derek Posted October 5, 2015 Report Share Posted October 5, 2015 Hey guys in preparation for the Guardian cup I've been working with my orks and I've come up with a list the only thing missing atm is the 3 extra meganobz for the bully boyz formation. Great WAAGH detachment Zhardsnark (warlord) Big mek mega force field bike pk Mad doc 8 bikes nob big choppa 10 boyz nob pk boss pole 7 tank bustas trukk 4 Deff koptas rokkits Stompa Bulky boyz 3x 5 meganobz 2 trukks and a battle wagon rokkits on all trukks and if points allow 4 rokkits on battle wagon 1 Quote Link to comment Share on other sites More sharing options...
derek Posted October 5, 2015 Author Report Share Posted October 5, 2015 Guess I gotta drop stuff down not sure where to trim the points list came out to 2229 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 6, 2015 Report Share Posted October 6, 2015 Fitting a Stompa, Bully Boyz, AND Zhardsnark in the same list is really stretching things. Zhardsnark + Bully Boyz would probably be a a better choice, as the Stompa tends to be a bit of a gimmick. Quote Link to comment Share on other sites More sharing options...
derek Posted October 6, 2015 Author Report Share Posted October 6, 2015 Yea as cool as bikes are I think Id prefer them in the fast attack role. Zhardsnark just doesn't do much for me so in regards to changing him to a basic warboss on bike with pk and grabbing the thinking kap and fishing for infiltrate warlord trait in a standard cad would he be able to join a squad of bikes and infiltrate since they don't have the infiltrate rule under the itc Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 6, 2015 Report Share Posted October 6, 2015 Zhardsnark has a S10 AP2 weapon that strikes at I4, Skilled Rider for 2+ Jink saves on his unit (and ignoring terrain, which is just as important), lets you Scout with a unit, and makes Bikes into ObSec (assuming you take a CAD, which you probably should.) Having a Warboss along for the ride as well with Lucky Sticks is not bad, and ditto for a Painboy, but Zhardsnark himself is amazing 1 Quote Link to comment Share on other sites More sharing options...
derek Posted October 6, 2015 Author Report Share Posted October 6, 2015 He's been very underwhelming for me he's died everytime I use him and struggled to get through some terminators in a game and was thus killed by a captain holding the burning blade Quote Link to comment Share on other sites More sharing options...
CaptainA Posted October 6, 2015 Report Share Posted October 6, 2015 He's been very underwhelming for me he's died everytime I use him and struggled to get through some terminators in a game and was thus killed by a captain holding the burning blade One or two bad games does not make him bad. Having other characters in there to tank the wounds and challenges keeps him going strong. He's a hidden powerclaw of doom. Quote Link to comment Share on other sites More sharing options...
derek Posted October 6, 2015 Author Report Share Posted October 6, 2015 I know it doesn't make him bad I know he's a beast when he gets to do stuff but I just feel like he doesn't accomplish enough with what I have for support to make him worth the points at the moment Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 6, 2015 Report Share Posted October 6, 2015 He's been very underwhelming for me he's died everytime I use him and struggled to get through some terminators in a game and was thus killed by a captain holding the burning blade He swings before the Terminators, hits them on 3s, wounds them on 2s, and ignores their armor save. How much better could you possibly ask him to be? Quote Link to comment Share on other sites More sharing options...
derek Posted October 6, 2015 Author Report Share Posted October 6, 2015 It was bad dice rolls on my part and good on his. He's amazing I'm not denying that part trust me. He's just not being the shining star I thought he'd be after the 10-20 games I've played with him Quote Link to comment Share on other sites More sharing options...
derek Posted October 6, 2015 Author Report Share Posted October 6, 2015 Anyways for the Guardian cup I have 2 army choices a space marine battle company or an ork army I need to get 5 of either razorbacks or drop pods for the battle company or I get 3 meganobz and a trukk for my orks Quote Link to comment Share on other sites More sharing options...
sorienor Posted October 7, 2015 Report Share Posted October 7, 2015 Zhadsnark is literally the best thing Orks have going for them. Being able to move 36" the first turn (scout + turbo-boost) and then getting a 2+ cover save (and FNP - you are taking a painboy, right?!?!?) with one turn of shooting for your opponent to try and stop him.54pts for an obsec unit that can move 24" a turn and get a 3+ cover save while doing so is pretty darn good as well.If I can play in the G.Cup I'll be bringing him for sure.An optimal list would be:Ork HordeZhadsnarkWarboss, bike, pk, lucky stickPainboy, bike15 bikes, nob w/pk&BP3 bikes3 bikes3 bikes7 tank bustas trukk, ram2 Deff koptas rokkits2 Deff koptas rokkitsBully Boyz5 meganobs,1 with killsawsTrukk, ram5 meganobs,1 with killsawsTrukk, ram5 meganobs,1 with killsawsBattlewagon, ram, 2x rokkit 1 Quote Link to comment Share on other sites More sharing options...
derek Posted October 7, 2015 Author Report Share Posted October 7, 2015 Ok I don't have 21 ork bikes or a second warboss on a bike or a painboy on a bike. I have 20 boyz 10 gretchen 12 grot tanks with grot zookas 5 flash gitz 15 Meganobz 7 tank bustas 4 Deff koptas 2 warboss ok foot one with pk and one with big choppa Big mek on bike with a kff Zhardsnark 12 bikes Traktor Kannon Kannon 2 trukks 1 battle wagon 1 morkanaught 1 stompa I don't have enough money layin around to purchase the stuff for the list you suggested. Quote Link to comment Share on other sites More sharing options...
derek Posted October 7, 2015 Author Report Share Posted October 7, 2015 So dropping 12 bikes and the 2 bike hqs swapping them for a big mek on a bike with a kff what would you alter with the points you have available now using what I have and knowing you could grab an extra trukk or something else I know you guys don't think the stompa is tournament worthy but I feel he works in just the right ways especially if you have a big mek or a mek inside fixing him throughout the game. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 7, 2015 Report Share Posted October 7, 2015 So dropping 12 bikes and the 2 bike hqs swapping them for a big mek on a bike with a kff what would you alter with the points you have available now using what I have and knowing you could grab an extra trukk or something else I know you guys don't think the stompa is tournament worthy but I feel he works in just the right ways especially if you have a big mek or a mek inside fixing him throughout the game. If you do run the stompa, you really need to take advantage of cover. Not for the cover save, but in making your enemies charge through cover to assault the stompa, so they strike at initiative 1 (unless assault grenades, but most enemies that can damage a stompa in melee and aren't unwieldy will also lack assault grenades). The biggest weakness of the stompa is your initiative (1). You need to force them to engage at the same intiative, this will have a profound psychological effect and, in general, will make your stompa considerably move viable. I'd also consider including flame templates via models inside, as the stompa can't overwatch, but since he's a transport with fire points, the models inside certain can. Normally, you'd run into LOS issues, as the fire points are in weird spots, but the flame template wall of fire doesn't require LOS to charging units. Quote Link to comment Share on other sites More sharing options...
derek Posted October 8, 2015 Author Report Share Posted October 8, 2015 Completely off topic and I hope somebody with some insight to this can help me out. In the itc you can't have a torrent hell storm template right? But what happens if you bought the promethium pipe relays and then sat an archeon (or however you spell it) behind it and fired off that template is it technically a torrent flamer equipped model or given that by a special rule I think the itc ruled on this already but I can't remember Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 8, 2015 Report Share Posted October 8, 2015 Vehicles cannot make use of the Promethium Pipeline's abilities. Quote Link to comment Share on other sites More sharing options...
Kwodd Posted October 8, 2015 Report Share Posted October 8, 2015 I've considered something similar for the scythed Heirodule. Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 8, 2015 Report Share Posted October 8, 2015 The Heirodule's Acid Spray isn't a Flamer Weapon as such, tho, even tho it uses the same Template. I don't think there's any non-vehicle Unit that has a Hellstorm Template that's actually a Flamer. Quote Link to comment Share on other sites More sharing options...
derek Posted October 8, 2015 Author Report Share Posted October 8, 2015 Well anyways that sucks cause I thought it'd be a funny thing to see. Anyways anyone in the Portland area up for a itc level game next wednesday or the following sunday? I'm trying to critique my ork list so any help would be appreciated Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted October 8, 2015 Report Share Posted October 8, 2015 Yeah, it only works on Flamer weapons specifically- and there are no Hellstorm-sized Flamer weapons in 40K (not even the Inferno Gun on a titan, by a strict reading of things.) Quote Link to comment Share on other sites More sharing options...
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