Lyraeus Posted January 11, 2019 Report Share Posted January 11, 2019 2 hours ago, paxmiles said: Right, but Dark Trainer doesn't have another 30-shroom blob. He's got a unit of 20, a unit of 30, and a unit of 11 that is likely stationary. That's his entire offensive force and why I'm suggesting MSU tactics. In terms of Support units, He's got a KFF mek, 11 grots, and a weird boy. Hence why at that point you have the 2 CP Insane Bravery stratagem. It's easier to save one squad that could come back at full strength than multiple small squads As an Ork player msu is not good unless you are running things like Tankbustas and Kommandos. Even then they are not great because they can just be wiped off the table so easily Quote Link to comment Share on other sites More sharing options...
Guest Posted January 11, 2019 Report Share Posted January 11, 2019 20 minutes ago, Lyraeus said: Hence why at that point you have the 2 CP Insane Bravery stratagem. It's easier to save one squad that could come back at full strength than multiple small squads As an Ork player msu is not good unless you are running things like Tankbustas and Kommandos. Even then they are not great because they can just be wiped off the table so easily Ah, he can bring them back to full strength? That would explain it. Quote Link to comment Share on other sites More sharing options...
Lyraeus Posted January 11, 2019 Report Share Posted January 11, 2019 5 minutes ago, paxmiles said: Ah, he can bring them back to full strength? That would explain it. 3 CP once a game Unstoppable Green Tide. Needs to be under 10 though Quote Link to comment Share on other sites More sharing options...
fluger Posted January 11, 2019 Report Share Posted January 11, 2019 43 minutes ago, Lyraeus said: 3 CP once a game Unstoppable Green Tide. Needs to be under 10 though It is nice as a threat, but I found that I never got it to go as my foes just made sure the unit was wiped out. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 11, 2019 Report Share Posted January 11, 2019 1 hour ago, Lyraeus said: 3 CP once a game Unstoppable Green Tide. Needs to be under 10 though So he starts the unit at 30, so when it goes to 10, after paying 2 CP for insane bravery, he can pay another 3 CP to get it back to full health? 5 CP is a lot. Is it really worth it? Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted January 11, 2019 Report Share Posted January 11, 2019 1 minute ago, paxmiles said: So he starts the unit at 30, so when it goes to 10, after paying 2 CP for insane bravery, he can pay another 3 CP to get it back to full health? 5 CP is a lot. Is it really worth it? Orks can count their squad size or another squad close by size as their LD so the insane is more of a threat as well. Fluger has it right people know it could happen and if they make them less than 10 just keep hitting them to full wipe. Another CP saver if around 5 models can be the warboss bashing heads. iirc d3 slain models can be used to pass the test. Even more incentive for the ork opponent to completely wipe the squad. 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted January 11, 2019 Report Share Posted January 11, 2019 1 hour ago, VonVilkee said: Orks can count their squad size or another squad close by size as their LD so the insane is more of a threat as well. Fluger has it right people know it could happen and if they make them less than 10 just keep hitting them to full wipe. Another CP saver if around 5 models can be the warboss bashing heads. iirc d3 slain models can be used to pass the test. Even more incentive for the ork opponent to completely wipe the squad. d3 mortal wounds and then auto pass. Quote Link to comment Share on other sites More sharing options...
Ish Posted January 11, 2019 Report Share Posted January 11, 2019 It's best used of a way to set up a trap choice for the Ork player's opponent... Let's Marine Squad A shoots the crud out of Ork Mob X and drops them to less than ten models. Now it's time for Marine Squad B to shoot... ...they can shoot at Ork Mob X and finish it off, but that will leave Ork Mob Y unharmed. ...they can shoot at Ork Mob Y, but that probably won't finish it off in one go, leaving a weakened Ork Mob X and Y. Quote Link to comment Share on other sites More sharing options...
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