BrainFireBob Posted September 29, 2015 Report Share Posted September 29, 2015 Can they be mixed in an Ultramarines army? As in, I trigger the Tactical for my demicompany but the devastator for my auxilary on the same turn? 1 Quote Link to comment Share on other sites More sharing options...
BrainFireBob Posted September 29, 2015 Author Report Share Posted September 29, 2015 Real relevance is taking something like the skyhammer with an Ultramarine battle company- firing the "global" for the skyhammer and a Company one for the company Quote Link to comment Share on other sites More sharing options...
splinx Posted September 29, 2015 Report Share Posted September 29, 2015 I thought that you can only activate one combat doctrine per turn? Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted September 29, 2015 Report Share Posted September 29, 2015 You can only enact a single Doctrine on each of your turns, and it only lasts for you turn, as per the SM codex, so you'll have to choose which one you want. Quote Link to comment Share on other sites More sharing options...
Guest Posted September 29, 2015 Report Share Posted September 29, 2015 You can only enact a single Doctrine on each of your turns, and it only lasts for you turn, as per the SM codex, so you'll have to choose which one you want. Isn't it technically one Doctrine per detachment per turn? With multiple detachments of ultramarines, you should be able to enact multiple doctrines (a detachment would still only be affected once, but you could have multiple doctrines in effect on the table during a given turn.) Quote Link to comment Share on other sites More sharing options...
WestRider Posted September 30, 2015 Report Share Posted September 30, 2015 Isn't it technically one Doctrine per detachment per turn? With multiple detachments of ultramarines, you should be able to enact multiple doctrines (a detachment would still only be affected once, but you could have multiple doctrines in effect on the table during a given turn.) Nope. Just says you can activate a single available Doctrine at the start of each of your Turns. Quote Link to comment Share on other sites More sharing options...
Sugarlessllama Posted October 1, 2015 Report Share Posted October 1, 2015 Nope. Just says you can activate a single available Doctrine at the start of each of your Turns. Correct. Quote Link to comment Share on other sites More sharing options...
derek Posted October 2, 2015 Report Share Posted October 2, 2015 So I'm gonna ask my doctrines question here as well. In the demi company they get to use the tactical doctrine once per game so in theory a battle company would get to use the tactical doctrine 3 times due to getting access to each doctrine as a battle company and if you took ultramarines then you get access to a 4th tactical doctrine and of you took papa smurf then you get access to a 5th one right so for 5 turns your tactical marines could be twin linked for both shooting and assault? Quote Link to comment Share on other sites More sharing options...
derek Posted October 2, 2015 Report Share Posted October 2, 2015 The question there is, is that how it actually plays out you'd get access to the tactical doctrine 5 turns in a row on a game that had all those things in a list Quote Link to comment Share on other sites More sharing options...
pretre Posted October 2, 2015 Report Share Posted October 2, 2015 Sure, why wouldn't you? Quote Link to comment Share on other sites More sharing options...
derek Posted October 2, 2015 Report Share Posted October 2, 2015 Was just double checking to make sure I was reading it right. Don't want someone saying I'm cheating because of that. Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 2, 2015 Report Share Posted October 2, 2015 Not quite. You get one use of Tactical if you have one or more Demi-Companies in your List, not one for each Demi-Company. Also remember that when you activate the Tactical trait from the Demi-Companies, it only affects Models from the Demi-Companies, not those from your Auxiliary or Command Choices. Quote Link to comment Share on other sites More sharing options...
derek Posted October 2, 2015 Report Share Posted October 2, 2015 Ah I don't have my codex so I couldn't double check my theory. So it'd be 4 turns then instead of 5 so still useful Quote Link to comment Share on other sites More sharing options...
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