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Posts posted by Stoobert
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Thanks, still seems legit to put the Chainfist Termie with the Bloodclaws even so. This is not a super-competitive list anyway (Rough Riders!) but it will be fun. Thanks!
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Thanks for the advice. I'll juggle a couple more points and still can afford the 2nd Wyvern.
Grey Hunters x9 with 2x Plasma 209
WGPack Leader w C-Plas and Frost Axe 54
Drop Pod #1 35
Blood Claws x8 with 1x Melta 141
WGPack Leader in Term + C-Melta Chainfist 57
Drop Pod #2 35
Wolf Guard x5 all with Combi Melta 175
Drop Pod #3 35
Rune Priest L1 Termie w/ C-Plas + MBomb 100
Previous Allied Contingent Cost 798 New Cost 736
QUESTIONS:
Can a mixed squad of Blood Claws with a Wolf Guard in Termie armor still "sweeping advance"?
If you have Counter Attack and Rage do you get Rage if charged? Seems like NO, just checking.
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Aha! I see what you mean. Thanks for the tip.
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Yes but that won't fit in a drop pod. :-)
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A lot of my GH have bolters. I could do only the 8 man melta squad as BC. That saves 32 pt and could make my Priest level 2?
Rest if the army is basically 2 Russ HQ, 3 chimera vets, 2 wywerns, vendetta. AND ROUGH RIDERS!
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My OFCC IG army which can best be described as a "assorted tanks with some vet squads" needs a re-working of their drop pod SW allies now that the new dex is out. My models are limited. These are the only Termies I own. All my GH are already modeled with CCW.
GH pod #1 is anti-infantry (plasma) and GH pod #2 (incl. WGPL) is melta. The 5x WG in pod #3 are an anti-tank suicide squad. The Rune Priest either rides with the WG or deploys on the field attached to a bunch of Guardsmen.
Grey Hunters x10 with 2x Plasma and Drop Pod #1: 225
Grey Hunters x8 with 1x Melta (138), WGPack Leader in Term + C-Melta Chainfist (59), Drop Pod #2 (35): 232
Wolf Guard x5 all with Combi Melta and Drop Pod #3: 175
Rune Priest L1 Termie w/ C-Plas + MBomb: 100
Previous Allied Contingent Cost 798 New Cost 732Although I lose 2 models (one with a Melta) and a Cyclone, I actually save 66 points which is enough for a 2nd Wyvern. Thoughts, spot errors? Thanks!
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What's a Rune Priest in Terminator armor cost now?
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A few rules notes that I screwed up:
Indirect Weapons ignore Line of Sight restrictions, including Cloaking Fields. They are never Blocked or Impeded. This mean you can Torp someone behind a planet, although it seems you'd probably have to measure in a curve as if the torps would be programmed to drive around the planet.
Asteroids only Blocked if you pass through 6" of asteroid, otherwise Impeded. Not 6" past an asteroid, but THROUGH 6".
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This sounds cool. Scoring would need to allow for casual and occasional participation, given the sporadic nature of most of our attendances.
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So, Rune Priest in Terminator armor still 120, but now he's Level 2 psyker by default?
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So it looks like it costs 160 + 10 + 10 + ? for 10 GH with Ccw and 2 meltas?
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@Jesselowe - that's fine.
@Brother Glacius - Yeah I don't see why not. We probably won't have more than one or two games of Firestorm going on this weekend, as there is a concurrent Star Trek event.
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Tables reseved for this Sat, Aug 9 at noon. I will be pulling "double duty" by refereeing a Star Trek Attack Wing event nearby whilst I either teach Firestorm or play a casual game.
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So when's the paper codex due again? iTunes says Aug 9th this Sat.
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a floating chariot...
Add Taurox "wheels" to it? Or even better, just one wheel. Like a uni-Wolf-chari-cycle.
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I still would like to try the optional Victory Points rule, but we have been doing destroyed slightly wrong. It doesn't swing as much as I thought when losing a tier 2.
http://community.spartangames.co.uk/index.php?/topic/10472-what-happens-when-the-battle-log-maxes-out/?p=195464
Losing a tier 1 or 2 squad gains the killer 1/2 the HP (rounded down) of the single highest HP model in the squad (in the case of mixed cruiser squads) not 1/2 of the HP of the entire squad.
Thus let's say you have a tier 2 cruiser squad (5 HP per ship) and one of them is upgraded to heavy cruiser (6 HP). Kill it and and that's half of 6 HP, or 3 BP. Your opponent gets -2.
It's a BIT less of a swing at tier 2. Pretty much unchanged at tier 1 (except for battlecruiser pairs) -
I'm likely going to be out of town most of this weekend and can't play. Please carry on without me. Someone can borrow my terrain this Wed (Gareth/Jeremy) and if you want, go ahead and reserve tables yourselves at the GG website.
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Gossip from employees.
1. They got a letter in the mail that the store was closing. Not told in person.
2. The building will be reopened as a medical maryjane dispensary.
Not kidding.
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Sold
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Not a Terran in the fleet my man! I agree your Battleship isn't that impressive, it just isn't that sturdy. But you may have have been too aggressive with it. The Heavy Cruisers might be your best "first in" unit -- a squad of 3 have 2x HP of the Battleship and mines. There was one other factor: I was determined to destroy it.
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Yes, Saturday, sorry.
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Next Sat the 26th of July at noon. We had some good games this weekend.
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I find mines annoying but I hope/trust that now that we know the rules (mines can be placed each turn) we will adapt to this threat and become less upset about it. It's part of the game as they tested it so I'm trying to have a little faith that mines aren't "broken as hell".
Your assessment is generally correct, except for the 'full stop' part. Full stop comes in the secondary movement phase after you've already moved 1/2" minimum movement.
Space Wolves Discussion - First Reaction
in Warhammer 40,000
Posted
Battlescribe data files are now available for the new Wolves codex.
A couple of quirks with the tricky weapons selections of GH and BC (and their WGPL) but so far looks accurate.