Steel Angel Posted September 8, 2016 Report Share Posted September 8, 2016 Anyone up for 2000pt game. Working on my turny list Im in portland area Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 9, 2016 Report Share Posted September 9, 2016 You thinking Sat evening at GG? I could possibly do that,,may need to proxie some ghouls with NGs though,,ive still got about 20 to build,heh. Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted September 9, 2016 Author Report Share Posted September 9, 2016 I can stick around for that,but also looking for an early game. I got a rare sat off so looking to make the most of it Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 9, 2016 Report Share Posted September 9, 2016 Bleh,,,it only took one week for the kids to be in school and im coming down with a sore throat and fever..probably wont be going out this weekend:( Hope ya get a game. We could also try for Tuesday.. Quote Link to comment Share on other sites More sharing options...
Thomatron Posted September 13, 2016 Report Share Posted September 13, 2016 I would play for sure but wouldn't be able to give you the game you're looking for. I only have 1200 so far. Need to build out the rest. I do have some acrylic stick figures as stand ins. I use them for tooling around at home. I could play a full 2000 if you'd be cool with me using those for practice but they dont look very good. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 14, 2016 Report Share Posted September 14, 2016 Heya Thom:) This was for last Saturday,not sure If Chris got anyone to join him for a game as I was sick...though this weekend I could probably make it to GG at 5:00 or so if any of you guys want a 2k game. Proxies or even just bases are fine for me if thats all ya got:) Im running Flesh Eaters. Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted September 14, 2016 Author Report Share Posted September 14, 2016 I might be able to make an evening game. 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 14, 2016 Report Share Posted September 14, 2016 If either or both of you can make it,,or anyone else for that matter.Try to confirm by Friday evening and ill show up Sat at or around 5:00 pm. If theres an odd number of us we could do one of the Triumph and Trechery scenarios from the GH:) Getting a table shouldnt be a prob. Quote Link to comment Share on other sites More sharing options...
Thomatron Posted September 16, 2016 Report Share Posted September 16, 2016 Gotta look at the dates I guess. I'll be there for a game Saturday at 5. I havn't played in a few months so I need to start shaking off the cobwebs before Annihilation. 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 16, 2016 Report Share Posted September 16, 2016 Gotta look at the dates I guess. I'll be there for a game Saturday at 5. I havn't played in a few months so I need to start shaking off the cobwebs before Annihilation. I should be there as well:) Quote Link to comment Share on other sites More sharing options...
Tamwulf Posted September 16, 2016 Report Share Posted September 16, 2016 I only have about 1000 points of Ironjawz, but I'd love to get a game or two in before Sunday's tournament at Borderland Games down south. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 16, 2016 Report Share Posted September 16, 2016 I only have about 1000 points of Ironjawz, but I'd love to get a game or two in before Sunday's tournament at Borderland Games down south. Head over to Guardian Games at 5:00. It sounds like you and Thomatron would be a good matchup as he hasnt played in a while and would need to proxie stuff to get 2k anyway. Ill still plan to be there and help ya all get started:) Quote Link to comment Share on other sites More sharing options...
Thomatron Posted September 17, 2016 Report Share Posted September 17, 2016 I'll have a 1K list planned out. It'll be nice to ease in with a smaller game. If there's a couple of scenarios you want to work on we could try and get two in. 1 Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted September 17, 2016 Author Report Share Posted September 17, 2016 Ill be there with 2000pts 1 Quote Link to comment Share on other sites More sharing options...
Tamwulf Posted September 17, 2016 Report Share Posted September 17, 2016 Sure! We could use any of the pitched battle scenario's out of the General's Handbook. 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 17, 2016 Report Share Posted September 17, 2016 Ill be there with 2000pts I assume you will be running those guys who seem to be lacking in "flesh"? Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted September 17, 2016 Author Report Share Posted September 17, 2016 Hey "my guys" got flesh its just they wear it more like a coat then anything important. But yes a tomb king army Quote Link to comment Share on other sites More sharing options...
Thomatron Posted September 17, 2016 Report Share Posted September 17, 2016 Be a bit late, black jacket, orange tool box Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted September 17, 2016 Author Report Share Posted September 17, 2016 Im chilling have a beer. If anyone shows up early Quote Link to comment Share on other sites More sharing options...
Tamwulf Posted September 18, 2016 Report Share Posted September 18, 2016 Had a great couple of games! First battle was a Take and Hold against the Wood Elves. Krum showed them who Da Megaboss was, and really got up close and personal. It was a slaughter for the Ironjawz, and many Wood Elf Teef were looted. But they are very small, and not worth much. Bob the Shaman manged to summon the Foot of Gork (casting value 10, but Bob was in an Arcane Ruin, and he had 10 models nearby so the casting roll was at +2. I rolled a 9). The Wood Elves failed to disbind my spell, and the Foot of Gork stomped no less then 4 times doing a ton of Mortal Wounds. Suddenly, all of Krum's Boyz stopped in wonder at the awesome power Bob showed in that Hero Phase, and even Krum paused for a second before grunting and splitting open a few more Wood Elf heads! Game two: Blood and Glory. This time, the Wood Elves were more sneaky and cunnin'. Using their fast movement and ranged weapons better, they managed to make Krum look like one of them there porcupines (I mean, really, who fails four 3+ saves in one round of shooting? This guy!). There was some very humorous failed charges in this game, and this time, Thomatron didn't rush to engage the Ironjawz. Best combat of the game for the Ironjawz: My last Brute armed with a Gore Choppa charges six Glade Guard. I think they were Glade Guard? LOL We laughed as the models all had daggers/blades in one hand, and bows in the other, so they apparently shoot daggers and blades with their bows. That unit had pin cushioned Krum, devastated my Brutes, and was well on it's way to winning the game by sitting on an objective until my Brute finally managed to pull off a charge. This game went all five turns, and came down to Bob, the Ironjawz Shaman charging a Wood Elf Hero and whiffing in close combat. All he had to do was survive to make the game a tie... and he fell to the mighty blows of the Wood Elf Hero. Best combo in that game: Wood Elf Phoenix Guard with a 4+ reroll save and a 4++ ward save, and on a save of a six, the enemy takes a mortal wound! Spell called Briar Thorn Armor or something. That was the Bee's Knees! I took a lot of wounds from that spell because my guys are melee monsters! So I went 1-1 in practice, but it gave me a good sense of how my army plays. The Gore Grunta Cav are fast, and if they charge more then 8", hit HARD. Otherwise, they are a great unit that is tough to kill (5 wounds each, and a 4+ save). The Megaboss Krum kills a lot in close combat, but might have problems against big critters... Brutes and Ardboyz are slow, but have a ton of melee attacks and when given Mystic Shield... 3+ which is awesome! The Shaman was no joke, and getting off a Foot of Gork spell will do bad things to your opponent. Of course, rolling doubles for his casting resulted in more than a few extra wounds on my army as Bob's Wild Powah went... wild. In Sum: Ironjawz are slow, but once in close combat, I can't think of any unit I've seen in the game yet that can match them for attacks and wounds. Shooting is their greatest weakness, and Thomatron really took advantage of that in the second game. All the Ironjaws have at least 2 wounds and a 4+ save with a ton of attacks. The Ironjawz are pretty much the exact army I wanted to play in AoS and I'm happy I picked them up! 1 Quote Link to comment Share on other sites More sharing options...
Thomatron Posted September 18, 2016 Report Share Posted September 18, 2016 Thanks again for the games! I was looking over the rules for Blood and Glory and I think we tied on objectives and would have had to go to units destroyed to figure it out. I took one of your objectives and you took one of mine. I'm happy for a tie though. Really need to revamp my 1k list with more shooting. Thanks also for the strategy advice as well! 1 Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 18, 2016 Report Share Posted September 18, 2016 Had a great couple of games! First battle was a Take and Hold against the Wood Elves. Krum showed them who Da Megaboss was, and really got up close and personal. It was a slaughter for the Ironjawz, and many Wood Elf Teef were looted. But they are very small, and not worth much. Bob the Shaman manged to summon the Foot of Gork (casting value 10, but Bob was in an Arcane Ruin, and he had 10 models nearby so the casting roll was at +2. I rolled a 9). The Wood Elves failed to disbind my spell, and the Foot of Gork stomped no less then 4 times doing a ton of Mortal Wounds. Suddenly, all of Krum's Boyz stopped in wonder at the awesome power Bob showed in that Hero Phase, and even Krum paused for a second before grunting and splitting open a few more Wood Elf heads! Game two: Blood and Glory. This time, the Wood Elves were more sneaky and cunnin'. Using their fast movement and ranged weapons better, they managed to make Krum look like one of them there porcupines (I mean, really, who fails four 3+ saves in one round of shooting? This guy!). There was some very humorous failed charges in this game, and this time, Thomatron didn't rush to engage the Ironjawz. Best combat of the game for the Ironjawz: My last Brute armed with a Gore Choppa charges six Glade Guard. I think they were Glade Guard? LOL We laughed as the models all had daggers/blades in one hand, and bows in the other, so they apparently shoot daggers and blades with their bows. That unit had pin cushioned Krum, devastated my Brutes, and was well on it's way to winning the game by sitting on an objective until my Brute finally managed to pull off a charge. This game went all five turns, and came down to Bob, the Ironjawz Shaman charging a Wood Elf Hero and whiffing in close combat. All he had to do was survive to make the game a tie... and he fell to the mighty blows of the Wood Elf Hero. Best combo in that game: Wood Elf Phoenix Guard with a 4+ reroll save and a 4++ ward save, and on a save of a six, the enemy takes a mortal wound! Spell called Briar Thorn Armor or something. That was the Bee's Knees! I took a lot of wounds from that spell because my guys are melee monsters! So I went 1-1 in practice, but it gave me a good sense of how my army plays. The Gore Grunta Cav are fast, and if they charge more then 8", hit HARD. Otherwise, they are a great unit that is tough to kill (5 wounds each, and a 4+ save). The Megaboss Krum kills a lot in close combat, but might have problems against big critters... Brutes and Ardboyz are slow, but have a ton of melee attacks and when given Mystic Shield... 3+ which is awesome! The Shaman was no joke, and getting off a Foot of Gork spell will do bad things to your opponent. Of course, rolling doubles for his casting resulted in more than a few extra wounds on my army as Bob's Wild Powah went... wild. In Sum: Ironjawz are slow, but once in close combat, I can't think of any unit I've seen in the game yet that can match them for attacks and wounds. Shooting is their greatest weakness, and Thomatron really took advantage of that in the second game. All the Ironjaws have at least 2 wounds and a 4+ save with a ton of attacks. The Ironjawz are pretty much the exact army I wanted to play in AoS and I'm happy I picked them up! Most excellent review! Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted September 18, 2016 Author Report Share Posted September 18, 2016 Oh jacks one of your ghoulies tried to make a run for it. I caught him for ya. I give it to you nxt time i see ya Quote Link to comment Share on other sites More sharing options...
Threejacks Posted September 18, 2016 Report Share Posted September 18, 2016 Ahh,,missed that,,must be one of the unpainted ones,heh Quote Link to comment Share on other sites More sharing options...
Steel Angel Posted September 18, 2016 Author Report Share Posted September 18, 2016 Yep grey camo lol Quote Link to comment Share on other sites More sharing options...
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