to so many of the state flags designs being similar just because they are similar, it's that they're similar and visually bland.
-
Graphic of the flags of all fifty states...
Flags of 53 European states...
The European flags are all much more visually distinctive, even at this small size... I mean, can you tell the difference between Nebraska and New Hampshire?
Yep. I'm a nerd.
- 1
-
6 minutes ago, Aaron W said:
Oh, so an entire gang won't necessarily be on the table every game?
Not necessarily. Although if your gang only has six members and the mission allows for 6+ members...
-
As it happens, I fell down an internet rabbit hole on this subject. Found out that there was a bill introduced in the legislature in 2013 for a new state flag. I greatly prefer this design!
Much more visually distinctive! Currently, twenty-one other states have a flag that consists of “blue field with thing on it,” nineteen of those are “blue field with state seal on it.” Only one state makes yellow a dominate color.
This flag is also recognizable at a distance, no other state uses a bicolor design.
- 3
-
You can start with as few or as many as you want, up to the maximum. I just tend to favor buying Champions during the pregame, since they're the most expensive members of the gang (apart from the Leader) and tend to carry expensive gear (since they've got the stats and skills to use them). It's like Blood Bowl, basic Linemen are cheap and unlimited, the better Blitzers and other positional players cost more... and you've got no way to accurately predict what your future earnings will be.
It's also worth noting that most missions (not all, but most) will have caps on how many gangers you can bring. So if you're willing to let one model represent two (or more) gangers, you can have one miniature do double duty.
Go sign up for Yak Tribe and play around with their Underhive Tools > Create A Gang app. Throw various builds at it and see what looks fun... Even if you haven't read all the rules for Necromunda (and I admit I've done mostly just a skim of them) they're generally similar enough to GW's others games that you should get the gist of it.- 1
-
The Iron Golems from Warcry are bit more "industrial furnace worker" than "deranged abattoir worker," but they'd still work pretty well as "counts as" Cutters and Butchers, with the more generic Chaos Cultists from Dark Vengeance as Skinners and Initiates.
-
It's just too small. It takes up slightly less than 1/6 of the field... It looks like a shapeless, yellow lump. Ugh. The whole point of a flag is visual identification at a distance, the shapeless lump doesn't do that. Nor does the overly busy seal and text combo (all rendered mono-chromatically) on the front. Ugh.
Take just the reserve side, make the beaver about half-again larger so it's roughly 1/4 of the field. Done. That'd be a good flag.
- 1
Kingdoms of Equality-tane
in Fantasy Battles (9th Age, WFB, etc.)
Posted
“Cattle Chattel” would also be acceptable.