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Chapter Approved Previews - Land Raider, Apoc, Missions,etc


pretre

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23 hours ago, peter.cosgrove said:

well, the way it sounds is they are going to condense all the land raider kits into one kit, so you only have to buy one box for any type of Land Raider. And then you can mix and match the weapons, with the balance being the model transport number.

Given that the LR chasis has similar cost to the baneblade chasis in points, GW would be smart to create a kit with lots of extra sprues which allowed them to increase the price of a LR kit to one which is closer to that of a Baneblade. And the SM lord of war is already a Land Raider variant, so this does seem like a logical step. 

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Get ready for Chapter Approved: New Faction Rules

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Are you ready for Chapter Approved?

Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they can possibly be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved combined with the polish and streamlining you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout the week, continuing with a look at some of the new faction rules:


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Since the release of the most recent edition of Warhammer 40,000, our studio has been hard at work getting every army an awesome codex as soon as possible, and we’re on track to see 10 this year alone! While you can expect many more codexes next year, we know that many gamers are eager for more rules for their army. Enter Chapter Approved:

Chapter Approved contains expanded faction rules for 11 popular groups. 

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Each one of these groups will be getting a Warlord Trait, Relic, at least one Stratagem, and in some cases even more. These are designed to add some thematic character to your army and should put you on a more even footing with those armies that have codexes already.

As you’d expect, these Stratagems and Warlord Traits are as useful and characterful as any you’ll find in a codex. The Harlequin’s Prismatic Blur, for example, helps bolster their armour saves as they blitz up the field, and it’s a fantastic way to keep your transports safe.

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Meanwhile, if you’re looking for a particularly novel Warlord for your army, why not choose an Imperial Knight? Take a super-heavy detachment made purely of Questor Mechanicus or Questor Imperialis units – that’s Imperial Knights and Adeptus Mechanicus Knights to you and me – and one of them can be your warlord, allowing them to take a trait, and perhaps more importantly, the brutal Ravager relic:

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Orks are known for many things; their robust approach to mechanical engineering, their adoration of violence in all its forms, and of course, DAKKA. Thanks to Chapter Approved, there’s now a Stratagem to help them express their love for shootin’:

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With Blood Angels and Dark Angels both on the way, we haven’t forgotten about the other non-codex compliant Chapter. We’re, of course, talking about the Space Wolves. Thanks to some nifty errata, Space Wolves armies already have access to an array of Primaris units to accompany some old favourites. In Chapter Approved, as well as an array of points changes (more on those soon!), Space Wolves players will be able to take full advantage of a new Stratagem that turns bolt weapons into a deadly close combat deterrents:

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We’ve only scratched the surface (did you know, for example, that Haemonculus Covens, Wych Cults and Kabals all get a Warlord Trait of their own?), and if you play any of these factions, points changes aside, you’ll want to get your hands on Chapter Approved.

There’s still much, much more – come back tomorrow when we’ll be looking at one of the most anticipated features of the book – changes to matched play…

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2 minutes ago, VonVilkee said:

Vostroyan guard have a similar strategem it is super handy for those times you don't want to fall back (board position) but need more oomph. 

It works for us a bit better though since we're hardier and want to be in CC. I almost feel like it would have been a great Great Company or Chapter trait, since it used to be one of our hallmarks in 3rd (true grit, that is).

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1 hour ago, pretre said:

It works for us a bit better though since we're hardier and want to be in CC. I almost feel like it would have been a great Great Company or Chapter trait, since it used to be one of our hallmarks in 3rd (true grit, that is).

 but the vostroyan one is just fire all weapons at guys within 1"... and I just reviewed it is actually an order, I almost always combine with first born pride for +1 to hit which is the CP... I love it when people just consolidate into the second line squad to stop them shooting and I light them up any way!

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Get Ready for Chapter Approved: Matched Play Updates

ChapterApprovedENG_FullWidth.gif

Are you ready for Chapter Approved?

Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they can possibly be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved, combined with the polish and streamlining you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout the week, continuing with a look at the much-anticipated changes to matched play:


Chapter Approved brings a series of quality-of-life improvements to matched play. These aren’t radical changes; instead, you’ll find a series of tweaks designed to integrate some of the great feedback we’ve had from both the community and from our dedicated playtesting team, making the matched play field more balanced and – most crucially – more fun than ever before.

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Chapter Approved is a particularly exciting opportunity, as it allows the Design Studio to rebalance the game on a yearly basis. This year’s Chapter Approved is, in short, an essential update for all matched play fans.

First, there are a few changes to the core rules of Warhammer 40,000 specific to matched play. We’ve previewed a couple of these, but to remind you: Boots on the Ground means that no Flyers can score points, while Troops in every army now have priority over other non-Troops units when scoring objectives.

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Additionally, Command re-rolls can no longer be used to affect Mission dice rolls. These are rolls that are used to determine who gets the first turn, whether the game continues after turn 5, and so on. Understrength units can only be taken in Auxiliary Support Detachments, while the rules on targeting characters have received a very slight change in order to prevent, for want of a better word, shenanigans involving line of sight manipulation.

Of course, the most exciting change is new points for loads of units! Since the release of Warhammer 40,000, the game has evolved considerably, with the release of codexes and points changes therein bringing new units to prominence relative to some of their fellows.

These points changes are designed to make every option feel more viable. Several popular characters, like Saint Celestine, Belisarius Cawl, and Roboute Guilliman, have increased in points, while some oft-overlooked options have received a reduction, making them much more tempting. Plague Marines, for example, now cost fewer points in both the Death Guard and the Chaos Space Marines army – if you’ve been looking for an excuse to pick up this awesome kit, now’s your chance!

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That’s not all. Chapter Approved also contains updated points for the Imperial Armour indexes. We know people love using their Forge World models in Warhammer 40,000 – after all, they’re awesome. Certain units, however, were crowding out other options and, as such, some have seen an increase, while others are now much more viable options. Among the most significant changes is to Malefic Lords; these masters of malevolent magics are now 80 points – still a very competitive HQ choice for any aspiring Chaos champion, but less open to abuse by less scrupulous players. On the other hand, certain units, such as the Sicaran Venator, have seen enormous points discounts (we’re talking in the neighbourhood of 100 or more!), meaning there are all sorts of new tactical possibilities out there for cunning generals.

40kChapApp-Nov22-Image2jd.jpgWhatever army you play, there’s a good chance that Chapter Approved is going to make matched play better than ever, whether it’s balancing the armies you’ll face or helping provide you with new options for your own lists.

Come back tomorrow, when we’ll be looking at Battlezones – an exciting new option for all Warhammer 40,000 players that allows you to use a diverse range of terrain and thematic in-game effects.

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 Nice!..a 40k Generals Handbook!

 Good to see points being changed too,Plague Marines as it stands now are not worth it when compared to mobs of Pox Walkers in fulfilling battleline requirements,of course they change it now that ive got almost 30 of them painted...

 

 Gonna grab the digitial copy since this will be updated yearly:)
 

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24 minutes ago, InfestedKerrigan said:

I think you misunderstand how they plan on releasing updates to Chapter Approved.

Is it not yearly?

 Assumed it would be due to the "2017 edition" on the front of the book.

 Either way,ive been buying most all of my rulebook stuff in digital recently as they dont have much resale value once changes are made.

 

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13 hours ago, pretre said:

"Among the most significant changes is to Malefic Lords; these masters of malevolent magics are now 80 points – still a very competitive HQ choice for any aspiring Chaos champion, but less open to abuse by less scrupulous players. "

Thank goodness. I hate units that encourage players to field unfluffy armies just because a unit or two is too good a deal to not include in every army. 

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Get Ready for Chapter Approved: Battlezones

ChapterApprovedENG_FullWidth.gif

Are you ready for Chapter Approved?

Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they can possibly be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved, combined with the polish and streamlining you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout the week, continuing with a look at battlezones, and expanded rules for terrain:


What if where you fought was as important as the armies you fought with? While we love the new, streamlined rules for terrain in the latest edition of Warhammer 40,000, we know loads of players have been crying out for some deeper rules for their battlefield scenery. In Chapter Approved, you’ll be able to take full advantage of your collection of Sector Mechanicus terrain with a range of new rules, while every gamer can try the new Battlezone: Empyric Storm, simulating combat at the heart of a raging warp-vortex. Battlezone rules can be used in any kind of gameplay, whether you’re looking for a particularly epic site for the final confrontation in your narrative campaign, a battleground to test your self-designed open play Land Raiders or a new tactical challenge for your next matched play tournament.

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Industrial Worlds battles are designed to represent what it’s like fighting at the heart of a Forge World. There are 7 new Stratagems exclusive to this mode of play, allowing for new interactions between certain pieces of Sector Mechanicus terrain or just new ways to move around them – infantry, for example, can make use of ad-hoc grappling hooks:

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Empyric Storms, on the other hand, may well make for some of your most dramatic games of Warhammer 40,000 ever. With the opening of the Cicatrix Maledictum, the Imperium is wracked by all manner of warp-borne disturbances, and these rules allow you to represent that on the tabletop with some fun and thematic rules. Every turn, you roll on a table representing the fluctuation of the storm. Some events are instantaneous – Psychic Apotheosis, for example, gives one character the dubious gift of warpcraft – while others are persistent and pile up as the game

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Complimenting both these game types is a range of datasheets and extra rulings for in-game terrain. You’ll find deeper rules for all your Sector Mechanicus buildings – plasma scenery, for example, offers cover to your units, but has a chance to discharge plasma when they come under fire. Meanwhile, Chapter Approved contains rules for a huge range of fortifications, so adding bunkers, defence towers and more to your army is easier than ever!

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We’ll be covering these fortifications in more detail tomorrow when we round off our previews with a closer look at Stronghold Assault, Planetstrike and the handy campaign guidelines provided in Chapter Approved.

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Posted 24/11/2017

Get Ready for Chapter Approved: Campaigns

ChapterApprovedENG_FullWidth.gif

Are you ready for Chapter Approved?

Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they can possibly be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved, combined with the polish and streamlining you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout the week, finishing today as we check out the rules for running your own campaigns


Chapter Approved allows you to explore rich, escalating narrative campaigns, providing you with a toolbox that’s a treat for any creative gamer. The main two features for campaign gamers are Planetstrike and Stronghold Assault. Both of these expansions feature unique Stratagems and Detachments, as well as special rules aimed at fast-moving warfare in the former and grinding attritional sieges in the latter.

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There are 6 missions for each of these expansions; played in sequence, they make for an epic campaign showing every stage of a planetary invasion. We’ve all read these epic stories in Black Library novels like The Siege of Castellax and The Guns of Tanith, and with Chapter Approved, you’ll be able to play through them yourself. To help add a sense of progression to your games, your heroes and army will acquire special powers throughout, helping to tip the odds in their favour in the final, epic confrontation.

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Not all campaigns need to be epic stories of betrayal and vengeance; they can be a great way for matched play fans to prove their superiority over their peers, too. Chapter Approved contains guidelines for running your own ladder campaigns; simple leagues that are a perfect way for gaming clubs, school groups and friends to settle perhaps the most important question to any gathering of gamers – which of us is the best at Warhammer? As you play games, you can ascend the ladder, with the winner being the person that’s holding onto the top spot at the end!

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However you game, campaigns are a great way to add weight and meaning to your battles in the 41st Millennium.

There’s not much longer to wait for Chapter Approved now – remember to come back tomorrow and pre-order your copy!

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On 11/22/2017 at 8:11 AM, pretre said:

"Among the most significant changes is to Malefic Lords; these masters of malevolent magics are now 80 points – still a very competitive HQ choice for any aspiring Chaos champion, but less open to abuse by less scrupulous players. "

And there goes the smite list. hehe.

Did they also change the cost of the IG 40 point psyker?

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