HeroZero Posted February 17, 2014 Report Posted February 17, 2014 Having some waffling on which lore for a proto OFCC This is the basic.list Wizard Lord, Level 4 Arch lector Captain BSB Warrior Priest Witch Hunter 50 Halberds, FC 5 archers 5 archers 10 archers 10 crossbowmen 10 crossbowmen 5 Knights, GW, musician 5 knights, GW, Musician 5 knights, GW, Musician 40 Greatswords, FC Mortar Cannon Steam Tank Thoughts? Other note is the list to OTT? Quote
ratrek Posted February 17, 2014 Report Posted February 17, 2014 If the Lector is on a Pope Mobile, standard choice would be Light and then try and ram through double Banishments, though you don't have the other dinky light mages to boost it's strength to really push it up. Seems like you want to engage but on your terms. Aside from Light, I'd consider Shadows and Death. Shadows gives you debuffs to let that human stat go farther. Death lets you go after enemy characters to weaken the line or monsters you don't want to engage. Quote
HeroZero Posted February 17, 2014 Author Report Posted February 17, 2014 Naw the lectors gonna be on foot. My theme is an Ostermark border army fighting Sylvania. I'm debating Light, Life or Fire to fit theme.(I really like Fire) Oh I forgot there are 4 Demigryphs with Std, Mus too Quote
MexicanNinja Posted February 17, 2014 Report Posted February 17, 2014 I would suggest Light. It has some great buffs which are underestimated. 1 Quote
HeroZero Posted February 17, 2014 Author Report Posted February 17, 2014 Looks like light it is!. Now that is settled. Do you feel it needs to be toned down? Quote
MexicanNinja Posted February 17, 2014 Report Posted February 17, 2014 I don't think it needs to be toned down. I would only suggest trying to get banners on your knights for the combat res, unless you are going to use them as counter chargers. Quote
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