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Posts posted by Stoobert
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Sorry I didn't understand you hadn't already ordered the carrier. If you want to play a learning game at 600pt or thereabouts that would be fine. I'm sure someone would accomodate you on Saturday. I'd be happy to play you.
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There's seldom a reason to take fewer than the maximum allowed ships in a particular squadron. Consider this fleet at 800pts.
Pax Miles 800 Directorate (800pts) 800pt Directorate Fleet Roster (Standard Fleet) Directorate Fleet (Standard Fleet) Selections: Tier 1 (540pts)-
Battleship (260pts)
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Eliminator (260pts)
Countermeasures, Reinforced (Fore), Superior Design
+1 Sh (15pts), +1" Mv (5pts), +2 WC (5pts), Biohazard Beams (10pts) (Biohazard), Special Forces (10pts) (*)
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Escorts (30pts)
2x Punisher/Suppression Escort (30pts) (Difficult Target, Unmanned)
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Interceptor Token (10pts)
2x Interceptor (10pts)
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Support Shuttle Token (5pts)
Support Shuttle (5pts)
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Escorts (30pts)
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Eliminator (260pts)
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Carrier (280pts)
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Dominance (280pts)
Countermeasures, Reinforced (Fore)
+1" Mv (5pts), Cyberwarefare Fore (Cyberwarfare Weapons)
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Bomber Token (30pts)
6x Bomber (30pts)
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R&D Cruisers (120pts)
2x Tormentor (120pts) (Stealth Systems)
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Bomber Token (30pts)
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Dominance (280pts)
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Cruiser Squadron (180pts)
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Executioner Squadron (180pts)
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3x Executioner (180pts)
Reinforced (Fore)
3x Biohazard Beams (15pts) (Biohazard)
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3x Executioner (180pts)
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Executioner Squadron (180pts)
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Frigate Squadron (80pts)
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Enforcer Squadron (80pts)
4x Enforcer (80pts) (Difficult Target, Reinforced (Fore))
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Enforcer Squadron (80pts)
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Battleship (260pts)
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Miles we are showing up at Guardian at noon this Saturday.
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Come by and play in Saturdays noon at guardian. Great paints!
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I think that Cloak for a Carrier is a handy defensive tactic. Being less sturdy that other Tier 1 units and carrying valuable wings to assist others, Carriers are often a prime target. Your Cloaking Carrier will be a wonderful asset to the rest of your fleet, regardless of "tanking" builds or not.
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Since I know you're a hobbyist, I understand the frustration. Buying a carrier seems like a nice solution for you. Carriers are fun! Or else borrowing some escorts. RSN escorts are fine. But so are Dindrenzi. Relthoza don't blend well with Directorate I don't think.
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A Dread like that with 3 Escorts and a single 3 Support Shuttle SRS token (giving 2+ repair rolls) will almost certainly survive the game intact at 1200pts. Whether you win or not is another matter, but your Admiral will be F*&$ING safe man!
At 800pt, of course, you know Dreads aren't allowed.
If you play with a pair of Teir 1s at 800 points, experiment with a Battleship and a Carrier (SRS have PD) but no Escorts. If you bring no Carrier, get Escorts for your Battleship.
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My 800pt learning game with newcomer Andy went longer than necessary but was a good experience, and my Hawker Resolutes made up for the shelacking he gave me at 400 training points last week with those same Resolutes. We were just learning and goofing around. A carrier was a challenging tier 1 choice for his admiral - at 5/8 with 3 shields it can be shot to pieces before getting close enough to use wings effectively.
On the 1200pt table Jeremy squared off with Robotech (erm I mean Rense) System Navy ships versus the sly Relthozans played by Jared. Two stealthy fleets dealt zero damage the first two turns. Once they closed, Jeremy rolled like lady luck had just given him the night of his life. I've never seen so many 6s. Nevertheless Jared held on and scored a statistical draw.
On the 800pt table Abe (Aquan) and Aaron (Sorylian) who are both relatively new had a good game, but Aaron had much the same experience as my opponent. An admiral on anything but a Battleship is risky business at 800pts. The Battlecruiser succumed to Aquan beams and the game was a victory for Abe.
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I think we're planning on this Saturday (again) at 12noon. I've reserved 3 tables.
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Welcome Miles! Escorts serve two primary functions with their PD: protect against incoming torpedoes and protect against boarding assaults.
An SRS token of Interceptors makes a fine (perhaps better and cheaper) substitute for Escorts in both functions. In contrast to Escorts, SRS protect all ships within 6" or 4" depending, not just the ship they are attached to. Consider including your carrier in every build. Your ships have good AP to begin with and can be upgraded, so that will help with boarding.
three key list builds: Tanking, Assault, and stealth.
If you were going to take one of the 3 "builds" you list above, I would opt for "steath". You'll find yourself having more fun and in this game it's not that hard to put 10 damage on a ship, so regardless of what your DR and CR are that's going to be a hit. I don't even know if there's such a thing as 'tanking' per se. It's more about manuver and terrain.
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You'll have an opponent. Either myself or Jeremy will play you at 1200.
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@theredepic are you coming Sat? We will may have a couple more players tomorrow that are new.
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Thanks everyone for coming yesterday! Next Firestorm day will be this Saturday July 12th at noon. I've reserved 3 tables.
@theredepic - I posted our game on the 'war log' on the Spartan forums.
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I could do 1200 sure, let's prepare for both depending on who shows up. I have a list for 1200. I want to run either 800 or 1200, never 801.
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I'll be at Guardian this Sunday the 6th at noon to play, and be there pretty much all day. Come grab a game or PM someone on this list.
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I think you may have been looking at LAST month (Guardian Cup). I just see D+D games today. Regardless see you at noon!
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End of an era. Highschool pit stop for me longer ago than I'm comfortable remembering and origin of many of my interest in games and modeling.
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Hurray! Bitz swap party!
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More allies.
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I'll be at Guardian most Wednesdays.
W: Money or Magnets: 4 1/16" wide 'tiny ones' and about 2 or 3 dozen 1/8" wide
Dark Eldar
2x Assembled and Primed White Ravagers,
1x Ravager with awesome giant statue with cauldron thingy (blood ritual anyone?)
1x Ravager on Sprue
Lots of bitz troop sprues just DE leftovers
Imperial Guard Star Army (Astra Militarum)
7x Cadian 'hodepodge' lasgunners, unpainted. Cadian, but their torsos/legs are from door gunners or tankers.
22x Cadian lasgunners painted blue/grey
2x Cadian lasgunners painted red/green
1x Cadian vox blue/grey
2x Cadian grenade launcher blue/grey
5x Cadian power axe sargeant blue/grey
1x Cadian Melta gunner, bare metal
Valkyrie Rocket Pods x4 (would make great conversions to Whirlwind tanks)
Lots of IG Tank Sprue leftovers (extra armor, searchlights, stubbers, etc - sorry no turrets or guns)
Space Mehreens
SM Jump Packs x5
Chaos SM
Lots of leftover sprues with pistols, pauldrons!, and the like
Tomb Kings?
One sprue of skeletons with swords and shields.
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What thinks people? Is there space and interest to do this?
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It's a decal from a WW2 airplane kit I had lying around. I love decals.
By the way I really liked your airbrush "engine glow" effects Justin. The airbrush technique I used was much the same, except I brushed on the white central area of each engine.
The white area in the middle seems to really make all the difference, otherwise there is no glowy-ness to it.
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I found that increasing the amount of Future in the mix makes in "sink in" to the cracks more. Do the rest of you concur? Thanks for the suggestion of Higgins Black Ink, I will try that next time.
Weekend FSA Game days at Guardian Games
in Spartan Games
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Cool. Why don't you and Brother Glacius put together a 600ish point 'learning list' each and you can play each other if he shows up. If not, I will play you. It doesn't matter what your list is, there will be no winner. I will teach and coach. 600pts is usually one squadron from each tier.
Battlescribe is very helpful. Here are the data files.