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New Stormcast Models / Battletome


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Posted 23/01/2017

The vanguard of the storm…


The Mortal Realms have been beset this month by the corrupting forces of change: cults of acolytes rise in the Free Cities, bestial Tzaangors attack from the wild places and Deamons claw at the veil between worlds.

Dire times indeed for Sigmar’s people. The God-King has seen these developments, though, and even now prepares his retaliation. This February, the Vanguard Chambers are unleashed.

These swift and deadly warriors are a new type of Stormcast Eternal – rangers, trackers and cavalrymen without compare. They are swift vengeance to the forces of Chaos, and the outriders and scouts of Sigmar’s armies. The models that are on the way make for an imposing army (and you may recognise a little piece of their kit from a previous Rumour Engine…).



The sleeker armour of these hunters allows for more dynamic miniatures compared to the heavy-hitters found in many Stormcast Eternal battlelines. They also have a much more feral appearance, draped in furs and pelts, and feeling much more like an army that is at home in the wide realms, rather than a fresh new arrival from Azyr (as the Stormcasts were when we were first introduced to them).


They bring with them loyal beasts of the Celestial Realm, some familiar, like the Gryph-hound, and some we have never seen before, like the Aetherwing and the formidable Gryph-chargers (more on those very soon).

To accompany this impressive range of new models the Stormcast Eternals are also getting a brand new Battletome. This book will match the format of the recent Disciples of Tzeentch book, and will be packed with content for those who love Sigmar and his champions. The background of the book, like Chaos Battletome: Disciples of Tzeentch before it, explores the setting beyond the events of the Realmgate Wars, including Sigmar’s new cities.

Gamers will find all the current Stormcast Eternal units, as well as all the news ones in there, along with Allegiance Abilities, battleplans, magical Artefacts, Battalions, prayers and more besides. For the first time, we’ll also get specific abilities to represent the most famed Stormhosts like the Hammers of Sigmar and the Hallowed Knights (Only the Faithful!)

February is going to be a great time for Stormcast Eternals players.

We’ll have lots more to show you from these guys soon, so stay posted.

PS: We have another reveal from next month’s releases tomorrow. Check back then to find out what…


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From white dwarf, and someone with good vision lol


Hammers of Sigmar

>required stuff

- 1 Thunderhead Brotherhood

>additional stuff

- 0-1 Lords of the Storm

- 0-2 Thunderhead Brotherhood

- 0-3 Thunderstrike Force

- any number of SC units

Everything get's Lightning Strike if the number of batallions is maxxed out.



- First to be Forged:

Bravery +1 for everything.

- Heralds of Sigmar:

When a friendly unit of Liberators is destroyed, roll a d6. On a 6, instead return the unit to full strength and remove it from the table to set up in the Celestial Realm. Next movement phase they can arrive by Lighting Strike.

- Command Trait - We Cannot Fail

If a friendly SC unit within 3" of the general suffers a wound or mortal wound, roll a d6. On a 6 ( I think), ignore that wound or mortal wound


Hallowed Knights


- 1 Lords of the Storm


- 0-3 Thunderhead Brotherhood

- 0-3 Hammerstrike Force

- any number of additional SC units

Everything get's Lightning Strike if the number of batallions is maxxed out.



- Only the Faithful:

Roll a d6 for every unit affected by an enemy spell. On a 5+the spell has no effect on that unit.

- Holy Crusaders:

+1" to run and charge distances.

- A Martyr's End:

Roll a d6 for every slain model from this batallion that has not yet attacked this phase killed in melee; on a 3+ (I think) it can pile in attack normally before being removed.

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