Guest Posted November 3, 2017 Report Share Posted November 3, 2017 Is it the closest visible and eligible target, or just the closest visable unit that interacts with the character rule? Like if my Sorcerer is not in combat (1" of enemy models), but my Chaos Space Marine unit in combat is the closest visible unit from the enemy shooter, can they target my Sorcerer and ignore my Chaos Space Marines with shooting attacks because they are unable to target units within 1" of their own allies? Quote Link to comment Share on other sites More sharing options...
Guest Posted November 3, 2017 Report Share Posted November 3, 2017 More visual: "Enemy Shooting Unit Open space Enemy unit in melee Friendly CSM in melee Open space My Sorcerer" A bit linear, I know, but the idea is that the enemy shooting unit is firing from the opposite end of a melee as my Sorcerer, with both friendly and enemy models in it. They can't target the enemy there, due to the 1" of friendly models limitation. Does the character rule prevent them from also targetting the character? Or rather, can I create a situation where your shooter cannot shoot at anything because all the targets are either within 1" of a friendly or are a character that is not the closest model? Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 3, 2017 Report Share Posted November 3, 2017 Closest visible, regardless of whether or not the nearer Unit(s) are an eligible target. One of the FAQs actually covered this situation. 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted November 3, 2017 Report Share Posted November 3, 2017 1 hour ago, WestRider said: Closest visible, regardless of whether or not the nearer Unit(s) are an eligible target. One of the FAQs actually covered this situation. Interesting. Thanks. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 7, 2017 Report Share Posted November 7, 2017 ya, we figured this one out by looking at it like this. You have a character, In front of the character is an infantry unit. Your opponent wants to shoot the character so he assaults the infantry unit. After assaulting the infantry unit he try's to shoot the character. You can't do that. It's the closest unit without regard to it being in combat or not. If it is in combat this essentially makes both the infantry unit and the character immune to shooting attacks until someone falls back or is wiped out. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 7, 2017 Report Share Posted November 7, 2017 we even had a situation come up where the shooter was between two characters, but because the closest character was in CC, the other character couldn't be shot at. 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted November 7, 2017 Report Share Posted November 7, 2017 4 minutes ago, peter.cosgrove said: we even had a situation come up where the shooter was between two characters, but because the closest character was in CC, the other character couldn't be shot at. I've had that one come up, too. Quote Link to comment Share on other sites More sharing options...
peter.cosgrove Posted November 7, 2017 Report Share Posted November 7, 2017 1 hour ago, InfestedKerrigan said: I've had that one come up, too. It was my characters that were trying to be shot at and i couldn't believe that he couldn't shoot at them. What do you mean you can't shoot at them, they are out in the open, no cover, no screen, just.. standing there waiting to be slaughdakkafied. Quote Link to comment Share on other sites More sharing options...
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