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Dusldorf

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Posts posted by Dusldorf

  1. Holy mother of God...

    "Orders work automatically now and provide a variety of bonuses. You have 7 to choose from, but the one I want to discuss is ‘First Rank, Fire! Second Rank, Fire!’. This now makes a unit of Astra Militarum infantry treat their lasguns and hot-shot lasguns as Rapid Fire 2; that’s 4 shots per Guardsman at half range!"

    • Like 1
  2. 1 hour ago, fluger said:

    That article about Chaos makes me excited about Chaos and I don't even play.

    It made me mad. Zero details, just the author saying, "And THIS unit is better! And THIS unit! And THIS unit!" Great...thanks for sharing...

    • Like 1
  3. 4 hours ago, paxmiles said:

    I'm also not a huge fan of that Eldar Craftworld codex. Very few armies I've played that use that codex, have been fun to play against. I'm sure it can be done, but I faced 17 D weapons in a single list recently (not even a tournament), and that wasn't fun. But in fairness, doesn't seem like an Ork issue...

    One of the locals runs a stompa in every list. His stompa is beautiful, so he's always got the coolest model. Another local, also GG league, has his orks sporting the FW gargantuan squigoth - he says it's amazing in game, but I have yet to face it. And then we have mark, who's ordo name I always forget, but he's been running an ork deathstar list with Gazgul, who sports a 2+ re-rollable invulnerbable save, and has some ability that allows him to "Waggh" every turn and make all his models fearless - got wiped by that recently, but it was fun. Got one more, but I don't think his orks have been working for him. That's 4 Ork players in the GG league, at least lately. 

     

    w/ what, wraithguard? they're pretty underpowered

  4. 1 hour ago, pretre said:

    That's a hefty chunk of points for what you get though. Against a psyker list? Sure, it's neat as long as they don't pop any of those rhinos. Against anyone else? Ouch, that's a points sink.

    Oh for sure, I think generally it'd be very difficult to fit those units into a balanced list. I just mean what's possible in terms of mechanics is quite WTF-worthy.

    The rhinos though, those are definitely worth taking - being able to move your bubble 18" a turn is huge.

    • Like 1
  5. Null-maiden rhinos easily the most cost-efficient and versatile models in this dex

    Also "Rite of Annulment" what the [big bad swear word] - with this you could take 3 units of Sisters of Silence, each with a transport, and every single one of them will have a 27"-radius anti-psyker bubble. 

  6. 20 hours ago, Wellington99 said:

    So hopefully if I understand correctly, I can take a detachment of an Imperial Agent astropath with sanctioned psykers alongside my army which seems to be the better choice (with the exception of transports but not that big of a deal to me). Along the same lines, should I also see about taking an Inquisitor? I've seen it be suggested in other places as a good thing to take alongside Guard.

    That's correct. And yes Inquisitors can be great allies for IG. One good use is putting one with rad grenades in an infantry blob with lots of power axes..makes it way easier to wound MEQs. Another common configuration is to have an inquisitor in terminator armor with psycannon/nemesis daemon hammer...makes a great leader for units of Ogryns, or a mobile Vet squad...only catch there is that he has to foot slog.

  7. Sisters CAD

    Celestine - 200

    SCS with 3 Celestians with Condemnors, Hospitaller and Dialogus with Laud Hailer and Book of St L. Rhino - 155

    5 BSS with Melta/Flamer in Rhino - 115

    5 BSS with Melta/Flamer in Rhino - 115

    5 Doms with 4 Melta in Repressor - 180

    5 Doms with 4 Melta in Repressor - 180

    5 Doms with 4 Melta in Repressor - 180

    Exorcist - 125

    Exorcist - 125

    Exorcist - 125

    1500

     

    Deploy Celestine with SCS behind their rhino, depending on opponent, to give her FNP. Throw any living SCS into the rhino to give a buff bubble (reroll faith, fear and regroup within 12").

     

    Alternatively, swap SCS for Seraphim:

     

    9 Seraphim and two dual hand flamers  - 155

    I've been playing with ideas like the SCS you have here, but can't get around the fact that against non-psyker armies they're essentially dead weight. Instead I find myself gravitating more toward sprinkling condemnors across the army, on various Sister Superiors. This not only makes them harder for your opponent to remove if they are playing psykers, but also frees up points for things like Seraphim or an SCS with a different, more versatile purpose.

    • Like 1
  8. Repressors for Dominions allow them to shoot from inside their ride and survive to do it again. I'm not a big fan of Immolators just because already fragile units have to jump out to shoot out of them. They'd be good in Castellans for troops, since you're trying to get murdered anyways though.

     

    Retributors get ablative wounds to run the two extra heavy bolters in the Bastion. 6 Heavy Bolters (on some targets) with Rending is pretty funny.

    I understand the Retributors now. Myself I would rather have the Immolators, but I realize it's a stylistic choice. I value being able to pop a target w/ an Immolator before its passengers disembark and shoot the inhabitants, for example, or simply having an additional heavy weapon that can fire at a separate target.

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