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Posted

Having some waffling on which lore for a proto OFCC

 

This is the basic.list

 

Wizard Lord, Level 4

Arch lector

Captain BSB

Warrior Priest

Witch Hunter

 

50 Halberds, FC

5 archers

5 archers

10 archers

10 crossbowmen

10 crossbowmen

5 Knights, GW, musician

5 knights, GW, Musician

5 knights, GW, Musician

 

40 Greatswords, FC

Mortar

Cannon

 

Steam Tank

 

Thoughts? Other note is the list to OTT?

Posted

If the Lector is on a Pope Mobile, standard choice would be Light and then try and ram through double Banishments, though you don't have the other dinky light mages to boost it's strength to really push it up.

 

Seems like you want to engage but on your terms. Aside from Light, I'd consider Shadows and Death. Shadows gives you debuffs to let that human stat go farther. Death lets you go after enemy characters to weaken the line or monsters you don't want to engage.

Posted

Naw the lectors gonna be on foot.

 

My theme is an Ostermark border army fighting Sylvania.

I'm debating Light, Life or Fire to fit theme.(I really like Fire)

 

Oh I forgot there are 4 Demigryphs with Std, Mus too

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