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fluger

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Everything posted by fluger

  1. Agreed. I remember getting excited about Ravenguard before realizing it was pointless. I'm hoping the reverse is true for Nids.
  2. This is quickly turning into a Warpspace discussion, but I agree with Eben in regards to the value of degrees in today's America. My history degree is an albatross that I wish I had never gone for. I wish I had gone right into the work force at 18 instead of going to school. Of course, a lot of the value I got out of college made me a better person and more rounded all around, but the ROI was terrible. I just wish it hadn't been essentially required as the next step in life post HS.
  3. I now want to look into Spycraft 2.0.
  4. I agree that the mass biomancy is dull, but that power list is pretty blah.
  5. Typically hit or miss Warlord Trait list.
  6. The 6+ poison would be useful against MCs that you can't hurt otherwise as would the blind test. Like going after Wraithknights for instance.
  7. The adrenal gland one I find interesting.
  8. I copied that from the DA dex, just checked, and the SM dex text is identical.
  9. I think "FAQ" is a bigger trigger.
  10. Get out of here! Wait for solid evidence before jumping to conclusions!?!? YOU CRAY CRAY! Incidentally, I was one of the people that AFTER looking at the old Nid Codex thought certain units would be great that turned out to not be great (hormagaunts).
  11. Why does what was reported there sound bad? A decrease in points on most things and some functional buffs all around?
  12. I am in Puyallup, which is a suburb of Tacoma. I'm using the HoR Kill Team rules, yes. I've been following your posts and I think this sounds awesome. I like skirmish games a ton and these seem like an easy way to use 40k models in a skirmish setting.
  13. Also, considering their complete lack of action against the people who made living documents for Necromunda and Mordheim, I'd really doubt that they'd care.
  14. I really don't care. Already d/led the rules. :D
  15. Looking at playing some Kill Team (maybe even a campaign!?!?). Thought up a cool Inquisitor + Retinue themed force. Ordo Xenos Inquisitor: 58 Pskyer, Power Armor, Force Sword 10 Veterans: 130 2x Plasmaguns Ogryn Bone'ead: 50 Ratling: 10 248 pts Pretty cut and dry, but I think the Ogyrn and Ratling work better in a small environment like a Kill Team mission. Thoughts from those who have played Kill Team?
  16. GW seems to have real issues trying to balance out horde units. I hold little hope with this dex that loads of gribblies will be good. As well, the changes to 6th edition put a lot of power in the hands of MCs, so I don't doubt that they will be the creme de la creme of units in the dex...again. Oh well.
  17. Ah good. That makes more sense. :D
  18. 125 pts for that, correct? Also, just a quick thought, why use the BS5 with the quad gun and not on the flakk missile and then TL BS4 with a different one?
  19. Didn't Tyrant guard have 3+ saves? That's good 'nough vs Tau as most of their stuff is either AP4 or AP2 (not all, certainly).
  20. Take this as advice from someone with terrible modelling skills. I would make it look more battle-damaged. Perhaps get hacking at the section that would hold the sarcophagus. Make it look like it got ripped out of there and then put some skrap plasticard over it. But, at the minimum, needs bullet dents and such. Looks too clean. The book on the shoulder needs to go, what Ork would have a book!? I also think that the heavy bolter should be altered to be more like a shoota. Those are my thoughts.
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