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Lord Hanaur

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Everything posted by Lord Hanaur

  1. Well you need something to go into those Wave Serpents. Dire Avengers and Fire Dragons tend to be popular choices. Guardians are actually surprisingly terrifying in 12's, because of their rending. It's really effective and cheaper than say Dire Avengers but becomes bolter Fodder which is why Dire Avengers tend to be more popular. Dark Eldar can probably handle the anti-tank duties more efficiently than Eldar do. Eldar have powerful anti-tank means but requires you to put a pretty goodly sum of points at risk to do it a lot of the time. I have found the Venom with Blasterborn to be highly successful at their jobs. The venom itself is a terror, and hard to target in round 1 because of Night Shields. it can deliver its payload of pain pretty convincingly. Land Raiders happen and its nice to have an answer. Venoms are assault vehicles so when shooting dont work, grenade the thing. As troops go for the Dark Eldar my choice to date has been Wracks. The Haemonculi is cheap also which helps when doing the allies thing. The Liquefier Gun on Wracks, and the HexRifles which all my Wracks have, are really good weapons, though better in larger numbers. So Haemonculus Ancient, Blasterborn in venom (add cannons) and a Wrack unit in Venom (add Cannons because yeah..just do it) is a pretty good addition.
  2. PLus you can stack the washers easier. Chaos Raptors need washers. Good lawd they are top heavy.
  3. Yeah I think they are a great counterattack. GREAT.They can explode almost any squad they hit. Almost.
  4. Vendettas are really cool. A pair is so worthwhile. Add in those Rough riders though. Super fun.
  5. Also, previously written, albeit some time ago: Rough Ridaaaahs! and somewhat, but not a lot more recently: Beasts and Cavalry!
  6. I love Rough riders. I use them in my IG list. Mostly cause i love how my Bretonians look on the field. =)
  7. You do like doing that. that's true. i am going to have to beg Westrider to let me borrow his junk pile (read: Tyranids) so i can play with them like LEGO's...and with each passing game, i will grow my LEGO construct stronger and more fearsome! GRAR. until finally it is winning tournaments. And then i will cry from atop the mountain: "LONG LIVE THE ABSENT MINDED PROFESSOR AND HIS CEASLESS PERSUIT OF THE MIGHTY FLUBBER!". And they said it couldn't be done. HA! For the law of Lord Hanaur reads: That which is awesome must be fielded.
  8. I'm reading on several forums that Tyranids are having some good success against Tau. Interesting. there are multiple threads on DakkaDakka on it, with some stories and battle reports. There are some in Africa, some in Canada, a couple in places Im not sure of. Also saw a pretty good Youtube illustration of what Tyranids can do to Tau, especially Gunline Tau. Oofta. Not ALL end well for the Tyranids but there's a couple beat downs. One good turn of rolls and deep strikes and booya! Turn 2 can be a blood bath.
  9. Umm... this is a "Tyranids are here" thread and it seemed very on topic to discuss that. Plus, I am running out of ways to stay interested in the trend of "uh huh" and "Nuh uh" that it's turning into. Correction. Past tense. HAS turned into. So, its an aspect of the Tyranids arrival we could ALSO discuss.
  10. shrug. Im ambivalent, honestly. If they FAQ that, okay. But until then I dont think it would bother me.
  11. According to some online sources, part of the reason certain elements were omitted were competitiors poaching on their stuff and selling models. Apparently there was a sizable lawsuit attached to this. There's several places where they site (unnamed sources of course) as saying that play testing didn't start early enough and so playtesting results weren't conclusive enough by the time upper management forced them to "finish playing with their toys and sell something already". I dont know the sources and cant verify any of it but its plausible. I thought it funny because I remember all the online chatter about 5 years ago where people were really upset at the way GW was always releasing things later than scheduled. Well now they are apparently on a breakneck strict schedule I'd say. Maybe they should decide on an author next time a lot sooner? That could give him more time to think about it before the project ACTUALLY starts. Who was the project manager for the book. Does it say?
  12. He's not required to start in it but once he joins he's locked in it? It would say that, I think. I'd have zero problem with him splitting off later.
  13. eh...I never said that. Definitely would not say that. Sisters work great.
  14. What I love about this list is that it has five units that can be ON the other guys starting line by round 2, and 60+ scittering gaunts on their way and threatening in turn 2 as well. It backs the enemy up quite a bit and sets them up pretty nicely. I understand that enemy shooting will whittle that lot a fair amount before its down and dirty time, but turn two has got to be a veritable explosion of enemy casualties on the enemy side, many of them high value and if those monsters do nothing but hold the enemy in place for turns 3 and 4, that could be enough to allow the Gaunts to spawn and run to their objectives behind that massive wall. It's kind of fun to imagine cinematically.
  15. WHERE: Olympic Cards and Comics 360-459-7721 Using I-5 South OR North, take exit 108 ONTO Sleater Kinney Take a Left onto Pacific Avenue Huge Blue metal building on the left. Voila! WHEN: See the schedule Below WHAT: 1850 point Warhammer 40,000 WHY: Because you worked so hard on your campaign forces and you need a place to try them out for realsies WHO: You and every friend you can muster or tell about this event. Find a friend and bring them. It's silly not to travel in packs. And so maybe two or three friends then. What does this mean for you and your life as a gamer? Well so glad you asked! It means that those of you who have been putting off painting now have no excuse. It's an excuse to get some work done and win some stuff. Should be good times. There are a few things that are bound to need attention so let me start right off: A. $15 per person. 1. We are not using Stronghold, nor Escalation rules for this particular event. 2. You can use any official Codex, and any non-Escalation or Stronghold related Dataslate that you can provide rules for to your opponent before during and after the game. 3. Forge World RULES will not be used. Forge World Models can be used as appropriate proxies so long as they require no extensive explanation to your opponent and are more or less the correct dimensions. 4. When "time" is called, if the current round is not complete, you will return to the previous rounds victory condition total to see who won. You must complete the entire rounds events for the round to count. Rounds are over when the judge tells you they are over. If your clock contradicts that of the judge, the judges clock will be the one we use. 5. SLOW PLAYING WILL NEVER BE OKAY. For those unfamiliar with that term, it means that you intentionally slow down the game in order to avoid losing. Certain armies are like thundering hammer blows in the early going, but they take it in the shorts later on. Tau are a good example of an army that can be up by 6 KP's before they start losing things...but they lose them pretty rapidly later. So if a Tau player was himming and hawing and generally going slow to avoid the loss, I would have no compunction about issuing a warning or even a Victory Point Penalty. If that warning does not have the desired effect, I will simply exclude you from prize consideration. So, your best bet if time is running down and there may or may not be enough time to finish another round, don't sit around discussing it. Just mark what the current Victory condition totals are and play on. Then if the next round truly cannot be completed in GOOD FAITH, then you return to that previous completed rounds score as your final one. Prizes in General: You can win multiple prizes. If you win Best Sportsman, you win it. If you win Best General, you get that too. Makes no sense to give a title like Best Sportsman to someone who was third best for example. Just doesn't. Prizes will be determined by the number of players present. Best General and Best Sportsman are guaranteed to be prizes. It's simple math: we want the prize to be worth the effort. So if you tell EVERYONE, FACEBOOK EVERYONE and generally don't procrastinate nor let up in your recruiting of players for the event; and don't let any bias get in the way of having a good time, then we should have no problem giving more prizes. =). If we reach 12 players, Best Painted will have a Prize. If we reach 16, here will be a prize for Best Overall prize. Painting Requirement: We will not judge paint with a rubric, but we will REQUIRE painting. Any unpainted models can and will be be permanently removed from play for the tournament by a judge. Don't act offended when it happens. You have now been told ahead of time that all models must meet the three color standard (Base color, contrasting color and probably weapons or something). If there is a prize for paint, it will be player voted, not judged by me (because the Good Lord knows I have no business judging it). Each player will inspect the armies during our lunch break and name their favorite. Most votes wins. Tie goes to the person with the least number of wins. Makes it worth painting no matter whether you win or lose, don't you think? Other Stuff: Make your life easy: bring a display board. So much easier to move armies about and display them and people like them. A plank or even a McDonald Tray is better than loading and unloading from a bag. Just a suggestion, not a requirement. QUESTIONS: We ALL forget rules! There are a LOT of codex's with many rules interactions and then there are FAQ's that create another layer of possible discussion. In addition, the parallax effect can make us see things differently from one another on blasts and so on. Talk about it for a minute, look it up (The index works great) and if you cannot agree (and it happens), dice it off so you don't get into a slow play situation. But if you feel like it is imperative to the outcome of the game, or maybe neither one of you feels sure ENOUGH to make a call on it either way, then call for a judge. Rulings are final until the tourney is over and will be the best attempt at correctitude we can make at the time. Sadly, we're wrong sometimes. But if a decision HAS to be made by a third party, we'll make it. Better that you ask before the tourney (see the schedule?) or you and your opponent settle it to continue having fun. Schedule: 10:30 Registration. Pay up folks. 10:45 Announcements and repeating one self for those who didn't bother to read this. Go over oddball FAQ questions, preferably with a focus on being cool to one another. Occam s Razor is the rule. 11:00 Tables assigned and moving of armies begins. 11:15 to 1:30 Round 1 1:30 Set your army up for inspection and voting 1:45 Voting on Paint. 2:00 to 2:30 Lunch 2:30 Matchups announced, shuffling of armies 2:45 to 5:00: Round 2! 5:15 Matchups announced, shuffling of Armies begins 5:30 to 7:30 SPEED ROUND 3, Cause Champions go fast. 8:00 Prizes announced and Forum fills with joyous "what a great time I had" accolades, because we all know no one ever complains after a tournament afterwards (tongue in cheek here) 8:15 After tourney Gaming to include...well any game you want. Cause it's your time. Flames of War, War Machine, Warhammer...you name it. Gabi has it.
  16. Certainly not. Lol. You can expect it to explode in your hand.
  17. Live by the sword, die by the Ordinance sword!
  18. So I got yet another game in with this. The Obliterator mishap'd so i didn't get to see him do his thing because the opponent placed it (mishap) WAY on th back edge of my table (naturally). However the Mutilators wrecked two key tanks before getting shot to death (more than doubled their points). The Khornate Raptors did a great double charge to kill a Tank AND Guardian Defender unit. Dirge Casters kept the unit safe from retribution. The Defiler wrecked a Warp Spider unit that Deepstruck the rear of my army, and then I was able to score the objectives by reserving the troops and bringing them on from board edges. Enemy Army was bottled up front, so all I had to do was contest with Raptors, a single troops choice in the Land Raider, the sorcerer. Once again the Heldrake failed to be awesome, but it did NOT fail to draw a lot of fire that would otherwise have gone into more important units and THAT was worth it on its own.
  19. If the Genestealers Pin the Tau Markerlights and the Riptides potentially as well, the Tau may be in for a long day. Killing off the Tau Troops choices wont be too hard with Mawlocs running amok and absorbing all the attaention. Just saying... Could be good...
  20. Well since I never have PLAYED bugs but twice (won both of those games using hodge podge forces) yet have played against them a LOT, I see this differently. When I look at the Instinctive Behavior (IB) chart I see pretty much all positives except Feed and even Feed has good results. The chart doesn't even come up until you fail morale which you may never do. Live in fear of what may rarely happen? Not this guy! I'll Deep Strike 4 inches from you because its WHY THAT UNIT IS HERE! I am on a lot of forums. And on those forums I hear VERY little talk about how to USE this codex. All I hear is how bad it LOOKS (with, by the way, maybe three games to back it up if that before they spouted, if that). I hear that ONE Instinctive Behavior table CAN bone you. CAN. But as for useful tactica? Forget about it. I think if you keep tinkering with it, you're going to find that what I said earlier is true: Lists will change and results will improve. I don't think they will be "top tier", but then, most agree an arms race isn't a good idea anyways. I think this codex falls in the "Good Generals are going to mop up like they always do, but look awesome doing it" category of middle tier. And looking awesome doesn't suck.
  21. The General matters. I've said so many times. Lists don't win.
  22. So you WILL have to change your list some then. That happens almost every time a codex drops to some extent though.
  23. Yup, it was a hoot for sure. Sorry we couldn't join you at the AFK Tavern afterwards but maybe next time. Great turnout and of course great games.
  24. The Mutilators and the Obliterators job is to threaten vehicles and force enemies to make a choice: fire at the tidal wave or...fire at the l'il 'itty bitty Mutilators. The Mutilators can kill tanks pretty well. So can Obliterators. Obliterators also kill people and tie them up. So do Mutilators. For FOC reasons I went with the one obliterator and two Mutilators. They serve their purpose very well. Toooooough to kill, attracts a lot of expensive attention and for a lot less reward than the enemy probably wishes it was. But they cant just let Nurgle droppings fall from the sky and not clean it up. bad habit of causing ruthless infection and massive property damage. At 61 poionts a plop, well... It's a steal to attract all that spendy attention. 2+ armor is no joke. 5+ invul? yes please! Tough 5? yahoo.
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