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The Void Calls - Genestealer Cult Codex Incoming?


pretre

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Lemme help (been collating on my local FB group):

Appendix/
Cult ambush
Instead of arriving from reserves normally, unit can roll the ambush table D6
1/ your own table edge
2/ roll d6 1-2 left 3-4 right 5-6 you choose
3/ anywhere more 9" from enemy or 6" from enemy which have no los
4/ 6"
5/ 6" + bouns shooting or run
6/ 3" + charge on the turn arrive

Return the Shadows
Instead of moving in movement phase, unit have this rule and not within 6" of enemy models can be removed from battlefield and placed into ongoing reserve. Unit can't use this rule arrive from reserve or ongoing reserve and can't do so when in vehicle
Genestealer/aberrants/Metamorphs/neophyte/acolyte/ and all HQ

Goliath Truck/50pts
BS3 11/10/10 hp3 open-topped/transport 10 models no genestealer or patriarch
With heavy stubber + twinlinked autocannon
Special rule/ rugged construction / 4+ to ignore crew stunned shaken or immobilised but still lose hp
Option/ a cache of demolition charge 20pts/ 1 model can choose to throw one instead of firing its normal weapon 6" S8 AP2 assault 1 , large blast

Command Benefit of the Cult Insurrection detachment returns 1d6 slain models to a unit when it arrives from ongoing Reserves.

1. goliath rockgrrinder default come with heavy stubber + heavy mining laser + drilldozer blade, can replace mining laser with clearance incinerator or heavy seismic cannon
Heavy mining laser 36" S9 AP2 Heavy 1
Heavy seismic 0-12" S8 AP3 Heavy 2 / 12-24" S5 AP4 Heavy 6, with special rule To wound roll or APen roll of 6 always resolved at AP1
drilldozer blade is very interesting to me, it auto pass dangerous terrain test + RAMS enemy vehicle add an extra D6 to S to hit, if cause pen hit add 1 to result of damage table and when performs a tank shock, each enemys the vehicle reach must take a intiative test before taking a morale check. if int test is passed, the unit avoid the cutter but if fail, the enemy suffer D3 S10 Ap2 hit. if enemy unit make a death or glory attack on drilldozer vehicle and fail to stop it, the unit suffer an additional D3 S10 AP2 hit

2. all hybrid and genestealer can do cult ambush and return to shadows, no detechments is needed

3. Iconward other then the sacred relics it can choose to carry
the banner give freindly unit of generstealer faction within 12" gain furious charge and feel no pain(6+) if model already have feel no pain then 1+ to it

4.the stat of Metamorphs and Acolyte Hybrid is very similar, one can take heavy rock cutter/drill/saw, which is basically power fist with special ability, the other one is +2S in sub fight or +3I or +2 ws depends on what it is carrying

Their super-detachment is as normal, 1-6 Core, 1+ Auxiliary, 0-3(?) Command. You can't have more than one Patriarch, Magus and Primus in the Cult Insurrection detachment (super detachment) which is a bummer. Patriarch gets a codex warlord trait re-roll, all non-vehicle units gets Infiltrate, if they already have Infiltrate then they get Shrouded for the first game turn, you add 1 to reserve rolls and enemies subtract 1 from reserve rolls. All units that arrive from ongoing reserves gain D6 models back that were killed earlier in the game.

The two Core formations are very different; one has most of the units in the codex, the other is Neophyte Hybrids and the IG tanks - mandatory Leman Russ squadron and Sentinel squadrons.

THE STATS FOR THE MODELS HAVE CHANGED SINCE DEATHWATCH OVERKILL!

The Patriarch is now 90 points but is Strength 6, starts off as a ML1 psyker but can buy ML2, can buy two Familiars on the cheap and gets access to Biomancy, Broodmind and Telepathy. He also confers Fearless to all friendly Genestealer Cult units within 12". Yikes!

The Magus is 40, comes with Adamantium Will and Infiltrate now, is ML1 base but can pay for ML2 and gets the same disciplines as the Patriarch, he also gives Adamantium Will to all Genestealer Cult units within 12". Yikesx2!

Chimera and Sentinel data-shoots look identical to the Astra Militarum versions, still BS3.

Goliath rules confirmed per Tyranid607, the normal Goliath is an open-topped transport!

The First Curse formation does the following; 1 Patriarch, 1 Purestrain Genestealer unit, you roll a D6 before the start of the game and add the result to the Purestrain Genestealers for the whole game; 1: they get assault grenades, 2: they get 4+ armor, 3: they get Poisoned melee attacks, 4: they get Rage, 5: they get Preferred Enemy, 6: you pick which one you want.

That small Core formation I mentioned earlier with the Neophytes and IG tanks does the following; Neophytes have to take Chimeras as DTs, all vehicles get Outflank and the Scout Sentinels get Cult Ambush (this works with that restore D6 models rule in the Cult Insurrection detachment???), ignores stunned and shaken on a 4+.

They also show the profiles at the back (meaning stats only) here's what we got;
Acolyte Iconward; basically a Primus but only 2 wounds and LD9. Primus; now has WS5 and 3 Wounds. The stats for Acolytes and Neophytes remain the same, they now have unit leaders with +1 Leadership and Attacks. Weapon Teams for Neophytes are in and are the same as IG except for +1 Initiative and LD just like the actual Neophytes. Metamorphs look to have the same stats as Acolyte Hybrids but are Elites, presumably they will have extra special rules and
nastier weapons. Purestrain Genestealers look to have 3 attacks base now but are otherwise the same.

The weapons list confirms that the Leman Russ variants in the standard Leman Russ kit are the only ones available. The Clearance Incinerator is a S5 AP4 Torrent Template weapon. The Heavy Mining Laser is just a Mining Laser with 36" range. The Heavy Seismic Cannon is either Heavy 3(or 2?) and S8 AP3 at 0-12", or S5(?) AP4 Heavy 6 at 12-24", and both have the "Resonance" or something akin to that special rule. Normal Seismic Cannon is the same, just with one less shot in the first profile and two less shots in the second profile. The Webber weapons fire blasts and are S3 (pistol) and S4 (rifle), they also have some over special rule that looks to be different to the one the Seismic Cannons have. The Rock Cutter, Rock Drill and Rock Saw are all basically power fists, the cutter has some special rule I can't make out (maybe Shred?), the drill has "Pulverize", the saw has Armorbane, all of them are two-handed. Metamorph weapons now, they are all S: user but have different special rules, it looks like at least one of them is AP3 and their special rules seem to be unique/new. There's also something called a Power xxx or something that is Unwieldy, Two Handed, AP2, I can't make out the strength and has a few special rules.

Interestingly the Chimera doesn't have the same rule to exclude transporting purestrains / Patriarch that the Goliath has...

Also the minimum core unit for the Cult Insurrection detachment is one of these two:
Brood Cycle:
1 Iconward
3 Acolytes
2 Neophytes
1 Metamorph
1 Purestrain
Neophyte Cavalcade:
2 Neophytes plus a Chimera each
1 Leman Russ
1-2 Sentinels

Hey guys, the Scout Sentinels in the Neophyte Cavalcade formation get the rule that lets them go into ongoing reserves and pop up near enemy lines via Cult Ambush. The detachment bonus for the Cult Insurrection detachment specifies all units resurrect D6 models when they arrive from ongoing reserves. ((Or not))

Purestrain Genestealers are 3A base with a 5++. And 13 points base.

Other Cult Insurrection command benefit is Shrouded turn 1.

Allies of Convenience with Astra Militarum and Tyranids, but are Come the Apocalypse with everyone else.


broodmind
primars power warp charge 1/ malediction single unit within 24" reduce WS/BS/I/A by 1 to a min of 1
psychic stimulus warp charge 1/ blessing frdly unit not in combat gain relentless and fleet, can charge even ran in shooting phase
psionic blast 1/ witchfire 24" S5 Ap3 Assult 1 Blast
Might from beyond 1/ blessing a frdly unit 24" +1S and gain rage
mental onslaught 2/ focussed witchfire 24" both Psyker and target model roll a dice + LDS, if drawn target model -3I until next turn. if Psyker is higher, target suffer wound equal to the difference and no armor and cover saves are allowed
mind control 2/ focussed witchfire targets a single non-vehicle unit not lock in combat and makes shooting attack exactly as if it were one of your model
telepathic summons 2 or 3/ choose 2 or 3, conjuration create a single unit , 2 = 5 Acolyte or 5 Metamorphs or 10 Neophyte, 3 = 10 Acolyte or 10 Metamorphs or 20 Neophyte or 4 aberants or 8 genestealer, these model can be equipped with ANY UPGRADES list on their data sheet

Warlord trait
1. Steath
2. frdly unit of GSC have counter-attack with 12" of warlord
3. Move through cover, warlord and his unit never suffer penalty to I for charging through difficult terrain
4.It will not die
5. all model in your warlords detachment can use his LD
6.When using vult ambush with any unit he joined, do not roll on the ambush table, you can choose a result

relics
1.icon of the cult/ frdly unit within 12" of bearer have furious charge and can reroll failed Morale/pinning/feat test, model in same unit of bearer +1 A
2. dagger of swift sacrifice/ can instead make a single atk rolling to hit as normal S user Instant Death/Poisoned(2+)
3. Scourge of distat stars/ bearer involved in a challenge, their opponent must pas a T test before any attack are made, if fail that model suffer a wound with no save of any kind allowd and -1 I + Auntil the end of phase
4 staff of the subterran master / shooting attack 18" S2 AP- Assauly 10/Ignore cover/Rending
5 Sword of the void's eye/ +1S AP3, reroll to hit and to wound of 1 and to wound of 6 has the instant death rule
6. the crouchling in CCB make additional 2 S4 AP- Rending attack, bearer can generate one additional psychic power at the start of game

no model in the codex can hit and run

genestealers special rules are Cult ambush/Fleet/infiltrate/Moe through cover/return to shadows/steath

Neophytes 5pts min size of 10, max 20
Acolytes 8pts min of 5 max 20
matamorphs 9pts min of 5 max 10 (this unit is insane for its ability and pts)
All of them model does have rending claws excluding neophyte
and Aberrants 30pts min of 4 max 8

metamorphs default come with rending claws and metamorph talon which bascially +1WS
and can replace rending claws and metamorph talon with 2 metamorph talons = +2WS for free
or replace metamorph talon to replace metamorph claws = +2S for 2pts
or replace metamorph talon to replace metamorph whip = +3I for 2pts
leader can take bonesword for 20pts

as they got "unquestioning loyality", which auto pass look out sir attemps and can even make look out sir attempts when fighting in a challenge

Brood cycle
Any non-vehicle unit in this formation that is within 6" of at least one other unit from the same formation +1 to Leadership and WS
All unit in this formation have the furious charge while they are within 24" of Iconward. in addition, the range of inconward's Nexus of Devotion will effect 24" instead of 12" (6+ feel no pain and +1 if already had)

subterranean uprising
All unit in this formation must infiltrate during deployment and setup using Cult ambush rule. when rolling the table, roll 2 dice instead of 1 and choose either of the result
If a unit in this formation has been joined by a Primus, you can roll 3 dice and select any of the result

Demolition Claw
/Tank Hunter
/ can re-roll scatter dice of demolition charge or a cache of demolition
/Roll a dice each time a model throws a demolition charge whilist it is within 6" of a Goliath Rockgrinder from the same formation; on 4 or more that model replenishes its explosives and can throw another demolition charge during the battle

No special rule for Shadow Walker and Cult Mutants

Broodcoven
/3 modle of a broodcoven must be deployed as a single unit. They can still join frdly units, but if one does so, all other broodcoven models must join the same unit, same if they leave
/the broodcoven unit and any unit they join have the following special rules whist the relevent model from this formation is still alive: Patrarh: fleet / Magus: Counter-attack / Primus : Preferred Enemy

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Do we have any info on the Deliverance Broodsurge? Looking at these rules, my army is likely to feature a lot of neophytes.
All unit of Neophyte from this formation must begin the game embarked upon their goliath trucks. these unit can disembark even if their vehicle moved at Cruising speed, though each modelthat does so must take a dangerous terrain test

each time a vehicle from this formation suffers a crew stunned or crew shaken result, that result is ignored( still loss a HP)

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Metamorph Weapons are the broad name, there are 3 kinds, each one is S User, AP5, Melee, then either has the Crush, Scythe, or Lash rules (for the Claw, Talon, Whip respectively.).

Crush: A model equipped with a Metamorph claw has a +2 bonus to its Strength during the Fight sub-phase.

Scythe: A model equipped with a Metamorph claw has a +1 bonus to its Weapon Skill during the Fight sub-phase. A model equipped with two Metamorph talons has a +2 bonus to its Weapon Skill during the fight sub-phase instead.

Lash: A model equipped with a Metamorph claw has a +3 bonus to its Initiative during the Fight sub-phase.

So yes, they're all stackable with Rending Claws. With the box only having 2 Lashes, 2 Scythes, 1 double scythe and 1 claw, I suspect the claw and lash bits will fetch a premium on ebay.

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What are the limits on on heavy / special weapons in neophyte squads? Is it 1 per X models?
The Unit may do one of the follwowing:
/2 Neophyte hybrids may each take an item from heavy Ming Weapon list (Heavy stubber 5pts/Mining Laser 15pts/Seismic cannon 20pts)
/2 Neophyte hybrids may form a Neophyte Weapon team who must take one item from heavy weapon list (Mortar 5pts/Heavy Bolter 10pts/Autocannon 10 pts/Missile launcher(frag+krak) 15pts+flakk missiles 10pts/lascannon 25pts)

And 2 may each take one items from the special Weapon list (Flamer 5pts/ Grende Launcher 5pts/ Webber 10 pts)

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Demolition Claw allow you to re-roll the scatter dice when using Demolition/cache of demolition charges
and roll a dice each time a model throws a demolition charges whislit within 6" of same formation rockgrinder
on a 4+ or more you can reload and throw another charge during the battle.

Broodcoven
3 HQ must stack together as single unit ,but allow to join unit together or leave unit together
and whilist they are alive, the unit they join gain Patriarch: fleet / Magus : Counter-attack / Primus: Preferred enemy

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Brood Cycle
/ 1 Iconward
/ 3 units of Acolyte
/ 2 units of Neophyte
/ 1 unit of Metamorphs
/ 1 unit of genestealer
/ 0-1 units of Aberrants
/ 0-1 units of Rockgrinders

Neophyte Cavalcade
/ 2 unit of Neophyte
/ 1 Leman Russ Squadron
/ 1-2 unit of in any combination Scount Sentinels/Armoured Sentinels

The Doting Throng
/ 0-1 Magus
/ 3-6 units of in any combination Neophyte/Acolyte

Subterranean uprising
/ 0-1 Primus
/ 1-3 units of Metamorphs
/ 2-4 unist of Acolyte
/ 0-3 units of Aberrants

Demolition Claw
/ 2-3 units of Acolyte
/ 2-3 units of Rockgrinders

Deliverance Broodsurge
/ 2-6 units of Neophyte

Shadow Skulkers
/ 1 units of Genestealers

Cult Mutants
/ 1 units of Aberrants or Metamorphs

Brood Brothers
/ 1 unit of Scount or Armoured Sentinels or 1 Leman Russ Squadron

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Did we get the doting throng formation?? I may have missed that one.
gain Zealot whilist 12" of magus
reroll failed hit roll of every round of close combat not just first by the unit magus join
can reroll fail blessing to unit in this formation


Automatically Appended Next Post:


Have we had any info on the stats/points/special rules/options of the Primus yet? From the armoury page it looks like he has 3 wounds which would be an improvement.

75pts
WS5 BS4 S4 T3 W3 I4 A3 LD10 Sv5+
Wargear
/needle pistol
/bonesword
/rending claws
/toxin injector
Special Rules
/Cult Ambush
/Hatred
/IC
/infiltrate
/Return to Shadows
/Unquestioning Loyalty

Frdly units of GSC faction within 12" of this model have Hatred Special rules

May take items from Sacred Relcs of the Cults

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Which relics is the patriarch allowed?

Looks like dagger and scourge. The others all have a superscript restricting them to the other characters only.

The Patriarch actually cannot take Relics at all. He literally only has two options on his datasheet:
+1 Psychic ML for the usual points
Take up to two Familiars at +5ppm

No other wargear options.

Makes sense, he's a purestrain stealer after all.

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Hey, whaddaya know? The Purestrain Stealers went in the direction I've been saying they should for years. Same cost, but gain Stealth, 5++, and assorted other benefits. And in the Detachment, they get Shrouded T1 as well, which is pretty cool. Much happier they went this way rather than making them cheaper, but otherwise leaving them the same.

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Isn't delivery more of a problem for GS though? Like, they could kill stuff before, but could never get there?

 

They were bad at both delivery and at killing; Rending is no longer king of the world when it comes to special rules, and with two attacks base it really wasn't that hard to see a unit of Genestealers get their teeth kicked in by basic infantry, not to even mention actual combat units.

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