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Inquisitor66

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Posts posted by Inquisitor66

  1. 36 minutes ago, Munkie said:

    I'm not sure I fully understand this. To clarify, you'd be advocating a 5th edition AP system, but slightly worse AP values (i.e. bolters, shurikens, would all be AP 6) to reduce their effectiveness against light troops? Or an 8th edition AP system but with basic weapons having AP -1 to increase their effectiveness?

    I read it as the former, but this

     implies the latter.

     

    I'm a confuzzled munkie...

    I read it as the 8th edition ap... but with ap values universally reduced in effectiveness by 1 point.

     

    I.e. bolters and Lasguns become ap +1, meltaguns become ap -3 etc... making save values more important and invul saves less valuable on armored troops

  2. 3 hours ago, Ish said:

     

    On the other hand, a lot of the issues with the Armor save modification system could be fixed rather easily just by tweaking which weapons have AP values... I’d say an across the board reduction of every faction’s basic small arm (boltgun, lasgun, shuriken catapult, etc) by one point of AP would be a good start. 

    I agree with this completely, in fact this is one of my head rules for improving 8th edition without much upending of rules 

    • Like 1
  3. Do I need to start with 3 cutters? Could I hff have 1 or 2 and then buy the 3rd later? Or is there s disadvantage to buying a cutter mid campaign?

     

    I am guessing that a butcher 1 or 2 cutters 3 skinners and 3 initiate models would suffice for the first 2 missions.  About how many models should I expect to field early on?

  4. So I'd like to get into this necromunda thing.  I would like to go with corpse grinders, I figure I can use them in kill team as heretic astartes or cultists.

    How many models will I need for a campaign? 5 or 10.  I have 6 cultists who should make fine juves already.

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