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OFCC - Eldar fluffy bunny list - they said it couldn't be done...


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Working on my OFCC list I had a few goals/limits on making the list.

 

Goals/Limits

1) Use only my existing models

2) Aim for a Tier 1 level army.  Could it be done with the new OP Eldar codex?!?!?!

3) Aspects, Aspects, Aspects.  Use as many as possible.

4) Take as many Exarchs as I could to add flavor (visually and theme) to the units.

4A) Use all Aspects if possible minus Shining Spears as don't own them.

5) Take as close to a highlander list as possible.

6) Stay away from the whole D discussion/fear.

7) Use my new center piece Wraightknight

8) Make a list that would be fun to play as well as fun to play against. 

 

Below is my thoughts/proposal on the Army...

 

Army - Eldar Craftworlds - The Burning Star Craftworld (1999 pts)

 

CAD  (1222)

  • HQ 
  •    Farseer - Skyrunner (115)
  •    Autaurch - Wings, Fusion Pistol, PW, Banshee Mask (115)
  • Troops
  •    10 Dire Avengers - Exarch w/ Scattershield/PW (160)
  •         Wave Serpent - SCannon, Brightlance (125)
  •     5 Rangers (60)
  •     3 Windriders - 1 w/ SCannon (61)
  • Fast
  •     6 Swooping Hawks - Exarch w/ Hawks Talon (116)
  • Heavy
  •     Falcon - Scatter Laser and SCannon (135)
  •     Wraithknight - Suncannon/Shield w/ StarCannons (335)

Aspect Host (+1 BS) (416)

  • 8 Warp Spiders - Exarch w/ TW DSpinners (167)
  • 5 Fire Dragons - Exarch w/ FirePike (135)
  • 3 Dark Reapers - Starshot missles, Exarch (114)

Aspect Host (+1 WS) (361)

  • 6 Striking Scorpions - Exarch w/ Claw (159)
  • 5 Striking Scorpions - Exarch (95)
  • 8 Banshees - Exarch w/ Executioner (124)

Thoughts on the army in no particular order

  • Fire Dragons will ride in the Falcon
  • SS (both units) will infiltrate in to get objectives or early charges
  • Rangers will deploy back on an objective hopefully (OBSEC)
  • Anti-vehicle/big armor/toughness - FireDragons, DarkReapers, Falcon
  • Anti-flyer - DarkReapers?
  • Anti-Troops/horder - Dire Avengers, Warp Spiders, Wave Serpent
  • Use Autaurch where needed as has the 18" wings
  • Jetbikes and Farseer will zoom around for objectives as needed

This was as fluffy as I could get with the models I had, while still building a list which I think would be fun to play (lots of variety).  I fully expect to lose most my games as I'm by far the least experienced player in our group with the new edition.  But I have been playing Eldar since Rogue Trader days and can't not play them in a fun format like OFCC.

 

Thoughts/comments welcome

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it's a paper tiger, I give it a 1.  except for a stomp attack there is no D, 3+ 5++ is fragile.

@Warlord Grom: you're not taking advantage of the Gargantuan Creature rules that let you fire all weapons, and at different targets

 

Don't forget your Swooping Hawks for anti armor and anti flyer

 

So if you can't get a 1 with a WK, then by that logic you can't get a 1 with an IK?

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1. situational

2. Same 12 in move right?

3. this one has no ranged D or high init D

4. agreed

5. Gargantuans don't get toe cover

6. agreed

1) Situational? FNP is not that situational. 

2) Ignore terrain.

5) My bad on toe cover. 

 

So basically, it is cheaper and 4 of my 6 make it better or situationally better (which is still better).

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1) Situational? FNP is not that situational. 

2) Ignore terrain.

5) My bad on toe cover. 

 

So basically, it is cheaper and 4 of my 6 make it better or situationally better (which is still better).

wasn't arguing that it wasn't better, i just wanted to know why :D, ty

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So, on a side note, if you start fielding the terrain rules as written, and don't use any of the terrain datasheets or OOP area terrain rules, the MCs/GCs start becoming balanced with the vehicles with regards to cover saves. 

 

As for the super heavy vs gargantuan creature debate, I think the GCs are mostly worse, just because there are more options in most armies for dealing with toughness models than their are vehicle options. Though the flip side to this, is there are more buffs for toughness models than their are for vehicle models, so it is very army support dependent, which is why it's situational.

 

The imperial knight specifically vs the wraith knight, I'd argue it situational, but overall, I think the imperial knight is weaker. We'll see this change with the new knight book, in all likely hood.

 

As for FNP, while true that the knight can't get FNP, they can get both IWND and a whole team of repair models to replenish any lost HP rather quickly.

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Wraithknights don't have HP...

Really, not reading with context?

As for FNP, while true that the knight can't get FNP, they can get both IWND and a whole team of repair models to replenish any lost HP rather quickly.

I'm talking about the imperial knight here. They are hull points. Repair models repair vehicles....

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