pretre Posted November 10, 2016 Report Share Posted November 10, 2016 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted November 10, 2016 Author Report Share Posted November 10, 2016 Those are kind of amusing. 1 Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted November 10, 2016 Report Share Posted November 10, 2016 Make Dark Angels Great Again! Quote Link to comment Share on other sites More sharing options...
Guest Posted November 10, 2016 Report Share Posted November 10, 2016 Make Dark Angels Great Again! Plasma blasts don't work well for DA thanks to GW's rules. I'd love a plasma cannon dev squad with this fortication, but not for DA. For DA, my higher BS overwatch makes blast weapons feel out of place. Honestly, Iron Hands/Blood Angels (for FNP) or Ultramarines (re-rolls to hit) would make much more sense to take advantage of the above fortication. Sad, really. As an aside, I'm really not liking GW's approch of making fortifications with toughness values. Other than making poison very silly and EMP questionable, the real annoyance with toughness buildings is that they further blur the already lacking building rules. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted November 10, 2016 Report Share Posted November 10, 2016 Plasma rifles with rapid fire blast! 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted November 10, 2016 Report Share Posted November 10, 2016 Oh, question, how is ITC handling this sort of rules supplements, where they say at the top that they can be used as objective markers? I only ask because the size of the objective does seem like something that may be contested in an event. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 10, 2016 Report Share Posted November 10, 2016 Plasma rifles with rapid fire blast! Just what TAU need, more ignores cover ap2 weapons.... Quote Link to comment Share on other sites More sharing options...
Frowbakk Posted November 10, 2016 Report Share Posted November 10, 2016 Time to upgrade my Plasma Obliterator, I guess. Or even build it in the first place, for that matter. Quote Link to comment Share on other sites More sharing options...
generalripphook Posted November 10, 2016 Report Share Posted November 10, 2016 Just what TAU need, more ignores cover ap2 weapons.... I was thinking Imperial Guard but yeah! Question: Can a unit embarked in a transport take advantage of this? Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 10, 2016 Report Share Posted November 10, 2016 I like how they say that Vehicles don't gain a Cover Save from it, and then go on to detail what happens when a Vehicle passes the Cover Save that they don't get on a 6. Also, this is more related to the fluff than anything mentioned here, but I kind of feel like GW doesn't understand that the "plasma" in blood isn't actually the same stuff as the "plasma" used by Plasma Weapons ;) Quote Link to comment Share on other sites More sharing options...
Guest Posted November 10, 2016 Report Share Posted November 10, 2016 Time to upgrade my Plasma Obliterator, I guess. Or even build it in the first place, for that matter. If you look closely, it wouldn't affect the plasma obliterator. Only affects non-blast and small blast plasma weapons. Though I wouldn't be too surprised if we get a formation if GW ever re-releases that plasma obliterator kit (I plan to get 2 plasma oblits, if they do...). Quote Link to comment Share on other sites More sharing options...
Guest Posted November 10, 2016 Report Share Posted November 10, 2016 I like how they say that Vehicles don't gain a Cover Save from it, and then go on to detail what happens when a Vehicle passes the Cover Save that they don't get on a 6. Also, this is more related to the fluff than anything mentioned here, but I kind of feel like GW doesn't understand that the "plasma" in blood isn't actually the same stuff as the "plasma" used by Plasma Weapons ;) Vehicle thing is vague, but if you look at all the rules it makes sense. For cover saves, the vehicles (and MCs) can't use the 4+ cover or get power leaked via saves. If destroyed, the reactor damages the nearest unit as per power leak, which this could be a vehicle. I am curious if the Exocrine can use this. Does bio-plasma count as plasma? Does remind me of godzilla movies, with the giant creature leeching off the power plant... Quote Link to comment Share on other sites More sharing options...
pretre Posted November 10, 2016 Author Report Share Posted November 10, 2016 If you look closely, it wouldn't affect the plasma obliterator. Only affects non-blast and small blast plasma weapons. Though I wouldn't be too surprised if we get a formation if GW ever re-releases that plasma obliterator kit (I plan to get 2 plasma oblits, if they do...). It specifically has rules for the plasma oblit... Quote Link to comment Share on other sites More sharing options...
pretre Posted November 10, 2016 Author Report Share Posted November 10, 2016 Question: Can a unit embarked in a transport take advantage of this? Not if we use the draft faq; yes if we don't. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 10, 2016 Author Report Share Posted November 10, 2016 Just what TAU need, more ignores cover ap2 weapons.... Unless they are listed in the BRB as Plasma, they aren't affected. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 10, 2016 Report Share Posted November 10, 2016 I was thinking Imperial Guard but yeah! Question: Can a unit embarked in a transport take advantage of this? Seems pretty balanced, since you get hot on 1s and 2s while using this, so even in a transport, it remains just as balanced. And blast plasma auto-miss if they get hot, unlike normal plasma guns, which can still hit on 2s, even if the model dies while shooting. Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 10, 2016 Report Share Posted November 10, 2016 The BRB's list of Plasma Weapons is way, way more restricted than the list of Flamer Weapons. It's literally just Plasma Cannon, Plasma Gun, Plasma Pistol. So that kills a number of the potential fun combos. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted November 10, 2016 Report Share Posted November 10, 2016 Unless they are listed in the BRB as Plasma, they aren't affected. Codex designating something as plasma does not Clown BRB? Quote Link to comment Share on other sites More sharing options...
pretre Posted November 10, 2016 Author Report Share Posted November 10, 2016 Codex designating something as plasma does not Clown BRB? Nope. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 10, 2016 Report Share Posted November 10, 2016 It specifically has rules for the plasma oblit... Fail, missed that entirely. Thanks. Nope. Was under the impression that it sometimes does and sometimes doesn't. GW's never been very clear on this one. I seem to recall that the TAU have plasma weapons which are considered plasma for the purposes of that INQ plasma syphon, which although dated, are still official rules. Could be wrong here, been awhile since I looked at my INQ codex. Quote Link to comment Share on other sites More sharing options...
pretre Posted November 10, 2016 Author Report Share Posted November 10, 2016 I believe the plasma syphon has different wording. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted November 11, 2016 Report Share Posted November 11, 2016 Speaking of, I wonder when they'll re-release the PlasOb. Quote Link to comment Share on other sites More sharing options...
WestRider Posted November 11, 2016 Report Share Posted November 11, 2016 Actually, the current version of the Plasma Syphon does use the same wording. Can't remember if it was mentioned in the Draft FAQ or not. There was like a 5th Ed FAQ that said it worked on anything that had "Plasma" anywhere in the description, but that's obviously no longer relevant. 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted November 11, 2016 Report Share Posted November 11, 2016 Tau Pulse and Burst weapons are actually described as plasma weapons in their entries, so it's arguable that they get the benefits.. Maybe you wanna take twelve blast shots with that Riptide or squad of Crisis suits. It's also kinda weird that it doesn't provide cover to vehicles or MCs, given the size of the model. Quote Link to comment Share on other sites More sharing options...
Guest Posted November 11, 2016 Report Share Posted November 11, 2016 Tau Pulse and Burst weapons are actually described as plasma weapons in their entries, so it's arguable that they get the benefits.. Maybe you wanna take twelve blast shots with that Riptide or squad of Crisis suits. It's also kinda weird that it doesn't provide cover to vehicles or MCs, given the size of the model. It would still provide cover for being obscured by 25%, you just wouldn't get the 4+ cover or risk power leak when taking cover saves from that 4+ cover. As written, infantry could opt to take a different cover save, if they had one from another source, and not be subject to the power leak rules if they saved on 6s. Quote Link to comment Share on other sites More sharing options...
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