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Xavier319

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Everything posted by Xavier319

  1. Yeah.. Skkipper was totally there on Friday. that's 20 more points for us! FOUL!
  2. Oh those unorthodox tactics.
  3. Everyone loves Jeff, yay! But yes, was great to see everyone, loved the games. Rocked out the last round with a spontaneous appoc game cuz... why not?
  4. Alright, so we'll be gone this upcoming weekend. This weekend and next week is all about making up any of the games you missed. Even if you have all your games, please come in and play games, and help people who have not done all of their games make them up. The tournament is next sunday, the 7th. 1k points, send me your lists!
  5. I THINK i have it on lock. the worst prat was redoing all of the green stuff work on the models. but they are back together and primed (after an all-nighter), and I should have them at least table-top legal (though ugly) by OFCC. 'm gonna need to go back through them and clean them up after. I'm going to be posting pictures, this project is to do the entire 3rd clan company by next ofcc.
  6. Ugh.. today was awful. I was getting a LOT of painting done (the last min crunch, I know). And while I was doing it, the humidity spiked. I was in the zone, not thinking, A storm was rolling in and I didn't even think. It got to about 90% humidity before I realized it and bam.. splotchy, glorpy primer and paint on my models.. I now have to strip about a dozen models and repaint them.. tonight and tomorrow.. Shoot me. x_x
  7. Summer 2016 Escalation League Mission #5 As conflict escalates in the Kairosa Sector, the planetary defense forces pull back, leaving many of their outlying space observation facilities unmanned, and maintained only by automated sevitors. These servitors have valuable information stored in their memories and visual-audio cortexes. Any faction tha could capture them would learn much. Your forces arrive and see another foce there... it seems your rivals have had the same idea. Be careful, damaged servitors have little information to give, and this information could give your generals key intel about the nature of the incoming asteriods! 1. Step 1. Adjust and define terrain with your opponent. 2. Step 2. Roll for Psychic Powers/Gifts/etc. 3. Step 3. Roll for deployment zones. DAWN OF WAR DEPLOYMENT 4. Step 5. Place Objectives using normal objective placement rules as modified below. a. Each player places their Maelstrom Objective number 1 in their own deployment zone, and their number 2 Maelstrom Objective more than 18"; away from their own back deployment edge, and Maelstrom Objective number 3 in the center of the table. b. These objectives are also the Crusade Objectives. 5. Step 6. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement). 6. Step 7. Do not roll for night fighting (see special rules). 7. Step 8. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative. 8. Reference the ITC Scenario Guidelines for additional scenario information. Primary Mission: Crusade: 4 Mission Points if achieved, 2pts if tied, 0 pts if lost. Secondary Mission: Modified Maelstrom: 4 Mission Points if achieved, 2pts if tied, 0 pts if lost. 1. Hold Either Objective 1 2. Hold Either Objective 2 3. Hold Objective 3 4. Destroy an enemy unit. 5. Destroy an enemy unit. 6. Destroy an enemy unit. 3 Point Maelstrom Objective 1: If Maelstrom Objectives 1 and 2 are generated, they may be exchanged for: Hold 3 Objectives and earn 3 Maelstrom Points. 3 Point Maelstrom Objective 2: If Maelstrom Objectives 3 and 4 are generated, they may be exchanged for: Destroy 3 enemy units and earn 3 Maelstrom Points. Bonus Points: 1 Mission Point each: First Blood, Linebreaker, Slay the Warlord. Special Rules: Everything is normal, nothing is different: The servitors that both sides are trying to capture are still performing their maintenance duties and cannot be interrupted least they self-damage while trying to resist capture. The best idea is to let them finish then capture them. At the start of each player turn, each objective moves 1d6" in a random direction (roll a scatter die, use the arrow on the 'hit' result). Up at the crack of dawn: The servitors come out of their armored maintenance bunkers at dawn to perform their duies, and as this is the only time to capture them, each army must be up early as well. As a resut, the first turn of the game is always night fighting, and you roll a die at the start of each game turn, on a 4+ the night fighting continues. Once night fighting expires, you no longer roll for it.
  8. Hmmm we can do it sunday if that's better. I'm doing this in an effort to give people more time to get used to things. since i heard complaints. what day would allow the most people to attend?
  9. We are going to be running a 1000 point tournament at the Phoenix Nest on Sunday August 7th, 2016. Here is the information! Points: 1000 List submission date: 3rd of August Submission email: xavierthewolfen@yahoo.com Rounds: 3 Buy In: A box of 40k from the Shop ($30 dollar minimum), if you buy a start collecting box you get an additional 10% discount Prizes: Gift Certificates (sorry, I'm fresh out of guard armies to give away) 1st: $30 2nd: $20 Last: $10 Start: 10:00 am (This is when we roll dice, please be here at 9:30 at the latest) End: 5:30 Lunch: 12:00pm (one hour)
  10. somebody can probably assist you on wed. if no one else can ,I will.
  11. Guard so weak, am i right? (troll face)
  12. I'm always around. watching. from within the walls. O_O
  13. Escalation League Summer 2016 #4 The violence is escalating across the sector, and something ominous has happened. On the edges of the system a cloud of asteroids that appeared, rocketing toward the system. Every faction has stopped, staring up at the sky, and then turning their eyes to their astropaths and auger arrays. The cloud of asteroids is acting… strangely: accelerating and slowing down seemingly at random, some exploding in open space, and even running into one another. A feeling of tense anticipation and anxiety as fallen over the sector, tough war waits for no man, xeno or celestial event. War continues. 1. Step 1. Adjust and define terrain with your opponent. 2. Step 2. Roll for Psychic Powers/Gifts/etc. 3. Step 3. Roll for deployment zones. VANGAURD STRIKE DEPLOYMENT 4. Step 5. Place Objectives using normal objective placement rules as modified below.\ a. Each player places Maelstrom Objective number 1 in their own deployment zone, and their Maelstrom Objective number 2 in their opponent's deployment zone. b. These objectives are also the Big Guns Never Tire Objectives. 5. Step 6. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement). 7. Step 8. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative. 8. Reference the ITC Scenario Guidelines for additional scenario information. Primary Mission: Big Guns Never Tire: 4 Mission Points if achieved, 2pts it tied, 0 pts if lost. Secondary Mission: Modified Maelstrom: 4 Mission Points if achieved, 2pts it tied, 0 pts if lost. 1. Hold Objective 1 in the enemy deployment zone. 2. Hold Objective 2 in the enemy deployment zone. 3. Hold Objective 1 in your deployment zone. 4. Hold Objective 2 in your deployment zone. 5. Destroy an enemy unit. 6. Destroy an enemy unit. 3 Point Maelstrom Objective 1: If any 2 of Maelstrom Objectives 1, 2, 3 or 4 are generated, they may be exchanged for: Hold 3 Objectives and earn 3 Maelstrom Points. 3 Point Maelstrom Objective 2: If Maelstrom Objectives 5 and 6 are generated, they may be exchanged for: Destroy 3 enemy units and earn 3 Maelstrom Points. Turn 1 Maelstrom Objectives:_____________ Turn 4 Maelstrom Objectives: _____________ Turn 2 Maelstrom Objectives: _____________ Turn 5 Maelstrom Objectives: _____________ Turn 3 Maelstrom Objectives: _____________ Turn 6 Maelstrom Objectives: _____________ Bonus Points: 1 Mission Point each: Ground Control, Linebreaker, Slay the Warlord. Special Rules: Meteor Showers: The approaching flood of asteroids have sent out their own heralds, small clouds of rocks raining down as falling stars. By the time they hit the ground they are too small to actually injure anyone, but that is not so in the reaches of the atmosphere. All players receive -1 to reserve rolls. The constant bombardment of small meteorites also can cause some damage, causing a single glancing hit to vehicles deep striking on a 4+, and causing 1d3 wounds to infantry that deep strike on a 4+. Anticipation and Anxiety: The feeling of deep anxiety and fear that clouds the minds of the soldiers, knowing that any day huge asteroids could fall from the sky, dampens a brave man’s spirits. All models suffer -1 Leadership when taking morale, fear and pinning tests. This becomes -2 if the unit is at 25% of its starting strength or under.
  14. I would say that you should get some upgrades. i honestly wouldnt run two full tac squads. id' run 4 five man squads decked out with weapons.
  15. thursday? i will make an appearance
  16. 2016 Summer Escalation League Mission #3 The Governor of the Kairosa Sector has finally taken notice of the armed conflicts cropping up here and there across his territory. He has dispatched word to his PDF forces to put down any conflict that they see, and arrest or execute any perpetrators. They are not terribly effective at controlling or taking out the trained warriors of the various factions, but they are extremely annoying and get in the way like champs, causing all kinds of logistical delays. The PDF are running around simply trying to stop all of the fighting, while the factions are fighting one another to gain ground for the real battles they know are coming. 1. Step 1. Adjust and define terrain with your opponent. 2. Step 2. Roll for Psychic Powers/Gifts/etc. 3. Step 3. Roll for deployment zones. HAMMER AND ANVIL DEPLOYMENT 4. Step 5. Place Objectives using normal objective placement rules as modified below. a. Each player places Maelstrom Objective number 1 in their own deployment zone, number 2 more than 30” from their own deployment table edge and number 3 in their opponent's deployment zone. b. These objectives are also the Scouring Objectives, which are worth 1, 2 and 3 points respectively. 5. Step 6. Roll for Warlord trait per usual in the BRB Pg. 124. Do not use the Tactical Traits table. If your opponent has a LoW and you do not, you can roll on the Escalation Warlord table (pg.34 of the Escalation Supplement). 7. Step 8. Roll for first turn. The player that wins the roll can choose to go first or second. The player going first then deploys first and goes first unless the other player seizes the initiative. 8. Reference the ITC Scenario Guidelines for additional scenario information. Primary Mission: The Scouring: 4 Mission Points if achieved, 2pts if tied, 0pts if lost. Secondary Mission: Modified Maelstrom: 4 Mission Points if achieved, 2pts if tied, 0 pts if lost. 3 Point Maelstrom Objective: If any 2 of Maelstrom Objectives 1, 2 or 3 are generated, they may be exchanged for: Hold 3 Objectives and earn 3 Maelstrom Points. 3 Point Maelstrom Objective: If any 2 of Maelstrom Objectives 4, 5 or 6 are generated, they may be exchanged for: Destroy 3 enemy units and earn 3 Maelstrom Points. Turn 1 Maelstrom Objectives:_____________ Turn 4 Maelstrom Objectives: _____________ Turn 2 Maelstrom Objectives: _____________ Turn 5 Maelstrom Objectives: _____________ Turn 3 Maelstrom Objectives: _____________ Turn 6 Maelstrom Objectives: _____________ Bonus Points: 1 Mission Point each: Big Game Hunter, Linebreaker, Slay the Warlord Special Rules: Simply Annoying: All units must begin the game in reserve. Each player begins rolling for reserved on turn 1. The PDF forces are keeping the soldiers from being where they need to be in a timely manner. Players do NOT lose the game on turn one for not having any units on the table at the end of the game turn. Units may come in via deep strike or outflank if they have that special rule. Fliers may NOT roll for reserves on turn 1. Slightly Dangerous: Any unit that comes in from reserves (or their transport, if they arrived in one) is shot at by 10 BS 3 Str 3 AP – shooting attacks before they are moved onto or placed onto the table. This is incoming lasgun fire by the PDF forces.
  17. Alright, everyone post your weekly results here. List what week (points value) its for, and if you win, lost, tied, and if you had newly painted models. I'll compile it all in this post here, and You can see your standings.
  18. i can be there today if you guys need me there.
  19. It's normal force org. You can use anything, technically. Just dont take anything too crazy. We've got new players. so that unit regenerating necron formation, or stuff like wraithguard with d-scythes and stuff like that are probably not the best things to pick. And while the idea is for yo to start an army and develop it, I wont twist you arm to stay in one army. Just try and pick one by the 1k mark.
  20. Awesome to hear from you guys! Yeah, Ordo Ohio is open to EVERYONE who plays wargames in Ohio, not just us folks down in Athens. Ordo Fanaticus is a really awesome community that originates over in Oregon where I'm from. If you want, we can get you in contact with the Senate and see what we can do about coordinating, helping out with terrain and the like. Either way, we're totally open to playing games!
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