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The Sinking of Medon’s Mire - An Ordo Fanaticus Fall/Winter Narrative Necromunda Campaign


scottshoemaker

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The underhive is a fickle master (or mistress, for those of House Escher).  Untold riches lay hidden for centuries and can be revealed by chance exploration or seasonal hive quakes.  Just as easily, entire sectors can be locked away by malfunctioning circulatory or transit systems, 

 

The Mire was renowned as a rare bastion of stability, to the hive dwellers of Cassandra’s Reach.  Firm Guild control had allowed everyone to prosper, as much as is possible in the underhive.  The functioning mag-lev system allowed such regular shipments of goods that no one realized it had slowly become the only viable transport in or out. 

 

When the mighty play their games, the lowly suffer the consequences.  According to imperial records, Medon’s Mire never existed.  But tales still occasionally surface, in darkened corners of seedy drinking holes, or in whispered rumors of ruin, hiver’s will invoke its name.

With the ominous sounding of a klaxon, the lower sluice gates closed, and the flow of uphive effluvia began to slowly fill the lower depths.  Was it vengeance, wrought by some noble hand?  Was it an ancient cooling system being brought back online by a Magos toiling away in the darkness?  Was it a sacrifice to a dark god, the slow, gurgling of underhivers strangely pleasing to ineffable plans?  For the gangs that were trapped in the Mire, the reasons didn’t matter.  Being one of the handful that would find a way to escape was the only prize worth fighting for.

A Campaign by @ninefinger & @scottshoemaker

The escape begins October 12, 2023

***To Sign up - Enter your info on the Google Sheet Linked Below***

Log your Gang and results here:

The Sinking of Medon’s Mire

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***To Sign up - Enter your info on the Google Sheet Linked Below***
Log your Gang and results here:

The Sinking of Medon’s Mire

 

Campaign Rules:

Spoiler


This will be a survival campaign. This means what you start with is what you have. 

There will be no access to any purchase lists from any source once the campaign starts. 

There will be no access to new gang members

There will be no access to new Hired Guns

Territories will not be used.  Booby Traps and Gang Terrain items will have no affect

Credits will not be generated or gained from scenarios.

Meat/food is not used.

Gangs will start with 2000 credits, 20 Reputation and 40 xp points to assign.

Gangs may start with one specialist as normal.  Up to two additional Gangers may be upgraded to specialists for 6 XP and gain a random Primary Skill.  Otherwise Gangers follow the normal rules for their advancement rolls.

Alliances will not be used - but  Underhive Outcast Delegation Gangs may be fielded with Arbitrator approval.

There are no starting gear restrictions, Hangers-on, Brutes, or House Specific Items/gangers. Buy all the things!  The Trading Post r from the ‘23 Core Rulebook should be used for items not available to your house list.  Significant numbers of illegal items may attract the attention of Imperial Authorities.

A Google Sheet has been established for campaign tracking.  Scenario wins/losses will count for less than participation and mauling each other.

Any random advances or equipment will be rolled for at Campaign Kickoff

Gangers will accumulate XP as normal. Death is real. 

Campaign winner will be determined by accumulation of Escape Points.  

No vehicle rules or Ash Waste upgrades will be used.

The Arbitrators will set a schedule of 4 fixed league games, and 2 wild card games.  Expectation will be to get your 2 scheduled games in every 3 weeks.  Wild Card games can be played against any participating players or against non-Campaign players w/approval.  Players will determine scenarios and matchups. Games will not be restricted to the Ordo Clubhouse and can be played anywhere.

Special Scenarios will pop up.

As a veteran of many stalled campaigns, this one is meant to encourage engagement and minimize the backend paperwork.  We will look at future campaigns based on participation here.  There is a discord channel for general communication and questions, here

 

Where do I find my Gang’s Rules?

Spoiler

House Goliath Gang                                      House of Chains
House Escher Gang                                       House of Blades
House Orlock Gang                                       House of Iron
House Cawdor Gang                                     House of Faith
House Van Saar Gang                                  House of Artifice
House Delaque Gang                                   House of Shadows
Palanite Enforcers *                                      Book of Judgement
‘Venator’ Bounty Hunter Gang *                  Book of Peril
Corpse Grinder Cult *                                  Book of Ruin
Helot Chaos Cult *                                       Book of Ruin
Genestealer Cult *                                      Book of Ruin
Slave Ogryn Gang                                       House of Chains
Underhive Outcasts **                               Book of the Outcasts
Badzone Enforcers                                     White Dwarf 477 - Law in the Badlands
Ash Wastes Nomads **                              Book of the Outlands
Ironhead Squat Prospectors                      Book of the Outlands

    *These Gangs have slightly outdated rules, and may need some tweaks.  
    **Arbitrator approval recommended for fielding this gang.


Experience and Advancements

Spoiler

Experience

As per pg 148 and 149

A model gains XP for any of the following actions: 
 1 XP if their action directly causes an enemy fighter to suffer one or more Serious Injuries.* 
2 XP if their action causes an enemy vehicle to become Wrecked.
2 XP if their action directly causes an enemy fighter to go Out of Action.*
If the enemy fighter is a Leader or a Champion, gain an extra 1 XP. • 1 XP if they took part in a battle (this XP is only gained if the scenario does not
grant XP for a model taking part in the battle). 
• 1 XP if they are Broken and successfully rally. 
• 1 XP if they provide Assistance to another fighter making a Recovery test who becomes Prone and Pinned.
*Note that fighters can only gain XP for Seriously Injuring or taking an enemy fighter Out of Action once per enemy fighter per activation. For instance, if a fighter causes an enemy fighter   to suffer a Serious Injury, and then performs a Coup De Grace(Free) action, they would only gain the 2 XP for causing the enemy fighter to go Out of Action.


Advancement

For Leaders, Champions, Crews, Prospects, Juves, Specialists

3 XP

Improve Wil or Int by 1

+5 Credits

4 XP

Improve Ld or Cl by 1

+10 Credits

5 XP

Improve I by 1

+10 Credits

5 XP

Improve M by 1”

+10 Credits

6 XP

Improve WS or BS by 1

+20 Credits

6 XP

Gain a random Primary Skill

+20 Credits

8 XP

Improve S or T by 1

+30 Credits

9 XP

Gain a chosen Primary Skill

+20 Credits

9 XP

Gain a random Secondary Skill

+35 Credits

12 XP

Improve W or A by 1

+45 Credits

12 XP

Specialists only: Promote to Champ, gain a random Primary skill

+40 Credits

12 XP

Gain a chosen Secondary skill

+35 Credits

15 XP

Gain a random Any Skill set skill

+50 Credits

 

 

For Gangers - Every 6XP - roll during the Post Battle Sequence

2

Promote to Specialist, Gain a Random Primary Skill

+20 Credits

3-4

Improve WS or BS by 1

+20 Credits

5-6

Improve S or T by 1

+30 Credits

7

Improve M or I by 1

+10 Credits

8-9

Improve Wil or Int by 1

+5 Credit

10-11

Improve Ld or Cl by 1

+10 Credits

12

Promote to Specialist, Gain a Random Primary Skill

+20 Credits

Changes in the ‘23 Core Rulebook

***Working on it***

Spoiler

So much....


 

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Some Links and Resources
 

Spoiler

Yaktribe is another forum, with a pretty solid Roster builder.  Sign up and try it out, if you like - not mandatory but quite helpful.

https://yaktribe.games/underhive

Game Datacards - can also make custom ganger or vehicle cards, as well as tactics style cards for reference.  Much more versatile for 40k, but useful if you don't mind the data entry aspect.

https://game-datacards.eu/

 

 

GoonHammer - Reviews, rules breakdowns, tactics articles, all sorts of necromunda goodies
https://www.goonhammer.com/category/core-games/necromunda/

 

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  • 3 weeks later...

Games, Cycles, Matchups and Expectations

Players are expected to try and get fixed matches in at as prompt a rate as possible.  Friendly/Pickup matches are allowed - I'm assuming folks will get 2-4 at most, for a total of 6-8 games to complete the Campaign.  These can be players who are not participating in the campaign proper - contact @ninefinger for skirmish gang composition guidelines.  Games may be played anywhere, but Jeffrey is happy to help facilitate having the Ordo Clubhouse anytime that suits, with enough notice.

Please contact your opponents and try to sort out a time and place for your games.  See the shared spreadsheet for Ordo and Discord contact info and preferred availability.  If schedules can't coincide, or one player has to withdraw @scottshoemaker is available with a mercenary gang, or @ninefinger can approve an alternative matchup.

Triumphs will only be awarded to Gangs that complete all of their scheduled matches on time.  Scorn and pity will be heaped upon Gangs that don't respond to messages from their opponents.

Campaign Event games may also be occur with or without warning, and offer special incentives or bonuses to gangs that are able to participate.  

The expectation is for everyone to get at least 2 games in every 3 weeks.  Life obviously can get in the way of gaming, so delays can be excused - however rudeness cannot.  Let your opponents know if you have unexpected conflicts and do your best to reschedule promptly, or alert an arbitrator if you must concede.  Nothing sucks the fun out of game night more, than carving out time to play and then being ghosted.  Please respect your opponents time and commitments as highly as your own.

The Schedule:
Opening Night Games - 10.12 - 6:30PM - Meat for the Grinder and Shootout Scenarios at W.O.W.
Cycle 1 and Cycle 2 Matchups - Est. completed by 11.2.23  11.9.23

Cycle 3 - Self arranged 'Challenges' - not required

Cycle 4 and Cycle 5 Matchups - Est. completed by 11.23.23  11.30.23

Cycle 6 - Self arranged Challenges - not required

Campaign Finale Battle(s) - TBD if folks have interest.
 

Cycle 1
The first name listed is considered the Challenger for scenario determination purposes.

Spoiler

Ian v Steve ( @Ish v @Painglove)

Marino v Nick ( @Some_goob v @sankaku_jime)

Jeffrey v Rob ( @ninefinger v @Wienskeet)

Jason v Scott ( @Krovak13 v @scotthartman)


Cycle 2
The first name listed is considered the Challenger for scenario determination purposes.

Spoiler


Steve v Jeffrey ( @Painglove v @ninefinger)

Nick v Jason ( @sankaku_jime v @Krovak13)

Rob v Scott ( @Wienskeet v @scotthartman)

Marino v Ian ( @Some_goob v @Ish)


** as a note  - I'm also happy to let folks swap or trade matches around - just fill me in on what needs to happen.  I'd like to encourage folks to get to play multiple different people and it seems like a top down approach at least pushes us in that direction***
Cycles 3 - Self Arranged Games

Spoiler

this is my likely incomplete list of pickup games that have happened - feel free to let me know if I've missed any and I'll update

Jeffrey v Marino
Nick v Rob
Jason v Steve
Marino v Rob (shootout)


Cycle 4

The first name listed is considered the Challenger for scenario determination purposes.

Spoiler

Jeffrey v Jason ( @ninefinger v @Krovak13)

Nick v Steve ( @sankaku_jime v @Painglove)

Ian v Rob ( @Ish v @Wienskeet)

Scott v Marino ( @scotthartman v @Some_goob)

Cycle 5

The first name listed is considered the Challenger for scenario determination purposes.

Spoiler

Rob v Marino ( @Wienskeet v @Some_goob)

Nick v Ian ( @sankaku_jime v @Ish)

Steve v Jason ( @Painglove v @Krovak13)

Scott v Jeffrey ( @scotthartman v @ninefinger)

 

Cycle 6 - Self Arranged Games or Vengence Rematches

Spoiler

To be updated

 

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Tactics Cards

Spoiler

We'll start incorporating Tactics Cards, and soliciting feedback during Cycle 1.  If both players agree, a given game can opt to not use tactics cards to ease the learning curve.  At the moment, Players can use either the table available in their 'House of...' book or the Core Gang Tactics on pg 254 of the Core Rulebook.  Scenario guidelines will be used for number and determination.  Once a Card has been used in game, it will be stricken from that player's available cards for the remainder of the campaign.


Scenario Selection

Spoiler

The following Table will be used for determining scenarios:
 

2D6 Result
2-3 The player with the Highest Gang Rating chooses which scenario to play.

4-5 Play the Border Dispute scenario.

6-7 Play the Smash & Grab scenario.

8-9 Play The Trap  scenario.

10-12 The player with the lowest Gang Rating chooses which scenario to play.

 

In any scenario which uses attacker and defender, the Challenger is the attacker.  If both players have the same gang rating, the winner of a roll-off chooses which scenario to play, when applicable.


The following list of scenarios are also available if a player is given the option to choose which scenarioto play:
 

Spoiler


From Necromnda Core Rulebook

  • Border Dispute
  • Smash and Grab
  • The Trap
  • Rescue Misson
  • Shootout

From Ash Wastes

  • Wasteland Encounter

From Book of the Outcasts

  • Stealth Attack

From The Aranthian Sucession - Cinderak Burning

  • Bar Defense

    Printouts available in WoW

 

 

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  • ninefinger featured and pinned this topic
  • 3 weeks later...

2nd Wave Cycle matchups have been posted, and due dates have been adjusted.

 

Also - my Goliath Gang will be stepping in as a sub for Scott, if he remains unavailable (life gets in the way sometimes, unfortunetly). Just ping me, if needed.

As power starts to be interupted in the Mire, visibility starts to become an issue.  Hope you brought your photo goggles...

We'll be using the rules from page 193 for Pitch Black Underhive Battles for Cycle 4 and 5 games.

 

Variable Darkness Rules

Spoiler

image.png

 

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  • 1 month later...

I want to thank everyone for taking part and following along during this campaign!   The enthusiasm for Necromunda has absolutely buoyed my spirits and I can't wait to run some more events.


We went fairly light on the scorekeeping, but I can call out a few Triumphs for participants



Pathfinder - Most Escape points

goes to @Krovak13 and the  The Switchblade Saints

Sump Slayer - Most Enemies put OOA

is a tie with both @Painglove's  Truxis Chaincleaver Massacre and @Some_goob's  Royco Waystar totaling 11 enemies OOA during their games.

Medical Malfeasance - Most Ganger Deaths and Highest total of Medical Debt

this may come as no surprise to those who have been paying attention, but @Wienskeet's  Beamer boiz  managed to have several ganger's die on the operating table during a medical escort action.

Notable mentions for @sankaku_jime's  Weyland-Yutani and @Ish's  Medon Precinct Iota for their stellar win records,

and many thanks to @scottshoemaker and @scotthartman for all the work they put in on getting the campaign off the ground and running.


We'll be continuing to play some games on Thursdays, furthering the escapades and escapes of the gangs, as well as aiming to try out some Ash Wastes scenarios with Splinter gangs in the near future - and I'm hoping we'll have a fresh campaign kicking off before spring is here, in the new year.

Watch your backs out there, Gangers!

We'll see you in the Underhive!

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Such a great campaign and so many excellent players. Fantastic sportsmanship, beautifully painted models, and insane epic terrain. Thanks for everyone’s patience as I reacquainted myself with the rules. My first gaming since pre-covid made remember how much I love Necromunda. Can’t wait for the next campaign. I’m all over the new Enforcers dune buggy, so let’s do some ash wastes! Thanks especially to Jeffery and the Scot for organizing the campaign. Have a happy holiday and new year all! ~ Steve

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