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TSHFT Open Fantasy and 40k - Bellevue, WA Jan 10-11


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Fantasy Rules:
TSHFT Fantasy Open Bellevue 2015

What: A 2-day Warhammer Fantasy tournament
When: Saturday 01/10/15, 10am check-in
Where: Red Lion Hotel Bellevue - 11211 Main St, Bellevue, Washington 98004
Size: 2500 points
Participants: We’re limiting this to 60 participants

How to Register:

Go to www.tshftopen.com

Army Selection:
• 2500 points
• 50% lord and heroes choices will not be used unless the Swedish rules package (see below) is modified to accommodate it before the 3 week list submission date (see below)
• End times campaign books will also not be used unless the Swedish rules package (see below) is modified to accommodate it before the 3 week list submission date (see below)
• Army lists must be submitted to the TOs 3 weeks prior to the event. Players who fail to do so will not be eligible for prize draws and may be dropped from the tournament. We’ll send a reminder e-mail out to folks before lists are due. Army lists may be sent to veskit (at) gmail (dot) com . Please spell out your magic items and unit upgrades fully to make comp judging easier!
• The armies allowed are those from any of the currently published GW Army books and Chaos Dwarves' The Legion of Azgorh from Tamurkhan: The Throne of Chaos. Any other Forge World based army lists or units may not be used on the event.
• Folding Fortress is not allowed
• Magic users must have their lore choice noted on their army list entry.
• This event is using the Swedish Composition System. A link to the most recent version of the Swedish Composition System can be found here: http://swfbr.ipbhost.com/index.php?showtopic=4494
• All armies must have a Swedish Comp Score of 5 or higher.
• First round pairings will be done on the basis of Comp Scores.
• For each match, the difference in Comp Scores (multiplied by 100) will be awarded to the player with the highest Comp Score as bonus VPs. For example, in a game where an 8 army is matched against a 10 army, the player of the 10 army will begin the match with 200 VPs
• The tournament will consist of five 2.5 hour rounds.
• Scenarios will be posted 1 month in advance of the tournament.
• For each match, the difference in Comp Scores (multiplied by 100) will be awarded to the player with the highest Comp Score as bonus VPs up to a maximum of 500 points. For example, in a game where an 8 army is matched against a 10 army, the player of the 10 army will begin the match with 200 VPs.
• At the end of each round players will calculate victory points (page 143). The players then use the following table to determine the Battle Points received by each player.
VP Diff Win Loss
0-150 10 10
151 - 300 11 9
301 – 450 12 8
451 – 600 13 7
601 - 750 14 6
751 - 900 15 5
901 – 1050 16 4
1051 - 1200 17 3
1201 - 1350 18 2
1351 - 1500 19 1
1500+ 20 0

• The TSHFT Open will use the current US Masters FAQ.

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If this wasn't one week after king of cascadia I could probably make it happen. Can't swing 2 day warhammer tournaments back to back weekends. King of cascadia is in Bellevue as well so a lot of people are probably in the same boat as me.

I was under the impression the king of cascadia was going to be a small event for top masters players only, am I wrong on that?

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nice to see this…  because I REFUSE to sign up for Facebook  - but not interested in war hammer fantasy - I will have to pop over and see about that 40k event.  Do I need Facebook to get info on the 40k event? - because thats a deal breaker




No need for facebook, 40k will mirror the LVO almost exactly, you can see their stuff here:



I'll work on getting the website as the main point of contact rather than the facebook page.

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TSHFT 40k Open Bellevue 2015

What: A 2-day Warhammer 40k tournament
When: Saturday 01/10/15, 9:30am check-in
Where: Red Lion Hotel Bellevue – 11211 Main St, Bellevue, Washington 98004
Size: 1850 points
Participants: We’re limiting this to 60 participants

How to Register:



9:30-10:00 – Prep for Game 1
10:00-12:30 – Game 1 (2.5 hrs)
12:30- 1:30 – Lunch Break (1hr)
1:30- 4:00 – Game 2 (2.5 hrs)
4:00- 4:30 – Coffee/Snack break (1/2hr)
4:30- 7:00 – Game 3 (2.5 hrs)
7:00-12:00 – Open Gaming

10:00-12:30 – Game 4 (2.5 hrs)
12:30- 1:30 – Lunch Break (1 hr)
1:30- 4:00 – Game 5 (2.5 hrs)
4:00- 5:00 – Clean Up/Tallying Results
5:00- – Results

40K Tournament Rules

Army Composition

  • 1850 point limit.
  • 2 Detachments Total. You may take any 2 detachments you wish, but may not repeat any detachments.
  • 0-1-CAD
    • Detachments may be produced from a maximum of one Codex / Codex Supplement
    • Example – You may not selectively include units within one Combined Arms Detachment from both Codex: Tau and Codex Supplement: Farsight Enclaves, despite them being within the same Faction per the Detachment creation rules in the 40k Rulebook.
    • Exception – Units that are added to various Factions by means other than the primary or supplemental Codex are exceptions (i.e., Dataslate Characters, Forgeworld 40K approved units where they are permitted, etc.).
    • Codex Supplements will be considered their own Faction, ie. Farsight Enclave, Black Legion, Crimson Slaughter, Militarum Tempestus and Legion of the Damned, etc.
    • In the case of a Forge World unit having a profile in a Forge World book and Codex or Codex Supplement, the rules in the Codex or Codex Supplement are always used.
  • 0-1 Codex Specific Detachment
  • 0-1 Allied Detachment
    • Your Allied Detachment may be the same faction as your CAD.
  • 0-1 Formation
    • See the Black Library for examples of Formations.
    • No Fortification or Apocalypse Formations will be allowed.
  • 0-1 Fortification
    • All of the rules may be found in the Stronghold Assault supplement. No Fortification Networks will be allowed . All upgrades on pg. 180 of the Stronghold Assault book will be allowed.
  • 0-1 Lord of War
    • All of the rules for Lords of War available at the LVO 2015 may be found in the Escalation, Apocalypse and Imperial Armor: Apocalypse supplement with the updated rules found in the BRB in effect (such as the new D Weapon rules). Players are required to have the actual LoW model to use them. Exceptions will only be made for exceptional conversions. What constitutes an exceptional conversion is determined at the sole discretion of the Tournament Organizers. Send pictures of your model in advance if you have any doubts.
    • All Special Character LoWs such as Ghaz, Draigo, etc. can be used.
    • Please note, the Impending Doom (+1 to Seize the Initiative for a player facing a LoW who does not have one), and Through Attrition, Victory (+1 Victory Point for every 3 Hull Points or Wounds done to a LoW, counted towards the secondary mission) special rules will be in effect if either player in a given game has a Super Heavy or Gargantuan Creature Lord of War, but not for a Special Character LoW such as Draigo.
    • A LoW may be chosen from the following list. *Please note, the Battle of Keylek legacy of glory upgrade is not allowed for the LVO 2015.
    • All of the Imperial Knight LoW variants.
    • Crassus Armored Assault Transport
    • Gorgon Heavy Transporter
    • Minotaur Artillery Tank
    • All Macharius chassis vehicles.
    • All Malcador chassis vehicles except the Malcador Infernus which is not allowed for the TSHFT 2014
    • Valdor Tank Hunter
    • Marauder Bomber (may not take Hellstorm bombs)
    • Maurader Destroyer
    • Fellblade
    • Cereberus Heavy Tank Destroyer
    • Thunderhawk Transporter
    • Greater Brass Scorpion of Khorne
    • Khorne Lord of Skulls
    • Obelisk
    • Gauss Pylon
    • Stompa
    • Gargantuan Squiggoth
    • Kustom Battle Fortress
    • Kill Krusha Tank
    • Kill Blasta
    • Cobra
    • Scorpion
    • Lynx with Pulsar (but not with Sonic Lance)
    • Tiger Shark (Escalation version)
    • Orca Dropship
    • Scythed Hierodule
    • Barbed Hierodule
    • 7th Edition Codex

40K Tournament Format

  • Every scenario has a total of 10 possible points.
  • Whoever has the most points at the end of the game, wins. Equal points is a tie.
  • The tournament is W/L/D format, with accumulated points used to determine standings within a given final bracket. For example, if you end the event with a 4-1 record, you will be ranked within that bracket according to how many battle points you accumulated throughout the event. The official scoring is 1,000pts for a win, 500pts for a tie and then accumulated points within the game. So, a player with a 4-1 record who accumulated 6 points in each of his 5 games would end with a final score of (4,030 points). We score it this way so that the W/L/D record trumps accumulated points, but points earned throughout the tournament matter in determining your precise ranking in the event.
  • Pairings are Swiss style, based on strength of schedule.

Rules Judgments

TSHFT use a passive judge system.

What is a passive judge system?
In a passive judge system, judges and TO’s are responsible for any disputes and they are expected to keep the event running smoothly. However, Judges and TO’s are not responsible for the fairness of any games. Judges are not actively involved in your games, even when they spot a player error. Therefore, players are responsible for making sure their games play according to the rules. Here are a few examples of what players might be responsible for: legal army list, proper use of items, correctly applying FAQs, etc for both you and your opponent. Judges will only be involved if a player requests to resolve a dispute, when this occurs all judgments are final.

TSHFT will allow any agreement or modification of game-play between players. Terrain, mission packages or special rules will be the most common form of agreement. Example: one set of players might want to say a piece of terrain is a ruin and other set of players say it is impassable. However, both players can enter into an agreement on anything they feel like it. For example: if BOTH players agree that lasgun should be "STR 10 AP 1 assault, ignore cover" then so be it. In order to revoke an agreement BOTH players need to agree on that as well.

What constitutes cheating?
TSHFT is a competitive tournament and will assume all players are well versed in the rules related to this event. A intention of changing the mechanics of the game without an agreement. example: loaded dice, incorrect measuring device, model for advantage etc, etc.

Misinformation on rules and mis-measurement are not considered cheating. Players are responsible for their game plays according to all rules. Any answer or not answering by your opponent might have the potential to be considered an agreement.

Example 1:
Player 1. Do you have any AP 3 weapon?
Player 2: No.
Game event: end turn move on to player 2's turn.
Player 2: O, my Heldrake is AP 3.
Player 1: You just told me you did not have any AP 3.

Solution: Player 2 has entered an agreement with player 1 that he does not have any AP 3 weapon; therefore, Heldrake's flamers are now considered not AP3. Since it is player 2 who misinformed player 1, the benefit will goes to player 1 and now Heldrake's Flamers are consider AP 4 or worst for the rest of the game. Player 2 does have the option to not answer player 1's question (by not answering; player 2 is not taking any responsibility) or give him an answer that is not absolute. After all, it is player 1’s responsibility to know player 2's army and answer that question himself. Player 1 can also request player 2 to produce his codex for him as a reference.

Example 2:

Player 1: I am going to run with Relic.
Player 2: go ahead
Game event: after few turns
Player 2: you can't run with Relic, we need to go back and redo it

Solution: player 2 has agreed to the rule change in the BRB to where you can run with Relic.

Player 1: I am going to run with Relic.
Player 2's action: silence
Game event: after few turns
Player 2: you can't run with Relic, we need to go back and redo it

Solution: player 2 is agreed to change the rule in the BRB to where you can run with Relic. However, since player 2 did not actively agree to the condition then the agreement is on a turn by turn basis.

Rules Judgments
Rules issues will be dealt with swiftly by a roaming judge. We use a hierarchy for determining rules issues as follows:
1. Main Rule Book
2. FAQs and Erratas
4. TSHFT TO have the final say

All decision are final. However, if you think the ruling is wrong you can appeal to ITC Ruling Body for future events.



Sportsmanship will be handled as a simple thumbs-up, thumbs-down check box on the results sheet.

The temptation to ding someone on sports after a tough loss is often too much for many players to resist. We therefore are providing a very narrowly defined set of terms under which a player may mark their opponent with a thumbs down mark on sportsmanship. This system is intended to punish those who are being abusive, but to not allow chimpmunking. After a great deal of real world use, we have found this system to work very well.

Legitimate reasons to give an opponent a thumbs down on sports:

  1. Your opponent was 15 or more minutes late to the round.
  2. Your opponent was verbally abusive. This does not mean you argued with your opponent or that your personalities clashed, but that they were verbally abusive and insulting.
  3. Your opponent intentionally cheated. Be prepared to support your case to a judge.
  4. Your opponent slow played. We define slow playing as not completing 3 game turns of play.
    1. In the case of 20 or less minutes left to play, divide the time remaining between players to complete one full GAME turn. Time each other during this period to ensure that each player has an equal amount of time to complete a full game turn. If one player does not finish within their limit, the other player can force them to stop and then begin their turn. This mechanic is in place to ensure no one is slow played out of a turn of play.

What does NOT constitute a thumbs down on sports?

  1. You argued over rules with your opponent.
  2. Your opponent beat you.
  3. You didn’t like your opponent’s army.
  4. Your opponent thinks the Black Lion never should have been the head of Voltron. The Green Lion was way cooler. NERD RAGE!!!

A negative mark on sportsmanship will be met with administrative action as follows:

  1. First thumbs down: A verbal warning from a judge, up to reversing a win to a loss.
  2. Second thumbs down: Reversing a win to a loss, up to disqualification from any prize support.
  3. Third thumbs down: disqualification from any prize support, up to expulsion from the event with no refund of the ticket price.
  4. Fourth thumbs down: Expulsion from the event with no refund of the ticket price.


All models are expected to be WYSIWYG as much as is reasonable. Proxies are not permitted. Counts As armies with counts as allies will only be permitted if they represent a clearly concerted effort to build a unique army around an obvious theme. For example, an Adeptus Mechanicus army using extensive kit bashing and conversions will be fine. If you go this route, YOU ARE REQUIRED TO HAVE A HANDOUT TO SHOW YOUR OPPONENT THAT SHOWS WHAT EACH UNIT IN YOUR ARMY IS ALONG WITH ITS STATS AND PERTENANT RULES! You must also present this to them prior to the game so that they have time to understand what they are playing against. There will be no exceptions to this.

If your army uses only a single Codex but if for example you have Crimson Fists models using the Blood Angels Codex, or Chaos models using the Space Wolves Codex, that is acceptable. Allies for this type of army however, MUST be represented by their actual models. This is to avoid confusion. No exceptions.

If you are using converted or scratch built models with Forge World rules, this is acceptable so long as your model is as close to the represented model as possible in terms of equipment, size and shape. We will not be lenient with this.

If you have any questions about your army, ask us prior to the event so that we can let you know if what you have will be acceptable or not.

Summoned models must be accurately represented! Again, counts as in a clearly themed list are allowed, but proxies are not.

Modeling for Advantage

There is a fine line between creative freedom and modeling for advantage. We do not wish to stifle anyone’s creativity, but in the end, this is a game that relies heavily upon the physical characteristics of the models being used.

Modeling for advantage will be handled on a case by case basis. To resolve a possible abusive situation, follow these steps:

  1. Ask the player to play the model as if it were a GW standard, modern version.
  2. Call a judge to ask for a judgement.
  3. Possibly substitute the model with an appropriate replacement.

Examples of what we consider modeling for advantage:

  1. Using out of date and inappropriately sized models such as the rogue trader era Eldar Avatar (which currently is a large, monstrous creature model but back then, was the size of a Space Marine, which would now grant huge advantages due to being so much smaller) or Gorka Morka Trukks (which are less than half the size of modern versions). If an army is made predominantly of Rogue Trader era minis (or any era) and is clearly going for a theme, then exceptions will be made. If it appears to a judge that the player is in fact modeling for advantage, then action will be taken.
  2. Increasing or decreasing the size of models to gain an advantage in gaining or granting cover. Custom Battle Wagons often fall into this category.
  3. Altering a model to increase the range of a model or to benefit your LOS.


Hills: All rolling hills are open terrain, granting 4+ cover via LOS blocking/interference as normal but do not count as difficult terrain.

Rock Towers, Crates, and Can Towers: Are impassible and block LOS completely (even if there are actual gaps in the terrain pieces).All other terrain functions as outlined in the book BRB pg. 108-113.

Terrain Data Slates will not be used for the ITC 2014.

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Cruisehammer event!

TSHFT will be the first Cruisehammer event qualifier for Cruisehammer 2016.  For both Warhammer Fantasy and 40k we will be giving away 4 (yes 4!!) tickets for each event as well as $1000 in raffled prizes.

Cruise tickets will be given to the following: Best Overall, Best Sportsman, Best Painted and one ticket raffled off to a lucky random participant!  The $1000 in prizes will also be raffled off amongst all participants.

Currently Cruisehammer is planned for June 2016 and is expected to be a cruise to Alaska leaving from Vancouver, but this is subject to change based upon availability of conference space on the boat to Alaska being up to our requirements.  More info on this will be passed along once information on cruises for that season are available sometime in May of 2015.

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The ticketting system we're using has some bugs, I've gone through our paypal account and gotten numbers for each event.


40k: http://www.wcp-vancouver.com/phpBB3/showpart.php?id=92

X-wing: http://www.wcp-vancouver.com/phpBB3/showpart.php?id=91

Fantasy: http://www.wcp-vancouver.com/phpBB3/showpart.php?id=90


There are still spaces in all 3 events.

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Fantasy Scenarios posted on the tshftopen.com site under the fantasy rules, I've reposted them here as well:

Scenario #1  King of the Hill
 Deployment: Battle Line
- To claim the hill a unit must be partially on the hill.
-Only one unit may claim the hill even if multiple units are on the hill.
-The hill is claimed by the unit that has the most wounds remaining (excluding characters)
Points Awarded:
+100VP points for the unit on the hill
+100VP point if the claiming unit has a banner (excludes BSB)
+100VP points per rank bonus of the claiming unit (maximum 300)
Special Rules: STEADY BOYS All unit on the hill have the ITP special rule
Scenario #2  Burning Banners
Deployment: Blood and Glory
-There is no breaking point for fortitude
-A banner is considered destroyed if a unit containing a banner no longer has a banner by any means. This includes breaking from combat, destroyed by magic or shooting, also units that have fled off the table and have not returned by the games end have there banners counted as destroyed.
Points Awarded:
+100VP per banner destroyed
+300VP for a destroyed Battle Standard
Special Rules: DEATH FRENZY Nominate an enemy unit, this unit gains the Frenzy special rule. The unit nominated can not be a character or warmachine. If the unit already has frenzy it gains no additional attack.
Scenario #3 Fickle Winds 
Deployment: Dawn Attack
-Characters are not rolled for random deployment and are instead deployed normally
Points Awarded:
-All VP scored from wizards, or characters that can channel are doubled.
Special Rules: POWER DRAIN When channeling POWER dice a roll of a "1" causes you to lose a power dice.
Scenario #4  Death and Honor
Deployment: Meeting Engagment
-Characters are not rolled for reserves and are instead deployed normally
-Nominate a single unit to be your "Honor Guard" this unit is deployed with out rolling for reserves and gains the ITP special rule, this unit must contain a banner and may not be a character.
Points Awarded:
-All VP scored from the "Honor Guard" are doubled
Special Rules: SHOCK AND AWE A unit that has been selected as the "Honor Guard" may once per game reroll it's charge distance.
Scenario #5   Land Claim
Deployment: Battle Line
-The board is divided into 6 2'x2' sections of disputed new land
-A unit is only eligible to claim a section if it has a banner 
-If a unit spans mulitple sections it can only lay claim to the section where it's banner is (Whichever section the banner is in)
-No more than one unit may claim a section.
-If more than one unit lays claim to a section the unit with the most wounds wins the claim
Points Awarded:
+100VP per section of land claimed
Special Rules: FOG OF WAR Any unit wishing to fire a weapon in the shooting phase on turn 1 must first roll a dice to see if it can find it's target through the fog. On a roll of 4+ they see the target and may fire normally, otherwise the attack failed, and no other target may be selected.
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