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Posts posted by Dusldorf
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1 hour ago, fluger said:
That article about Chaos makes me excited about Chaos and I don't even play.
It made me mad. Zero details, just the author saying, "And THIS unit is better! And THIS unit! And THIS unit!" Great...thanks for sharing...
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I just emailed them to get the sales list. If anybody already has it could they PM/post?
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20 minutes ago, Sugarlessllama said:
I am really hoping that some of this stuff is really going to be toned down going forward.
Ynarri and the Soulburst rule aren't going anywhere
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4 hours ago, paxmiles said:
I'm also not a huge fan of that Eldar Craftworld codex. Very few armies I've played that use that codex, have been fun to play against. I'm sure it can be done, but I faced 17 D weapons in a single list recently (not even a tournament), and that wasn't fun. But in fairness, doesn't seem like an Ork issue...
One of the locals runs a stompa in every list. His stompa is beautiful, so he's always got the coolest model. Another local, also GG league, has his orks sporting the FW gargantuan squigoth - he says it's amazing in game, but I have yet to face it. And then we have mark, who's ordo name I always forget, but he's been running an ork deathstar list with Gazgul, who sports a 2+ re-rollable invulnerbable save, and has some ability that allows him to "Waggh" every turn and make all his models fearless - got wiped by that recently, but it was fun. Got one more, but I don't think his orks have been working for him. That's 4 Ork players in the GG league, at least lately.
w/ what, wraithguard? they're pretty underpowered
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16 hours ago, Lord Hanaur said:
One example isnt really a case study.
Isn't that, like, the definition of a case study lol
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1 hour ago, pretre said:
That's a hefty chunk of points for what you get though. Against a psyker list? Sure, it's neat as long as they don't pop any of those rhinos. Against anyone else? Ouch, that's a points sink.
Oh for sure, I think generally it'd be very difficult to fit those units into a balanced list. I just mean what's possible in terms of mechanics is quite WTF-worthy.
The rhinos though, those are definitely worth taking - being able to move your bubble 18" a turn is huge.
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Null-maiden rhinos easily the most cost-efficient and versatile models in this dex
Also "Rite of Annulment" what the [big bad swear word] - with this you could take 3 units of Sisters of Silence, each with a transport, and every single one of them will have a 27"-radius anti-psyker bubble.
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Seems like very few reasons to take normal terminators now that these exist
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20 hours ago, Wellington99 said:
So hopefully if I understand correctly, I can take a detachment of an Imperial Agent astropath with sanctioned psykers alongside my army which seems to be the better choice (with the exception of transports but not that big of a deal to me). Along the same lines, should I also see about taking an Inquisitor? I've seen it be suggested in other places as a good thing to take alongside Guard.
That's correct. And yes Inquisitors can be great allies for IG. One good use is putting one with rad grenades in an infantry blob with lots of power axes..makes it way easier to wound MEQs. Another common configuration is to have an inquisitor in terminator armor with psycannon/nemesis daemon hammer...makes a great leader for units of Ogryns, or a mobile Vet squad...only catch there is that he has to foot slog.
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If you're going to run an Astropath, consider taking one from the Imperial Agents dex. Whenever it successfully manifests a Telepathy power, you'll get to re-roll Reserve rolls the following turn.
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2 minutes ago, pretre said:
There's an amusing discussion about Roboute and the fact that he has soul blaze on his melee. Apparently, this means the Avatar can tank him indefinitely.
LOL yes please, looking forward to this
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Yeah, that was needed.
No grenades on such a high initiative hero is pretty dumb though lol
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Do we know his point cost yet?
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On the brightside it seems to be mainly buffs for non-wraith infantry eldar without vehicles.
That's what I run in my footdar army. Really don't think they needed a buff. Battle focus is still super OP.
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Looks like a squad containing both Defender and Storm Guardians. Weird.
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The only critique I have of the latest list, which I like a lot, is that it's really KP-heavy. Won't hurt you in most missions obviously, but having a few larger units (e.g., by combining a couple of BSS units or bikes into one) could help here.
Edit: the lack of flyer defense also stands out to me as a potential problem, but again this is probably safe to ignore in most cases.
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What are your thoughts on allies for the sisters that could give them something closer to what you value in battle company?
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Sisters CAD
Celestine - 200
SCS with 3 Celestians with Condemnors, Hospitaller and Dialogus with Laud Hailer and Book of St L. Rhino - 155
5 BSS with Melta/Flamer in Rhino - 115
5 BSS with Melta/Flamer in Rhino - 115
5 Doms with 4 Melta in Repressor - 180
5 Doms with 4 Melta in Repressor - 180
5 Doms with 4 Melta in Repressor - 180
Exorcist - 125
Exorcist - 125
Exorcist - 125
1500
Deploy Celestine with SCS behind their rhino, depending on opponent, to give her FNP. Throw any living SCS into the rhino to give a buff bubble (reroll faith, fear and regroup within 12").
Alternatively, swap SCS for Seraphim:
9 Seraphim and two dual hand flamers - 155
I've been playing with ideas like the SCS you have here, but can't get around the fact that against non-psyker armies they're essentially dead weight. Instead I find myself gravitating more toward sprinkling condemnors across the army, on various Sister Superiors. This not only makes them harder for your opponent to remove if they are playing psykers, but also frees up points for things like Seraphim or an SCS with a different, more versatile purpose.
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Repressors for Dominions allow them to shoot from inside their ride and survive to do it again. I'm not a big fan of Immolators just because already fragile units have to jump out to shoot out of them. They'd be good in Castellans for troops, since you're trying to get murdered anyways though.
Retributors get ablative wounds to run the two extra heavy bolters in the Bastion. 6 Heavy Bolters (on some targets) with Rending is pretty funny.
I understand the Retributors now. Myself I would rather have the Immolators, but I realize it's a stylistic choice. I value being able to pop a target w/ an Immolator before its passengers disembark and shoot the inhabitants, for example, or simply having an additional heavy weapon that can fire at a separate target.
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Why not Immolators for the Dominions instead of Repressors? The added firepower seems more valuable than the extra front armor, especially if you're expecting to blow your load immediately after scouting/outflanking. Also why the ablative wounds on the Retributors if they're in the Bastion?
If you swap for Immolators and drop the ablative wounds that's like 80 spare points.
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He always did that. The only things that can be in the same detachment as him are henchman squads.So here's something really stupid: Coteaz as per the Agents of the Imperium version grants Objective Secured to all non-vehicle units in his detachment.
Yeah.
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So annoying
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you can't charge first turn if you scouted
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i look forward to using them as celestians
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New 40k edition
in Warhammer 40,000
Posted
Holy mother of God...
"Orders work automatically now and provide a variety of bonuses. You have 7 to choose from, but the one I want to discuss is ‘First Rank, Fire! Second Rank, Fire!’. This now makes a unit of Astra Militarum infantry treat their lasguns and hot-shot lasguns as Rapid Fire 2; that’s 4 shots per Guardsman at half range!"