Brother Glacius Posted April 10, 2015 Report Share Posted April 10, 2015 So I'm planning on bringing a couple of 1000pt armys for Kings of War on Sunday. I've made up Undead, Orcs (beastmen), and Elves. Using the latest Beta rules - http://manticblog.com/wp-content/uploads/2015/03/KOW-2nd-Ed-WIP6.pdf Come on by if you want to learn to play. Quote Link to comment Share on other sites More sharing options...
intrizic Posted April 10, 2015 Report Share Posted April 10, 2015 I am constantly getting this game confused with Wrath of Kings...... WoK KoW palindrome for the WIN Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted April 13, 2015 Author Report Share Posted April 13, 2015 Gordi and I were able to throw down two 1000pt games last night. He brought his Kingdom of Men (empire) army and I threw some Orcs (beastmen) and then Undead at his list. The game was called Domination, where you only got points for units at the center of the board at End Game. Kind of interesting. He tabled the orcs, but took heavy losses as well. Honestly, I feel like he just had too many units compared to me. The orcs in KoW have almost no shooting, and no magic. They are however, fairly tough. But the KoM have plenty of tools and his units were able to survive the initial hits and then counter attack to good effect. Game two had me try out the undead. The game ended in tie, but I feel like the undead should have won that one. He got some great Nerve tests against the undead which saw units go too soon on average, and then an insane courage saved one of his units which resulted in the doom of an undead unit. Whole game flipped on one roll. What really impressed me was how fast the games went. 90 minutes basically for both games. And at 1000pts, KoM fielded 9 units. 4 blocks of 20, a 5 man scout, a 10 man knight units, a cannon, and two characters. My orcs had 2 units of 20, a giant, a 6 troll unit, 5 cav, and a hero. The undead were much closer in units with 3 blocks of 20, a horde 40 unit, 5 cav, 3 mon.inf., a catapult, and two heroes. 2 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted April 13, 2015 Report Share Posted April 13, 2015 Gordi and I were able to throw down two 1000pt games last night. He brought his Kingdom of Men (empire) army and I threw some Orcs (beastmen) and then Undead at his list. The game was called Domination, where you only got points for units at the center of the board at End Game. Kind of interesting. He tabled the orcs, but took heavy losses as well. Honestly, I feel like he just had too many units compared to me. The orcs in KoW have almost no shooting, and no magic. They are however, fairly tough. But the KoM have plenty of tools and his units were able to survive the initial hits and then counter attack to good effect. Game two had me try out the undead. The game ended in tie, but I feel like the undead should have won that one. He got some great Nerve tests against the undead which saw units go too soon on average, and then an insane courage saved one of his units which resulted in the doom of an undead unit. Whole game flipped on one roll. What really impressed me was how fast the games went. 90 minutes basically for both games. And at 1000pts, KoM fielded 9 units. 4 blocks of 20, a 5 man scout, a 10 man knight units, a cannon, and two characters. My orcs had 2 units of 20, a giant, a 6 troll unit, 5 cav, and a hero. The undead were much closer in units with 3 blocks of 20, a horde 40 unit, 5 cav, 3 mon.inf., a catapult, and two heroes. I imagine you guys used the 2nd ed rules?,did they work out pretty smoothly? Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted April 13, 2015 Author Report Share Posted April 13, 2015 For the most part they did. We forgot a few things, but nothing too major. The disrupted rule is pretty key in the game now. For instance, most cav units now have a rule called Thunderous Charge. It stacks with crushing strength (makes it easier to wound). However, while CS always works, TC does not work if you are disrupted (ie, were charged in melee by an enemy unit). Therefore, if you can get a charge against a cav unit first, then their counter-charge in their turn will be much weaker due to the loss of TC. I'm not quite convinced that the Orc list is well rounded enough. Will be happy to do more testing. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted April 14, 2015 Author Report Share Posted April 14, 2015 Going to give it another try this week if possible. 1500pts of orcs vs Gordi's KoM. See if more points can even things out for the greenies. Quote Link to comment Share on other sites More sharing options...
jesselowe Posted May 5, 2015 Report Share Posted May 5, 2015 Turns out I have just about 1500 points of undead. What time do you guys usually play? Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted May 5, 2015 Author Report Share Posted May 5, 2015 I'm trying to see if anyone wants to meet tonight at WoW. I can be there about 5pm or so. Quote Link to comment Share on other sites More sharing options...
jesselowe Posted May 5, 2015 Report Share Posted May 5, 2015 I can make it around 6 to WOW, or at Red Castle. Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted May 5, 2015 Author Report Share Posted May 5, 2015 Lets stick with WoW and I'll show up there with 1500pts of something. :) Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted May 5, 2015 Author Report Share Posted May 5, 2015 latest army lists are here: https://docs.google.com/spreadsheets/d/1nhZLDFOHUXC2MCA6NwYQWr0HF2mSyvEWIlNH4oCtBeQ/edit#gid=1283002429 Quote Link to comment Share on other sites More sharing options...
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