scottshoemaker Posted September 27, 2023 Report Share Posted September 27, 2023 The underhive is a fickle master (or mistress, for those of House Escher). Untold riches lay hidden for centuries and can be revealed by chance exploration or seasonal hive quakes. Just as easily, entire sectors can be locked away by malfunctioning circulatory or transit systems, The Mire was renowned as a rare bastion of stability, to the hive dwellers of Cassandra’s Reach. Firm Guild control had allowed everyone to prosper, as much as is possible in the underhive. The functioning mag-lev system allowed such regular shipments of goods that no one realized it had slowly become the only viable transport in or out. When the mighty play their games, the lowly suffer the consequences. According to imperial records, Medon’s Mire never existed. But tales still occasionally surface, in darkened corners of seedy drinking holes, or in whispered rumors of ruin, hiver’s will invoke its name. With the ominous sounding of a klaxon, the lower sluice gates closed, and the flow of uphive effluvia began to slowly fill the lower depths. Was it vengeance, wrought by some noble hand? Was it an ancient cooling system being brought back online by a Magos toiling away in the darkness? Was it a sacrifice to a dark god, the slow, gurgling of underhivers strangely pleasing to ineffable plans? For the gangs that were trapped in the Mire, the reasons didn’t matter. Being one of the handful that would find a way to escape was the only prize worth fighting for. A Campaign by @ninefinger & @scottshoemaker The escape begins October 12, 2023 ***To Sign up - Enter your info on the Google Sheet Linked Below*** Log your Gang and results here: The Sinking of Medon’s Mire 3 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted September 27, 2023 Report Share Posted September 27, 2023 ***To Sign up - Enter your info on the Google Sheet Linked Below*** Log your Gang and results here: The Sinking of Medon’s Mire Campaign Rules: Spoiler This will be a survival campaign. This means what you start with is what you have. There will be no access to any purchase lists from any source once the campaign starts. There will be no access to new gang members There will be no access to new Hired Guns Territories will not be used. Booby Traps and Gang Terrain items will have no affect Credits will not be generated or gained from scenarios. Meat/food is not used. Gangs will start with 2000 credits, 20 Reputation and 40 xp points to assign. Gangs may start with one specialist as normal. Up to two additional Gangers may be upgraded to specialists for 6 XP and gain a random Primary Skill. Otherwise Gangers follow the normal rules for their advancement rolls. Alliances will not be used - but Underhive Outcast Delegation Gangs may be fielded with Arbitrator approval. There are no starting gear restrictions, Hangers-on, Brutes, or House Specific Items/gangers. Buy all the things! The Trading Post r from the ‘23 Core Rulebook should be used for items not available to your house list. Significant numbers of illegal items may attract the attention of Imperial Authorities. A Google Sheet has been established for campaign tracking. Scenario wins/losses will count for less than participation and mauling each other. Any random advances or equipment will be rolled for at Campaign Kickoff Gangers will accumulate XP as normal. Death is real. Campaign winner will be determined by accumulation of Escape Points. No vehicle rules or Ash Waste upgrades will be used. The Arbitrators will set a schedule of 4 fixed league games, and 2 wild card games. Expectation will be to get your 2 scheduled games in every 3 weeks. Wild Card games can be played against any participating players or against non-Campaign players w/approval. Players will determine scenarios and matchups. Games will not be restricted to the Ordo Clubhouse and can be played anywhere. Special Scenarios will pop up. As a veteran of many stalled campaigns, this one is meant to encourage engagement and minimize the backend paperwork. We will look at future campaigns based on participation here. There is a discord channel for general communication and questions, here Where do I find my Gang’s Rules? Spoiler House Goliath Gang House of Chains House Escher Gang House of Blades House Orlock Gang House of Iron House Cawdor Gang House of Faith House Van Saar Gang House of Artifice House Delaque Gang House of Shadows Palanite Enforcers * Book of Judgement ‘Venator’ Bounty Hunter Gang * Book of Peril Corpse Grinder Cult * Book of Ruin Helot Chaos Cult * Book of Ruin Genestealer Cult * Book of Ruin Slave Ogryn Gang House of Chains Underhive Outcasts ** Book of the Outcasts Badzone Enforcers White Dwarf 477 - Law in the Badlands Ash Wastes Nomads ** Book of the Outlands Ironhead Squat Prospectors Book of the Outlands *These Gangs have slightly outdated rules, and may need some tweaks. **Arbitrator approval recommended for fielding this gang. Experience and Advancements Spoiler Experience As per pg 148 and 149 A model gains XP for any of the following actions: 1 XP if their action directly causes an enemy fighter to suffer one or more Serious Injuries.* 2 XP if their action causes an enemy vehicle to become Wrecked. 2 XP if their action directly causes an enemy fighter to go Out of Action.* If the enemy fighter is a Leader or a Champion, gain an extra 1 XP. • 1 XP if they took part in a battle (this XP is only gained if the scenario does not grant XP for a model taking part in the battle). • 1 XP if they are Broken and successfully rally. • 1 XP if they provide Assistance to another fighter making a Recovery test who becomes Prone and Pinned. *Note that fighters can only gain XP for Seriously Injuring or taking an enemy fighter Out of Action once per enemy fighter per activation. For instance, if a fighter causes an enemy fighter to suffer a Serious Injury, and then performs a Coup De Grace(Free) action, they would only gain the 2 XP for causing the enemy fighter to go Out of Action. Advancement For Leaders, Champions, Crews, Prospects, Juves, Specialists 3 XP Improve Wil or Int by 1 +5 Credits 4 XP Improve Ld or Cl by 1 +10 Credits 5 XP Improve I by 1 +10 Credits 5 XP Improve M by 1” +10 Credits 6 XP Improve WS or BS by 1 +20 Credits 6 XP Gain a random Primary Skill +20 Credits 8 XP Improve S or T by 1 +30 Credits 9 XP Gain a chosen Primary Skill +20 Credits 9 XP Gain a random Secondary Skill +35 Credits 12 XP Improve W or A by 1 +45 Credits 12 XP Specialists only: Promote to Champ, gain a random Primary skill +40 Credits 12 XP Gain a chosen Secondary skill +35 Credits 15 XP Gain a random Any Skill set skill +50 Credits For Gangers - Every 6XP - roll during the Post Battle Sequence 2 Promote to Specialist, Gain a Random Primary Skill +20 Credits 3-4 Improve WS or BS by 1 +20 Credits 5-6 Improve S or T by 1 +30 Credits 7 Improve M or I by 1 +10 Credits 8-9 Improve Wil or Int by 1 +5 Credit 10-11 Improve Ld or Cl by 1 +10 Credits 12 Promote to Specialist, Gain a Random Primary Skill +20 Credits Changes in the ‘23 Core Rulebook ***Working on it*** Spoiler So much.... 1 1 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted September 27, 2023 Report Share Posted September 27, 2023 Some Links and Resources Spoiler Yaktribe is another forum, with a pretty solid Roster builder. Sign up and try it out, if you like - not mandatory but quite helpful. https://yaktribe.games/underhive Game Datacards - can also make custom ganger or vehicle cards, as well as tactics style cards for reference. Much more versatile for 40k, but useful if you don't mind the data entry aspect. https://game-datacards.eu/ GoonHammer - Reviews, rules breakdowns, tactics articles, all sorts of necromunda goodies https://www.goonhammer.com/category/core-games/necromunda/ 1 1 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted October 18, 2023 Report Share Posted October 18, 2023 Games, Cycles, Matchups and Expectations Players are expected to try and get fixed matches in at as prompt a rate as possible. Friendly/Pickup matches are allowed - I'm assuming folks will get 2-4 at most, for a total of 6-8 games to complete the Campaign. These can be players who are not participating in the campaign proper - contact @ninefinger for skirmish gang composition guidelines. Games may be played anywhere, but Jeffrey is happy to help facilitate having the Ordo Clubhouse anytime that suits, with enough notice. Please contact your opponents and try to sort out a time and place for your games. See the shared spreadsheet for Ordo and Discord contact info and preferred availability. If schedules can't coincide, or one player has to withdraw @scottshoemaker is available with a mercenary gang, or @ninefinger can approve an alternative matchup. Triumphs will only be awarded to Gangs that complete all of their scheduled matches on time. Scorn and pity will be heaped upon Gangs that don't respond to messages from their opponents. Campaign Event games may also be occur with or without warning, and offer special incentives or bonuses to gangs that are able to participate. The expectation is for everyone to get at least 2 games in every 3 weeks. Life obviously can get in the way of gaming, so delays can be excused - however rudeness cannot. Let your opponents know if you have unexpected conflicts and do your best to reschedule promptly, or alert an arbitrator if you must concede. Nothing sucks the fun out of game night more, than carving out time to play and then being ghosted. Please respect your opponents time and commitments as highly as your own. The Schedule: Opening Night Games - 10.12 - 6:30PM - Meat for the Grinder and Shootout Scenarios at W.O.W. Cycle 1 and Cycle 2 Matchups - Est. completed by 11.2.23 11.9.23 Cycle 3 - Self arranged 'Challenges' - not required Cycle 4 and Cycle 5 Matchups - Est. completed by 11.23.23 11.30.23 Cycle 6 - Self arranged Challenges - not required Campaign Finale Battle(s) - TBD if folks have interest. Cycle 1 The first name listed is considered the Challenger for scenario determination purposes. Spoiler Ian v Steve ( @Ish v @Painglove) Marino v Nick ( @Some_goob v @sankaku_jime) Jeffrey v Rob ( @ninefinger v @Wienskeet) Jason v Scott ( @Krovak13 v @scotthartman) Cycle 2 The first name listed is considered the Challenger for scenario determination purposes. Spoiler Steve v Jeffrey ( @Painglove v @ninefinger) Nick v Jason ( @sankaku_jime v @Krovak13) Rob v Scott ( @Wienskeet v @scotthartman) Marino v Ian ( @Some_goob v @Ish) ** as a note - I'm also happy to let folks swap or trade matches around - just fill me in on what needs to happen. I'd like to encourage folks to get to play multiple different people and it seems like a top down approach at least pushes us in that direction*** Cycles 3 - Self Arranged Games Spoiler this is my likely incomplete list of pickup games that have happened - feel free to let me know if I've missed any and I'll update Jeffrey v Marino Nick v Rob Jason v Steve Marino v Rob (shootout) Cycle 4 The first name listed is considered the Challenger for scenario determination purposes. Spoiler Jeffrey v Jason ( @ninefinger v @Krovak13) Nick v Steve ( @sankaku_jime v @Painglove) Ian v Rob ( @Ish v @Wienskeet) Scott v Marino ( @scotthartman v @Some_goob) Cycle 5 The first name listed is considered the Challenger for scenario determination purposes. Spoiler Rob v Marino ( @Wienskeet v @Some_goob) Nick v Ian ( @sankaku_jime v @Ish) Steve v Jason ( @Painglove v @Krovak13) Scott v Jeffrey ( @scotthartman v @ninefinger) Cycle 6 - Self Arranged Games or Vengence Rematches Spoiler To be updated 2 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted October 18, 2023 Report Share Posted October 18, 2023 Tactics Cards Spoiler We'll start incorporating Tactics Cards, and soliciting feedback during Cycle 1. If both players agree, a given game can opt to not use tactics cards to ease the learning curve. At the moment, Players can use either the table available in their 'House of...' book or the Core Gang Tactics on pg 254 of the Core Rulebook. Scenario guidelines will be used for number and determination. Once a Card has been used in game, it will be stricken from that player's available cards for the remainder of the campaign. Scenario Selection Spoiler The following Table will be used for determining scenarios: 2D6 Result 2-3 The player with the Highest Gang Rating chooses which scenario to play. 4-5 Play the Border Dispute scenario. 6-7 Play the Smash & Grab scenario. 8-9 Play The Trap scenario. 10-12 The player with the lowest Gang Rating chooses which scenario to play. In any scenario which uses attacker and defender, the Challenger is the attacker. If both players have the same gang rating, the winner of a roll-off chooses which scenario to play, when applicable. The following list of scenarios are also available if a player is given the option to choose which scenarioto play: Spoiler From Necromnda Core Rulebook Border Dispute Smash and Grab The Trap Rescue Misson Shootout From Ash Wastes Wasteland Encounter From Book of the Outcasts Stealth Attack From The Aranthian Sucession - Cinderak Burning Bar Defense Printouts available in WoW 1 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted November 8, 2023 Report Share Posted November 8, 2023 2nd Wave Cycle matchups have been posted, and due dates have been adjusted. Also - my Goliath Gang will be stepping in as a sub for Scott, if he remains unavailable (life gets in the way sometimes, unfortunetly). Just ping me, if needed. As power starts to be interupted in the Mire, visibility starts to become an issue. Hope you brought your photo goggles... We'll be using the rules from page 193 for Pitch Black Underhive Battles for Cycle 4 and 5 games. Variable Darkness Rules Spoiler 1 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted December 11, 2023 Report Share Posted December 11, 2023 I want to thank everyone for taking part and following along during this campaign! The enthusiasm for Necromunda has absolutely buoyed my spirits and I can't wait to run some more events. We went fairly light on the scorekeeping, but I can call out a few Triumphs for participants Pathfinder - Most Escape points goes to @Krovak13 and the The Switchblade Saints Sump Slayer - Most Enemies put OOA is a tie with both @Painglove's Truxis Chaincleaver Massacre and @Some_goob's Royco Waystar totaling 11 enemies OOA during their games. Medical Malfeasance - Most Ganger Deaths and Highest total of Medical Debt this may come as no surprise to those who have been paying attention, but @Wienskeet's Beamer boiz managed to have several ganger's die on the operating table during a medical escort action. Notable mentions for @sankaku_jime's Weyland-Yutani and @Ish's Medon Precinct Iota for their stellar win records, and many thanks to @scottshoemaker and @scotthartman for all the work they put in on getting the campaign off the ground and running. We'll be continuing to play some games on Thursdays, furthering the escapades and escapes of the gangs, as well as aiming to try out some Ash Wastes scenarios with Splinter gangs in the near future - and I'm hoping we'll have a fresh campaign kicking off before spring is here, in the new year. Watch your backs out there, Gangers! We'll see you in the Underhive! 1 2 Quote Link to comment Share on other sites More sharing options...
Krovak13 Posted December 11, 2023 Report Share Posted December 11, 2023 Had a lot of fun with this, and meeting new people! Thanks, everyone. Hit me up for a game almost any time. Can't wait to get out in the Ash Wastes and get slaughtered... I mean, do some slaughtering. 1 Quote Link to comment Share on other sites More sharing options...
sankaku_jime Posted December 12, 2023 Report Share Posted December 12, 2023 The campaign was a blast and a great introduction to the game, thanks for all the time and work put in @ninefinger and@scottshoemaker I appreciate you both! 3 Quote Link to comment Share on other sites More sharing options...
Painglove Posted December 12, 2023 Report Share Posted December 12, 2023 Such a great campaign and so many excellent players. Fantastic sportsmanship, beautifully painted models, and insane epic terrain. Thanks for everyone’s patience as I reacquainted myself with the rules. My first gaming since pre-covid made remember how much I love Necromunda. Can’t wait for the next campaign. I’m all over the new Enforcers dune buggy, so let’s do some ash wastes! Thanks especially to Jeffery and the Scot for organizing the campaign. Have a happy holiday and new year all! ~ Steve 3 1 Quote Link to comment Share on other sites More sharing options...
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