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Lord Hanaur

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Posts posted by Lord Hanaur

  1. Another fight happened today, two actually.  The first was with my T'au Empire tho so i won't bother with that one.

    The second was ended after his top of 2.  We were going to do my bottom of 2 but i had collapsed hie left flank and Celestine had engaged a good chunk of his center shooting and was about to engage his primary Hive Guard.  The Zephyrim and Seraphim were yet to come in and once it did, there was little question that because of him using so many walls to hide Hiveguard behind, i would be able to charge and lock down most of his shooting in my turn two.

     

    Dunno why Tyranids are suddenly so popular but I've played against them a fair amount lately.

     

     

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    • Like 1
  2. I'm always optimistic because there has really only been one edition I didn't like (6th).  i can gripe about individual examples of brokenness that certain people felt the need to exploit and the uphill battle that could make a game.  Screamer Stars and Castellans and bears of my.  But the new management has had their heads screwed on the right way thus far, and so i am only really hoping for two changes i nthe long run:

     

    Shorter game times

    Less dice rolling

     

    if I get those two things i nthe long run i will likely love it as much as I ever did.  I know everyone thinks they are CEO material and that they are game designers who have earned their right among the pantheon of game designers and thats why they can turn their nose up at this or at that.  I know.  I know.  But the reality of the situation is that we have no control at this stage and "bailing out" is about as reasonable as growing a second head.  

    To me, the fact that these ridiculously cool toys actually have RULES that I can use to actually play with them still blows my mind.  Like i was 30 when i discovered my love of 40K and my head still explodes when I think about the fact that these models have these awesome ways to field armies and do pretend battles.  That is just epic to me.  I dont always like every rule and I dont always like how some opponents treat me.  That's true.  but i have loved the actual hobby of war gaming far more than any gripe i have had.

    • Like 2
  3. Had another game with the Night Lords tonight against an elite Space Marine force.  Some serious firepower packed into that army, and Bobby G at the center of it all.  Facing them:  the hard bitten 9th Legion with nothing less than vengeance on their minds when they heard  Bobby G was back in town.  What a delightful Surprise...

     

     

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    • Like 1
  4. This game happened.  Early going was basically no one doing anything but sniping.  After that it got hot and heavy as the Raptors rained into the battle adn two of the three made charges into the major elements of his force, causing him to readjust his plans.  the Raptors used a Strat that locked their victims in combat saving them from a hailstorm of fire and concluding the life of the Tomb Blades.  Most of his army consistently refused to die and stubbornly clung on, scoring many points late that would bring the score close as my resources dwindled.  

    In the end, when the smoke cleared... a final victor was determined.  Close battle.

     

     

     

     

    Round 1.png

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    Nathaniel Score III.png

    • Like 2
  5. Hilarious.  If you have interest in watching let me know.  My buddy challenged me to a duel with this poster.  Easy to use directions for using TTS are below.

    Quick Army generation in Tabletop Simulator (TTS):
    1. Make list in battlescribe
    2. Save as roster file (rosz)
    3. Import the list into battlescribe2tts.net, and get a code.
    4. Search the TTS workshop for your army models and save.
    5. Search the TTS workshop for battlescribe2tts and save.
    6. Create game with your army models.
    7. Grab a sample of each model used in the list. Drag to select the models, and right click and Save object on the models.
    8. Load battlescribe2tts. Import your saved object model examples. (I generally have to switch to a 6x4 board as the models fall off)
    9. Paste code from battlescribe2tts.net into the text box and Submit Code.
    10. Click on the description of the model and then the model to link them. Success is a purple colored text box.
    11. Generate army. Save the army as a Saved Object by selecting the army and right clicking on a model and choosing Save Object
    12. Your army is ready for battle! To load your army, join a game, and click the objects button and Saved Objects, and drag the icon onto the table.

     

    poster.jpg

    • Like 1
    • Haha 1
  6. On 3/20/2020 at 10:47 AM, barca said:

    Good idea. Keep us updated.

    Won't work for me since my house is next to busy street.  Editing out the street noise would take a lot of time, if it could be done.

    I do D&D using Rolld20.  Lot of functionality there.  We use Dicord for sound even though its built into Rolld20.  Less echo from hearing yourself.

  7. 4 hours ago, Ish said:

    It feels like after seven-and-a-half editions of Warhammer 40,000 the design team has finally realized that there is no such thing as a “short-range shooty army.” There is only long-range shooty or mêlée.

    Several other armies that were conceptually “short-ranged shooty” armies have been made into mêlée forces (e.g., Adeptus Custodes, White Scars, Death Guard) but it was always the Sisters of Battle that GW seemed most keen on embodying the “short-ranged shooty concept.” Hence the emphasis on flame templates, melta- weapons, and boltguns.

    But that design always meant you were operating within 12” (often within 6”) of the enemy... But never did quite enough damage to wipe them out in one go. Which meant that the enemy would respond by assaulting you. If they were a mêlée-focused unit, this was the best move for them since it brought them into their optimal engagement. If they were a shooty unit, this was still their best move, since it brought both of you into a suboptimal environment where neither of you had an advantage.

    Sisters now actually seem to be able to play like they were always intended.

    Yeah I mean i have a shooty version which i have played very well, which is most of these batreps.  Then there is this list which is diametrically the opposite of that.  My shooting phase is quite limited, which feels super weird because i find myself asking the opponent "did i miss any units?  or..."

    Here's another fun fact:  The lists are both fun to play.  Like they do different things, they want to be in different positions, they differ on going first, they just are very different...  I mean you play either of these armies and you will feel like its an entirely different world and that the rules against the one dont necessarily apply to the other (from the opponents point of view).

    Having a ball.  That's all I'm saying.  Win or lose, really, I feel like I've won with this Codex.  and to think it only took 16 years.  Hehehe.

    • Like 1
    • Thanks 1
  8. On 5/2/2020 at 12:49 PM, ZeroStride said:

    Ah yeah, definitely Deadly Descent I've used each time. Embodied Prophesy also for sure, that's a hell of an aura for 1 CP.

    I've been planning 2 Battalions, but part of that was just that when escalation started, I couldn't get what I needed for Bloody Rose. But yeah, just because there are so many good strategems I think I want more CP.

    I'm looking at 2 Battalions and maybe a Vanguard (or possibly the Battle Sanctum). VH is good, I also think there's some tricky things that could be done with a Sacred Rose warlord for cycling through miracle dice, ie: I advance, miracle 1, now I get a new miracle dice. I shoot, miracle 2, now I get a new miracle dice. Etc.

    Well as the thread pretty clearly indicates, I've had incredible success with Valorous heart and the Argent Shroud combination.  I can tell you FOR SURE that people have underestimated having Argent Shroud in the list.

    Testign this new list, I have learned some pretty valuable tactical lessons.  In my previous iteration, my motivations for getting into close combat were entirely 100% different than they are now, so it took me a couple games to realize that in this list it is simply hands down better to go second.  Ive also learned that sometimes I am better off just NOT assaulting even when the assault is 2" from me.  Those have been interesting moments in my games to be sure.  Specifically if the enemy has two good assault units and you can charge them both:  dont.  Just bounce and fight later if that's an option.  The reason i that I can (more or less) handle any threat.  but what you dont want is the enemy to interrupt on your super squishy unit with their equally frightening unit, which they totes will.  So I have learned that you only want to assault the number of unis you NEED to.  So a little more finesse than the army build would suggest initially.

    I am very very impressed with what the force can do.  I had really never thought I'd see the day when a Sisters army can hang in combat to a decent extent.  Sure they have had access to melee options before but not if you wanted to play pure Sisters.  Even if you were okay with the trade off, your best alternative was Arco-Flagellents who generally always seemed to find a way to surpass the obvious choice.  Now the obvious choice is really obvious and not only that but there is more than one good choice!  whuuuuuut.  further you can build to make OTHER choices into not-so terrible second tier choices.  But no matter how you slice it its a melee army, recognizably so and with its identity firmly established as one  if you build it that way.  It's kinda nice to be able to do what other codex's do:  have a choice in your build.  I mean...No exorcists in my list even after they got gud?  Who would have thought.

  9. 23 hours ago, ZeroStride said:

    What are you finding your favorite stratagems are?

    Before the dark times, I was really a fan of Blind Faith (for my VH exorcists to ignore those pesky flying things and Alpha Legion) and then I've used the "discard 1-3 miracle dice, add 1-3 to a roll" several times also.

    I only got to 750 in escalation, but I've been working hard on my "very zealous supporters of the emperor and totally not Khorn-curious" Bloody Rose, so I'm expecting to use Tear Them Down quite a bit. (Ignore the chains and knives and skulls. Those are just enthusiastic implements of a loyal order militant.)

    My list for this is Bloody Rose.  Just 7 CP to use in-game.

    Tear Them Down has been largely unnecessary and with only 7 useable command points, tough to justify.  Frankly my list is such a load of butchers that they just don't need that much help.

    Embodied Prophesy in order to assist the Seraphim etc...  is actually QUITE good.

    Holy Rage is used every single game, no question.

    Deadly Descent gets used without fail.

    Purity of Faith is used frequently but not an automatic must.  But its close.

    Suffer Not the Witch is super situational but Celestine has benefited from it on occasion when trying to solo a big dude.

    Those are what I pack to use when playing Bloody Rose.  Doesnt leave much room for discretion.  usually allows me 1-2 rerolls or one "interrupt" for the game.

    • Like 1
  10. We need distraction.  A Battle report...WITH PICS!!!  

    https://www.facebook.com/groups/185402052000929/permalink/701136977094098/

     

    Also:  incredibly helpful information about how to better use Tabletop Simulator:  

    Quick Army generation in Tabletop Simulator (TTS):
    1. Make list in battlescribe
    2. Save as roster file (rosz)
    3. Import the list into battlescribe2tts.net, and get a code.
    4. Search the TTS workshop for your army models and save.
    5. Search the TTS workshop for battlescribe2tts and save.
    6. Create game with your army models.
    7. Grab a sample of each model used in the list. Drag to select the models, and right click and Save object on the models.
    8. Load battlescribe2tts. Import your saved object model examples. (I generally have to switch to a 6x4 board as the models fall off)
    9. Paste code from battlescribe2tts.net into the text box and Submit Code.
    10. Click on the description of the model and then the model to link them. Success is a purple colored text box.
    11. Generate army. Save the army as a Saved Object by selecting the army and right clicking on a model and choosing Save Object
    12. Your army is ready for battle! To load your army, join a game, and click the objects button and Saved Objects, and drag the icon onto the table.
    Battlescribe2tts.net, not .com

    3zeguy.jpg

    • Thanks 1
  11. Orks.  What can you do?  There is no faction in 40K that I'd rather fight against.  They are just more fun than a lot of factions.  Not frustrating to kill, not annoyingly accurate for the most part, fantastic models and modelling opportunities, and they are as brutal o nthe attack as they are brutalized when attacked.  No other army screams "fair" like they do.  Everything you do to them works and everything they try to do (swinging and wounding and all that en masse) works.  

    I for one welcome our new Green Overlords.

    • Like 3
  12. A very confident Astra Militarum player let me know I was going to lose today.  He got the pointy Hammer and Anvil deployment.  Sneaky sneakyness in his list.   Relic battle cannon, Emperors wrath artillery and he took assassins to sneak around me, scions to descend and whallop me, troops to shield and to gank objectives.  He had the assassin shenanigan that drain your cp.  It was pretty good at doing it too.  

    And all we had were pretty faces.

     

    Screenshot_20200208-211828_ITC Battles.jpg

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