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lustriangod2

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Everything posted by lustriangod2

  1. Win for them, and a win for Privateer Press, as that's where my money will go.
  2. I have old ones as well. I may also have a rider for you
  3. I really want to learn to play this game. I already have a ton of models.
  4. Ok, sounds good. I am in the process of getting all the rules from the end times together for Roy.
  5. Good question, give me a couple days to figure that out as well as the Skaven rules, which are starting to float around the internet. If you guys find any new information you can always send into me in a PM.
  6. So here is the current list of attendees. Roy would like to get at least 8 or more there. So if you can commit please say your coming. Roy is running this event I'm just getting it together for him. Also what army you plan on bringing. 1. Drak / VC 2. Andrew / Ogres 3. Fixxer / ? 4. Mexican Ninja/ Dark Elves 5. Mike / lizardmen 6. Don't panic/ Dwarfs 7. Romes/ legions of Chaos 8/ Classicflava/ lizardmen
  7. Scenarios are going to be Round 1. King of the hill Terrain: Place one large hill in the center of the table. This is the hill the two armies will be fighting to possess. Special Terrain: All Marshes are Khemri Quicksand (pg. 121). All Hills are the Temple of Skulls (pg. 118). Bonus Points: • Each friendly unit on top of the hill at the end of the game is worth 1 bonus point. • Each friendly hero on top of the hill at the end of the game is worth 1 bonus point. • Each friendly standard, not including the BSB, on top of the hill is worth 1 bonus point. • The side with the most models on top of the hill is awarded 3 bonus points. • Bonus points for this scenario cap at 6. Round 2. Reserves. Set up: Each player can hold up 250 points in reserve. Deployment: Divide each player's deployment zone into three equal sections. Before deploying each unit including characters, roll a D6. On a 1, the unit deploys on the right deployment zone, on a 2 the unit deploys in the center zone, on a 3 the unit deploys on the left zone, and on a 4-6, the controlling player may choose where the unit is deployed. Special Rules: Starting on the second turn, any unit in reserve may come in on a 4+. The arriving unit is placed in the opposing army's deployment zone. If the unit does not arrive on turn two, it arrives in on turn three on a 3+, or on turn four and subsequent turns on a 2+. Terrain: All stony crags or rocky features are prone to rocks slides and thus are Sinister Statues (pg. 125). All hills are Scree Slopes (pg. 118). Bonus Points: • 1 bonus point is awarded for every destroyed enemy unit at the end of the game. • Bonus points for this scenario cap at 5. Round 3. Treasure hunt Set up: Before deployment, place down a total of six coins. (Each Player places down three outside of their deployment zone). Special Rules: During the game, to discover the coin, a unit must charge it, and then, dig it up during the combat phase. Roll a d6 on the score of a 1, the treasure is really a booby trap. If it’s a trap, place the hole of the large template under the center model in the first rank. The model under the hole suffers a S6 hit with no armor save and d3 wounds. Any other model touched by the template suffers a S3 hit with a -1 save. A unit can combat reform after picking up treasure. If a unit holds the coin, they never willingly drop the treasure. They only destroy it if the unit is wiped out. If the unit runs off the table, they take the treasure with them! If a unit destroys a unit bearing treasure, they can pick up the treasure as if it was a standard. Terrain: Each player picks piece of terrain anywhere on the table. The piece of terrain is cursed and counts as a Bane Stone (pg. 124). Bonus Points: • 1 bonus point for each piece of treasure a player holds at the end of the game. • Treasure units fled off the table with do not count for scoring purposes. • Bonus points for this scenario cap at 5. Also civil war rules will be in effect if you end up matching with the same race. I will have copies of those rules for you to look at.
  8. Yes, we will be using the new magic rules. Unless you can persuade me otherwise.
  9. Sounds good, even though I think Swedish comp sucks. But I have a remedy for that.
  10. Also wouldn't mind seeing who is planning on coming to this. I am starting a list
  11. Yes, this weekend. Just getting with Roy on how he wants the entry to be. I will be posting a bunch on here tonight or tomorrow. Keep a watch out.
  12. So I can't make you Rampage this time around, I had prior engagements. I really wished I could come down and play. But remember there is going to be a cheese Greater tournament at Dice Age on January 31. So hopefully we can start getting some interest in this event.
  13. At this time, yes. We are going over some of those rules and getting people's reactions to the new magic rules. So at this time I will say yes. Unless we see something that changes our minds.
  14. The Cheese Grater is coming to Dice Age Games. Saturday January 31,2015. 10 A.M. 2800 points/ 3 games/ no comp Named Characters are more than welcomed. End Times is now in play( We will try and have some copies of those rules available at the shop) Monsters from Storm of Magic or Monster Arcana are excepted, up to 300 points that go towards your rare slot. ( make sure you have stats for the monsters you pick from any of these books) Armies must be painted and based/ minimum of 3 colors ( not including primer) Have your lists emailed week prior to the event. Fee is 25.00 GW product purchase. Raffle at the end of tournament 1 raffle ticket per 25.00 1 raffle ticket for best paint 1 raffle ticket for best general 1 raffle ticket for overall We will have the 3 scenarios posted soon. Hope you can make it. I will be making a list of those you can commit to this date.
  15. Does anyone have any Empire feathers that the troops have? I need as many as you can part with.
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