JamesBeadle Posted January 7, 2014 Report Posted January 7, 2014 So I just started reading the BRB today. I've tried starting it a couple of times in the past week, but my headcold would always make my mind drift and I'd realize that I didn't remember the past two paragraphs. I am coming up with some very basic questions regarding how things work that would be best explained in actual play, but I doubt I will get a chance to before classes start again. I don't want to annoy folks with basic questions that could be better answered elsewhere however (I'm just unsure where to go). My Tau question is on Crisis suit loadouts. Is the Fireknife (Plasma Gun/Missile Pod) still the optimal build for these suits? I have four of them built this way, and one built with a fusion blaster and a flamer. The reason I ask is because I have two more Crisis XV8 suits that are unbilt NIB and I was wondering if I should make two more Fireknives, or if other loadouts would be useful to have access to? Quote
WestRider Posted January 7, 2014 Report Posted January 7, 2014 Because the Rules for how Crisis Suits buy weapons have changed, that's no longer optimal. Tho it ain't exactly terrible, either. But you can now buy two of the same weapon without just making it a single Twin-Linked one, so it's more common these days to take double Missile Pod or double Plasma Rifle than one of each. AP actually just posted a good write-up on Crisis Suits over on 3++. 1 Quote
JamesBeadle Posted January 7, 2014 Author Report Posted January 7, 2014 Thank you for this. I will see about popping off the relevent weapons and swaping them on the Fireknifes that I already have. Quote
pretre Posted January 7, 2014 Report Posted January 7, 2014 Keep in mind that it is pretty easy to magnetize Crisis Suits if you are so inclined. Quote
AbusePuppy Posted January 7, 2014 Report Posted January 7, 2014 I would highly recommend magnetizing your suits, or if you are unwilling to go the extra bit, at least merely attaching the weapons with sticky-tac or the like. You absolutely are going to want to change their loadout later on, regardless of what you give them at first. Quote
JamesBeadle Posted January 7, 2014 Author Report Posted January 7, 2014 Well, I wish I had seen this before. I found that I actually had eight suits. I now have three double plas, three double missile, one double fusion, and one double h flamer. Oh well. Quote
spacewolved Posted January 10, 2014 Report Posted January 10, 2014 Meh, don't worry to much. Those load outs are fine. Quote
Guest Posted January 10, 2014 Report Posted January 10, 2014 So I just started reading the BRB today. I've tried starting it a couple of times in the past week, but my headcold would always make my mind drift and I'd realize that I didn't remember the past two paragraphs. I am coming up with some very basic questions regarding how things work that would be best explained in actual play, but I doubt I will get a chance to before classes start again. I don't want to annoy folks with basic questions that could be better answered elsewhere however (I'm just unsure where to go). My Tau question is on Crisis suit loadouts. Is the Fireknife (Plasma Gun/Missile Pod) still the optimal build for these suits? I have four of them built this way, and one built with a fusion blaster and a flamer. The reason I ask is because I have two more Crisis XV8 suits that are unbilt NIB and I was wondering if I should make two more Fireknives, or if other loadouts would be useful to have access to? If your still starting to read the BRB, I suggest not worrying about optimal builds. Most 40k problems are solved in actual play, which is why most of the forum debates regarding 40k involve rather convoluted situations. As for how to build the models, just field them as a proxy, a body with no arms, or as just a base until you find the build that works for you. Optimization only works if it matches your playstyle - anyone can screw up an optimized list/army by just playing it a different way. You need to optimize your army for functioning under your leadership. -Pax Quote
JamesBeadle Posted January 10, 2014 Author Report Posted January 10, 2014 Good advice Pax, thanks. Quote
Lord Hanaur Posted January 10, 2014 Report Posted January 10, 2014 Best build for me has been TL fusion plus flamer. I add one shield drone to the unit, to protect me from the direction of instant death weapons when I drop. It's a very very flexible loadout . Doesnt matter who I face, those suits are a pain in the rear, and hard to charge because the Wall of Death you get from three flamers is pretty nice. Quote
fluger Posted January 10, 2014 Report Posted January 10, 2014 I second LH. Those are great multi-tools for deep striking shenanigans. There's no army that doesn't have a target of opportunity for them, and they aren't very expensive either. Quote
JamesBeadle Posted January 11, 2014 Author Report Posted January 11, 2014 Well in friendly games I'm sure I can play counts as with them, and I don't ever play tournaments, so I am probably safe. I appreciate the advice however, that does sound like a deadly combo. Quote
Lord Hanaur Posted January 11, 2014 Report Posted January 11, 2014 I second LH. Those are great multi-tools for deep striking shenanigans. There's no army that doesn't have a target of opportunity for them, and they aren't very expensive either. And if there's one thing that's fun to do, its deep striking shinanigans. Lemme tell ya. Though I DID just have a terribad Night Lord game yesterday wherein I mishap'd 5 times. But hey. First time its ever happened so my enthusiasm remains for those shenanigans. Quote
JamesBeadle Posted January 12, 2014 Author Report Posted January 12, 2014 The Shield Drone. It appears, from the rules, that the shield it generates only protects the drone itself, not the unit it is attached to. So why would I add such a unit to a group of Firewarriors? Just as a tough ablative soaker? Seems I'd rather have a gun drone instead. Quote
spacewolved Posted January 12, 2014 Report Posted January 12, 2014 Well I wouldn't add them but if you did and they were in front that means they have to get past the 4++ before they get to the fw. Aegis for fw is way better. Quote
Lord Hanaur Posted January 13, 2014 Report Posted January 13, 2014 The Shield Drone. It appears, from the rules, that the shield it generates only protects the drone itself, not the unit it is attached to. So why would I add such a unit to a group of Firewarriors? Just as a tough ablative soaker? Seems I'd rather have a gun drone instead. Generally you dont want to add drones to fw unless you want markerlights added. But the shield drone adds a tough wound if your plans put fire warriors into harms way a lot OR if you havent got as many scoring units as youd like and want to toughen the existing squads a bit. Quote
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