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JMGraham

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Everything posted by JMGraham

  1. I may be a Negative Nancy, but the Codex-in-Hand "rumors" don't sound promising. Some of the stuff that had me excited about running a Tyranid list (mass Biomancy, drop-spores, the Doom) seem to be missing. I really hope those Tervigons have access to Biomancy. Still, I'll pick up my copy on Friday.
  2. Of course! Not sure if I'll be early, but if I am I'll help. Otherwise, I reckon whoever gets there earlier would be happy to help.
  3. Yep, either-or. The original model would be completely different depending in the end intention. Alo, I have a habit of completely destroying my master models when creating my first mold. So no second chances. It's a gift, really. YOLO and all that, Did some calculations and I think the removable roof would be ridiculously cost-prohibitive. Looking at the Pegasus stuff, I'm shocked at how cheap they can get buildings. Economy of scale and outsourcing production to China, I guess. It does have me looking at microbaloons and other fillers in order to bring costs down, though. Because I have a thing for graves in my wargames, I spent yesterday casting up some of the mdf tombstones I had made for Walpurgis III in plaster. I spent last night carving them up and texturing them appropriately, and will make some stands of tombstones tonight to cast in resin. Some decaying steampunk graves should be a nice match with the mostly ruined stone walls. Nothing like a neglected family plot to spice up the gaming table.
  4. Remember, all of the books are available free. Paizo's good like that: http://paizo.com/prd/ Samurai is in Ultimate Combat: http://paizo.com/pathfinderRPG/prd/ultimateCombat/classes/samurai.html
  5. Lots of good info to digest here, thanks a million!
  6. That sucks. Door was unlocked, did they pick it, or break in? If the latter, I'm really surprised you didn't wake. Kind of glad, though. You've got to be pretty desperate and/or stupid to b&e when you're not certain the place is empty. Glad y'all are safe.
  7. There wouldn't be any assembly required if I went the resin route. I'd cast the 4 walls as one solid piece (think a box with no lid or bottom), and the roof as a separate piece that could be lifted off the walls. Still, thatd be much more complicated from a casting perspective. I'm definitely going to try foam only. I picked up some of the self-skinning (ew) Foam-It from Smooth-on so I could give both with and without the resin shell a try. If the straight foam works well, that'd be great (and quicker and therefore cheaper to cast), but I am worried about detail and durability.
  8. I'm playing Pathfinder. Loren, I'm sorry I didn't get a chance to play you over break. When's the LVO? I've still got my Necrons to toss at you.
  9. Thanks a million for the support! I tried a while back, but my sculpting was pretty weaksauce. I'll try gain sometime! There have to be some good ones out there, though - did you try Terranscapes? I'd run another Kickstarter if I needed to fund something bigger, but for now I'm just experimenting. If the experiments work out and I catch the bug, then maybe. Hey - I've got questions about buildings. I can think of two ways to do them, but am not sure about which direction to go. The ideas I'm tossing around are: 1) Cast it as one solid piece (slush cast a resin skin and then fill with expandable foam). On the plus side, this would be the least expensive way to go, and would make some solid and detailed pieces. On the downside, you couldn't put models inside them, and the casting would require a technique with which I'm not familiar. 2) Cast it as walls only, with a separate roof (all in resin). On the plus side you could switch out roofs for variety, and could lift off the roof to put stuff inside. I'm also comfortable with the casting techniques I'd need for that. On the downside, it'd be much more expensive with all that resin. Any thoughts? While #2 would be awesome for big buildings like warehouses (which I could fill with crates!), I think it'd also be prohibitively expensive. As many games abstract entering buildings, it may not be a big deal not to be able to go inside them. On the otherhand, an inside-outside Malifaux game would be awesome. It'd be a waste for games like Warhammer or Warmachine, though. Any thoughts?
  10. I can't opine effectively about Space Wolves, but if you want to talk CSM, we should sit down over beer some Tuesday evening. If you're looking for allies, Guard works really nicely for both. The old Guard/Daemon/CSM combo that was the Lost and the Damned is still one of the coolest things GW has ever done. I guess the place to start is, what type of armies do you want to run? You named some units you like, but what type of play style are you hoping for? how fast, shooty, assaulty, flexible, resilient, big, little, hairy, stalwart, and warty do you want your army to be? When folks say "Holy [big bad swear word], Timothy's army is so ....", how do you want them to finish the sentence? What's the coolest thing in the 40k universe to you? Complete the following sentence.. "even if I lost every single game, I would be happy as a pig in mud if..."
  11. Does the Bloodthirster actuall need greater rewards? He's pretty sweet (and cheap) right out of the box. At first blush, I wish those Fleshound units were bigger, though I don't know for the life of me where you'd find the points. It's spammy, but leaves no doubt as to how its intended to be used. Pure Khorne rage. I can't see folks complaining about it. You'll learn to hate grounding checks, particularly the first time you're knocked out of the sky by a flashlight.
  12. Brilliant! Really great job on the dags. Did you use That new Citadel technical paint for the verdigris?
  13. I need to actually measure the amount of resin that goes into them. I'm guessing I'll buck the trend and give folks crappy ones for really high prices!
  14. SO MANY BOXES!!! It's a sickness I have. Too much Mass Effect. Thanks for the kind words! I'm really glad the steel-reinforced walls came out well without needing to be cast in plaster, re-sculpted, and remolded. I've really been enjoying the foam carving, but there was no way I could justify much of it if it required 2 molds per sculpt.
  15. I've looked at a lot of different options, and have come to the realization that I'd rather have a consultant set something up than go through the hassle of learning to do it myself. I could go through one of the existing retailer sites, but wouldn't mind doing it through Wordpress or something similar, if I could find a good person to do the work. Anyone have any experience or know-how on doing this and want to chat about terms? I'd want a simple website with a blog, and a store. The store would be bare-bones, likely using Paypal for checkout. I'd be selling resin terrain and wargaming supplies, like the exploded vehicle markers from my kickstarter, and some of the pieces I've been developing since then like some of the walls and scatter terrain shown here: http://www.ordofanaticus.com/index.php?/topic/20065-jims-terrain-project-log/ Thanks! Jim
  16. Sorry for the image spam, but I just took a few more shots of the latest stuff. Here are the molds for a couple of the wall sets and the crate scatter terrain. I probably could have planned that last one better to use less mold material, Here are some quick photos of the casts from them: Steel-reinforced walls: Mostly ruined stone walls: Crate scatter terrain: I've also got my eye on doing some ruins in various styles. I'll do some the same stone style as the walls (the rough-cut random stone pattern), but I'd also like to do some other styles, like a more classical ruin. Toward that end, I picked up some cheap cake toppers, sawed one into pieces, and made molds of them. I them cast them in plaster. This will let me carve them to (hopefully) look appropriately ruined - I'll then use these to make various ruins that I'll cast as whole pieces (a barricade formed by a fallen column, and area of rough terrain with some partially intact columns, etc. I love found objects! Finally, I also finally broke down and got some tools from Hot Wire Foam Factory. Marvelous stuff! We've been using a lot more line-of-sight blocking terrain at our local club, so I wanted to try some big stuff. Here's the start of a butte carved out of foam. For scale, the wall piece in the front is 1 inch high, If you can't tell, I've been on winter break, hence the increased hobby time!
  17. Still, it was a good start, so I cast it up a couple more times in plaster and, once the placter was starting to dry, took to it with some sculptng tools/ I carved them up, deepened the crevices, added texture, etc. It also allowed me to do a couple versions of them - one set "mostly intact" and one set "mostly ruined". Once I was happy with them I sprayed them with some gloss clearcoat to help seal them. I'll be using these to cast a new mold, and this time I'll remember the mold release! The final master models are here (mostly intact is in the back, mostly ruined is in the front: I've also made some basic crates and barrels using wooden blocks as a base, and covering them with plasticard. I use a scraper thing (not sure what it's called - it's like a dental pick with a sharp hook that you use to score off a sliver of plasticard) and an xacto to get the wood grain. I had previously made molds of these and cast a bunch in resin. Recently, I put them together into different arrangements and greenstuffed the seams. I'll make molds of these and use them for warehouse-style scatter terrain. Think Mass Effect - it's not a skirmish battle unless you're ducking from crate to crate. Here are some of the arrangements I came up with: I had also come up with some sci-fi versions, but they might be too simplistic. I'm not 100% certain, but I might re-do these with some more sophisticated crate designs. Finally, I eventually want to cast larger terrain pieces, like buildings and hills. Here are some in-progress trial pieces. We'll see if I come up with anything worth casting. As of now they're mostly just foam cut to shape, with some of the texturing started. I'm thinking of using a combo of stone and a half-timber style, using riveted steel in place of timber. To speed the process, I'll make molds of some of the architectural details, like the doors and windows. Still not sure if I'll do shingled roofs, or steel roofs. Probably the former, as more texture is good, and it would be more useful for a wider variety of systems. Casting these will require a rigid mother mold and expanding foam, which I am a bit nervous about. We'll see, though! Next up are more work on the walls and buldings. I'll want to make a larger warehouse style building, and some accessories (like chimneys, external tanks, and the like) that can be added onto the buildings for variety. To be continued! UPDATE: I made the molds for the steampunk walls (using a urethane varnish to seal them, and then a mold release solved my need to re-cast), for the mostly ruined walls, and for the crates. They turned out great! My vibrating table ended up being a bit too powerful, and I mucked loose the mostly-intact walls. I'll need to wait to get some more mold material before I make that mold. Casts of the other stuff turned out great, though.
  18. Post-Kickstarter for the wrecked vehicles, I've been working on some stuff. I'm trying to come up with a basic set of terrain for Warmachine/Malifaux/Warhammer Fantasy and whatever other mildly steampunk not-quite historical board game you could imagine. Nothing fancy, just some basics - buildings, walls, scatter terrain, etc. Partly I'm doing it so I can try out some new casting techniques, up to and including slushcasting with resin and filling in with hard foam. To start with, I played around with some basic foam carving techniques. Just some pink foam, scored with an xacto, and then textured by pushing in some bricks, texturing with rocks, etc, to try and get a more detailed rock texture. Here's it on a larger scale: I wanted to see how it would cast up, so I tried carving up some walls. These are 1/2 thick and 1" high - the long sections are 6". Here's a new example I'm working on now, with cereal-box cardboard used for metal strips and rivets: I made a mold using Smooth-On's new Mold Max NV (no vacuum). I like it a lot and I think it might be my new go-to low cost mold material. Here's the mold of the walls, along with a couple of molds for some crates that I'll talk about later: The molds were initially a wreck - being used to platinum silicon, I didn't use any mold release, and had to spend the better part of a morning picking out foam bits with tweezers. I also inadvertently carved the crap out of places in the mold I shouldn't have. Oops! Regardless, I cast some in resin and they were OK - not the best detail in places, and you could certainly see the pieces of mold I had carved up. Here are some wall sections, along with some doors and windows I built out of plasticard and putty and cast up for making buildings. I marked one of the mold cuts so you could see what I mean: That didn't stop me from slapping a quick drybrush on one of the resin sets: EDIT: Too many photos! had to split it over two posts
  19. The Eldar have fallen neatly into the trap I have set. They will expend their resources and precious "lives" defeating my foe so that I can accomplish my aims, at which point in time they will be depleted to the point I can easily destroy them. They have no idea how powerful the artifact I seek to recover is. I will use them, and then crush them so easily that it will be laughable. Simple, short-sighted fools.
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