MikhailLenin Posted April 7, 2016 Report Share Posted April 7, 2016 Hey Guys!!!! Are you excited for the amazing Bronson event in my favorite Gamestore in Portland!?! God I know I am.I think its going to be a blast with the randomness (but toned down for the format) Maelstorm missions!For those who want some preliminary recon of the competition here is my list:Combined Arms Detachment (Farsight Enclave)HQ- Commander (Warlord) with Iridium (T5,2+), C&C Node (Forgo shooting for Unit Reroll to Hit in Shooting), MSS (Forgo shooting for Unit to gain Ignore Cover), PEn Chip (Picks a USR at the start of each turn), Neuroweb Sensor Jammer (Makes 1 Enemy Unit shooting within 12" gain Get Hot!), Onager Gauntlet (Trades all CC Att for 1 Str 10 Ap1 Swing), VRT (Hit & Run), Stimulant Injector (FnP), Shield Generator (4++).Troop- Crisis Team - 7x - 1 Shasvre with FW Suit (Gives him network Markerlight and Target Lock), Plasma Rifle and VRT (Hit & Run), 4 Shas'ui with Plasma Rifle, Fusion Blaster, Targetlock, 2 Shas'ui with Plasma Rifle, Fusion Blaster. Bonding KnivesTroop- Crisis Team - 1x - 1 Shas'ui with 2 Burst Cannon, Bonding KnifeTroop- Crisis Team - 1x - 1 Shas'ui with 2 Burst Cannon, Bonding KnifeFA - Tetra - 1x - High Intensity Markerlight, 1 TL Pulse Rifle, Homing BeaconFA - Tetra - 1x - High Intensity Markerlight, 1 TL Pulse Rifle, Homing BeaconCombine Arms Detachment (Farsight Enclave) HQ- Commander ShadowsunTroop- Crisis Team - 1x - 1 Shas'ui with 2 Burst Cannon, Bonding KnifeTroop- Crisis Team - 1x - 1 Shas'ui with 2 Burst Cannon, Bonding KnifeFA - Tetra - 1x - High Intensity Markerlight, 1 TL Pulse Rifle, Homing BeaconFA - Tetra - 1x - High Intensity Markerlight, 1 TL Pulse Rifle, Homing BeaconRiptide WingElites - Riptide Team - 2x - 2 Heavy Burst cannon, 2 TL SMS, 1 Target Lock, 1 Stimulant Injector, 2 EoW (Interceptor)Elites - Riptide Team - 1x - 1 Heavy Burst cannon, 2 TL Fusion Blaster, 1 EoW (Interceptor)Elites - Riptide Team - 1x - 1 Heavy Burst cannon, 2 TL Fusion Blaster, 1 EoW (Interceptor) 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 7, 2016 Report Share Posted April 7, 2016 Interesting. A kinda crisis suit death star, 3 big MCs, and then a bunch of useful cheapo units. It's just crazy enough to work! 1 Quote Link to comment Share on other sites More sharing options...
MikhailLenin Posted April 7, 2016 Author Report Share Posted April 7, 2016 Interesting. A kinda crisis suit death star, 3 big MCs, and then a bunch of useful cheapo units. It's just crazy enough to work! 4 Big MC! 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted April 7, 2016 Report Share Posted April 7, 2016 Now I'm showing my ignorance, whats the 4th MC? Quote Link to comment Share on other sites More sharing options...
pretre Posted April 7, 2016 Report Share Posted April 7, 2016 One of the teams has two models. Quote Link to comment Share on other sites More sharing options...
fluger Posted April 7, 2016 Report Share Posted April 7, 2016 OMG, thank you. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted April 7, 2016 Report Share Posted April 7, 2016 He has 9 Objective stealing units, his Death star and his other deathstar. Seems like an intelligent build for a Maelstrom tournament.His games may be over by the top of turn 4 if he goes first. Strategems? it seems to me that the only real weakness to it is the range on the Rending heavy Burst Cannons. Outside of that, it looks extremely solid. Against it i think you end up needing to force the big boys into your melee units. To do that you have to target the smaller units over the big ones and thus make the big ones go after objectives. It might feel like a 'waste of firepower" but the Annihilation rules have a 7 (instead of an 8) threshold for winning so you cannot wait to do it. Forcing the big fellas to move into dangerous zones because their little guppies are dead seems important. So i think that perhaps an armored army might do well if its fast enough. I could see Dark eldar weathering the storm long enough to target the smaller units while cutting off the bigger ones. I say armored because the armor itself is the first thing the big boys have to kill. They will. but it means the stuff inside is safe for a round so given that turns are not unlimited, the armor adds to the clock for the Tau enemy so to speak. The big Crisis Deathstar is a problem. its overwatch is insane. Hit and run adds to the threat. So it can do work. Shadowsun complicates it further. Any melee unit that decides to charge it will need a wingman unit to go in first. The main unit will need to be incredibly capable in melee. Those suits actually do get STR 5 and so they are no slouch once allowed to actually throw a punch. The shooty deathstar is what will do a LOT for the army in terms of freeing up the other units to do their thing. I dunno. Looks pretty darn dangerous to me. So in summary: BE MOBILE, kill the guppies, let the deathstars have their pound of iron so that they cant have their pound of flesh inside and play the objectives to the very end. =) Good luck...and may the force be with you. Quote Link to comment Share on other sites More sharing options...
pretre Posted April 7, 2016 Report Share Posted April 7, 2016 I look forward to losing to it. :) Quote Link to comment Share on other sites More sharing options...
WestRider Posted April 7, 2016 Report Share Posted April 7, 2016 "The TFO"..."The The French Overlord"... ;) Quote Link to comment Share on other sites More sharing options...
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