generalripphook Posted July 3, 2015 Report Share Posted July 3, 2015 Does it matter what type of German company my 1250 are? Quote Link to comment Share on other sites More sharing options...
barca Posted July 3, 2015 Author Report Share Posted July 3, 2015 No, just a company list taken from Atlantik Wall. Quote Link to comment Share on other sites More sharing options...
barca Posted July 3, 2015 Author Report Share Posted July 3, 2015 No Firestorm game/battle occurred yesterday, Thursday, 2 July. Americans (represented by Zeke) were willing to proxy for the Brits/Canadians, but the Germans did not show. So we still do not have a resolution on battle #4. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted July 6, 2015 Report Share Posted July 6, 2015 I will play battle #4 tomorrow and post the resolution. Quote Link to comment Share on other sites More sharing options...
barca Posted July 7, 2015 Author Report Share Posted July 7, 2015 Kewl. Push the Jerries back to Paris! Quote Link to comment Share on other sites More sharing options...
ZEKE Posted July 8, 2015 Report Share Posted July 8, 2015 I plan on showing up tomorrow. If we are ready for the next turn, I'll have my US ready. If not, I can bring some germans to help finish up the current turn. I Like this doing each turn at leisure. We are not in any rush to finish by a certain deadline, so it allows us to play all the games that everybody wants to play before moving on with dice rolls. Quote Link to comment Share on other sites More sharing options...
barca Posted July 8, 2015 Author Report Share Posted July 8, 2015 I am painitng up Germans, but I am very slow. I am improving my painting technique, and hopefully doing a better job than in the past. I will have a Pak40 platoon (cmd + 2 guns) by this Thursday. Next week, I can roll out 1-2 German Grenadier platoons. The StuG III G's (x5) are assembled and primed, and can be mustered on short notice with a plain coat of middiestone, or panther yellow, or yellow ochre, if needed. After generalripphook posts the results of Battle #4, we will have battle 3 to do on Thursday, July 9: Battle #3) From JUNO Beach, south: BR/Canadian Firestorm attack bypassing 716 (GE) ID. Allies: Base force = BR/Can (inf or armor) @ 1250 points, plus 1 Firestorm unit: - 2 (Can) ARM BDE: 2x Sherman V, Firefly VC Germans: Scattered defenders, 1250 pts, NO Firestorm units Terrain = open farmland Battle #4) From JUNO Beach, east: BR/Canadian Firestorm attack attacking 716 (GE) ID. Allies: Base force = BR/Can (inf or armor) @ 1250 points, plus 1 Firestorm unit: - 1 (BR) Corps Arty: Comd Rifle, Observer/OP Carrier, Staff, 4x BL 5.5”, AOP Germans: Scattered defenders, Base force = 1250 pts, plus 1 Firestorm unit: - 716 (GE) ID: Command Panzerfaust SMG, 6x Rifle/MG Terrain = open farmland Quote Link to comment Share on other sites More sharing options...
generalripphook Posted July 8, 2015 Report Share Posted July 8, 2015 It was actually battle #3 that we did, I apolagize for the misscommunication. 2.3. Report on the battle: 2.3.1. WHO: -- Player’s names and/or avatars. generalripphook (Eli) and JMGraham -- Attacker’s nationality and company type. British Tank Company -- Defender’s nationality and company type GERMAN GRENADIER COMPANY -- Firestorm units, and if they were destroyed: # ALLIES: - 2 (Can) ARM BDE: 2x Sherman V, Firefly VC (Destroyed) # GERMANS: - variable firestorm unit = Scattered defenders #4 result. (Not Destroyed) -- Warriors used, and whether they were killed or captured: GE=NONE, BR=NONE 2.3.2. WHAT: -- Mission played: Breakthrough 2.3.3. WHERE: British Sector -- Sector the attacker started in: JUNO Beach -- Sector that was the target of the attack:Attack bypassing the 716 (GE) ID -- Basic terrain type. OPEN FARMLAND 2.3.4. OUTCOME -- Germans won the game and held the sector! -- Victory Points 5-2 Quote Link to comment Share on other sites More sharing options...
barca Posted July 9, 2015 Author Report Share Posted July 9, 2015 generalripphook and JMGraham, Thanks for the report. Wish I could have seen it... The German general - lazarus - is dancing, or at least popping the cork on a bottle of good French vintage. The Allied general - myself - is disapointed, but scowls, shifts his cigar around, and scratches his head on how to trap and destroy the 716th Infanterie. Also, sad about the brave Canuck zipperheads getting koshed. They measured up to the motto "death before dismount". Some of the crews found their way back. If the lads are up to it, they will be leading the next charge, which is coming soon. For the next battle, the Herbies at Corps checked their powder, prepped the fuses and are eager to deliver some high-caliber stonks on the 716th. Looks like Zeke, myself, and maybe lazarus will be thrashing about on battle 4. Panzerkyle, will you be at GG on Thursday? if u need translations, see https://en.wiktionary.org/wiki/Appendix:Canadian_English_military_slang Quote Link to comment Share on other sites More sharing options...
generalripphook Posted July 9, 2015 Report Share Posted July 9, 2015 Well here to the 716th holding their own. It actually really makes sense that we played breakthrough to represent the Allies trying to break the supply line to the 716th. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted July 9, 2015 Report Share Posted July 9, 2015 Well here to the 716th holding their own. It actually really makes sense that we played breakthrough to represent the Allies trying to break the supply line to the 716th. Quote Link to comment Share on other sites More sharing options...
JMGraham Posted July 9, 2015 Report Share Posted July 9, 2015 It was actually battle #3 that we did, I apolagize for the misscommunication. 2.3. Report on the battle: 2.3.1. WHO: -- Player’s names and/or avatars. generalripphook (Eli) and JMGraham -- Attacker’s nationality and company type. British Tank Company -- Defender’s nationality and company type GERMAN GRENADIER COMPANY -- Firestorm units, and if they were destroyed: # ALLIES: - 2 (Can) ARM BDE: 2x Sherman V, Firefly VC (Destroyed) # GERMANS: - variable firestorm unit = Scattered defenders #4 result. (Not Destroyed) -- Warriors used, and whether they were killed or captured: GE=NONE, BR=NONE 2.3.2. WHAT: -- Mission played: Breakthrough 2.3.3. WHERE: British Sector -- Sector the attacker started in: JUNO Beach -- Sector that was the target of the attack:Attack bypassing the 716 (GE) ID -- Basic terrain type. OPEN FARMLAND 2.3.4. OUTCOME -- Germans won the game and held the sector! -- Victory Points 5-2 All true. Very sad, but very true! Damn, but I enjoy this game. Quote Link to comment Share on other sites More sharing options...
panzerkyle Posted July 9, 2015 Report Share Posted July 9, 2015 Sorry I've been out of the loop lately, gents. I came down with a poorly timed head-cold last week, and decided against coming down to slather minis in mucus, and this week is a family dinner for a couple birthdays. I'll see if I can pull a match on Saturday or Sunday, if anyone else is up for it. Still working with the same Brit/Can force, as the hot weather hasn't been to conducive to painting. Quote Link to comment Share on other sites More sharing options...
lazarus Posted July 10, 2015 Report Share Posted July 10, 2015 Success comrades as the week comes to a close we have stopped the allied advance cold. What gains they have made are of little importance, serving only to bring them closer to the counter attack that will drive them back into the sea. Of specal note is the dogged defense by the 716 infantry division which is still holding its invasion day postiion betweeen thetommy held beaches. So far they have held off multiple attacks that appear to be aimed at cutting them of and destroying them. Quote Link to comment Share on other sites More sharing options...
barca Posted July 10, 2015 Author Report Share Posted July 10, 2015 Yeah, Germans beat Canucks 6 to 1. I am reserving two tables at GG for Saturday, July 11 from 12 to 4 PM. On Saturday, we plan to do the following: 1) lazarus and I will wrap up the Generals Game/Strategic stuff for end of turn 1 2) We will setup the start of turn 2. 2) quickly list out the Forestorm/tabletop battles to be played out in Turn 2. 3) Kick off one or two tabletop battles, using the cammanders who show up and forces available. Potentially, we could have 1 US vs. German battle, and one Brit/Canadian vs. German battle. NOTE: For army lists, you are NOT limited to 1250 points plus Firestorm units. If you and your opponent want a different size points list, then simply agree to that before the battle begins. Will post text here and pics on ThisLife website when new turn is set up. I am looking at free blogging sites to create a better Campaign narrative and updates. This forum is OK, but would like pics and text to be posted together. Can't do that on ORDO (at least, not that I have seen). If I go that route, I will explore how to get the campaign contributor's comments posted to the blog. Comments and ideas always welcome. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted July 11, 2015 Report Share Posted July 11, 2015 Maybe the 716th can drive the entire D-Day force back to the sea! Let's have a counter attack on the beaches! Huzzah Huzzah! Did you roll to destory the unit? Quote Link to comment Share on other sites More sharing options...
lazarus Posted July 11, 2015 Report Share Posted July 11, 2015 we are meeting around noon today to finish up the clean up for round 1 and begin the set up for round 2. With luck we will win initiative and counter attack the allies and smash them on the beaches again. Quote Link to comment Share on other sites More sharing options...
barca Posted July 11, 2015 Author Report Share Posted July 11, 2015 Update on our table reservation request: Response from Angel, @ GG: Tomorrow is Magic PreRelease. We can't take any further reservations until we know what turnout will be. Odds are the general gaming area will be sold out and we MIGHT have space at The Sip. But again we won't know until about 12:30pm. Quote Link to comment Share on other sites More sharing options...
barca Posted July 12, 2015 Author Report Share Posted July 12, 2015 Despite teh crowd at GG filling most of the tables for MAGIC The Gathering Pre-Release, with Natha's help, we secured a table. Lazarus and I compltedte the strategic parts to end turn 1, and started turn 2. Panzerkyle and lazarus fought the first battle of turn 2. Tragedy for the Allies, elation for the Germans. With the help of Jagdpanthers and Tigers, the Germans captured SWORD beach and destroyed an allied supply point. Mission was "No Retreat" and Allied reserves never showed. British Airpower - Typhoon with rockets - did kill a Jagdpanther. Will reserach the strategic impact of a defeat on the beach, and post results here. I will also post the turn 2 battles this evening - Sunday, and post the new map pics tomorrow -Monday. Anyone have Churchill tanks? We have a British Firestorm: 31st Tank Brigade landed at Juno Beach: CT, Tank Platoon, 2x Churchill VI + 1 Churchill IV If not, then we can proxy... Quote Link to comment Share on other sites More sharing options...
barca Posted July 12, 2015 Author Report Share Posted July 12, 2015 Battles on the beach, after D-Day, quoted from the Firestorm Overlord document: Page 8, Section "Invading a Beach"Note that once gained the Allies cannot lose a Beach Sector once it has been gained (they only surrender VP and risk destruction of suppliesand Mulberry harbours), so that this can only be a result of a loss prior to the commencement of the campaign.Page 14, Section "Battles on the Beach"If a German player wins an attack on an Allied landing beach, they gain 10 VPs, and every supply point and Firestorm unit on the beach mustbe tested for destruction. Eg if the German wins by 2 points, and there are 3 Supply Points and 2 Firestorm units that were not committed tothis particular action, then they are each tested for destruction on a 6+ (NB this includes FS units that may be involved in other battleson the beach) If there is a Mulberry Harbour on the beach, this is treated as an additional Firestorm unit that may be destroyed. If it isdestroyed it is permanently lost (no VP impact). Quote Link to comment Share on other sites More sharing options...
generalripphook Posted July 13, 2015 Report Share Posted July 13, 2015 How much did they win by! Great German Victory! Quote Link to comment Share on other sites More sharing options...
barca Posted July 13, 2015 Author Report Share Posted July 13, 2015 German Won 6 to 1. Brits and Canadians are checking our National rules. I suspect we are not using everything that we have available. Sorry about the delay getting pics and battles posted. Worked most of yesterday - Sunday. Will catch up this evening. Quote Link to comment Share on other sites More sharing options...
barca Posted July 14, 2015 Author Report Share Posted July 14, 2015 We have 9 battles in Turn 2. Battle #4 already fought on Saturday, 11 July. I will post the full battle report on Tuesday. Pics of the updated campaign map to be posted on Tue. Have a great game! Battle Arrow #1: British Sector GE attack from NE of CAEN direction N to Firestorm Units: -- BR 6 Abn Div: FV-Parachute Platoon-Comd Rifle/MG, PIAT, 6x Rifle/MG -- 51 Highland Div: RV-Rifle Platoon-Comd Rifle/MG, Light Mortar, PIAT, 6x Rifle/MG -- GE Pz Lehr: CV-Panzer Platoon-2x Panther A -- GE III Flak Corps: RT-Luftwaffe Heavy AA Platoon-Comd SMG, 4x 8.8cm FlaK36, Extra Crew Terrain: Open/Farmland Battle Arrow #2: American Sector US Attack Attacker’s nationality and company type: US, Armored Defender’s nationality and company type: GE, Fallshirmjaeger Firestorm units: -- US 2nd Armd (CCA): CV-Medium Tank Platoon-4x M4 Sherman -- US 8 Corps Arty: CT-Fd Arty Bty (155)-Comd, Staff, Observer/Jeep, 4x M1 155mm, AOP -- GE 3. Fallshirmjaeger: FV-Fallshirmjager Platoon-Comd Panzerfaust SMG, 9x Rifle/MG Sector the attacker started in: Vierville Sector that was the target of the attack: Ste. Mere Eglise Basic terrain type. Urban Battle Arrow #3: American Sector US Attack Attacker’s nationality and company type: US, Armored Defender’s nationality and company type: GE, Infantry Firestorm units: -- US 2nd Armd (CCB): CV-Armored Rifle Platoon-Comd Rifle, 5x Bazooka, Mortar, 2 LMG, 5x Rifle, 5x M3 Halftrack -- US 8 Corps Arty: CT-Fd Arty Bty (155)-Comd, Staff, Observer/Jeep, 4x M1 155mm, AOP -- GE, 265 Inf Div: CV-Grenadier Platoon-Comd Panzerfaust SMG, 6x Rifle/MG Sector the attacker started in: UTAH Beach Sector that was the target of the attack: Quineville (NW of UTAH) Basic terrain type. Woods Battle Arrow #4: - DONE, GE victory, 6-1 British Sector GE attack, from North of Caen direction North to SWORD Beach Allied Unit: BR Independent Tank Squadron German Unit: Panzer Company Firestorm Units: -- BR 3 Inf Div: CT-Rifle Platoon-Comd Rifle/MG, Light Mortar, PIAT, 6x Rifle/MG -- BR 4 ARM BDE: CV-Armoured Platoon-2x Sherman V, Firefly VC -- GE XLVII Corps Arty: CV-Armoured Heavy Arty Bty-Comd SMG, Observer, Staff, 3x 15cm (Sf) Lorraine Schlepper, Vehicles -- GE 101 Hvy Tk BN: FV-Schwere Panzer Platoon-Tiger 1E Terrain: Open/Farmland Result: GE win, 6-1, 1 Supply point destroyed on the beach Battle Arrow #5: British Sector Allied attack from JUNO Beach, direction E to GE 716 Inf Div at Luc sur Mere Firestorm Units: -- 15 (Scottish) Div: CT-Rifle Platoon-Comd Rifle/MG, Light Mortar, PIAT, 6x Rifle/MG -- BR 31 Tk Bde: CT-Tank Platoon-2x Churchill VI, Churchill IV -- GE 716 Inf Div: CV-Grenadier Platoon-Comd Panzerfaust SMG, 6x Rifle/MG Terrain: Open/Farmland Battle Arrow #6: British Sector Allied attack from GOLD Beach direction west to sector to right of GE 352 Inf Div. Firestorm Units: -- BR 1 Corps Arty: CT-Medium Battery-Comd Rifle, Observer/OP Carrier, Staff, 4x BL 5.5”, AOP -- BR 7 Armd Div: RV-Armoured Platoon-3x Cromwell Mk IV, Firefly VC Terrain: Open/Farmland Battle Arrow #7: British Sector GE attack from NE of CAEN direction N to 3 Can Div Firestorm Units: -- 3 Cdn Div: CT-Rifle Platoon-Comd Rifle/MG, Light Mortar, PIAT, 6x Rifle/MG -- GE 21 Pz Div: CV-Tank Platoon-3x 7.5cm (Sf) 39H -- 2 Pz Div: CV-Panzer Platoon-3x Panzer IV H Terrain: Open/Farmland Battle Arrow #8: US Sector Allied attack from Pointe du Hoc direction S to sector east of GE 709 Inf Div Firestorm Units: -- US 19 Corps Arty: CT-Fd Arty Bty (155)-Comd, Staff, Observer/Jeep, 4x M1 155mm, AOP -- US 2 Inf Div: CV-Rifle Platoon-Comd Rifle, Bazooka, 9x Rifle Teams Terrain: Woods Battle Arrow #9: US Sector Allied attack from OMAHA Beach to sector south of GE 352 Inf Div Firestorm Units: -- US 5 Corps Arty: CT-Fd Arty Bty (155)-Comd, Staff, Observer/Jeep, 4x M1 155mm, AOP -- US 1 Inf Div: CV-Rifle Platoon-Comd Rifle, Bazooka, 9x Rifle Teams Terrain: Woods Quote Link to comment Share on other sites More sharing options...
lazarus Posted July 14, 2015 Report Share Posted July 14, 2015 ya killed the brit tank unit in number 4 though we forgot to roll for the infantry unit ont he beach as well. Monty may need to think of an evacuation plan soon with he mounting casualties. With luck we can start hitting the amis just as hard soon. Quote Link to comment Share on other sites More sharing options...
barca Posted July 14, 2015 Author Report Share Posted July 14, 2015 Monty still has more colonials to throw into the fray. See battle 5, and the units on JUNO. Just hang around on the beach a little longer. We can pile the cruiser NGFS on top of the the Destroyer and Typhoon fire to bury your tanks in the sand. Armor save doesn't help when your tank is stuck in a deep shell hole. Quote Link to comment Share on other sites More sharing options...
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