Jump to content

Brother Glacius

Members
  • Posts

    6,227
  • Joined

  • Last visited

  • Days Won

    40

Everything posted by Brother Glacius

  1. Thanks for the answers. I know I've seen somewhere a relic that adds a warlord trait. Maybe it was a crusade relic and therefore was designed to bypass that limitation. I consider myself a rules purist. I like knowing the rules and following them. That allows me to play a better game and makes sure that I don't screw up for good or ill. I'd hate to get a rule wrong and screw over my opponent in a game. That sucks. So the better I know the rules, the better I can be sure that my opponent gets a fair game from me.
  2. My point is in Crusade, under the RP for giving Warlord traits, it says a model cannot have more than one. So is that a blanket rule in Crusade games? Does it override faction specific relics and stratagems that can provide an additional warlord trait to a model? The whole context here is within Crusade. But I know there are relics and stratagems in the game that can give a model more than one warlord trait. So does this mean you simply can't use those relics and stratagems? or are they exceptions to the rule above?
  3. Pretty sad they have to rebalance not even a week out. Honestly, the person who finalized that codex...are they just not good at their job? 30+ years of 40K and you can't do better than that?
  4. dude, you are really stretching on these 😉
  5. Do we roll for battle traits or are they chosen? Also, I saw that under RP Warlord Trait, that no model can have more than one Warlord Trait. Does this include ones given by other means, such as relics or stratagems?
  6. yeah, I saw that...while engagement range is 1", models not in engagement range have to be within .5" of someone within .5" of an enemy model in order to fight. Not sure why they did that...why not have models outside of engagement range just be within .5" of someone that is?
  7. Another rules question. So the latest balance dataslate is for matched play. Does this mean that narrative play games like crusade does not use these updates?
  8. I have to say, I'm really excited about this. I have absolutely no idea how the army is going to play or work, but I've had a lot of fun reading through the IK book and figuring stuff out. I actually changed from what I had originally thought of for my house and everything. I had almost gone chaos knights, but I don't have those built yet. But if this army is fun to play, those guys are going to be put on the assembly table next. I've been doing a little more research on the overall playability of IK and it seems they have fallen on the weaker side as opposed to the strong side. I also know that just bad matchups can happen. Here's hoping for good games regardless.
  9. Where are we doing the record keeping for the crusade? Did you want us to make a post of our roster and points spent? We need to keep track of experience, agendas, traits, and scars right? I used that google spreadsheet and it was pretty easy.
  10. "M'lord, astropath transmission received, designation omega black." intoned the page. The effort was noticeable as he waited for the command to continue. "Very well, Helios, out with it." "M'lord, we have been requested by House Raven to go to the Fanaticus sector. There have been reports of xenos infestation, as well as 'multiple' chaos incursions. As the closest noble house, we have been asked to make haste and retrieve any and all information from the heretics.....sir." Lord Glacius contemplated. House Raven is desperate to find any information as to the location of Kolossi. As if chasing down every heretic in the galaxy is going to magically reveal what happened to that world. Still, they are heretics. And having House Raven in debt to them could prove useful. "Page! Have the astopaths send the following....'House Glacius is most honored to respond to the noble House Raven's request. For the Emperor and the blessings of the Omnissiah. Lord Avros.' " "Oh, and Helios....ready the hounds....we go to war."
  11. Not to get too stuck in with the side topic, but my point is why are you forced to have three units of 30 boyz in the first place? At 1000pts, you need three troop units for the eventual battalion detachment. But until then, a patrol will do fine in which case you only need one unit. And even that is false as you can go with a unit of grotz for cheap objective holding. So my end point is, you are choosing to spend 45PL on three full units of boyz when you are not forced to. Hence, the PL really isn't that bad. Heck, 10 boyz and a trukk is only 9 PL. That is where I am confused. You have more options than just 90 boyz.
  12. Just FYI, PL for boyz is actually 15 for 30. Although I'm not sure I understand why you would be stuck with 90 boyz? You only need one troops for patrol. I'm sure you could fill out 1000pt or 50PL inside of that detachment. https://www.warhammer-community.com/wp-content/uploads/2020/08/wRzHkacP0NPxYL3d.pdf
  13. No one gets free warlord traits in Crusade, but yeah, I need to pay an extra RP to give the <Character> keyword to a model. I think my army is just going to be hurting for CP in some of the early games, but later on it won't be such an issue.
  14. I have some questions on how to fill out an Imperial Knight Crusade Roster. Right off the bat, are Armigers grouped together in a single unit card, or do they each get their own unit card? I thought I had read somewhere that they each get their own unit card, but I haven't found it again. Where this becomes really important are the games after 500pts. The armiger units max out at 3 models, so under 500pts. So once we hit games of 750+, I'll need to go from a super heavy aux detachment to a super heavy detachment. The crux of the issue is that we now are going from 1 unit to minimum of three. So if I started with a unit of 3 armigers in a SHA, in order to add more units, I have to switch to a SH detachment and now need 3 separate units. Ah, okay, I found it, it is under Split units. Basically, the armigers don't stay together after deployment, so each one will have its own card. That being said, if you choose a split unit for your army, you have to field the whole thing. So if I make a single unit of 3 armigers, then at 750pts...I guess I have to purchase a second SHA, and due to only have 2 armigers in that detachment, I'd end up with zero CP to start with. 3 for the first SHA, but +3 CP for having my warlord in it...and then another 3 CP for the second SHA... Does that sound right? The other option is to have each armiger its own unit from the start and simply go SH detachment to fill out all three slots. Hmmm, not ideal, but workable.
  15. @Salty MonkeyAs to the CP levels, I thought that 1000pts typically had 6cps and it wasn't until 2000 that you started with 12. I just think that maybe 12 CPs at 1000pts might be too many. Just my opinion though.
  16. Hence the reason I posted the info. I have zero experience with knights with any edition. I don't know how they play in 9th. I know at the 500pt level, I basically will have 3 small guys as that will be my only chance to contest and take objectives. If people think knights don't work in crusade, then I can go with a different army.
  17. As a new 9th ed 40K player, the only thing I can say that I'm worried about is running into competitive meta. I've been watching a bunch of games on youtube and that is the only thing that really makes me apprehensive. I know that its a very opinionated topic right? And I don't want to push my playstyle on anyone else. I just know that from what I have seen so far of competitive games, that army composition does not appeal to me at all. So I guess all I can ask is if that is the direction you are taking your army, find an opponent that is doing likewise. I'm switching from necrons to knights because I'd have to build and paint way too much of my necrons for them to be better. I also have no idea how the knights will play yet. But I have them painted. I just wanted to give ppl heads up.
  18. Thanks. After last night, I thought we were jumping right into 1000pt games which meant I would build my list entirely different. But now I need to make sure I can field a valid 500pt force. Decisions, decisions....
  19. My poor necrons got trounced. And they should have as pretty much everything was against them. But I did learn some things and also learned that I need to learn more rules. Wow, 9th edition seems to be very poorly written. What really surprised me was how different it seemed than lots of the battlereports I have watched. Especially around melee. I knew AoS had this "pick a unit" style combat where you could pick a unit engaged wherever and do their fight....but I swear I have not seen that in any of the 40K BRs I've watched. And yet, apparently that is how you do melee now. Just pick a model you want to fight (after all chargers have gone) regardless of the melee. Weird.
  20. you don't have to, I own the book, I'm just railing about the fact that so much of the info in it is no longer valid.
×
×
  • Create New...