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kb10r

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Everything posted by kb10r

  1. kb10r

    Ordo BB2 League

    Sure. At first I was all "they have an odd number so they need me", but then you didn't ping yourself.
  2. kb10r

    Ordo BB2 League

    can kb10r join? been having fun with rebbl
  3. @Bosco I don't think you can have both block and guard on the Ogre. ( 30k + 20k = 50k )
  4. Points are different this year, a win is weighted heavily: Tournament scoring is determined by Match Points + Player Points = Total Points. This means that Player Points are not used as a tie breaker, but instead are used to determine Total Points. • A WIN is worth 60pts • A DRAW is worth 30pts • A LOSS is worth 10pts • Touchdowns - Every Touchdown that you score earns +1 bonus pt • Casualties - Every CAS against an opponent (including fouling, special weapons, or crowd pushes, eating a player) earns +1 bonus pt (but not failed dodges, gfis, thrown rocks, etc.) So for me: 6 ogres 6 snotlings Free Lewdgrip 2 RR 2 Block 1 Leader 1 Guard 2 Break tackle BAM! let's go!
  5. I joined up this season because it seemed like the thing to do. Joined the linemen league ( https://rebbl.net/rebbl/rebbll/Charlie ) and got roped into REL ( https://rebbl.net/rebbl/REL/Season 11 - Division 5B ) , so I have had only 3 games so far. Everyone has been nice, but who should be the first player I have ever played in rebbl... Our own... Frostitute
  6. cool. See you there, I'll grab some dinner and watch other games, so just let me know your timing when you get close.
  7. @Weav Will the club be open until late for BB on tuesday, if we go to 10?
  8. Human League game reporting in.
  9. Looks like I need to join rebbl.
  10. Those are some fantastic looking chaos cultists!
  11. Good luck, and may you not draw the attention of Nuffle.
  12. I'll be there 4ish, waiting for the doors to open.
  13. I will be there, maybe Blood Bowl, but also 500 points of Demons of Tzeentch! How Can This Be!
  14. Tuesday is open, but I know 40k is starting up, so do you have another time that is good for you?
  15. I thought about it. MB to the Yhetee is nice...
  16. The other option is to go Dwarves, but it feels too slow. Add MB to the two troll slayers. 1 Onrine Stump Blitzer 80000 5 3 3 9 Block, Thick Skull GS AP 0 2 Kildarien Tir Blitzer 80000 5 3 3 9 Block, Thick Skull GS AP 0 3 Hinate Geth Troll Slayer 90000 5 3 2 8 Block, Dauntless, Frenzy, Thick Skull GS AP 0 4 Gath Reisoun Troll Slayer 90000 5 3 2 8 Block, Dauntless, Frenzy, Thick Skull GS AP 0 5 Gimli Thaleen Blocker 70000 4 3 2 9 Block, Tackle, Thick Skull GS AP 0 6 Parele Tamtha Blocker 70000 4 3 2 9 Block, Tackle, Thick Skull GS AP 0 7 Bando Hardnoggin Blocker 70000 4 3 2 9 Block, Tackle, Thick Skull GS AP 0
  17. Here is my thought, Norse: 1 Levelys Idint Lineman 50000 6 3 3 7 Block G APS 0 2 Carl Hyza Lineman 50000 6 3 3 7 Block G APS 0 3 Wymmar Traven Lineman 50000 6 3 3 7 Block G APS 0 4 Alaris Mim Catcher 90000 7 3 3 7 Block, Dauntless AG PS 0 5 Olissa Sirio Ulfwerenar 130000 6 4 2 8 Frenzy, Block GS AP 6 6 Eard Westri Ulfwerenar 130000 6 4 2 8 Frenzy, Block GS AP 6 7 Karissa Akki Yhetee 140000 5 5 1 8 Loner, Claws, Disturbing Presence, Frenzy, Wild Animal S AGP 0
  18. Hey Pete, Fungis Amongis and my orcs have a round 5 game. You up for tuesday?
  19. I get to play you twice, three times seems a little much.
  20. Anyone not in my Division want a Blood Bowl Friendly? Or, I would like to run 1 or 2 BB 7's games to get the feel for it.
  21. kb10r

    Fouling change?

    OMG - here is a second thing I was wrong about: Failing a roll with a modified 1. So, I see 4 times that a skill check is modified to test for success; Dodging, Throwing, Catching, Intercepting. Throwing the Ball: "Fumbles Sometimes a player attempting to throw the ball will drop it in their own square. This is more likely if the player has any opposing players breathing down his neck! To represent this, if the D6 roll for a pass is 1 or less before or after modification, then the thrower has fumbled and dropped the ball. The ball will bounce once from the thrower’s square, and the moving team will suffer a turnover and their turn ends immediately." But for Dodging, Catching and Interceptions, only a 1 BEFORE modification is a guaranteed fail. This only comes into play if the Players Agility is 6+. So, an AG 6 catcher in 2 tackle zones, tries to catch an accurate pass, he needs a 1+ ( surprise! I actually thought it topped out at 2+ ) because he has AG6, he adds 1 to the die roll because of the accurate pass, and then subtracts 2 from the roll because of 2 tackle zones, for a net die modifier of -1. He rolls a 2, which is reduced to a 1, and it is still a success! I thought a MODIFIED 1 was always a failure, but that is only true for passing which results in a fumble! wow. Who can use this... very few models, Ram Tut the 3rd, breaking tackle with his S6, A Deathroller(!) with its break tackle S7, and a treeman who gains break tackle. ( I guess a Big Guy could get Strength +1 and also gain break tackle...) Guess who has a Deathroller in the game I just had... He could have dodged into 3 tackle zones and succeeded on a 3+, I was sure it would have been a 4+.
  22. I Just had a very interesting events in my inter-divisional game against Ziggens Dwarves. Was there a Fouling update? In the LRB ( page 23 ) fouling "No player from either side may assist a foul if they are in the tackle zone of an opposing player, do not have their tackle zones, or are not standing." In the new rule book this section doesn't appear. So assists aren't cancelled by opponent tackle zones? Can someone tell me if this has been updated in the various magazines. It really adds extra bonuses to the Armor break. We played that ALL opposing models added +1 to the armor break even if they were in a tackle zone. It's kinda a cool boost to fouling.
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