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jollyork

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Everything posted by jollyork

  1. See Step 2 of the selection process. The skill assignment must be legal, so a coach can give it to a player with Primary or Secondary access to Mutations. We have a Chaos Chosen and Skaven team in the league.
  2. @Weav @Amado @savion47 @Burk @scotthartman @sbr @ninefinger @kb10r @Maxwell Christian @ROGRE SKILLS DRAFT PROCESS Review the list of Skills available in the Draft Pool When it is your turn in the order, post to this thread with your selection and player assignment NOTE: the assignment must be legal (ie, the player must have either Primary or Secondary access to the skill) Your post MUST include: ID (listed to the left of the skill in the pool) Skill Assigned Player (roster number and name) Value Increase Example: A3, Jump Up, #7 Gladys McFanny, +20K You may post your selection out of order, but your choice may be voided by a coach earlier in the draft order Your post may include an alternate selection (for example, if you're going to be unavailable all day) The draft closes at 11:59 PM PT the same day the pool is posted Any coach who did not make a selection during the draft time will have a skill randomly selected and randomly assigned to player on their team roster YOU are responsible for updating your team roster correctly, including the new Player Value and Team Value QUICK REFERENCE - VALUE INCREASES All Drafted skills are considered to be Chosen skills for Value Increases. The total Value Increase is based on the normal access for the player selected. Chosen Primary skill: +20,000 gp Chosen Secondary skill: +40,000 gp Chosen Unavailable* skill: +40,000 gp *Unavailable skill is one the player would not normally be able to get; for example, a Mutation or Trait. DRAFT POOL In case you're wondering, these are generated randomly using a Google Sheet RANDBETWEEN() function . ID Agility ID General ID Mutations ID Passing ID Strength A1 Dodge G1 Sure Hands M1 Prehensile Tail P1 Cloud Burster S1 Stand Firm A2 Dodge G2 Block M2 Horns P2 Running Pass S2 Arm Bar A3 Jump Up G3 Shadowing M3 Claws P3 Cloud Burster S3 Multiple Block A4 Dodge G4 Shadowing M4 Horns P4 Pass S4 Arm Bar A5 Safe Pair of Hands G5 Pro M5 Claws P5 On the Ball S5 Strong Arm DRAFT ORDER Rhaphen Pillagers - Burk Teclis'ulor Cancer - Weav Keepers of the Garden - sbr Nagash Numbskulls - savion47 Red Port Snakers - Maxwell Christian Death Bed Friendlies - Amado The Brothers Stout - scotthartman Blood River Reavers - kb10r Hope Springs Heckions - jollyork Silverspire Musket Balls - ninefinger Forever 7's Krooked Kuntz - Rogre
  3. W00t! All rosters have been completed and validated! Nice work, coaches. We're already off to a great start (nevermind this is Blood Bowl and soon we'll all be whining about dice rolls and dead players). I am excited for the opening kickoff next week at Game Night. Coach Team Name Roster Amado Death Bed Friendlies Snotings Burk Rhaphen Pillagers Norse jollyork Hope Springs Heckions Halfing kb10r Blood River Reavers Chaos Chosen Maxwell Christian Red Port Snakers Skaven ninefinger Silverspire Musket Balls Necromantic Horror Rogre Forever 7's Krooked Kuntz Orcs savion47 Nagash Numbskulls Undead sbr Keepers of the Garden Nurgle scotthartman The Brothers Stout Dwarfs Weav Teclis'ulor Cancer Elven Union Here is our upcoming schedule of events: -Tuesday, June 15: With all the rosters done, I will post the pool of skills for the first Draft today, along with the complete process for drafting. -Wednesday, June 16: The draft thread will open and include the draft order (random for this first pre-season draft). Coaches will post their skill selection and player assignment in the thread. -Thursday, June 17: I will post the Results Form instructions. This is a Google Form that must be used to submit match results for each game you play. I will share it via the same email you sent me for the Roster Sheet. -Tuesday, June 22: Opening Night at the Ordo Clubhouse!
  4. Online. The draft pool will be posted each Wednesday along with the draft order (random for this first draft).
  5. League status update: 1 day to go to get your rosters in for the first League Draft! We've seen great participation so far, with just a couple of coaches waiting until the final moments to get those rosters finalized. Other than them, we just need a team name from Burk for his Norse raiders, who are likely feeling the heat so far south of their frozen homeland. Looks like Amado and I will be feeding this league of bruisers with CAS points. 🙂 Coach Team Name Roster jollyork Hope Springs Heckions Halfing Weav Teclis'ulor Cancer Elven Union Burk Norse Amado Death Bed Friendlies Snotings kb10r Blood River Reavers Chaos Chosen scotthartman The Brothers Stout Dwarfs savion47 Tuxedo Titans Undead Rogre Forever 7's Krooked Kuntz Orcs sbr ninefinger Silverspire Musket Balls Shambling Undead Maxwell Christian
  6. With the way GW has expanded and exploded all of their games in so many directions, including revisiting every piece of nostalgia from the beginnings of the company, I am inclined to believe the original Dungeonbowl will make a comeback, and not just the last version of "it's BB played in an underground stadium." 🙄
  7. Great question, and I will add this to the League Rules. All Drafted skills are considered to be Chosen skills for Value Increases. The total Value Increase is based on the normal access for the player selected. Chosen Primary skill: +20,000 Chosen Secondary skill: +40,000 Chosen Unavailable* skill: +40,000 *Unavailable skill is one the player would not normally be able to get; for example, a Mutation or Trait.
  8. @Weav @Amado @savion47 @Burk @scotthartman @sbr @ninefinger @kb10r @Maxwell Christian @ROGRE The season kickoff is quickly approaching! All of you have been sent a Share link to the Rosters doc (if you have not received it, be sure to PM me with your email address). To make sure we're all set for the season opener on June 22, and to work out any kinks with the rosters and the Draft Rules, we're having out first league Special Event: Draft Day! DRAFT DAY! Any team with a complete and legal roster entered into the Sevens League Team Roster file by June 15 11:59 PM PST will be entered into the Pre-Season Skills Draft (see LEAGUE NIGHT BONUS SKILLS DRAFT in the league rules). Since no team will have any League Points, the draft order will be random. Any team without a legal roster will not be eligible to draft a skill. Each coach may select one skill from the draft pool and assign it to any player on their team roster.
  9. @Weav @Amado @savion47 @Burk @scotthartman @sbr @ninefinger @kb10r @Maxwell Christian I have created a simple Google doc for entering your team rosters and managing them during the season. Given the simplified team progression rules of Sevens, I stripped out all the fancy stuff that a lot of BBS2 rosters have built in to make is quick and easy for us to update. Please PM me the email address you would like a Share link sent to. It is a Google Sheet, so you will need to be able to use Google docs with that address.
  10. This sounds like a lot of Mathammer for Blood Bowl, not to mention Sevens. In game 1, when you lose both your best players to failed Rush rolls... you will remember what game you're playing.
  11. Here's a fun Human roster: Ogre (140) 3 Halflings (90) 3 Linemen (150) 1 Re-roll (100) 5 Dedicated fans (100) Total: 600
  12. Feeling cute, might pick some pus boils with this: 1 Rotspawn (140) 2 Bloaters (230) 4 Rotters (140) 4 Dedicated Fans (80) Total: 590 Slow, smelly, and sloppy!
  13. @Weav @Amado @savion47 @Burk @scotthartman @sbr @ninefinger @kb10r Here are the 7s roster rules (DZ p91). Let's have some fun and get some rosters posted for critique and trash talk! (I'll put these in the header post as well for reference) BLOOD BOWL SEVENS ROSTER RULES TEAM DRAFT BUDGET: 600,000 gp NUMBER OF PLAYERS: 7 minimum, 11 maximum JOURNEYMEN: (allowed during season play), replace Loner (4+) with Loner (5+) PLAYER POSITIONS LINEMEN (0-12 or 0-16 position): unlimited OTHER POSITIONS AND BIG GUYS: maximum 4 (restricted by normal team roster limits) PURCHASING TEAM RE-ROLLS 0-6 re-rolls can be purchased during Team Draft Cost is double normal cost (and adds double value to Team Value) Additional re-rolls can NOT be purchased during season HIRING SIDELINE STAFF 0-3 ASSISTANT COACHES: 20,000 gp each 0-6 CHEERLEADERS: 20,000 gp each 0-1 APOTHECARY: 80,000 gp All can be purchased during season DEDICATED FANS All teams start with 1 (and will never fall below 1) 0-5 additional: 20,000 gp each (only available when team is drafted) If you have not yet played BB2020, know that Dedicated Fans = income and are very important!
  14. We're up to 9 teams! Come join the party, you other BB-ers. 7s is a great way to learn the game and/or improve your skills without the crutch of Rerolls. 🙂
  15. Official rules and signups for the league are up in this post. Join in the fun and mayhem!
  16. @Burk@kb10r@peter.cosgrove@ROGRE@Maxwell Christian@Bosco@scotthartman@Zorcon@sbr@Ziggens@savion47@sfoster@MOONEY@Brick Bungalow@Dark Trainer@Damien@ninefinger @Frostitute Please signup for the league by replying to this thread with your team name and team type. For example: Viscount Bezier's Fire Devils - Humans Confirmed Coaches: jollyork, Weav, Amado, savion47, Burk, scotthartman, sbr, ninefinger, kb10r
  17. ⭐ BORDER PRINCES BASH! - SEVENS LEAGUE ⭐ The Border Prince Confederacy, known also as the Borderlands, The Frontiers or simply as the Border Princes, is a vast region within the Old World located between the Black Mountains and Black Fire Pass to the north and the shores of the Black Gulf to the south. This region of vast wilderness is home to a multitude of petty Human kingdoms that were established by highly ambitious adventurers who sought to create a realm of their own. Many times, however, these adventurers usually consist of political or religious refugees from lands such as the Empire, Bretonnia and Kislev. As such, these lands are infamous as the homes of a wide variety of bandits, mercenaries, cut-throats, pirates and other lawless fugitives. The perfect place for a league of fierce, scrappy Blood Bowl teams! ⭐ RULES⭐ The league will use all of the latest edition of 7s rules from Death Zone (2021), pages 90-97. As these are fresh off the printing press, some granular questions have arisen and answers are listed below. Undoubtedly more questions will arise and we will post clarifications specific to our league here. -All teams from BB2020 and the latest Teams of Legend document are allowed -Team Draft Budget is 600,000 gp (DZ p91) -Note that Rerolls cost double and add that double cost to Team Value (unlike standard BB) -Inducements are limited to the ones listed in the DZ rules (DZ pgs 93 and 97) -Mercenaries from BB are available, not the new Mercenaries from DZ -Player Advancement and The Draft rules are in effect (DZ p96) ⭐ SCHEDULE ⭐ Season Dates: June 22 to July 20; Playoffs August 3 The league has an Open Schedule. Coaches can play as many games as they can fit into season. Coaches can play the same opponent multiple times, but note that the League Points (LPs) earned against each opponent is capped (see League Rankings). ⭐ LEAGUE RANKINGS⭐ Team rankings are determined by the total number of League Points (LP) earned. LPs are earned for Match Results, Bonuses, and Special Events. Match Results LPs from Match Results are capped at a maximum of 11 LPs from matches against a single coach. For example, if Coach Alpha has 1 win and 2 draws against Coach Beta, Coach Alpha has 11 LPs and cannot earn any more LPs from Match Results. -Win: 5 LPs -Draw: 3 LP -Loss: 1 LP Bonuses LPs from Bonuses are NOT capped and can be earned for any match. For example, despite Coach Alpha having 2 wins and 1 draw against Coach Beta, they could play again and Coach Alpha would earn LPs from Touchdowns and Casualties. -Each touchdown scored by your players: 1 LP -Each casualty (that earns SPP) caused by your players: 1 LP Special Events These are league-wide occasions determined by the Commissioner and will be advertised in advance. They could be part of a League Night Theme. ⭐ WINNING THE LEAGUE ⭐ Following the final league night, a number of teams will be eligible for the playoffs determined by their rankings and the total number of teams in the league. -7 or fewer teams: the top two (2) teams will have a 1-game playoff for the championship -8 or more teams: the top four (4) teams will have a 2-game playoff for the championship ⭐ LEAGUE NIGHTS ⭐ There are three (3) official League Nights hosted at WOW. -June 22 -July 6 -July 20 -League Night for Playoffs: August 3 Coaches may play as many games as they can fit into the duration of each League Night (approximately 5:00-9:00 PM, subject to the GN Czar’s decision). ⭐ LEAGUE NIGHT BONUS SKILLS DRAFT ⭐ At the conclusion of each League Night, each team will be eligible for the Bonus Skill Draft. The Commissioner will generate a draft pool with a number of Skills equal to the number of teams in the league, and each coach may draft one (1) of these Skills and assign it to any player on their roster. This is an exception to the normal 7s rules of random skill assignments. The draft order is determined by the number of LPs earned during League Night, with the highest number being first. Ties between teams will be broken by: Total League Points, Wins, Draws, Losses, die roll (by Commissioner). Note that coaches not playing on League Night will still get a draft selection, but they will all have a League Night score of zero points, broken by the tie breakers listed above. (If not all coaches attend League Night, the draft will be conducted/concluded online through the Ordo Fanaticus Forum). All Drafted skills are considered to be Chosen skills for Value Increases. The total Value Increase is based on the normal access for the player selected. Chosen Primary skill: +20,000 gp Chosen Secondary skill: +40,000 gp Chosen Unavailable* skill: +40,000 gp *Unavailable skill is one the player would not normally be able to get; for example, a Mutation or Trait. ⭐ LEAGUE NIGHT THEMES⭐ Each league night will feature a theme that adds special circumstances to the matches played during the league night (and only those matches). Coaches are still free to play as many matches as they can during league night and use the theme for all of them. These are EXAMPLES of possible themes. No theme is guaranteed to be used, nor in any particular order. -Opening Night - The biggest night for fans to attend, filled with excitement for the season and hope for playoffs! Each team gets +2 Dedicated Fans for each game played during Opening Night. Additionally, if the coach brings a painted Cheerleader model, the team gets an additional +1 Dedicated Fans (for a total of +3) and a Cheerleader inducement to use for each game! -Mascot Night - The stitching is fresh and the outfits are zany, ready for their debut in front of the crowd. Each team gets a free Mascot Inducement (DZ page 39) for each game. Additionally, if the coach brings a painted Mascot model, the team gets two (2) Mascots for each game! -All You Can Eat Night - The grills are fired up and laden with patties of ground… something, and nothing attracts wizards like a buffet! Each team gets a free Wizard inducement for each game. This may be a standard Wizard or any of the special Wizards that are available based on the team’s Regional Special Rules (DZ page 22). Additionally, if the coach brings a painted Apothecary model, the team gets a free Apothecary to use for each game! -Pro Scout Night - The Big Leagues sent their scouts to assess the young talent, so all players are playing their very best. Any player can use the Pro (3+) skill during the games, but if they do, they count as having an additional skill for the purpose of The Draft (DZ page 96) at the end of the game. Note that the players never actually have Pro and do not retain it after league night. -Free Beer Night - The kegs are flowing and the players don’t mind partaking just because they have a match to play! Each team MUST use the Heady Brew inducement (DZ page 39) at the start of each drive. Note that the requirement for a player to have the Stunty trait is waived for this theme. Each team also gets a free Bloodweiser Keg inducement (BB page 90). Additionally, if the coach brings a painted Bloodweiser Keg model, the team gets two (2) Bloodweiser Kegs to use for each game! ⭐ BLOOD BOWL SEVENS ROSTER RULES ⭐ TEAM DRAFT BUDGET: 600,000 gp NUMBER OF PLAYERS: 7 minimum, 11 maximum JOURNEYMEN: (allowed during season play), replace Loner (4+) with Loner (5+) PLAYER POSITIONS LINEMEN (0-12 or 0-16 position): unlimited OTHER POSITIONS AND BIG GUYS: maximum 4 (restricted by normal team roster limits) PURCHASING TEAM RE-ROLLS 0-6 re-rolls can be purchased during Team Draft Cost is double normal cost (and adds double value to Team Value) Additional re-rolls can NOT be purchased during season HIRING SIDELINE STAFF 0-3 ASSISTANT COACHES: 20,000 gp each 0-6 CHEERLEADERS: 20,000 gp each 0-1 APOTHECARY: 80,000 gp All can be purchased during season DEDICATED FANS All teams start with 1 (and will never fall below 1) 0-5 additional: 20,000 gp each (only available when team is drafted) If you have not yet played BB2020, know that Dedicated Fans = income and are very important! ⭐ RULES UPDATES ⭐ Some rules clarifications that come up during games. TOUCHBACKS The Sevens rules are unclear about what counts as a Touchback. For our league, any kick-off that lands on the pitch and not behind the kicking coach's Line of Scrimmage is a fair kick, any other result is a Touchback. POST-GAME SEQUENCE The Sevens rules describe the sequence for Player Advancement and The Draft correctly, but are listed in the rules in the wrong order, which is confusing. During the Post-Game, coaches roll for The Draft first, then conduct Player Advancement rolls, so that a player who earns a new skill is NOT eligible for the The Draft until after their next game.
  18. For @kb10r it is SPPs, however he still won't be able to spend them on Skills.
  19. 1) As written, d3 2) Double cost 3) Classic mercenaries
  20. The league will use all 7s rules as-is from Death Zone. If your Snotlings end up being a candy store of SPPs, then you will be be a very popular matchup. 🙂
  21. UPDATE: I'm gonna move the first League Night to June 22, and will likely adjust the other dates slightly to accommodate summer travel plans. Any other feedback on dates or rules before we finalize the details?
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