Lyraeus Posted January 9, 2019 Report Share Posted January 9, 2019 A list I am working through... Thoughts? ++ Battalion Detachment +5CP (Orks) [30 PL, 618pts] ++ Clan Kultur: Deathskulls + HQ + Big Mek W/ Shokk Attack Gun: Shokk Attack Gun, Warlord Weirdboy: 3. Da Jump + Troops + Boyz: 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . 10x Ork Boy W/ Shoota . 19x Ork Boy W/ Slugga & Choppa Boyz: 3x Tankbusta Bombs . Boss Nob: Power Klaw, Slugga . 10x Ork Boy W/ Shoota . 19x Ork Boy W/ Slugga & Choppa Gretchin: 10x Gretchin ++ Spearhead Detachment +1CP (Orks) [25 PL, 564pts] ++ Clan Kultur: Freebooterz + HQ + Kaptin Badrukk + Heavy Support + Flash Gitz: 4x Flash Git, Kaptin Flash Gitz: 4x Flash Git, Kaptin Mek Gunz . Gun: Kustom Mega Kannon . Gun: Kustom Mega Kannon . Gun: Kustom Mega Kannon ++ Battalion Detachment +5CP (Orks) [42 PL, 818pts] ++ Clan Kultur: Bad Moons + HQ + Big Mek (Index): Choppa, Kustom Force Field Weirdboy: 2. Warpath + Troops + Gretchin: 10x Gretchin Gretchin: 10x Gretchin Boyz: 2x Tankbusta Bombs . Boss Nob: Big Choppa, Kustom Shoota (Index) . 26x Ork Boy W/ Shoota + Heavy Support + Lootas: 15x Loota Lootas: 10x Loota ++ Total: [97 PL, 2000pts] ++ 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2019 Report Share Posted January 9, 2019 Why deffskulls? Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted January 9, 2019 Author Report Share Posted January 9, 2019 23 minutes ago, fluger said: Why deffskulls? 6+ invul, reroll to hits wounds and damage (great for those klaws) and the characters are objecsec. Oh and the SAG LOVES rerolls to hits, wounds and its dmg 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2019 Report Share Posted January 9, 2019 Just now, Lyraeus said: 6+ invul, reroll to hits wounds and damage (great for those klaws) and the characters are objecsec. Oh and the SAG LOVES rerolls to hits, wounds and its dmg Its just one reroll a phase though, yes? Quote Link to comment Share on other sites More sharing options...
pretre Posted January 9, 2019 Report Share Posted January 9, 2019 3 minutes ago, fluger said: Its just one reroll a phase though, yes? One reroll per unit per type of thing. So each unit gets one hit reroll, one wound reroll and one damage reroll each time it shoots or fights. Models with this kultur have a 6+ invulnerable save. In addition, you can re-roll a single hit roll, a single wound roll and a single damage roll for each unit with this kultur each time it shoots or fights. In addition, INFANTRY units with this kultur gain the ‘Dis is Ours! Zogg Off!’ ability (pg 124), even if they do not have the Troops battlefield role. Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2019 Report Share Posted January 9, 2019 2 minutes ago, pretre said: One reroll per unit per type of thing. So each unit gets one hit reroll, one wound reroll and one damage reroll each time it shoots or fights. Yeah that's solid. Definitely for klaws and rokkits. Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted January 9, 2019 Author Report Share Posted January 9, 2019 15 minutes ago, pretre said: One reroll per unit per type of thing. So each unit gets one hit reroll, one wound reroll and one damage reroll each time it shoots or fights. Models with this kultur have a 6+ invulnerable save. In addition, you can re-roll a single hit roll, a single wound roll and a single damage roll for each unit with this kultur each time it shoots or fights. In addition, INFANTRY units with this kultur gain the ‘Dis is Ours! Zogg Off!’ ability (pg 124), even if they do not have the Troops battlefield role. 9 minutes ago, fluger said: Yeah that's solid. Definitely for klaws and rokkits. It is my favorite kultur. You would be surprised how often those rerolls come into play. Even when just shooting a free reroll saves so many command points. Just got to keep track of them Quote Link to comment Share on other sites More sharing options...
Ish Posted January 9, 2019 Report Share Posted January 9, 2019 The Deffskulls’ Kulture re-roll ability is essentially the same thing as the Salamanders’ Chapter Tactic. Not so useful on the basic shootas and sluggas of the rank-and-file Boyz, but really handy for making sure the one Rokkit Launcher in the squad lands a solid hit. Just like the Salamanders’ Tactic is “meh” for the boltguns, but really useful for the Tactical Squad’s plasma-gunner. Since heroes are units of one, it really benefits them if they’ve been upgraded to carry a fancy gun. Deffskulls Kulture really encourages an “MSU” style of play that’s a fun bit of difference from the typical green tide. Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted January 9, 2019 Author Report Share Posted January 9, 2019 6 minutes ago, Ish said: The Deffskulls’ Kulture re-roll ability is essentially the same thing as the Salamanders’ Chapter Tactic. Not so useful on the basic shootas and sluggas of the rank-and-file Boyz, but really handy for making sure the one Rokkit Launcher in the squad lands a solid hit. Just like the Salamanders’ Tactic is “meh” for the boltguns, but really useful for the Tactical Squad’s plasma-gunner. Since heroes are units of one, it really benefits them if they’ve been upgraded to carry a fancy gun. Deffskulls Kulture really encourages an “MSU” style of play that’s a fun bit of difference from the typical green tide. Better actually because we can reroll a random damage so for Kustom Mega Blastas and Shokk Attack Gunz or power klaws on top of the hits and wounds Quote Link to comment Share on other sites More sharing options...
fluger Posted January 9, 2019 Report Share Posted January 9, 2019 Yeah, I read it as one for he whole army each phase, one per unit per phase is great. Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted January 9, 2019 Author Report Share Posted January 9, 2019 3 minutes ago, fluger said: Yeah, I read it as one for he whole army each phase, one per unit per phase is great. Oh yea, it's an obscene number of rerolls in a game 1 Quote Link to comment Share on other sites More sharing options...
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