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Posts posted by Inquisitor66
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I'll take a marine half as well now that I think about it.
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I'll take just the book as well
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Reducing model backlog. Fairly sizable Yu Jing force. Lots of flexibility.
I can meet at the club or guardian.
$95 for the whole lot or make an offer for the whole or bits.
4x robots
1x big mech and pilot
7x shashi
2x ninja, 1 has missing arms
5x drop troops
2x engineers + 2 small bot
3x sniper looking dudes in cloaks
1x reporter
3x mercenary looking chaps
10x big dudes in power armor
1x suntzu
1x hey weapon platform
1x transforming cat bot, 1x of each form
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I'm down for some crusade at some point, maybe August or September as a start depending on rule availability.
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I ended up getting busy, can't make it today
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@ninefinger want to play some warcry?
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4 minutes ago, scottshoemaker said:
Any early reports how it plays for small games? I no longer have any interest in army sized battles.I like the idea of around 750 pts.
They have directly supported small games with dedicated missions, so probably better than previous editions. And by small I mean 500 pts.
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2 minutes ago, Ish said:
I shouldn’t have to ever invoke π when playing with toy soldiers.
Don't rotate the turret
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Rotating the turret does still count as moving the tank
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8 minutes ago, Ish said:
Yeah, but if the turret is rotated... it’s the point sticking out (the muzzle) that’s going to move the furthest.
You measure the difference between the start and end point, you ca. Spin the turret around 10x as long as the tip is within 10 inches of where it started before you moved.
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Godbound has very good rules for defining, running conflicts and having these conflicts ed evolve all quickly and easily in s way that players can interact with.
This section of the rules is pretty system neutral too.
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1 minute ago, Damunky said:
I would be interested in 9th age but I dont know how many points of dark elves I can field yet I'm still in the process of building it all
I meant 9th edition 40k, sorry I don't have anywhere close to enough fantasy miniatures
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I should be there. Got 40k and the 9th edition rules all printed out.
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I noticed 2 things. 1. Engagement range is now .5 inch instead of 1 inch, this will dramatically reduce the number of models that can fight.
2. There is no mention of an increased engagement range for vehicles and monstrous creatures. Especially vertically, so I don't see a fix here for carnifexes unable to attack dudes hiding on high levels of ruins or within dense ones.
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It does stop these big dudes from being in patrol level games....unless they go solo..which will be awsome
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8 minutes ago, Ish said:
I do so love Marvel Crisis Protocol, but I’ve already committed to a WH40k game.
I can do some warcry and catch my game at 6 if you like
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23 minutes ago, ninefinger said:
Inq66 doubling down tonight! Very impressive. It’s like you’ve been missing your chance to game lately, or something.
I've been in deep deep withdrawal. 🤯
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Going with this list....it seems that it is not only the guard who are being tested....
++ Battalion Detachment +5CP (Imperium - Astra Militarum) [42 PL, -3CP, 698pts] +++ Configuration +
Regimental Doctrine: Astra Millitarum, Lord's Approval, Wilderness Survivors
+ Stratagems +
Imperial Commander's Armoury [-1CP]: 1 additional Heirloom of Conquest
+ No Force Org Slot +
Inquisitor Coteaz [4 PL, -1CP, 90pts]: 4) Mental Interrogation, Malleus - Power Through Knowledge, Stratagem: Inquisitorial Mandate
+ HQ +
Company Commander [2 PL, 30pts]: Chainsword, Display Astra Militarum Orders, Laspistol, Relic: The Laurels of Command, Warlord, WT: Draconian Disiplinarian
Lord Commissar [4 PL, -1CP, 39pts]: Bolt pistol, Field Commander, Power fist, Relic: The Emperor's Benediction
+ Troops +
Infantry Squad [3 PL, 60pts]
. 6x Guardsman: 6x Lasgun
. Guardsman w/ Vox-caster: Vox-caster
. Heavy Weapon Team: Lascannon
. Sergeant: LaspistolInfantry Squad [3 PL, 55pts]
. 6x Guardsman: 6x Lasgun
. Guardsman w/ Vox-caster: Vox-caster
. Heavy Weapon Team: Autocannon
. Sergeant: LaspistolInfantry Squad [3 PL, 55pts]
. 6x Guardsman: 6x Lasgun
. Guardsman w/ Vox-caster: Vox-caster
. Heavy Weapon Team: Missile launcher
. Sergeant: Laspistol+ Heavy Support +
Heavy Weapons Squad [3 PL, 63pts]
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: Lascannon
. Heavy Weapon Team: LascannonLeman Russ Battle Tanks [10 PL, 153pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Heavy BoltersLeman Russ Battle Tanks [10 PL, 153pts]
. Leman Russ Battle Tank: Battle Cannon, Heavy Bolter, Heavy Bolters++ Vanguard Detachment (Imperium - Officio Assassinorum) [15 PL, 285pts] ++
+ Elites +
Callidus Assassin [5 PL, 95pts]
Eversor Assassin [5 PL, 95pts]
Vindicare Assassin [5 PL, 95pts]
++ Total: [57 PL, -3CP, 983pts] ++
Created with BattleScribe
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2 hours ago, Munkie said:
There's just no upside to large squads.
Stratagems effect units. 1 large squad benefits a lot more from a stratagem than many small ones.
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I can stay till 830 fir a short game.
Ish, you will be facing the might of the imperial guard backed up by the inquisition!!!
I.e.
You will have lots of weak dudes for your immortal gods of battle to cut through
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Just now, Sgt. Rock said:
But it is! Gee Dubs sez so! And their word is law, don'tcha know!
I mean, their word kinda is law....they literally write the rulebook 😗
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I plan to show up. I'll be down for some 40k and or warcry
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I think they are just trying to get rid of giant single line snakes of men, now you double 2 column snakes, halving or .66 length lines. Giant blobs should be uneffected.
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7/14 - Ordo Game night at WoW- Tuesday 4:00-8:30
in Game Night
Posted
I'll be there, probably gonna throw down with grey knights...need to practice with chaplains and new psyker powers.
I have the core rules printed up and a separate sheet with all the bullet points collected. I don't have terrain or missions printed out yet.