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Ariadna 300 pt. List for critique


Sylvos

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I've got everything for the list in the basket ready to hit submit however before I do I would like some feedback on what I've chosen.

 

The Company of the Damned

 

logo_31.png Ariadna
──────────────────────────────────────────────────
 
Group 1 sep.gifsep.giforden_regular.png 5 orden_irregular.png3 orden_impetuosa.png2
logo_3.png SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_5.png TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
logo_16.png DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (27)
logo_16.png DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (27)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_15.png HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (10)
sep.giflogo_15_2.png ANTIPODES AP CC Weapon. (5)
 
Group 2 sep.gifsep.giforden_regular.png6 orden_irregular.png0 orden_impetuosa.png0
logo_8.png VETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 | 47)
logo_23.png ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_26.png CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
logo_29.png 112 Light Shotgun / Pistol, CCW. (12)
 
6 SWC | 300 Points
 
 

 

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yessss another game system where i get to kick sylvos's face in!  I WILL DRINK ALL YOUR SCOTCH AS WELL!!!   :ph34r:

 

but actual critique question: why so many forward observers?  probably should squeeze some other specialists in there for missions.  like a doc, engineer and/or hacker

 

I dont have a hacker option and the 112 is a Doctor,  could probably squeeze in an Engineer for a Forward Observer.

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The engineer is a great idea, as general purpose lists should have some specialist troops spread (doctor engineer hacker FO etc).

 

Only thing I would suggest, and I suggest it alot, play around with combat group organization. I will write a little opinion and observation post about what I mean here in a sec as this tends to be a really odd thing about Infinity list building.

 

Beautiful models there though!

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I wouldn't suggest the Zouave with HMG - he's a sapper so he's kind of stuck where he is. He does much better with a sniper rifle. Sniper is great at AROs, and he will have cover/mimetism from the get-go with Sapper. Put him up high and rain down death on your opponents turn. Great for shutting down fire lanes and picking off models.

 

That Spetsnaz is the best. Marksmanship and camo WITH HMG, you can't beat that. Rush him and kill bodies.

 

I love the 112 and Chasseur. I think you've got a great group here.

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Based upon recommendations I'll add an Engineer and modify the Sapper to a Sniper Rifle over HMG.

 

logo_31.png Ariadna
──────────────────────────────────────────────────
 
Group 1 sep.gifsep.giforden_regular.png 5 orden_irregular.png3 orden_impetuosa.png2
logo_3.png SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_5.png TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_16.png DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (27)
logo_16.png DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (27)
logo_15.png HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (10)
sep.giflogo_15_2.png ANTIPODES AP CC Weapon. (5)
 
Group 2 sep.gifsep.giforden_regular.png6 orden_irregular.png0 orden_impetuosa.png0
logo_8.png VETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 | 47)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_26.png CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
logo_29.png 112 Light Shotgun / Pistol, CCW. (12)
logo_30.png DOZER Rifle, D-Charges / Pistol, Knife. (13)
logo_23.png ZOUAVE (Sapper) Sniper Rifle / Pistol, Knife. (0.5 | 25)
 
4.5 SWC | 273 Points
 
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Looks solid overall. Has answers to a lot of stuff and weapons to cover all ranges as well as stationary and mobile elements. One thing I might suggest is possibly dropping 2 of the Kazak FOs and replace them with a chasseur FO. Infiltrating camo specialists are incredibly powerful. Either that or it looks like your list is about 25 shy. Fill that with a chasseur FO or do the kazak chasseur swap and then add a briscard rocket launcher. He will give you a visor of some sort as well as the ability to get rid of camo and seriously hurt Tohaa. Either that or another good support model. I would probably merge the combat groups a little more too. Maybe make the smaller one have the units that are meant to be backfield support and a reserve specialist or 2. I love having a 10 order combat group as it gives you a lot of tactical flexibility.

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Weird it should show up at 298 points. 
Repasted:

logo_31.png Ariadna
──────────────────────────────────────────────────
 
Group 1 sep.gifsep.giforden_regular.png 5 orden_irregular.png3 orden_impetuosa.png2
logo_3.png SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_15.png HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (10)
sep.giflogo_15_2.png ANTIPODES AP CC Weapon. (5)
logo_16.png DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (27)
logo_16.png DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (27)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_5.png TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
 
Group 2 sep.gifsep.giforden_regular.png6 orden_irregular.png0 orden_impetuosa.png0
logo_8.png VETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 | 47)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_26.png CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
logo_29.png 112 Light Shotgun / Pistol, CCW. (12)
logo_30.png DOZER Rifle, D-Charges / Pistol, Knife. (13)
logo_23.png ZOUAVE (Sapper) Sniper Rifle / Pistol, Knife. (0.5 | 25)
 
5 SWC | 298 Points
 
 
 
I wish they would show the Dog Warrior also listed in this but oh well.  The Antipods + Dog Warriors are stupid fast. I can ditch 2 Line Kazak Forward Observers and gain 1 Chausser Forward Observer with Camo/etc..  Do you think that is worth losing an order and a back area sentinel?
 

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Alrighty, going with this list (but buying a dozen additional models to fahq around with).

 

The Company of the Damned

 

logo_31.png Ariadna
──────────────────────────────────────────────────
 
Group 1 sep.gifsep.giforden_regular.png 4 orden_irregular.png3 orden_impetuosa.png2
logo_3.png SPETSNAZ (CH: Ambush Camouflage) HMG / Pistol, CCW, Knife. (1.5 | 38)
logo_5.png TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34)
logo_1.png LINE KAZAK (Forward Observer) Rifle / Pistol, Knife. (10)
logo_16.png DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (27)
logo_16.png DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (27)
logo_15.png HANDLER Rifle, Smoke Light Grenade Launcher / Pistol, Knife. (10)
sep.giflogo_15_2.png ANTIPODES AP CC Weapon. (5)
 
Group 2 sep.gifsep.giforden_regular.png6 orden_irregular.png0 orden_impetuosa.png0
logo_8.png VETERAN KAZAK Lieutenant AP HMG / Heavy Pistol, Knife. (1 | 47)
logo_26.png CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
logo_26.png CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20)
logo_29.png 112 Light Shotgun / Pistol, CCW. (12)
logo_30.png DOZER Rifle, D-Charges / Pistol, Knife. (13)
logo_23.png ZOUAVE (Sapper) Sniper Rifle / Pistol, Knife. (0.5 | 25)
 
5 SWC | 298 Points
 
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Traktor Mul are really, really fun. Difficult models to build though. If youre looking for a way to expand, look into them. They make good use of your forward observers (as a targeted unit can get blasted through guided speculative fire), who you should have loads of anyway as theyre cheap specialists.

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