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2k Castellans IG + Raptors soup


fluger

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Castellans: 1502

Coteaz:  100
Ordo Xenos Inquisitor:  34
3 Servo Skulls
Priest:  25
Priest:  25

Infantry Platoon: 360
PCS: 50
Lascannon
Squad: 75
Flamer, Power Axe, Meltabombs
Squad: 75
Flamer, Power Axe, Meltabombs
Squad: 80
Meltagun, Power Axe, Meltabombs
Squad: 80
Meltagun, Power Axe, Meltabombs

Infantry Platoon: 330
PCS: 50
Lascannon
Squad: 70
Lascannon
Squad: 70
Lascannon
Squad: 70
Lascannon
Squad: 70
Lascannon

5 Scouts: 55
Bolters

5 Scouts: 55
Bolters

Wyvern:  65

Wyvern:  65

7 Vanguard Vets: 194
Power Axe, Power Maul

7 Vanguard Vets: 194
Power Axe, Power Maul

CAD: 280

Lias Issodan:  170

5 Scouts: 55
Bolters

5 Scouts: 55
Bolters

Deathwatch Kill Team: 216

8 Deathwatch Veterans:  216
8 Stalker Pattern Boltguns

1998

 

Could someone check my math on this?

 

Basic plan is Lias is the warlord, he joins the deathwatch unit and gives them and the vanguard vets infiltrate.  All SM units are Raptors CT for the sniping Bolters. 

 

Not sure what I'd drop to make it 1850 (maybe the Wyverns and change?), but it shouldn't be that hard. 

 

Looking at this more for OFCC than competitive events. 

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Take the Ordo Xenos Inquisitor (from Codex:Inq) in the Inquisitorial Representative detachment (from Codex: IA). Gets you a free warlord trait.

 

If you're taking a priest (assumedly for the blob), make him a C:AS one and take Litanies of Faith (15). It makes War Hymns automatic.

Trying to keep it at 3 detachments, so can't do an inquisitorial detachment.

 

As far as the priest one, that makes sense, I could drop the other priest and save 10 pts.  I mostly had two to ensure getting the War Hymn I wanted. 

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If you're going to blob up the platoons, having MBs on all the sargents when you can only have 1 guy in the unit use them in a given phase seems kinda silly to buy it for them all.

Couple thoughts.

 

1.  I'm not guaranteed to blob up anymore.  I can see using the Castellans formation to go all MSU all the time.  Would be my only play against a deathstar I think.  

2.  I might be assaulting multiple things, like, say several Rhinos that have scouted up.  

3.  Blobs are super unwieldy, its hard to guarantee your own guy with the meltabombs will be close enough to the fight to use them.  Not to mention they only LOS on a 4+ and can easily be barrage sniped or kill zoned in other ways.  

4,  Trying to keep track of which tiny sgt has the meltabombs and which don't would drive me mental.

 

For 20 pts I don't think its all that bad of an option, but if I need to cull points, its a place to look.

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So, Raptor's Chapter Tactic says:

 

Strike from the Shadows (as per the Raven Guard Chapter
Tactic in Codex: Space Marines): Models in this detachment
have the Scout special rule. In addition, on the first game turn,
models in the detachment have the Stealth special rule.
Note
that units which contain models with any variant of the Bulky
special rule do not benefit from either rule.
 

Underlined emphasis is mine. Raptors plus castellans is silly.

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Other FW chapter tactics mostly say 'Models with Chapter Tactics'.

 

Some others that don't:

 

By this Seal: When using the Allies Matrix, all models in
the Red Hunters detachment count units from Codex: Grey
Knights and Codex: Adepta Sororitas as Battle Brothers so long
as an Inquisitor is also present in the army.
 

That one is useless.

 

Angel's Revenant:

To the Last Breath: If the detachment loses half (round down)
of its units during the course of the game, then all remaining
units in the detachment gain the Fearless special rule.
 

Meh

 

Mantis Warriors:

Shadow Killers: Infantry models in this detachment gain the
Move Through Cover and Hammer of Wrath special rules.
In addition, on any turn in which they declare a charge from
within a terrain feature that grants a cover save (not including
any terrain piece purchased as a Fortification choice), they gain
the Furious Charge special rule.
Note that units which contain models with any variant of the
Bulky special rule do not benefit from this special rule.
 

Star Phantoms:

Orbital Wave Attack: Any unit in the detachment arriving via
Deep Strike may re-roll any Reserve roll of 1 if its controlling
player wishes.
 

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