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Mach_5

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Everything posted by Mach_5

  1. So glad you guys are liking it. Looking forward to seeing you at 'faux events in the future!
  2. "Step 5. Determine Success" was an issue I brought up repeatedly during the beta. There's way too much stuff going on in that step and some confusion could have easily been avoided by adding another step or two (how about "step 6. resolve effects/inflict damage?"). As it is, and its a hard one for most people to wrap their heads around, triggers that happen "After succeeding", "After damaging", or "After resolving" are all simultaneous, the first just triggers if successful, the second if damage was dealt, and the last regardless of the outcome, but they all happen at the same time, after all is said and done at the end of step 5. Edit: Also the Witchling trigger goes first because it states "before suffering damage". A trigger which stated "after damaging" would obviously go after the blasts were placed and everyone suffered damage and all other action effects were resolved.
  3. The example makes it extra clear that the original target suffers damage after placing the Blast markers: I'm guessing this is the biggest source of confusion. If you take the blasts out of the equation, damage flip = damage suffered. Witchling trigger happens first, as it happens before damage suffered. Blasts are placed before you physically mark down the wounds on the witchling, but in my eyes damage flip + blasts + damage suffered is all simultaneous, and logically, nothing is getting hit by a blast caused by a detonation centered on a point where the witchling was if the witchling pushed 4" before being hit.
  4. It varies, I'd say 60-20-20 or 50-25-25, with generalship being worth a little more, but you can't show up with bare-bones paint jobs or a bad attitude and expect to win overall. Sportsmanship has never been an issue in any malifaux event I've been at though, for some reason "that guy" enjoys other games more. Perhaps because netlisting doesn't work with this game? Correct, no comp necessary unless you're running a non-standard event (ie, under 50ss games you might want to limit summoning somehow). Malifaux is actually really well balanced for tournament play, assuming you're playing 50ss and single-faction (our tournaments you pick a faction and can hire any master/crew within that faction you like each game). Realistically, you only need to have and know well 2-3 masters and a selection of models for each within a faction to do well; you do NOT need all 7 for the game to be considered balanced.
  5. No, I mean the damage flip is simultaneous with placing blasts and suffering damage. If the witchling activates its trigger, it pushes before suffering damage and before placing blasts, IMO.
  6. To me that means you activate the trigger before flipping for damage. Flipping for damage is what you do to determine how much you suffer, its all sort of simultaneous, which is why they describe placing the blasts and then inflicting the damage (especially because the blasts are still placed even if the original target gets killed and removed from the table by the attack). Note that since it's your Witchling, you don't have to activate the trigger, even if you get the suit you need.
  7. We always have a generalship award, a painting award, and a comp award. If the size of tournament warrants, there will be a best-overall based on a combination of all three. Also at Breaching the Faux earlier this year we had "best in faction" which was generalship broken down by faction. Not really any different from how we've run WFB tournaments for many years. Wyrd has created Organized Play Documents, and the Gaining Grounds file specifically you should check out at http://www.wyrd-games.net/malifaux. They break Generalship down into Tournament Points (win = 3, tie = 1, loss = 0), Victory Points (total VP scored) and Differential (the sum of the difference of your VP and each of your opponents' vps). They recommend TP score (W/L/D) as the primary factor to determine best general, with VP and Differential as tie breakers. We've had a lot of VP-primary events, which I personally like because it feels more like Malifaux plays (you can lose all your models/games but if you complete all the objectives you still win). Most prefer TP-primary and since that's how Wyrd has published it in their official documents it's probably how I'd run it in future.
  8. Lol, shows how much we use buildings and tall terrain up here... ;) So I guess you pay for the vertical distance moved in the case of moving to the top of a building. You wouldn't pay double because you're using flight to get up there, rather than struggling to climb like a ladder or cliff). Oddly I think a model with flight would not measure the vertical distance if it was moving to the other side of the building rather than landing on top, though who knows I could be wrong about that too.
  9. All measurements in malifaux are horizontal only, as the crow flies sort of deal. Never measure at an angle up or a vertical distance for flying models. So if you're at the base of a height 10 building, it only takes a little over an inch (the size of your base) to move to standing on the edge on top. It can certainly be awkward sometimes to measure flying distances across tall terrain, but you can usually get it close enough to both players' satisfaction. Also not that if you're taking two Walk actions, you must be able to legally stop between each movement; you can't land on top of Impassable terrain, for example, even if you're planning to take a second walk action to land on the other side.
  10. Also worth noting you can tangle shadows Lilith herself to place her in contact with the target and then place the target into base contact with her. ;)
  11. Yeah she's good. You can usually find a Wp 5 or less enemy to target with Tangled Shadows when necessary, but you still want to try to drain your opponents hands before trying for it. Certainly less card intensive targeting allies, though being able to send up a healthy waldgeist and bring back a tough enemy to get beaten on by all your heavy hitters is gold too.
  12. I've been hit by death claws a lot lately (If I'm on for 5-10 minutes or more they probably attack). I've got two two guards at the vault entrance with ~20dg guns, 4 people in the next room with ~18Dg guns, and then every other room the death claws get to only have ~7Dg guns. The deathclaws haven't killed anyone yet... I lose around 50-75% health from everyone in about 6 rooms (maybe 30 dwellers) before the dc's all die, then I heal up, no worries.
  13. I'll take all the Malifaux decks, I can PayPal you cash and you could leave them with Jim to hold on to for me if that's okay with him.
  14. Nov 8 More info: http://foodhammer.blogspot.ca/p/malifaux.html?m=1
  15. We're having a charity event up here in November, come on up and we'll find you a couch or even a bed to sleep in! Good times and great prizes to be won.
  16. Not sure I'd necessarily agree in all cases that the model with the condition like Sonnia's and Yamaziko's Brace Yari aren't considered to be damaging the affected models. To me the fact that they don't count as Killing those models feels like an unintended side effect of clearing up scoring rules for conditions like Burning and Poison, while conditions such as Sonnia's and Yamaziko's are quite clear who the damage is coming from. That said, the FAQ is pretty clear with regards to kill credit. In any event, I can't find any instance where it matters other than the hypothetical situation of a witchling stalker gaining a similar condition, so I'll give it to ya. ;)
  17. Yes, if anything on the witchling stalker causes damage then searing mark would add burning. Similarly when the witchling explodes, everything within 2" suffers 1 damage and burning +1.
  18. Yah, that'd be rad to be able to put on other models!
  19. A model needs los to the origin of the aura or pulse to be affected by it, so Sonnia needs los to the model to summon a witchling. Sonnia casts inferno on herself only, I don't think there's a way to give it to Witchling Stalkers off hand.
  20. Occasionally I take the models off the bases for ease of painting, but more often I'll just leave it and try to just get some darker color in the hard to reach spots as shading.. It's usually a hard to see area anyway so not worth putting the full details of paint into them.
  21. You can let go of 1.5 now Derk, it's been two years. ;)
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