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Mach_5

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Everything posted by Mach_5

  1. Mach_5

    Looking for a game.

    Yeah, well those are all part of the campaign system... you play a series of games and as your models gain experience they gain new abilities which are represented by those upgrades. They also gain injuries, like broken arm. The Leader one is probably available if your Henchman leader dies mid-campaign, though I haven't read up on specifics of how the campaign works yet. Basically, they have not been balanced for typical play. Most people play a 50ss game because that's where the game is balanced. You could ask your opponent if they mind you using one or more of those campaign only upgrades, but it'd probably be on a case-by-case basis. Keep in mind there's different types of upgrades in there, Equipment which generally has a cost is easy enough to add with your opponent's permission, but Skills generally have a cost of 0 but represent a campaign model after it's lived through enough encounters to gain the skill. I'd recommend either staying away from Skills outside of campaign play, or determine a cost. Honestly, if you like the upgrades I'd say start a campaign. It's what they were designed for.
  2. Game over, you forfeit. Lol, no idea.
  3. It's a balance thing. The henchman leader would (should) be at a pretty severe disadvantage. If you came up to me at a game night and asked to run a henchman against my master in a 50ss game I'd be fine with it, might be fun to see what happens, but generally speaking you'd be at a severe disadvantage and if the game is a foregone conclusion it probably won't be the most interesting game. The best games are close right through to the bitter end! Less so the games that seem over by turn one to two...
  4. People like to play masters and they also generally like a balanced game, which means playing 50ss. Taking a henchman to lead your crew you'd certainly be at a disadvantage, and that's probably no fun for you or your opponent.
  5. I'm leaning towards it remaining a dash... If it were 0 then yeah +1=1...
  6. Mach_5

    Looking for a game.

    Just a clarification, you don't have to use the red joker, even on a negative flip. You may use it if you want. So when attacking your own models you don't have to take the red joker.
  7. Looks fine to me. I'd allow it in my events, you're probably fine at OFCC and guardian games. Definitely not okay if you go to Gencon; Wyrd models only at official Wyrd events.
  8. I've used old metal horrors as insidious madness forever, they're pretty much a perfect proxy. Plastic should be out soon though!
  9. Candy is a regular, and I'll often find room for a sorrow or two. Haven't played with Poltergeist at all as I don't have the plastics and my metal isn't on the right sized base (plus primordial magic is just too good in my books. Other than that, doppelganger almost always and then other models to suit the strat & schemes; Nekima, teddy, Waldgeists, silurids, hooded rider insidious madness, stitched, etc. Lots of options for her crew to run with, as she is pretty flexible.
  10. Mach_5

    Flaming Ammunition?

    It's a simple duel (not opposed) so there's no attacker/defender. Pretty sure the Fire Gamin trigger does nothing in simple duels.
  11. Mach_5

    Avatars?

    Crossroads is 100% tournament legal.
  12. Mach_5

    Avatars?

    Shifting Loyalties includes all the rules to play Malifaux in a mordheim-style campaign (hire and expand on your crew over a series of games as they gain new skills, abilities, equipment, and injuries. There are rules, including avatars, which are only useable in campaign/friendly play. There are also a handful new models for each faction that are balanced for tournament play.
  13. Mach_5

    Avatars?

    Crossroads.
  14. Mach_5

    Avatars?

    Not sure what expansions you mean, got a link?
  15. Mach_5

    Avatars?

    Avatar rules are in the third book, Shifting Loyalties. They are only for use in campaign games, not balanced for "tournament" play. The avatar models themselves can be used as a legal proxy for the Emissaries of Fate, also in the third book, which are tournament legal models.
  16. Mach_5

    "this model"

    That's why it says "this model". The enemy isn't "this model", they flip their card and add it to their stat when attacking/defending or compare the card flipped to their damage track when damaging. Granted, it could probably have been more clear and said "when this model flips or cheats..." or something like that, but the result is the same.
  17. Mach_5

    "this model"

    No, because she didn't flip/cheat it. If she flips a black joker to attack an enemy, she considers it the red joker, and if she flips the black in a damage flip, she considers it the red.
  18. Mach_5

    "this model"

    Any time an action or ability talks about "this model", it is the model with the ability or taking the action. So in this case, any time Rasputina flips or cheats the Black joker, she considers it the Red Joker. Absolutely amazing ability, and I don't leave home without it.
  19. Lol. I think your brothers dodged a bullet there. ;)
  20. Yeah, board control and insane melee damage are are potent combo in Lilith, makes her incredibly flexible and she can work with pretty much any crew build you want, she's not tied to specific types of models like Sonnia who really needs other models around that can pass out burning. No one taken Pandora yet eh?
  21. Haven't tried that particular build, no. I'm a bit of a purist and don't take mercs. Looks strong though!
  22. Mach_5

    Looking for a game.

    Hehe. Never forget the strat & schemes! It's happened more often than I'd like to admit that I get stuck in some kind of mindset where I feel I just have to kill a few models before I can start to worry about my objectives, and then I just go ahead and kill the enemy master before checking that... oh yeah I was supposed to deliver a message to that guy. *facepalm*
  23. Not only that, you can loot his balls and use them to decorate your settlement.
  24. I'd say so, yeah. Assuming the burning kills your model.
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