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Dogs-of-War 2017 FoW Early War Tournament - MAR 25 - Official Thread


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Posted

<edited MAR 22>

WHAT: Dogs-of-War 2017, a Flames of War tournament, Early War, 1150 pts
WHEN: Saturday, March 25, 10:30 AM to 8:30 PM
WHERE: Guardian Games, 345 SE Taylor St, Portland, OR 97214
WHO: SPONSORS: Sponsored by Rose City Dukes and Duchesses and Guardian Games.

PARTICIPANTS: Any Flames of War player who can bring an army, and pay the fee.
Entry fee: $15 cash at registration, paid to barca (not to store personnel). All fees go to prizes for this tournament.
Rules: Battlefront Flames of War, version 3, and Lessons from the Front
, dtd 3 SEP 2015 (no house rules)
Army Lists: All Official Battlefront EW army lists: EW handbooks, Online PDFs, Forces-of-War

 

ARMY LISTS:

  • Army list to be submitted via email to grognard_fow@yahoo.com NLT midnight, 20 MAR for validation.
  • I will NOT have time to validate your list(s) after 20 MAR.
  • If your army list is not submitted by 20 MAR, your army will not be in the tournament.
  • If you have questions/concerns about validating your list, submit it several days before 20 MAR so I can check it and get back to you.
  • You can submit up to two army lists for validation, and after they are validated, you can decide the day of the tournament which one you will play. The requirement for printed lists applies to each validated list.

 

In addition to the fee and army, you must bring your own:

  • Army list, printed, legible, 5 copies (1 for organizer, 1 for each opponent, 1 for yourself)
  • If you use proxies, the proxy substitution must be written on your list
  • Arsenal stats for your teams (or Intelligence handbook that contains this)
  • Relevant special rules, printed (or Intelligence handbook that contains these)
  • Templates
  • Dice
  • Tokens
  • Measuring tape

Any bags or large containers you bring should have a completed luggage tag, or some obvious means of identifying the owner of the bag or container.

 

MISSIONS:

  • Fair Fight - Dust Up
  • Defensive Battle - Surrounded
  • Mobile Battle - Counterattack

Tables requested:

  • 7 tables, elevated, Warhammer/40k style setup, with battle mats.
  • Table size: 4' x 6'
  • Battle area: 4' x 6'

SCHEDULE:

  • START/END: 10:05 AM / 8:00 PM
  • SETUP: 10:05-10:30 AM
  • REGISTRATION: 10:30-10:50 AM
  • START: 10:50 AM
  • END: 7:30 PM
  • Tear-down, put away terrain

I am requesting that as many people as possible arrive at or as close to 10:05 as possible so that we have maximum help in setting up the terrain (10:05-10:30).

 

TIME PARAMETERS OF EACH ROUND:

  • SETUP/DEPLOYMENT: 10 minutes per round. Units not deployed at H-Hour go into reserve.
  • PLAY MISSION: 120 minutes per round, hard stop.

Prizes:
#########

  • GBX89 Puma Panzerspah Platoon (Plastic)
  • Pershing Platoon (plastic) (UBX43)
  • M10 Tank Destroyer Platoon (1 Section) (UBX14)
  • Leopard 2 Panzer Zug (Plastic) (TGBX01)
  • Tanks - Panther vs Sherman Starter Box (TANKS01)
  • Barbarossa book
  • Desperate Measures book
  • GG gift Certificate- $20
  • GG gift Certificate- $20
  • Inflatable WW2 17pdr shell, from River Horse http://riverhorse.eu/product/inflatable-ww2-17pdr-shell/

Awards for Prizes:
##################

  • Best Allied General
  • Best Axis General
  • 2nd Place Allied General
  • 2nd Place Axis General
  • Best Painted Platoon (details will be in Player's Packet)
  • Best Modeling: Warrior, Objective or Terrain (details will be in Player's Packet)
  • Best Sportsman (details will be in Player's Packet)

DETAILED SCHEDULE:
##################
10:00 AM - Store Opens
10:05 AM - 10:30 AM = Terrain Setup
10:30 AM - 10:50 AM = Registration
10:50 AM - 11:00 AM = Instructions, Assignments and Missions

11:00 AM - 11:10 AM = ROUND 1 Setup and deployment
11:10 AM = ROUND 1 H-Hour
11:10 AM -  1:10 PM = ROUND 1, first mission: Dust-Up
1:10 PM = ROUND 1 Game end
1:10 PM - 1:20 PM = ROUND 1 Determine winner, points and turn in results and votes

1:20 - 1:30 = Setup for “PASS-IN-REVIEW” (can start before 1:30 if your battle gets done early)
1:20 - 2:20 = Lunch break if you are not doing Pass-In-Review

1:30 PM - 2:20 PM = Lunch Break, “PASS-IN-REVIEW”: Judging of painting and modeling (details will be in Player's Packet)

2:20 PM - 2:30 PM = ROUND 2 Setup and deployment
2:30 PM = ROUND 2 H-Hour
2:30 PM - 4:30 PM = ROUND 2, second mission: Surrounded
4:30 PM = ROUND 2 Game end
4:30 PM - 4:40 PM = ROUND 2 Determine winner, points and turn in results and votes

4:40 PM - 4:50 PM = ROUND 3 Setup and deployment
4:50 PM = ROUND 3 H-Hour
4:50 PM - 6:50 PM = ROUND 3, third mission: Counterattack
6:50 PM = ROUND 3 Game end
6:50 PM - 7:00 PM = ROUND 3 Determine winner, points and turn in results and votes

 

7:00 PM - 7:15 PM = Tally results
7:15 PM - 7:30 PM = Award prizes
7:30 PM - 8:00 PM = Put away terrain
Expected attendance: 12-14 gamers. If we get more sign-ups, I will try to get more tables.

NOTES:
##################
This is a 'Blitz Tournament format' - fast play focus
Start and end times are hard.

Setup and deployment time is exactly 20 minutes.
Units not deployed at H-Hour go into reserve.
   If mission does not use the Reserves rule, then entry of reserves is back edge of player's deployment area.

Even if you get done early with setup and deployment, you cannot start until H-Hour

Ready or not, each mission starts exactly at H-Hour

All games end exactly 120 minutes after H-Hour, unless you get done earlier.

Missions were selected to be as front-loaded with forces as is possible.

It is highly recommended that you practice with these parameters:

  • your army
  • missions listed
  • battle area (4x5)
  • FoW Official rules, plus the latest Lessons From the Front. No house rules.
  • time constraints (setup=20, battle=120)
  • Recommended Max Time per player's half of each turn: 10 minutes.

Points value is non-negotiable. 1150 points or less, not more.

PLAYERS PACKET:
##################
See these attached files

DoW-2017-Tournsched-voting-results.pdf
FoW-Event-parking.pdf
DoW-2017-Tournament-packet.pdf

<edited MAR 22>

SIGN UP <edited MAR 22>:
Avatar, Name, Nationality, List type (tank/mech/inf), Company Type, Handbook/Reference, List checked
####################################################################################################
AXIS COMMANDERS:

Name/Avatar, Nation, Company, Type, Source, submitted, approved
1. JamesB/barca, Germany, Czech Panzer, Tank Co., Blitzkrieg, yes, yes
2. SteveM/taran.shannara, Japan, Hohei-Chutai-7th, Infantry Co., Rising Sun, yes, yes <edited MAR 22>
3. Steve Z/ZEKE, German, Fallschirmjaeger, Infantry, Burning Empires, yes, yes
4. ZachB/Zach, Italian, COMPAGNIA CARRI, TANK COMPANY, Hellfire and Back!, yes, yes
5. Josef M/Lord Hanaur, Japan, ?, ?, Rising Sun, no, no
6.
7.

ALLIED COMMANDERS:

Name/Avatar, Nation, Company, Type, Source, submitted, approved
1. Ben P/Bpoli7, USSR, Legkiy Tankovy Batalon (Lt Tk BN), Tank Company, Barbarossa (Digital Exclusive), yes, yes
2. MikeS/fingolfen, Poland, Pulk Kawalerii Zmotoryzowanej, Mechanised Company, Blitzkrieg, yes, yes
3. Ryan M/lazarus, USSR, ?, Tank Company, Barbarossa, no, no
4. MikeB/bossart, USSR, Heavy Tankovy, Tank Company, Barbarossa, yes, yes
5.
6.
7.

NOTE: any questions or corrections, reply below, or send PM to barca.

<edited MAR 22>

DoW-2017-Tournsched-voting-results.pdf

FoW-Event-parking.pdf

DoW-2017-Tournament-packet.pdf

Posted

QUES: Why not go with the BF "Points Totals For The 2017 Tournament Season" (EW = 1650 points)?
http://www.flamesofwar.com/Default.aspx?tabid=57&art_id=1933

ANS: In 2016, many people asked for a fast game format tournament. In 2016, we did not get to do that. When the time came around for the next EW tournament, that seemed like a good opportunity to try this format.
I looked at other fast tournaments, and saw many armies being played in EW at 1125 pts. I spec'd out some lists and settled on 1150 points, to get an average of 4-5 platoons.

QUES: Why battle area of 4'x5'?

ANS: 4x6 seemed to have too many large holes for the defender, at 1150 points.
Also, I wanted the forces to close quickly to get done in 120 minutes or less.
4x4 seemed to not have enough space for flank maneuvers, so I compromised on 4x5.

  • Like 1
Posted

We've done 1000 point tournaments on 6x4 tables down here. We didn't really have any problems with the table size. Actually, it was pretty refreshing to be able to maneuver without getting mauled immediately. 

  • Like 1
Posted

We've done 1000 point tournaments on 6x4 tables down here. We didn't really have any problems with the table size. Actually, it was pretty refreshing to be able to maneuver without getting mauled immediately. 

Thx. 4 the input. Will get feedback from our locals on their experiences and suggestions.

Posted

Concur on the table size to force. It allows for maneuver and creative employment of forces.

 

Conclusion at 2000 is going to be a long day with four hours of driving. You might consider rolling deployment into the 120 minutes of game time to buy back an hour. With a small 1100 point force, game play should be quick and decided in about 90 minutes.

Posted

Another way to get an hour back is:

Everyone bring their own food so we cut lunch time to 30 min.

+

Deployment time is 10 min.

 

Combined, that reduces tourny time by 60 min.

  • Like 1
  • 2 weeks later...
Posted

State your preference for Lunch source and length of break:

A. Bring your own lunch, break for 30 min.

B. Buy lunch locally, break 1 hour

 

 

Some out-of-towners would like to get done earlier than originally scheduled.

If majority of responders choose "A", I will change the schedule.

  • 2 weeks later...

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