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fluger

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Everything posted by fluger

  1. Mikhail used the intermediate WD list, not the new Adeptus Sororitas list.
  2. Yeah, I was really hoping for a really unique feel (my personal stab would be to have no armor saves and just higher T and FnP where applicable).
  3. Yes, it was with the old version. New Celestine isn't auto win at Slay the Warlord/Linebreaker.
  4. I second LH. Those are great multi-tools for deep striking shenanigans. There's no army that doesn't have a target of opportunity for them, and they aren't very expensive either.
  5. Yeah, my game against Steve (Nids vs Orks) at the 2011 OFCC was one of the best/toughest games I've ever played. A highlight of the event for sure. Everyone deserves to have your Hive Fleet Hurricanes on the table more!
  6. Considering your track record with Nids, I appreciate your input.
  7. What kind of monster would do that?
  8. Hmmm, that's interesting, I re-read how that works, and, you're right. Mawlocs could easily be doing good work on lots of things like broadsides and such. They are one of the few things that can do damage BEFORE interceptor kicks in, which gives them an edge against Tau, which, as I'm looking at this, seems to be the worst possible opponent for Nids (mostly because of the availability of ignores cover and high-strength shooting as well as loads of nasty rapid fire). Mawloc popping up underneath two broadsides has a real shot at taking them both out in one go. That's significant. I think that, with that in mind, that the HS slot will be the new Elite slot of this dex. Too much good stuff in the 3 slots.
  9. Not sure it is really worth it.
  10. I had a white dwarf subscription back when you got minis for subscribing. One year at $50 got you a $12.50 box, and a two year at $100 got you a $25 box (which was 10 plastic dudesmen).
  11. Yeah, it's just a template. It has 35 pts spare already and you can squeeze more by...squeezing... What do spines on fexes do? Why can't they charge through terrain now? I didn't realize flesh hooks weren't on there already. That's 32 points right there to add them to the warriors. Not sure what better gear I'd want on the prime, he's already ludicrously expensive for what he does... As far as an answer to mech, it has pleny of answers, but they are all in melee. Fleeting fexes and lictors with rending are a pretty good answer. As well, mech isn't so much of a thing anymore. The one main army that does it well is Eldar in waveserpents.
  12. First stab based on the Spanish version: Prime: 140 Adrenal Glands Deathleaper: 130 8 Tyranid Warriors: 320 Adrenal Glands, Rending Claws 20 Hormagaunts: 100 20 Hormagaunts: 100 20 Hormagaunts: 100 20 Hormagaunts: 100 3 Lictors: 150 3 Lictors: 150 3 Venomthropes: 135 2 Carnifexes: 270 Adrenal Glands 2 Carnifexes: 270 Adrenal Glands 1965 The hope is to create enough target saturation that something gets through. The whole army has fleet (outside of the venomthropes) and there's lots there that is going to be drawing S8 shooting. The carnifexes WILL be on people by turn 3 at the latest, and the horms could be there in 2 turns. Lictors could infiltrate or deep strike depending on mission/opponent and will add to the target saturation as well as giving me the ability to show up in uncomfortable places (like the back of a Volkswagen). The list has ZERO answers for flyers beyond just covering the board as much as possible, and it has REALLY limited synapse. However, I like the feel of it. Again, I'm sure Taudar would just lol this off the table more or less, but this is a list that will present quite a few challenges to quite a few armies.
  13. Yeah, being able to start on the board is pretty decent actually. I hadn't considered that, but that's a big boost. As winterman pointed out, MTC means no DT tests.
  14. I can totally see investing points in two units of 3 and Deathleaper. The -3 Ld would be brutal against psykers. I'd still want the last elite slot for venomthropes I think. I can see a lot of the moving pieces fitting together to form a highly competitive OFCC-style list, but I just don't think it has any real answers to Taudar. :/
  15. Then you only have to worry about Tau! And who plays Tau!?!?!
  16. I could see this working in conjunction with getting adrenal glands and the prime and having them surrounded by a sea of hormagaunts and then venomthropes. The venomthropes would be key as they should be getting the first salvos of S8+ shooting to thin them out, which gives the warriors more time to stay alive.
  17. Hmmm, in regards to the lictors, looks like they are functionally identical to before with the slight buff of being AP5 in general. With a drop in points they seem to be a smidge better than before. Not sure if they are worth it at all, but at least they aren't terrible.
  18. Sounds pretty good. I could see running like 4 units of 20 barebones for just 400 pts and then using Swarmlord in a unit of tyrant guard to buff them as needed and provide synapse. You could supplement with venomthropes for sexy cover saves and then round it out with tyrannofexes or something.
  19. Are we sure that swarmy does the same thing as before?
  20. Honestly, with the drop in points on Vanguard Vets, I would always run them if I wanted jump pack troops. For only 3 pts more you get a bump in Attacks (crucial) and Ld (nice!). You lose out on special weapons, but gain broader access to things like meltabombs and power weapons.
  21. The good news is that since tervigons aren't as good as they used to be, at the present, it doesn't appear that there is any specific monobuild. Time will tell. I'm still pretty bummed that most of the 3 wound nids remained T4. I REALLY wish they'd upped them to T5. The real big bonus is now that both the SM dex and the Nid dex aren't super powerful we can hear less about codex creep! HOORAY!
  22. That's a pretty upsetting rundown.
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