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FEBRUARY 21 40K TOURNAMENT AT GAME MATRIX RESULTS


Lord Hanaur

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WHERE:
GAME MATRIX
8610 S Tacoma Way, Lakewood, WA 98499
(253) 583-9708

Facebook event pge

WHEN:
February 21, and PRE-REGISTERING IS HIGHLY RECOMMENDED
See the schedule Below

WHAT:
1850 Point Battle Forged Warhammer 40,000 Lists
You may bring Two Detachments of any kind, or up to Three Detachments as long as one of the Detachments is a Combined Arms Detachment.  Keep in mind that Allied Detachments cannot be from the same Faction, as defined on page 126.  All of this is subject to the rules below.

MASSIVE PRIZE SUPPORT WILL BE AVAILABLE FOR THIS TOURNAMENT.  WE ANTICIPATE AROUND $900 IN PRIZES WILL BE AWARDED.Read on for how you can win them

WHY:

To give away BIG chunks of money and tune up for the upcoming bigger tournaments.

WHO:

You and every friend you can muster or tell about this event.  Find a friend and bring them. It’s silly not to travel in packs and it's just flat unsafe. Maybe two or three friends. Or ten. When in doubt remember the golden rule: More is better.

There are a few things that are bound to need attention so let me start right off:

A. $15 per person.

1. We are not using Stronghold Assault rules, nor Escalation rules for this particular event. We will be using 7th Edition.  No fortifications can be used EXCEPT the following:  Aegis Defense Line (may upgrade with Gun or relay), the Imperial Bastion( may be upgraded to include a gun or Relay) and the Vengeance Weapons Battery (AA option is okay).

2. You can use any official Codex and/or Codex Supplement that you can provide rules for to your opponent before, during, and after the game. If you do not own the rules, you cannot use them.

3. Forge World RULES will not be used. Forge World Models can be used as appropriate proxies so long as they require no extensive explanation to your opponent and are more or less the correct dimensions.

4. When “time” is called, if the current round is not complete, you will return to the previous rounds victory condition total to see who won. You must complete the entire rounds events for the round to count. Rounds are over when the judge tells you they are over. If your clock contradicts that of the judge, the judges clock will be the one we use.

5. SLOW PLAYING WILL NEVER BE OKAY. For those unfamiliar with that term, it means that you intentionally slow down the game in order to avoid losing. Certain armies are like thundering hammer blows in the early going, but they take it in the shorts later on. Tau are a good example of an army that can be up by 6 KP’s before they start losing things...but they lose them pretty rapidly later. So if a Tau Empire player was hemming and hawing and generally going slow to avoid the loss, I would have no compunction about issuing a warning or even a Victory Point Penalty or simply exclude you from prize consideration. So, your best bet if time is running down and there may or may not be enough time to finish another round is not to sit around discussing it. Just mark what the current Victory condition totals are and play on. Then if the next round truly cannot be completed in GOOD FAITH, then you return to that previous completed rounds score as your final one. This is to ENCOURAGE people to play, not DISCOURAGE. We're not handing out solid gold statues, so play to have fun.

Prizes in General:
We will be raffling prizes. If you win Best Sportsman, you receive two extra entries. If you win Best General, you get Two extra. If you win Best Painted as judged BY THE PLAYERS, not the judges, you get two extra entrys.

Prizes will be pooled from the number of players present. If you tell EVERYONE, Facebook EVERYONE and generally don’t procrastinate nor let up in your recruiting of players for the event; and don’t let any bias get in the way of having a good time, then we should have more fun (see golden rule aforementioned).

6. Bring your main rule book, Codex FAQ, Templates, Dice, objective Markers etc... so others don't have to loan you theirs. Pro tip: letting people borrow them is however good sportsmanship. =)

Painting Requirement:
Your army must meet the three color minimum (base color, trim, and weapon painted at least).  We will not judge paint with a rubric, as it will be player voted.

Each player will inspect the armies during our lunch break and name their favorite. Most votes wins. Tie goes to the person with the least number of wins. Makes it worth painting no matter whether you win or lose, don’t you think?

Other Stuff:
Make your life easy: bring a display board. So much easier to move armies about and display them and people like them. A plank or even a McDonald Tray is better than loading and unloading from a bag. Just a suggestion, not a requirement.

QUESTIONS:

We ALL forget rules! There are a LOT of codex’s with many rules interactions and then there are FAQ’s that create another layer of possible discussion. In addition, the parallax effect can make us see things differently from one another on blasts or Template weapons and so on. Talk about it for a minute, look it up (The index works great) and if you cannot agree (and it happens), dice it off so you don’t get into a slow play situation. But if you feel like it is imperative to the outcome of the game, or maybe neither one of you feels sure ENOUGH to make a call on it either way, then call for a judge. Rulings are final until the tourney is over and will be the best attempt at correctitude we can make at the time. Sadly, we’re wrong sometimes. But if a decision HAS to be made by a third party, we’ll make it. Better that you ask before the tourney (see the schedule?) or you and your opponent settle it to continue having fun.

Schedule:

11:00 Registration. Pay up folks.

11:15 Announcements and repeating one self for those who didn’t bother to read this. Go over oddball FAQ questions, preferably with a focus on being cool to one another. Occam s Razor is the rule.

11:30 to 1:30 Round 1

1:30 Set your army up for inspection and voting. You never know!

1:45 Voting on Paint.

2:00 to 2:30 Lunch

2:30 Matchups announced, shuffling of armies

2:45 to 4:45: Round 2!

4:45 Matchups announced, shuffling of Armies begins.  FOOD BREAK

5:30 to 8:00 SPEED ROUND 3, Cause Champions go fast.

8:15 Prizes announced and Forum fills with joyous “what a great time I had” accolades,

8:30 After tourney Gaming to include...well any game you want. Cause it’s your time. Flames of War, War Machine, Warhammer...you name it, they have it at the Game Matrix.

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I was looking through the restrictions again, and realized that the way you've got it written here, the Firestorm Redoubt, Vengeance Weapon Batteries, and even Aquila Strongpoint are allowed (because they come with rules in the box, and so don't need SA), but the ADL and Bastion aren't (because they have no 7th ed Rules other than in SA). Was that actually the intention?

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  • 2 weeks later...

Hello everyone, I'm new this forum and I just wanted confirmation on a few things. These question have probably already been answered, I didn't see answers to these questions though. Is the Necron Decurion Detachment allowed? Is there a limit to number of formation I may use? Is the Shield of Baal Exerminatus allowed?

 

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Hello everyone, I'm new this forum and I just wanted comfirmation on a few things. These question have probably already been answered, I didn't see answers to these questions though. Is the Necron Decurion Detachment allowed? Is there a limit to number of formation I may use? Is the Shield of Baal Exerminatus allowed?

 

 

Detachments have been covered. Any two Detachments, or any three if at least one of them is a CAD.

 

The rest, I don't know.

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Lord Hanaur, are you saying formations act as detachments? From what WestRider was saying, I can bring a Decurion Detachment which is made up of small formations as opposed to using 'slots' like normal detachments. I'm asking for complete clarity because I don't want to show up and be told something different when I get there, though I don't mean to play twenty questions.

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The Decurion Detachment is one detachment, though it is composed of several formations potentially.

 

So you could create a Decurion Detachment, a second Decurion Detachment and a Combined Arms Detachment, points permitting.  Or just two Decurion Detachments.  Etc...

Or just two Destroyer Cult Formations. lol

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Yup.  The Formations can be used outside a Decurion so you can do that.  Might be tought on points but...

True, though I think this might work:

 

Destroyer Cult

Destroyer Lord (Warlord; Phase Shifter, Phylacery)

3 units of 6 Destroyers

1 unit of 3 Heavy Destroyers

 

Destroyer Cult

Destroyer Lord

3 units of 6 Destroyers

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