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Xavier319

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Everything posted by Xavier319

  1. That's what I thought. I figured RAI was for the infantry, but to be fair, I've stopped trying to guess what GW's intentions are anymore. I just go by what they actually write down.
  2. OKay, so clearly rhinos cannot run. The question is, the stormlance battle demi-company states... "...Other units from this formation can move D6" immediately after they shoot in the shooting phase...." It's not a run, it's a move. And it doesn't specify infantry. Can the razorback and rhinos move the D6" as well after shooting? If they can, that's really cool and makes for a very mobile and scooty army. I"m going off RAW, but it seems like they can. Maybe I"m behind the times, I"ve just never looked at this formation before really. Now, i'm not asking what you think the RAI is, or what you think is balanced, i'm asking about RAW. Thanks for the input.
  3. Agreed. But not playing competitively, and having one-sided games are different. Most people don't enjoy one-sided games, win or lose.
  4. I disagree with that. YOu will never win games if you DONT summon daemons. You need to conjure units to hold objectives. They perils on any doubles as they are not daemons, so I think it's totally fine. Just dont summon horrors to add even more psykers. xD
  5. Read this, CAREFULLY. This is DIFFERENT than the usual games that we play. I am running this event assuming that everyone has read this packet. We Will print off packets on the day of the event for players. Phoenix Nest Warhammer 40k Spring Tournament 2017 Point Total: 2,000 Rules System: ITC with official Games Workshop 40k FAQ Check-in – 12:00 pm First Round – 12:30 pm until 3:00 pm Second Round – 3:30 pm until 6:00 pm Third Round – 6:30 pm until 8:30 pm Awards – 8:45 pm until 9:00 pm Pizza will be ordered around 5:00 pm for everyone, pay what you can. Start of round checklist 1. Once at your table, swap lists with your opponent and study what you’re up against. 2. Before any dice are rolled, each player secretly selects a Primary Mission Goal from those available in the mission. Mark it on your Round Scoresheet without letting your opponent see. 3. Immediately after choosing Primary Mission Goal, select 3 Secondary Mission Goals from the pool of available goals. Mark them on your Round Scoresheet without letting your opponent see. 4. Reveal your chosen goals to your opponent before rolling any dice for any reason. 5. Continue to the normal pre-game process: 6. Roll for Table Sides 7. Roll for Warlord Traits 8. Roll for Psychic Powers 9. Roll for anything else needed by an army (e.g., Daemonic Rewards) 10. Determine Night Fight 11. Roll for Deployment; winner elects to deploy first or second 12. Unlike the standard rulebook, the player who deploys first will go first. 13. Deploy Armies 14. Deploy Infiltrators 15. Scout Moves 16. Seize the Initiative 17. High fives and handshakes! Scoring Points / Winning the Game To determine a winner, each player will calculate his/her Round Score, which is the sum of Primary Mission Score, Secondary Mission Score, and Tertiary Mission Score. The player with the highest Round Score wins the game. You cannot score less than 0 for Primary or Secondary Mission Scores. Keep in mind, you may not score more than 19 total points (9 for Primary, 6 for Secondary, 4 for Tertiary). It is entirely possible for the points earned from Secondary Mission to overcome a small deficit between players on Primary Mission Score, and thus yield a victory. The maximum score for Primary Mission is always a NINE (9), even though you might otherwise exceed 9. The maximum score for Secondary Missions is always a SIX (6), with no more than 2 per Secondary. The maximum score for Tertiary is always a FOUR (4). Thus, the max Round Score is a NINETEEN (19). (Ex Math: 9 Primary + 6 Secondary + 4 Tertiary = 19). Max Losing Score: Regardless of the Round Score, a player who loses the game may never score more than 10 points when reporting the outcome. This is both to prevent collusion (i.e. “let’s just say I got a 19 and you got an 18”) and ensure NOVA missions award roughly similar points to heritage ITC missions within the framework of a mixed-mission event. Example 1: You score 6 Primary points and 2 Secondary points, your Round Score is an 8. Example 2: You score 11 Primary Points, thus capping them at 9. You score all 6 Secondary points. You only earn 1 Tertiary Point. Your Round Score is 16. Your opponent scores 7 Primary Points, 6 Secondary Points, and 2 Tertiary Points, for a Round Score of 15. The final reported score would thus be 16-10 (because a losing player cannot earn more than 10 points for purposes of reporting). Example 3: You score 9 Primary Points, 0 Secondary Points, and 0 Tertiary Points. Your opponent scores 0 Primary Points, 6 Secondary Points, and 4 Tertiary Points. Even though you maxed the Primary and your opponent scored 0, you would lose the round 9-10. Note: this sort of outcome is extremely rare. Secondary Mission Pool The following Secondary Missions are available in every NOVA Open mission. Secondaries are worth 2 points if completed, 0 if not completed, unless the specific Secondary indicates otherwise (see “Through Attrition, Victory” below). Keep in mind – any units which by rule never count for purposes of awarding mission points may not contribute to awarding mission points for Secondaries (i.e. you may not count a Tyranid Spore Mine Cluster for Marked for Death). The current pool of Secondaries are: 1. First Blood – Be the first player to destroy an opposing unit. May not combine with First Strike. 2. The Last Laugh – Be the last player to destroy an opposing unit. 3. Moment of Bloodshed – Destroy three or more opposing units during any one Player Turn. 4. Linebreaker – Finish the game with at least one model from one or more scoring units completely within 12” of the enemy’s table edge. 5. Heart of the Matter – Finish the game with your Warlord within 6” of the center of the table. 6. Kill Points – Destroy more of your opponent’s units than they destroy of your own. 7. Slay the Warlord – Destroy the opposing Warlord. You may not select this and also nominate the opposing Warlord for #9, Marked for Death. 8. Strike the Rank and File – Destroy every opposing Troop unit (not counting Dedicated Transports). Note: if the opponent has no Troop choices (or all of their Troop choices do not count for scoring purposes), you achieve this automatically. 9. Marked for Death - Immediately after revealing Primary/Secondary Goal choices, clearly mark one Scoring or Denial unit on your opponent’s Army List for death. Destroy it to score this. 10. Slay Them All and Let the Emperor Sort Them Out – Destroy an entire Detachment or Formation. If your opponent has a Detachment or Formation with only one model/unit in it and you choose this Secondary, you cannot also choose to Mark that model/unit for Death. 11. First Strike – Destroy a unit on the first turn. You may not combine this with First Blood. 12. Through Attrition, Victory - This may only be chosen if your opponent has a Super Heavy or Gargantuan. Every time you deal 3 Wounds or Hull Points to a Super Heavy or Gargantuan Creature, gain one secondary point . You may earn more than 2 points for this secondary, but you can still only earn a maximum of 6 points for Secondaries in total. Note if your opponent only has 1 Super Heavy or Gargantuan Creature it may not also be Marked for Death. Tertiary Mission Scoring In every Round, a Tertiary Condition is in play for both players. If, during Game Turns 2-5, one or more enemy units are completely destroyed, you earn 1 point (per turn). Note – if the game ends on Turn 5 with an enemy unit Falling Back, this does count as an enemy unit completely destroyed. ● Example 1: You destroy 1 unit of Bikes on T2; you earn 1 point. ● Example 2: You destroy 1 unit of Bikes on T2 and 1 unit of Bikes on T3; you earn 2 points across those 2 turns. ● Example 3: You destroy 3 units of Centurions on T2; you earn 1 point. ● Example 4: You destroy 2 units of Bikes on T2, and 0 units on T3; you earn 1 point across those 2 turns. Warlord Traits and “Bonus Point” Situations Determine Warlord Traits exactly as described in the Warhammer 40,000 7th Edition Rulebook. Certain warlord traits, formations (e.g., Corpsethief), and units (e.g., Ethereals) award additional points for certain criteria (e.g., Legendary Fighter from the Personal Warlord Traits). Any points earned these ways contribute to your Secondary total. You may still never exceed 6 points for Secondary Objectives . This may result in such bonus points removing the need to accomplish all of your Secondaries in order to maximize this component of your total score. Mission FAQ ● Living Bomb - If a unit has the Living Bomb rule, it doesn't count towards units destroyed when determining Kill Points, it cannot be Marked for Death, and does not generate any points for Butcher's Bill. However if the unit is the ONLY troop choice in an opponent's army they do give up Strike the Rank and File automatically. ● Strike the Rank and File - Summoned Troops DO NOT need to be destroyed to claim this ● Points and Regions and Independent Characters – When determining Regional Control, Independent Characters do not count as [additional] units when they are attached to a unit that is already counted. Mission 1 - Crusade Mission 1 Crusade Deployment Dawn of War or Vanguard (players choose or roll-off) Objective Placement Place 6 Objectives on the table using the following guidelines. Place 4 objectives such that each objective is 24 inches from a short table edge and 12 inches from a long table edge. Finally, place 2 more objectives such that they are 12 inches from each short table edge and 24 inches from each long table edge. Goal Identification Please select one of the following Primary Goals and three of the Secondary Goals (pg 7) and mark accordingly on your score/selection sheet. Primary Goal 1 Blitzkrieg (End-Game Objectives) You accumulate 2 points for each Objective you control at the end of the game. If you control more objectives than your opponent at the end of the game, you also earn one additional point. Max 9 points. Examples ● You control 3 Objectives at the end of the Game, and your Opponent controls 3. You earn 6 points. ● You control 3 Objectives at the end of the Game, and your Opponent controls 2. You earn 7 points. ● You control 4 Objectives at the end of the Game, and your Opponent controls 2. You earn 9 points. ● You control 5 Objectives at the end of the Game, and your Opponent controls 1. You earn 9 points. Primary Goal 2 Maginot Line (Turn-by-Turn Objectives) At the beginning of your Player Turns 2-6, examine the board and Score this Goal in the following fashion: ● You control at least 2 objectives: +1 point ● You control 1 more objective than your opponent: +1 point ● You control 2 or more objectives than your opponent: +1 point Examples ● You control 2 Objectives at the Start of Turn 2, and your Opponent controls 2. You earn 1 point. ● You control 3 Objectives at the Start of Turn 2, and your Opponent controls 1. You earn 2 points. ● You control 1 Objective at the Start of Turn 2, and your Opponent controls 0. You earn 1 point. ● You control 4 Objectives at the Start of Turn 2, and your Opponent controls 2. You earn 3 points. ● You may NEVER score more than 3 points in a single Turn. Max 9 points. Mission 2 – The Scouring Deployment Hammer and Anvil or Vanguard (players decide or roll-off) Objective Placement Each player will place 3 objectives. 2 Objectives must go within their deployment zone following normal objective placement rules. The 3rd objective must go at least 30’’ from their table side but within their table half. Just before deciding to roll to seize the initiative, each player will randomly determine the value of the 3 objectives in his/her table half. One objective must be worth 3 points, one worth 2 points, and one worth 1 point. Goal Identification Please select one of the following Primary Goals and three of the Secondary Goals (pg 7) and mark accordingly on your score/selection sheet. Primary Goal 1 The Gambler Your score is equal to the value of the objectives you control at the end of the game. Max 9 points. Primary Goal 2 The Investor At the start of your turns 2, 3, 4, 5, and 6, you accumulate points as follows: ● +1 point if you control 3 or more total points of objectives ● +1 point if you control 5 or more total points of objectives ● +1 point if you control 7 or more total points of objectives ● Thus you can earn up to 3 points per turn. Max 9 points. Mission 3 – The Relic ion 3 The Relic Deployment Vanguard or Hammer and Anvil Objective Placement Place 5 Objectives on the table. One Objective will go in the center of the table, and one objective will go in the center of each table quarter. The Objective in the center of the table is the Relic . The two objectives closest to YOUR OWN long table edge are your Home Objectives. The two objectives closest to YOUR OPPONENT’s long table edge are his Home Objectives. Goal Identification: Please select one (1) of the following Primary Goals and three (3) of the following Secondary Goals and mark accordingly on your Round 2 score/selection sheet. NOTE: The rules for the Relic changed from 6th - 7th edition, and it is now controlled/contested as an Objective Marker. In 6th edition, you controlled it by being the player who currently “seized” it by having it in the possession of a scoring model. In 7th edition, you move it in the same fashion, but score it (and deny it) by proximity in the same fashion as other Objective Markers. Don’t be caught off guard! Goal Identification Please select one of the following Primary Goals and three of the Secondary Goals (pg 7) and mark accordingly on your score/selection sheet. Primary Goal 1 The Heart (Relic) If you control the Relic at the end of the game, it is worth 5 points. Each of your Home Objectives is worth 1 point if you control it at the end of the game. Each of your opponent’s Home Objectives is worth 2 points if you control it at the end of the game. Max 9 points. Primary Goal 2 The Home (Turn-by-Turn Objectives) At the beginning of your Player Turns 2-6, examine the board and Score this Goal in the following fashion: ● You control both of your Home Objectives: +1 point ● You control more of your Home Objectives than your opponent controls of his own: +1 point ● You control the Relic: +1 point ● Thus you can earn up to 3 points per turn NOTE: If you select Goal 2, you may not seize and move the Relic; for your purposes, it is treated solely as an Objective. Max 9 points. Phoenix Nest Warhammer 40k Spring Tournament 2017.docx
  6. Thing is, he has 9 models. and they are in power armor. guess what kills gys in power armor? Boltguns.
  7. Alright folks, our end of league tourny is here! Here's the info, respond if you can attend. Where: The Phoenix Nest When: Roll call at noon. First round starts at 12:30 pm. 15 min breaks between rounds, and 2.5 hour rounds. Food: We will order something as a group, we'll decide what then. Points: 2,000 Rounds: 3 List Comp: None. Just dont go overboard. No superfriends bikers plus storm's eye drop pod grav cents and the like. Buy in: A box of something from the store Prizes: 1st place: $30 gift certificate at the nest 2nd place: $20 gift certificate at the nest Last Place $10 gift certificate at the nest Any questions? Put them here!
  8. Thing is, nothing i am bringing can fight a legit titan. It's orkz. I wont make it across the table. Sounds 'fun' to me. Matchups are going to be nightmarish. Saltiness aside, I know people want to bring cool toys, but bringing such polarizing lists means you will mostly have bad matchups one way or the other.
  9. 2-18-17 40k League Mission You will run ITC 2016 scenario 3 Special Rules: Each turn, at the start of every player turn, each objective scatters 1d6” (if a hit is rolled, use the small arrow). Each objective, each turn, uses the mysterious objectives rules. Roll for a new effect each turn for each claimed objective.
  10. Guys. Let's calm down. If they keep their word. then all of the tough, nasty tournament lists will play over in one corner, while the rest of us will play with out silly armies on the rest of the tables. They pointed out extremely tough lists will all play each other every round. So it'll just be a bunch of wraithknights, battle companies and super friends punching each other in the corner. I'm not speaking ill of anything or anyone, just saying how I understand it from EB's post on how they are doing things. They can bring anything they want. As my dad used to tell me "You can do anything you want son, this is America... you just have to live with the consequences of your actions." The consequence of bringing a super-tough list, is you'll play all the other super-tough lists and not mingle much. And with win-loss meaning nothing at this event, hey, go for it!
  11. I feel like people misunderstood me here. I spoke out in SUPPORT of the organizers and everything they are doing. I was sharing what made this event special for me. All I asked is that they don't lose the magic, don't just make it 'another tournament'. I'm not complaining, crying or getting mad. :( I tried to make that very clear.
  12. I know! And I agree with you metric. Piranhas are the standard we should hold everything to, toughness-wise.
  13. Everyone post your wins and losses here. Go back and alter and edit your posts later on to update after each week
  14. I agree. 40k on it's own just isnt interesting enough to me as a game to warrant participation on it's own.
  15. I feel that 2k is the sweet spot. It allows a lot of fun army builds. People just have to focus on actually playing the game. Either way. I"m sure it will be fun at whatever points value.
  16. Fair enough. Don't want to spam. Jollyork will squeaky hammer me into oblivion.
  17. Not sure where is appropriate to put this, so I put it here a well. Sorry if that's wrong. I want to make sure it is read. Alright everyone, I've been wanting to say something on this topic for a long while. I've been reading your posts, and the organizers' replies, and I have wanted to find out how to say this. This is serious time, which those of you that know me, is not a common thing. My name is Sean Whelan, and I've been participating in OFCC for about 11 years, and have only missed one in that time. I joined a team my first year, and have captained Team Diversity for the other nine. I currently live in Ohio, attending to my doctorate, and despite that I have attended OFCC each year. I and my two teammates Kaoshin and Kyojin (Alex and Jeff) fly over 2000 miles each year, and spend a large sum of money, to attend this event. I am not going to list amounts, as it does not matter, and I am not saying this to imply that anyone should cater to our desires due to us coming so far each year. What I am saying is that what I've just told you SHOULD surprise you. Why on earth would three adults with bills, jobs, etc fly that far, to go to an event in Oregon, when we live a short drive from Adepticon? With that in mind, I am going to tell some stories about OFCC. - My first year, I was given a spot on a team randomly at the last moment, lent about half an Ork army (Thanks Gravedigger!) and had the experience of my life. Even G-Money screaming out "I hate Fifth Edition!" and everyone laughing after his Raptors got gunned down by some of the new AP 3 boltguns that the THousand Sons carried (Remember when that was a big deal?). - Other than the three core members of our team, there is usually a rotating fourth member, and everyone that has joined our team even for one year,has felt like family (Mausdeadalive, skkipper, Brother G), and does to this day. - One year, there was this crazy mission where the models you killed got sent over to the game next to you as models for the guy fighting your teammate. I had a rough Ork list that year, and Jeff looked at me after a particularly brutal turn with a wounded puppy look and said "why are there so many blood angels over here?" I felt bad.... until three squads of his opponent's terminators walked on and gunned down three units. - One year, we knew who our opposing team was ahead of time in the third round, and they were fellas we'd played before. We exchanged quality scotch before the games as teams, and toasted each other, and played with a nice buzz (except one fella who was so drunk I almost convinced him to sell me his army for a hundred bucks ;) ) - Two years running, we were competing for LAST PLACE overall with the Emperor's Massive Unit, the title changed hands twice! - Last year was about the most ideal that an OFCC could ever be, and let me explain why. I played against folks I hadn't seen in years. I got to play against teams we'd played before, and see old friends. In one round, my opponent offered to buy me a beer, and when we got back Jeff and his opponent looked at us and said "What... you didn't get us any?" We shrugged. Five minuets later, we were deep in our games... and our beers had disappeared! We found them, in our teammate's guts. Threats, weeping and gnashing of teeth followed... then we bought more beer. And lastly, we played some friends of ours in the last round, and decided as a team to give them all four wins, and just throw out the mission, the format, and play a giant apocalypse game. It as amazing... it was hilarious, and it was silly. It was everything OFCC was supposed to be. Why have I told you these stories? I suppose at this point I'd be considered a veteran of the event, and I've seen it under many different HOGs, many different types of missions.. (that mission that made you kill your own stuff or lose.. what? XD), and I loved it all. But something that has remained a constant source of excellence has been the team nature of the event. I am actually bringing one of our local guys with us this year. Yes, someone who has NEVER BEEN is flying TWO THOUSAND miles to play 40k for a weekend with bunch of people he's never met, all because of what he's heard of this event. The team nature, the fun, the smiles, the beer and good times. The elimination of the team portion has crushed him in a way. I saw him deflate. I know it's not 'eliminated' per se, but it has been DE-emphasized significantly. I know why, and I am not saying it's right or wrong. Bryan is amazing and he loves this club and this event. I don't know the new HOGs personally, but I don't think they hate OFCC either. I trust these guys. But, this is the first time ever I've thought 'If I had not already bought my plane tickets, I might not go this year." when I heard about the partial elimination of one of the defining factors of OFCC. Does the captain system work flawlessly? No. Does the team system work Flawlessly? No. But is it important? I feel that it is. In the end everyone, remember that the guys that run this event get crapped on constantly by back seat administrators complaining about what they do wrong, but never offer how to do it better. While I disagree with how things are changing, I'm not surprised. Take my thoughts for what you will, and I'll be coming regardless, with a first-timer from Ohio. All I ask is that we don't lose the magic of OFCC by turning it into just another 40k tourney. Just not having a Best General, emphasizing sportsmanship, lauding painting... those are not the things that make OFCC magical. The people are. Friendships are. Beer and shenanigans are. Playing apocalypse instead of the mission is. That is what makes OFCC magical. Just keep it magical guys, that's all I ask. Thank you for your time.
  18. Alright everyone, I've been wanting to say something on this topic for a long while. I've been reading your posts, and the organizers' replies, and I have wanted to find out how to say this. This is serious time, which those of you that know me, is not a common thing. My name is Sean Whelan, and I've been participating in OFCC for about 11 years, and have only missed one in that time. I joined a team my first year, and have captained Team Diversity for the other nine. I currently live in Ohio, attending to my doctorate, and despite that I have attended OFCC each year. I and my two teammates Kaoshin and Kyojin (Alex and Jeff) fly over 2000 miles each year, and spend a large sum of money, to attend this event. I am not going to list amounts, as it does not matter, and I am not saying this to imply that anyone should cater to our desires due to us coming so far each year. What I am saying is that what I've just told you SHOULD surprise you. Why on earth would three adults with bills, jobs, etc fly that far, to go to an event in Oregon, when we live a short drive from Adepticon? With that in mind, I am going to tell some stories about OFCC. - My first year, I was given a spot on a team randomly at the last moment, lent about half an Ork army (Thanks Gravedigger!) and had the experience of my life. Even G-Money screaming out "I hate Fifth Edition!" and everyone laughing after his Raptors got gunned down by some of the new AP 3 boltguns that the THousand Sons carried (Remember when that was a big deal?). - Other than the three core members of our team, there is usually a rotating fourth member, and everyone that has joined our team even for one year,has felt like family (Mausdeadalive, skkipper, Brother G), and does to this day. - One year, there was this crazy mission where the models you killed got sent over to the game next to you as models for the guy fighting your teammate. I had a rough Ork list that year, and Jeff looked at me after a particularly brutal turn with a wounded puppy look and said "why are there so many blood angels over here?" I felt bad.... until three squads of his opponent's terminators walked on and gunned down three units. - One year, we knew who our opposing team was ahead of time in the third round, and they were fellas we'd played before. We exchanged quality scotch before the games as teams, and toasted each other, and played with a nice buzz (except one fella who was so drunk I almost convinced him to sell me his army for a hundred bucks ;) ) - Two years running, we were competing for LAST PLACE overall with the Emperor's Massive Unit, the title changed hands twice! - Last year was about the most ideal that an OFCC could ever be, and let me explain why. I played against folks I hadn't seen in years. I got to play against teams we'd played before, and see old friends. In one round, my opponent offered to buy me a beer, and when we got back Jeff and his opponent looked at us and said "What... you didn't get us any?" We shrugged. Five minuets later, we were deep in our games... and our beers had disappeared! We found them, in our teammate's guts. Threats, weeping and gnashing of teeth followed... then we bought more beer. And lastly, we played some friends of ours in the last round, and decided as a team to give them all four wins, and just throw out the mission, the format, and play a giant apocalypse game. It as amazing... it was hilarious, and it was silly. It was everything OFCC was supposed to be. Why have I told you these stories? I suppose at this point I'd be considered a veteran of the event, and I've seen it under many different HOGs, many different types of missions.. (that mission that made you kill your own stuff or lose.. what? XD), and I loved it all. But something that has remained a constant source of excellence has been the team nature of the event. I am actually bringing one of our local guys with us this year. Yes, someone who has NEVER BEEN is flying TWO THOUSAND miles to play 40k for a weekend with bunch of people he's never met, all because of what he's heard of this event. The team nature, the fun, the smiles, the beer and good times. The elimination of the team portion has crushed him in a way. I saw him deflate. I know it's not 'eliminated' per se, but it has been DE-emphasized significantly. I know why, and I am not saying it's right or wrong. Bryan is amazing and he loves this club and this event. I don't know the new HOGs personally, but I don't think they hate OFCC either. I trust these guys. But, this is the first time ever I've thought 'If I had not already bought my plane tickets, I might not go this year." when I heard about the partial elimination of one of the defining factors of OFCC. Does the captain system work flawlessly? No. Does the team system work Flawlessly? No. But is it important? I feel that it is. In the end everyone, remember that the guys that run this event get crapped on constantly by back seat administrators complaining about what they do wrong, but never offer how to do it better. While I disagree with how things are changing, I'm not surprised. Take my thoughts for what you will, and I'll be coming regardless, with a first-timer from Ohio. All I ask is that we don't lose the magic of OFCC by turning it into just another 40k tourney. Just not having a Best General, emphasizing sportsmanship, lauding painting... those are not the things that make OFCC magical. The people are. Friendships are. Beer and shenanigans are. Playing apocalypse instead of the mission is. That is what makes OFCC magical. Just keep it magical guys, that's all I ask. Thank you for your time.
  19. If anyone has ever played against Bryan, you know why he won. Good job buddy!
  20. Wish her luck for me, and you're welcome any time you can make it.
  21. Ordo Fanaticus Ohio Spring League 2017 When: Every Saturday from 2-4-17 until 3-25-17 Where: Phoenix Nest Games What: 40k and Infinity tabletop wargames Every week two opponents will square off (chosen by the players), and will decide if they want to play a larger Warhamer 40k game (1850-2000 points), Kill Team (200 points) or Infinity 100-300 points. If he players cannot decide on a points value, dice off in order to decide the points value. Each week you may play 1 game for the league, and record your wins, losses and ties on a community thread on the Ordo Fanaticus board. Each week, winning your game will give you a small mechanical benefit during the Apocalypse game taking place at the end of the league. The first place player in the league will receive free entry intone of the three tournaments that we are planning to hold at the end of the league as well. The benefits associated with the weekly wins will be posted at the end of the week. If you have any questions, please contact Xavier319 (Sean). Upcoming Tournaments: Warhammer 40k 2000 points Warhammer 40k Kill Team 200 points Infinity 300 points
  22. Agreed! I'll be writing up the league rules thursday evening and posting them here so be on the lookout!
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