WarlordGhrom Posted May 5, 2015 Report Share Posted May 5, 2015 Working on my OFCC list I had a few goals/limits on making the list. Goals/Limits 1) Use only my existing models 2) Aim for a Tier 1 level army. Could it be done with the new OP Eldar codex?!?!?! 3) Aspects, Aspects, Aspects. Use as many as possible. 4) Take as many Exarchs as I could to add flavor (visually and theme) to the units. 4A) Use all Aspects if possible minus Shining Spears as don't own them. 5) Take as close to a highlander list as possible. 6) Stay away from the whole D discussion/fear. 7) Use my new center piece Wraightknight 8) Make a list that would be fun to play as well as fun to play against. Below is my thoughts/proposal on the Army... Army - Eldar Craftworlds - The Burning Star Craftworld (1999 pts) CAD (1222) HQ Farseer - Skyrunner (115) Autaurch - Wings, Fusion Pistol, PW, Banshee Mask (115) Troops 10 Dire Avengers - Exarch w/ Scattershield/PW (160) Wave Serpent - SCannon, Brightlance (125) 5 Rangers (60) 3 Windriders - 1 w/ SCannon (61) Fast 6 Swooping Hawks - Exarch w/ Hawks Talon (116) Heavy Falcon - Scatter Laser and SCannon (135) Wraithknight - Suncannon/Shield w/ StarCannons (335) Aspect Host (+1 BS) (416) 8 Warp Spiders - Exarch w/ TW DSpinners (167) 5 Fire Dragons - Exarch w/ FirePike (135) 3 Dark Reapers - Starshot missles, Exarch (114) Aspect Host (+1 WS) (361) 6 Striking Scorpions - Exarch w/ Claw (159) 5 Striking Scorpions - Exarch (95) 8 Banshees - Exarch w/ Executioner (124) Thoughts on the army in no particular order Fire Dragons will ride in the Falcon SS (both units) will infiltrate in to get objectives or early charges Rangers will deploy back on an objective hopefully (OBSEC) Anti-vehicle/big armor/toughness - FireDragons, DarkReapers, Falcon Anti-flyer - DarkReapers? Anti-Troops/horder - Dire Avengers, Warp Spiders, Wave Serpent Use Autaurch where needed as has the 18" wings Jetbikes and Farseer will zoom around for objectives as needed This was as fluffy as I could get with the models I had, while still building a list which I think would be fun to play (lots of variety). I fully expect to lose most my games as I'm by far the least experienced player in our group with the new edition. But I have been playing Eldar since Rogue Trader days and can't not play them in a fun format like OFCC. Thoughts/comments welcome 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 It's still not a 1. 2 probably. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted May 5, 2015 Report Share Posted May 5, 2015 I think a 1 would be an army of foot eldar with support weapons and war walkers. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 Without the Wraithknight, you'd be fine. I think he can get away with the sub-optimal WK, but that WK does put it at a 2+. The rest of the list is still pretty okay even without it though. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 That's what I meant. Everything else looks fine, but WK are just too much for what you pay. Swap it out for more dudes. That's one of his must haves though. 1 Quote Link to comment Share on other sites More sharing options...
WarlordGhrom Posted May 5, 2015 Author Report Share Posted May 5, 2015 Not going to swap out the WK as it is the centerpiece. What is the worse payload? I thought the suncannon would be it as no D. Quote Link to comment Share on other sites More sharing options...
WarlordGhrom Posted May 5, 2015 Author Report Share Posted May 5, 2015 And thanks for reading Petre... Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 Yeah, you're already about as low as you're going to go. 2. Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted May 5, 2015 Report Share Posted May 5, 2015 I think a list could get a 1 if it had a Lord of Skulls or some similarly terrible Lord of War. This list is on the lower end of 2, in my opinion. I'm not sure if there's a way to get a 1 with a Wraithknight. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 Hmm. How to get a 1 with a Wraithknight... Unbound: Wraithknight with Suncannon and Shield 21 Wall of Martyrs Imperial Defense Lines (1680) (each with only one IDL section). ~2000 5 Quote Link to comment Share on other sites More sharing options...
intrizic Posted May 5, 2015 Report Share Posted May 5, 2015 it's a paper tiger, I give it a 1. except for a stomp attack there is no D, 3+ 5++ is fragile. @Warlord Grom: you're not taking advantage of the Gargantuan Creature rules that let you fire all weapons, and at different targets Don't forget your Swooping Hawks for anti armor and anti flyer So if you can't get a 1 with a WK, then by that logic you can't get a 1 with an IK? Quote Link to comment Share on other sites More sharing options...
AgentP Posted May 5, 2015 Report Share Posted May 5, 2015 High 1 - Low 2, depends on the field. I lean to 1, and would vote it 1 blind. Perfect OFCC list 2 Quote Link to comment Share on other sites More sharing options...
intrizic Posted May 5, 2015 Report Share Posted May 5, 2015 High 1 - Low 2 Stealing this as my OFCC team name for next year :D Maybe: High 1 - Low 3... Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 So if you can't get a 1 with a WK, then by that logic you can't get a 1 with an IK? WK is better than an IK and cheaper. Quote Link to comment Share on other sites More sharing options...
intrizic Posted May 5, 2015 Report Share Posted May 5, 2015 WK is better than an IK and cheaper. please define better great point on cheaper Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 please define better great point on cheaper More durable. More maneuverable. Access to D ranged and high init D melee. Access to an invul in melee and from all angles. Access to toe cover. Almost a hundred points cheaper. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted May 5, 2015 Report Share Posted May 5, 2015 Well the fact that the Imperial Knight can lose multiple HP to a single hit (explode result) makes it weaker. and the fact that it's save, which better, is only one side. Quote Link to comment Share on other sites More sharing options...
intrizic Posted May 5, 2015 Report Share Posted May 5, 2015 1. situational 2. Same 12 in move right? 3. this one has no ranged D or high init D 4. agreed 5. Gargantuans don't get toe cover 6. agreed Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 1. situational 2. Same 12 in move right? 3. this one has no ranged D or high init D 4. agreed 5. Gargantuans don't get toe cover 6. agreed 1) Situational? FNP is not that situational. 2) Ignore terrain. 5) My bad on toe cover. So basically, it is cheaper and 4 of my 6 make it better or situationally better (which is still better). Quote Link to comment Share on other sites More sharing options...
intrizic Posted May 5, 2015 Report Share Posted May 5, 2015 1) Situational? FNP is not that situational. 2) Ignore terrain. 5) My bad on toe cover. So basically, it is cheaper and 4 of my 6 make it better or situationally better (which is still better). wasn't arguing that it wasn't better, i just wanted to know why :D, ty 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2015 Report Share Posted May 5, 2015 So, on a side note, if you start fielding the terrain rules as written, and don't use any of the terrain datasheets or OOP area terrain rules, the MCs/GCs start becoming balanced with the vehicles with regards to cover saves. As for the super heavy vs gargantuan creature debate, I think the GCs are mostly worse, just because there are more options in most armies for dealing with toughness models than their are vehicle options. Though the flip side to this, is there are more buffs for toughness models than their are for vehicle models, so it is very army support dependent, which is why it's situational. The imperial knight specifically vs the wraith knight, I'd argue it situational, but overall, I think the imperial knight is weaker. We'll see this change with the new knight book, in all likely hood. As for FNP, while true that the knight can't get FNP, they can get both IWND and a whole team of repair models to replenish any lost HP rather quickly. Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 Wraithknights don't have HP... Quote Link to comment Share on other sites More sharing options...
intrizic Posted May 5, 2015 Report Share Posted May 5, 2015 hit points? Quote Link to comment Share on other sites More sharing options...
Guest Posted May 5, 2015 Report Share Posted May 5, 2015 Wraithknights don't have HP... Really, not reading with context? As for FNP, while true that the knight can't get FNP, they can get both IWND and a whole team of repair models to replenish any lost HP rather quickly. I'm talking about the imperial knight here. They are hull points. Repair models repair vehicles.... Quote Link to comment Share on other sites More sharing options...
pretre Posted May 5, 2015 Report Share Posted May 5, 2015 Really, not reading with context? I'm talking about the imperial knight here. They are hull points. Repair models repair vehicles.... Right. That was my point. you said 'they can both get...' Quote Link to comment Share on other sites More sharing options...
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